Make r_shadescale 1.0 by default.

git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-01-17 21:59:17 +00:00
parent 753278cd12
commit 6785195056

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@ -110,7 +110,7 @@ static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
#define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow! #define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow!
#define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default #define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default
float shadescale = 1.3f; float shadescale = 1.0f;
int32_t shadescale_unbounded = 0; int32_t shadescale_unbounded = 0;
int32_t r_usenewshading = 2; int32_t r_usenewshading = 2;