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Friendly fire related fixes (#184)
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d19e74b31a
commit
67472623fe
4 changed files with 42 additions and 13 deletions
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@ -3716,17 +3716,8 @@ int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE damageType, in
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PLAYER *pSourcePlayer = NULL;
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if (IsPlayerSprite(&sprite[nSource]))
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pSourcePlayer = &gPlayer[sprite[nSource].type-kDudePlayer1];
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if (!gGameOptions.bFriendlyFire && pSourcePlayer != NULL && (gGameOptions.nGameType == 1 || gGameOptions.nGameType == 3) && IsPlayerSprite(pSprite))
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{
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PLAYER *pTargetPlayer = &gPlayer[pSprite->type-kDudePlayer1];
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if (pSourcePlayer != pTargetPlayer)
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{
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if (gGameOptions.nGameType == 1)
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pSourcePlayer, pSprite))
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return 0;
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if (gGameOptions.nGameType == 3 && (pSourcePlayer->at2ea&3) == (pTargetPlayer->at2ea&3))
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return 0;
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}
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}
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switch (pSprite->statnum)
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{
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case 6:
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@ -6935,6 +6926,8 @@ void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6,
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int nSprite = gHitInfo.hitsprite;
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dassert(nSprite >= 0 && nSprite < kMaxSprites);
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spritetype *pSprite = &sprite[nSprite];
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pShooter, pSprite))
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return;
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if (IsPlayerSprite(pSprite))
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{
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PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
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@ -2348,6 +2348,8 @@ void playerLandingSound(PLAYER *pPlayer)
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SPRITEHIT *pHit = &gSpriteHit[pSprite->extra];
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if (pHit->florhit)
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{
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, &sprite[pHit->florhit & 0x3fff]))
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return;
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char nSurf = tileGetSurfType(pHit->florhit);
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if (nSurf)
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sfxPlay3DSound(pSprite, surfaceSound[nSurf], -1, 0);
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@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "controls.h"
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#include "db.h"
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#include "dude.h"
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#include "levels.h"
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BEGIN_BLD_NS
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@ -208,6 +209,35 @@ extern ClockTicks dword_21EFD0[kMaxPlayers];
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extern AMMOINFO gAmmoInfo[];
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extern POWERUPINFO gPowerUpInfo[kMaxPowerUps];
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inline bool IsTargetTeammate(PLAYER* pSourcePlayer, spritetype* pTargetSprite)
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{
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if (pSourcePlayer == NULL)
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return false;
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if (!IsPlayerSprite(pTargetSprite))
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return false;
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if (gGameOptions.nGameType == 1 || gGameOptions.nGameType == 3)
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{
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PLAYER* pTargetPlayer = &gPlayer[pTargetSprite->type - kDudePlayer1];
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if (pSourcePlayer != pTargetPlayer)
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{
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if (gGameOptions.nGameType == 1)
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return true;
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if (gGameOptions.nGameType == 3 && (pSourcePlayer->at2ea & 3) == (pTargetPlayer->at2ea & 3))
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return true;
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}
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}
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return false;
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}
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inline bool IsTargetTeammate(spritetype* pSourceSprite, spritetype* pTargetSprite)
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{
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if (!IsPlayerSprite(pSourceSprite))
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return false;
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PLAYER* pSourcePlayer = &gPlayer[pSourceSprite->type - kDudePlayer1];
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return IsTargetTeammate(pSourcePlayer, pTargetSprite);
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}
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int powerupCheck(PLAYER *pPlayer, int nPowerUp);
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char powerupActivate(PLAYER *pPlayer, int nPowerUp);
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void powerupDeactivate(PLAYER *pPlayer, int nPowerUp);
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@ -1340,6 +1340,8 @@ void FireVoodoo(int nTrigger, PLAYER *pPlayer)
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}
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dassert(pPlayer->voodooTarget >= 0);
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spritetype *pTarget = &sprite[pPlayer->voodooTarget];
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget))
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return;
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switch (nTrigger)
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{
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case 0:
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@ -1386,7 +1388,6 @@ void FireVoodoo(int nTrigger, PLAYER *pPlayer)
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void AltFireVoodoo(int nTrigger, PLAYER *pPlayer)
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{
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if (nTrigger == 2) {
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// by NoOne: trying to simulate v1.0x voodoo here.
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@ -1399,7 +1400,8 @@ void AltFireVoodoo(int nTrigger, PLAYER *pPlayer)
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{
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int nTarget = pPlayer->at1de[i];
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spritetype* pTarget = &sprite[nTarget];
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget))
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continue;
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int nDist = approxDist(pTarget->x - pPlayer->pSprite->x, pTarget->y - pPlayer->pSprite->y);
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if (nDist > 0 && nDist < 51200)
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{
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@ -1434,6 +1436,8 @@ void AltFireVoodoo(int nTrigger, PLAYER *pPlayer)
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{
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int nTarget = pPlayer->at1de[i];
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spritetype* pTarget = &sprite[nTarget];
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget))
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continue;
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if (v4 > 0)
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v4--;
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int nDist = approxDist(pTarget->x - pPlayer->pSprite->x, pTarget->y - pPlayer->pSprite->y);
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