mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
- hooked up the keybind menu for Blood as well and disabled some obsolete mouse settings.
This commit is contained in:
parent
39df3d0560
commit
672498be1d
2 changed files with 51 additions and 17 deletions
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@ -39,6 +39,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "view.h"
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#include "view.h"
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#include "c_bind.h"
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#include "c_bind.h"
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bool ShowOptionMenu();
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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CMenuTextMgr gMenuTextMgr;
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CMenuTextMgr gMenuTextMgr;
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@ -155,6 +157,26 @@ void CGameMenuMgr::Draw(void)
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{
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{
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if (pActiveMenu)
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if (pActiveMenu)
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{
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{
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if (GUICapture & 2)
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{
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ImGui_Begin_Frame();
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bool b = true;
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videoFadeToBlack(1);
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#if 0
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ImGui::ShowDemoWindow(&b);
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if (!b)
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#else
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if (!ShowOptionMenu())
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#endif
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{
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GUICapture &= ~2;
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GUICapture |= 4;
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Pop();
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}
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return;
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}
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pActiveMenu->Draw();
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pActiveMenu->Draw();
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viewUpdatePages();
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viewUpdatePages();
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}
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}
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@ -67,6 +67,7 @@ void SetViewSwaying(CGameMenuItemZBool *);
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void SetMouseSensitivity(CGameMenuItemSliderFloat *);
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void SetMouseSensitivity(CGameMenuItemSliderFloat *);
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void SetMouseAimFlipped(CGameMenuItemZBool *);
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void SetMouseAimFlipped(CGameMenuItemZBool *);
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void SetTurnSpeed(CGameMenuItemSlider *);
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void SetTurnSpeed(CGameMenuItemSlider *);
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void ConfigureKeys(CGameMenuItemChain*);
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void ResetKeys(CGameMenuItemChain *);
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void ResetKeys(CGameMenuItemChain *);
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void ResetKeysClassic(CGameMenuItemChain *);
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void ResetKeysClassic(CGameMenuItemChain *);
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void SetMessages(CGameMenuItemZBool *);
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void SetMessages(CGameMenuItemZBool *);
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@ -247,7 +248,7 @@ CGameMenuItemTitle itemControlsTitle("CONTROLS", 1, 160, 20, 2038);
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CGameMenuItemSliderFloat sliderMouseSpeed("Mouse Sensitivity:", 1, 10, 70, 300, in_mousesensitivity, 0.5f, 16.f, 0.5f, SetMouseSensitivity, -1,-1);
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CGameMenuItemSliderFloat sliderMouseSpeed("Mouse Sensitivity:", 1, 10, 70, 300, in_mousesensitivity, 0.5f, 16.f, 0.5f, SetMouseSensitivity, -1,-1);
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CGameMenuItemZBool boolMouseFlipped("Invert Mouse Aim:", 1, 10, 90, 300, in_mouseflip, SetMouseAimFlipped, NULL, NULL);
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CGameMenuItemZBool boolMouseFlipped("Invert Mouse Aim:", 1, 10, 90, 300, in_mouseflip, SetMouseAimFlipped, NULL, NULL);
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CGameMenuItemSlider sliderTurnSpeed("Key Turn Speed:", 1, 10, 110, 300, gTurnSpeed, 64, 128, 4, SetTurnSpeed, -1, -1);
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CGameMenuItemSlider sliderTurnSpeed("Key Turn Speed:", 1, 10, 110, 300, gTurnSpeed, 64, 128, 4, SetTurnSpeed, -1, -1);
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CGameMenuItemChain itemChainKeyList("Configure Keys...", 1, 0, 130, 320, 1, &menuKeys, -1, NULL, 0);
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CGameMenuItemChain itemChainKeyList("Configure Keys...", 1, 0, 130, 320, 1, &menuKeys, -1, ConfigureKeys, 0);
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CGameMenuItemChain itemChainKeyReset("Reset Keys (default)...", 1, 0, 150, 320, 1, &menuKeys, -1, ResetKeys, 0);
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CGameMenuItemChain itemChainKeyReset("Reset Keys (default)...", 1, 0, 150, 320, 1, &menuKeys, -1, ResetKeys, 0);
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CGameMenuItemChain itemChainKeyResetClassic("Reset Keys (classic)...", 1, 0, 170, 320, 1, &menuKeys, -1, ResetKeysClassic, 0);
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CGameMenuItemChain itemChainKeyResetClassic("Reset Keys (classic)...", 1, 0, 170, 320, 1, &menuKeys, -1, ResetKeysClassic, 0);
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@ -620,13 +621,13 @@ CGameMenu menuOptionsControlMouseButtonAssignment;
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void SetupMouseMenu(CGameMenuItemChain *pItem);
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void SetupMouseMenu(CGameMenuItemChain *pItem);
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CGameMenuItemTitle itemOptionsControlTitle("CONTROL SETUP", 1, 160, 20, 2038);
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CGameMenuItemTitle itemOptionsControlTitle("CONTROL SETUP", 1, 160, 20, 2038);
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CGameMenuItemChain itemOptionsControlKeyboard("KEYBOARD SETUP", 1, 0, 60, 320, 1, &menuOptionsControlKeyboard, -1, NULL, 0);
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CGameMenuItemChain itemOptionsControlKeyboard("CONFIGURE CONTROLS", 1, 0, 60, 320, 1, &menuOptionsControlKeyboard, -1, NULL, 0);
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CGameMenuItemChain itemOptionsControlMouse("MOUSE SETUP", 1, 0, 80, 320, 1, &menuOptionsControlMouse, -1, SetupMouseMenu, 0);
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CGameMenuItemChain itemOptionsControlMouse("MOUSE SETUP", 1, 0, 80, 320, 1, &menuOptionsControlMouse, -1, SetupMouseMenu, 0);
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CGameMenuItemTitle itemOptionsControlKeyboardTitle("KEYBOARD SETUP", 1, 160, 20, 2038);
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CGameMenuItemTitle itemOptionsControlKeyboardTitle("CONFIGURE CONTROLS", 1, 160, 20, 2038);
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CGameMenuItemChain itemOptionsControlKeyboardList("Configure Keys...", 1, 0, 60, 320, 1, &menuKeys, -1, NULL, 0);
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CGameMenuItemChain itemOptionsControlKeyboardList("Edit Configuration...", 1, 0, 60, 320, 1, &menuKeys, -1, ConfigureKeys, 0);
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CGameMenuItemChain itemOptionsControlKeyboardReset("Reset Keys (default)...", 1, 0, 80, 320, 1, &menuKeys, -1, ResetKeys, 0);
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CGameMenuItemChain itemOptionsControlKeyboardReset("Reset Configuration (default)...", 1, 0, 80, 320, 1, &menuKeys, -1, ResetKeys, 0);
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CGameMenuItemChain itemOptionsControlKeyboardResetClassic("Reset Keys (classic)...", 1, 0, 100, 320, 1, &menuKeys, -1, ResetKeysClassic, 0);
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CGameMenuItemChain itemOptionsControlKeyboardResetClassic("Reset Configuration (classic)...", 1, 0, 100, 320, 1, &menuKeys, -1, ResetKeysClassic, 0);
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void SetMouseFilterInput(CGameMenuItemZBool *pItem);
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void SetMouseFilterInput(CGameMenuItemZBool *pItem);
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void SetMouseAimMode(CGameMenuItemZBool *pItem);
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void SetMouseAimMode(CGameMenuItemZBool *pItem);
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@ -640,7 +641,7 @@ void PreDrawControlMouse(CGameMenuItem *pItem);
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void SetupMouseButtonMenu(CGameMenuItemChain *pItem);
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void SetupMouseButtonMenu(CGameMenuItemChain *pItem);
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CGameMenuItemTitle itemOptionsControlMouseTitle("MOUSE SETUP", 1, 160, 20, 2038);
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CGameMenuItemTitle itemOptionsControlMouseTitle("MOUSE SETUP", 1, 160, 20, 2038);
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CGameMenuItemChain itemOptionsControlMouseButton("BUTTON ASSIGNMENT", 3, 66, 60, 180, 0, &menuOptionsControlMouseButtonAssignment, 0, SetupMouseButtonMenu, 0);
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//CGameMenuItemChain itemOptionsControlMouseButton("BUTTON ASSIGNMENT", 3, 66, 60, 180, 0, &menuOptionsControlMouseButtonAssignment, 0, SetupMouseButtonMenu, 0);
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CGameMenuItemSliderFloat itemOptionsControlMouseSensitivity("SENSITIVITY:", 3, 66, 70, 180, &in_mousesensitivity.Value, 0.5f, 16.f, 0.5f, SetMouseSensitivity, -1, -1, kMenuSliderValue);
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CGameMenuItemSliderFloat itemOptionsControlMouseSensitivity("SENSITIVITY:", 3, 66, 70, 180, &in_mousesensitivity.Value, 0.5f, 16.f, 0.5f, SetMouseSensitivity, -1, -1, kMenuSliderValue);
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CGameMenuItemZBool itemOptionsControlMouseAimFlipped("INVERT AIMING:", 3, 66, 80, 180, false, SetMouseAimFlipped, NULL, NULL);
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CGameMenuItemZBool itemOptionsControlMouseAimFlipped("INVERT AIMING:", 3, 66, 80, 180, false, SetMouseAimFlipped, NULL, NULL);
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CGameMenuItemZBool itemOptionsControlMouseFilterInput("FILTER INPUT:", 3, 66, 90, 180, false, SetMouseFilterInput, NULL, NULL);
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CGameMenuItemZBool itemOptionsControlMouseFilterInput("FILTER INPUT:", 3, 66, 90, 180, false, SetMouseFilterInput, NULL, NULL);
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@ -648,10 +649,12 @@ CGameMenuItemZBool itemOptionsControlMouseAimMode("AIMING TYPE:", 3, 66, 100, 18
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CGameMenuItemZBool itemOptionsControlMouseVerticalAim("VERTICAL AIMING:", 3, 66, 110, 180, false, SetMouseVerticalAim, NULL, NULL);
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CGameMenuItemZBool itemOptionsControlMouseVerticalAim("VERTICAL AIMING:", 3, 66, 110, 180, false, SetMouseVerticalAim, NULL, NULL);
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CGameMenuItemSlider itemOptionsControlMouseXScale("X-SCALE:", 3, 66, 120, 180, (int*)&in_mousescalex, 0, 65536, 1024, SetMouseXScale, -1, -1, kMenuSliderQ16);
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CGameMenuItemSlider itemOptionsControlMouseXScale("X-SCALE:", 3, 66, 120, 180, (int*)&in_mousescalex, 0, 65536, 1024, SetMouseXScale, -1, -1, kMenuSliderQ16);
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CGameMenuItemSlider itemOptionsControlMouseYScale("Y-SCALE:", 3, 66, 130, 180, (int*)&in_mousescaley, 0, 65536, 1024, SetMouseYScale, -1, -1, kMenuSliderQ16);
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CGameMenuItemSlider itemOptionsControlMouseYScale("Y-SCALE:", 3, 66, 130, 180, (int*)&in_mousescaley, 0, 65536, 1024, SetMouseYScale, -1, -1, kMenuSliderQ16);
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/*
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CGameMenuItemZCycle itemOptionsControlMouseDigitalUp("DIGITAL UP", 3, 66, 140, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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CGameMenuItemZCycle itemOptionsControlMouseDigitalUp("DIGITAL UP", 3, 66, 140, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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CGameMenuItemZCycle itemOptionsControlMouseDigitalDown("DIGITAL DOWN", 3, 66, 150, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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CGameMenuItemZCycle itemOptionsControlMouseDigitalDown("DIGITAL DOWN", 3, 66, 150, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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CGameMenuItemZCycle itemOptionsControlMouseDigitalLeft("DIGITAL LEFT", 3, 66, 160, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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CGameMenuItemZCycle itemOptionsControlMouseDigitalLeft("DIGITAL LEFT", 3, 66, 160, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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CGameMenuItemZCycle itemOptionsControlMouseDigitalRight("DIGITAL RIGHT", 3, 66, 170, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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CGameMenuItemZCycle itemOptionsControlMouseDigitalRight("DIGITAL RIGHT", 3, 66, 170, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
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*/
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void SetupNetworkMenu(void);
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void SetupNetworkMenu(void);
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void SetupNetworkHostMenu(CGameMenuItemChain *pItem);
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void SetupNetworkHostMenu(CGameMenuItemChain *pItem);
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@ -1270,7 +1273,7 @@ void SetupOptionsMenu(void)
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menuOptionsControlKeyboard.Add(&itemBloodQAV, false);
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menuOptionsControlKeyboard.Add(&itemBloodQAV, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseTitle, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseTitle, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseButton, true);
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// menuOptionsControlMouse.Add(&itemOptionsControlMouseButton, true);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseSensitivity, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseSensitivity, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseAimFlipped, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseAimFlipped, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseFilterInput, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseFilterInput, false);
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@ -1278,16 +1281,16 @@ void SetupOptionsMenu(void)
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menuOptionsControlMouse.Add(&itemOptionsControlMouseVerticalAim, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseVerticalAim, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseXScale, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseXScale, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseYScale, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseYScale, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalUp, false);
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//menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalUp, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalDown, false);
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//menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalDown, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalLeft, false);
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//menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalLeft, false);
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menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalRight, false);
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//menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalRight, false);
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menuOptionsControlMouse.Add(&itemBloodQAV, false);
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//menuOptionsControlMouse.Add(&itemBloodQAV, false);
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itemOptionsControlMouseDigitalUp.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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//itemOptionsControlMouseDigitalUp.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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itemOptionsControlMouseDigitalDown.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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//itemOptionsControlMouseDigitalDown.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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itemOptionsControlMouseDigitalLeft.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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//itemOptionsControlMouseDigitalLeft.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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itemOptionsControlMouseDigitalRight.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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//itemOptionsControlMouseDigitalRight.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
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itemOptionsControlMouseVerticalAim.pPreDrawCallback = PreDrawControlMouse;
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itemOptionsControlMouseVerticalAim.pPreDrawCallback = PreDrawControlMouse;
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@ -1388,6 +1391,11 @@ void SetCenterHoriz(CGameMenuItemZBool *pItem)
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r_horizcenter = pItem->at20;
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r_horizcenter = pItem->at20;
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}
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}
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void ConfigureKeys(CGameMenuItemChain*)
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{
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GUICapture |= 2;
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}
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void ResetKeys(CGameMenuItemChain *)
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void ResetKeys(CGameMenuItemChain *)
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{
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{
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CONFIG_SetDefaultKeys("demolition/defbinds.txt");
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CONFIG_SetDefaultKeys("demolition/defbinds.txt");
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@ -1909,6 +1917,7 @@ void SetMouseYScale(CGameMenuItemSlider *pItem)
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void SetMouseDigitalAxis(CGameMenuItemZCycle *pItem)
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void SetMouseDigitalAxis(CGameMenuItemZCycle *pItem)
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{
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{
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#if 0
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if (pItem == &itemOptionsControlMouseDigitalUp)
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if (pItem == &itemOptionsControlMouseDigitalUp)
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{
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{
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MouseDigitalFunctions[1][0] = nGamefuncsValues[pItem->m_nFocus];
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MouseDigitalFunctions[1][0] = nGamefuncsValues[pItem->m_nFocus];
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@ -1929,11 +1938,13 @@ void SetMouseDigitalAxis(CGameMenuItemZCycle *pItem)
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MouseDigitalFunctions[0][1] = nGamefuncsValues[pItem->m_nFocus];
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MouseDigitalFunctions[0][1] = nGamefuncsValues[pItem->m_nFocus];
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CONTROL_MapDigitalAxis(0, MouseDigitalFunctions[0][1], 1, controldevice_mouse);
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CONTROL_MapDigitalAxis(0, MouseDigitalFunctions[0][1], 1, controldevice_mouse);
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}
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}
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#endif
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}
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}
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void SetupMouseMenu(CGameMenuItemChain *pItem)
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void SetupMouseMenu(CGameMenuItemChain *pItem)
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{
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{
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UNREFERENCED_PARAMETER(pItem);
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UNREFERENCED_PARAMETER(pItem);
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#if 0
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static CGameMenuItemZCycle *pMouseDigitalAxis[4] = {
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static CGameMenuItemZCycle *pMouseDigitalAxis[4] = {
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&itemOptionsControlMouseDigitalLeft,
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&itemOptionsControlMouseDigitalLeft,
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&itemOptionsControlMouseDigitalRight,
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&itemOptionsControlMouseDigitalRight,
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@ -1953,6 +1964,7 @@ void SetupMouseMenu(CGameMenuItemChain *pItem)
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}
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}
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}
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}
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}
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}
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#endif
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itemOptionsControlMouseAimFlipped.at20 = in_mouseflip;
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itemOptionsControlMouseAimFlipped.at20 = in_mouseflip;
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itemOptionsControlMouseFilterInput.at20 = in_mousesmoothing;
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itemOptionsControlMouseFilterInput.at20 = in_mousesmoothing;
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itemOptionsControlMouseAimMode.at20 = in_aimmode;
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itemOptionsControlMouseAimMode.at20 = in_aimmode;
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