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https://github.com/ZDoom/raze-gles.git
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Replace two missed literal numbers with SE_* enum labels.
git-svn-id: https://svn.eduke32.com/eduke32@4492 1a8010ca-5511-0410-912e-c29ae57300e0
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0900f4066c
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2 changed files with 12 additions and 49 deletions
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@ -4175,14 +4175,6 @@ ACTOR_STATIC void G_MoveActors(void)
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int32_t p;
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DukePlayer_t *ps;
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// case GREENSLIME+1:
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// case GREENSLIME+2:
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// case GREENSLIME+3:
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// case GREENSLIME+4:
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// case GREENSLIME+5:
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// case GREENSLIME+6:
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// case GREENSLIME+7:
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// #ifndef VOLUMEONE
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if (!g_netServer && ud.multimode < 2)
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{
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@ -4886,22 +4878,6 @@ DETONATEB:
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g_impactDamage<<2,
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g_impactDamage<<2,
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g_impactDamage<<2);
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/*
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j = headspritestat[STAT_EFFECTOR];
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while(j>=0)
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{
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if( sprite[j].lotag == 3 )
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Actor[j].t_data[4]=1;
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else if(sprite[j].lotag == SE_12_LIGHT_SWITCH)
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{
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Actor[j].t_data[4] = 1;
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sprite[j].lotag = 3;
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sprite[j].owner = 0;
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Actor[j].t_data[0] = s->shade;
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}
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j = nextspritestat[j];
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}
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*/
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for (SPRITES_OF(STAT_STANDABLE, j))
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{
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@ -5937,7 +5913,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (j < 1024L)
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{
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if (st==6)
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if (st==SE_6_SUBWAY)
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if (sprite[s->owner].hitag&1)
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t[4]=sc->extra; //Slow it down
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t[3]++;
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@ -6509,20 +6485,20 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (j >= 0)
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{
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int16_t sn;
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if ((sc->lotag&0x8000) || actor[i].t_data[4])
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x = -t[3];
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else
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x = t[3];
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if (st == 9) x = -x;
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if (st == SE_9_DOWN_OPEN_DOOR_LIGHTS)
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x = -x;
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for (SPRITES_OF(STAT_EFFECTOR, j))
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{
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if (sprite[j].lotag == st && sprite[j].hitag == sh)
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{
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sn = sprite[j].sectnum;
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int32_t sn = sprite[j].sectnum;
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m = sprite[j].shade;
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wal = &wall[sector[sn].wallptr];
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@ -7242,14 +7242,6 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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const int32_t i = t->owner;
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const spritetype *const s = &sprite[i];
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/*
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if (A_CheckSpriteFlags(i, SFLAG_NULL))
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{
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t->xrepeat = t->yrepeat = 0;
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continue;
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}
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*/
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if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
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switch (DYNAMICTILEMAP(t->picnum))
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{
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@ -7302,20 +7294,13 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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case NEON5__STATIC:
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case NEON6__STATIC:
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continue;
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//case GREENSLIME:
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//case GREENSLIME+1:
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//case GREENSLIME+2:
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//case GREENSLIME+3:
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//case GREENSLIME+4:
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//case GREENSLIME+5:
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//case GREENSLIME+6:
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//case GREENSLIME+7:
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// break;
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default:
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if (((t->cstat&16)) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == STAT_PLAYER)
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// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
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if ((t->cstat&16) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == STAT_PLAYER)
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continue;
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}
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// ... since this is not reached:
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if (A_CheckSpriteFlags(t->owner, SFLAG_NOSHADE) || (t->cstat&CSTAT_SPRITE_NOSHADE))
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l = sprite[t->owner].shade;
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else
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@ -7324,9 +7309,11 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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l = sector[t->sectnum].ceilingshade;
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else
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l = sector[t->sectnum].floorshade;
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if (l < -127) l = -127;
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// if (l > 128) l = 127;
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if (l < -127)
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l = -127;
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}
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t->shade = l;
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}
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