- final fixes for Blood's and Duke Nukem's menus.

This commit is contained in:
Christoph Oelckers 2019-12-06 18:36:49 +01:00
parent a0fe7f4048
commit 66756bfa13
14 changed files with 77 additions and 33 deletions

View file

@ -99,6 +99,7 @@ struct GameInterface : ::GameInterface
bool LoadGame(FSaveGameNode*) override;
void DoPrintMessage(int prio, const char*) override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg);
void QuitToTitle() override;
};

View file

@ -284,11 +284,31 @@ void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* t
{
if (text)
{
int width;
viewGetFontInfo(0, text, &width, NULL);
int width, height = 0;
viewGetFontInfo(0, "T", &width, &height);
auto lines = FString(text).Split("\n");
int y = 100 - (height * lines.Size() / 2);
for (auto& l : lines)
{
int lheight = 0;
viewGetFontInfo(0, l, &width, &lheight);
int x = 160 - width / 2;
viewDrawText(0, text, x, 100, 0, 0, 0, false);
viewDrawText(0, l, x, y, 0, 0, 0, false);
y += height;
}
}
}
void GameInterface::QuitToTitle()
{
if (gGameOptions.nGameType == 0 || numplayers == 1)
{
gQuitGame = true;
gRestartGame = true;
}
else
gQuitRequest = 2;
}
END_BLD_NS

View file

@ -237,6 +237,8 @@ struct GameInterface
DoPrintMessage(prio, f);
}
virtual void DrawPlayerSprite(const DVector2& origin, bool onteam) {}
virtual void QuitToTitle() {}
};
extern GameInterface* gi;

View file

@ -498,7 +498,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
case NAME_EndgameMenu:
// This is no separate class
C_DoCommand("memnu_endgame");
C_DoCommand("menu_endgame");
return true;
}
@ -806,7 +806,7 @@ bool M_DoResponder (event_t *ev)
bool M_Responder(event_t* ev)
{
// delayed deletion, so that self-deleting menus don't crash if they are getting accesses after being closed.
// delayed deletion, so that self-deleting menus don't crash if they are getting accessed after being closed.
auto res = M_DoResponder(ev);
for (auto p : toDelete) delete p;
toDelete.Clear();
@ -827,6 +827,7 @@ void M_Ticker (void)
{
D_ProcessEvents(); // The main loop is blocked when the menu is open and cannot dispatch the events.
if (transition.previous) transition.previous->Ticker();
if (DMenu::CurrentMenu == nullptr) return; // In case one of the sub-screens has closed the menu.
DMenu::CurrentMenu->Ticker();
for (int i = 0; i < NUM_MKEYS; ++i)

View file

@ -407,17 +407,7 @@ CCMD (menu_endgame)
{
if (res)
{
M_ClearMenus();
/*/
if (!netgame)
{
if (demorecording)
G_CheckDemoStatus();
D_StartTitle();
}
*/
//gi->ReturnToTitle();
gi->QuitToTitle();
}
});

View file

@ -754,6 +754,15 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
{
if (bg) Menu_DrawBackground(origin);
else
{
// Only used for the confirmation screen.
int lines = 1;
for (int i = 0; text[i]; i++) if (text[i] == '\n') lines++;
int height = lines * Menu_GetFontHeight(NIT_SmallFont);
position -= height >> 17;
Menu_DrawCursorLeft(160 << 16, 130 << 16, 65536);
}
mgametextcenter(int(origin.X * 65536), int((origin.Y + position) * 65536), text);
}
@ -762,6 +771,13 @@ void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y*65536) + ((24+(tilesiz[APLAYER].y>>1))<<16), 49152L,0,1441-((((4-((int32_t) totalclock>>4)))&3)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10);
}
void GameInterface::QuitToTitle()
{
g_player[myconnectindex].ps->gm = MODE_DEMO;
if (ud.recstat == 1)
G_CloseDemoWrite();
artClearMapArt();
}
END_DUKE_NS
//----------------------------------------------------------------------------

View file

@ -170,6 +170,7 @@ struct GameInterface : ::GameInterface
bool LoadGame(FSaveGameNode*) override;
void DoPrintMessage(int prio, const char*) override;
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
void QuitToTitle() override;
};

View file

@ -6165,6 +6165,11 @@ MAIN_LOOP_RESTART:
do //main loop
{
gameHandleEvents();
if (myplayer.gm == MODE_DEMO)
{
M_ClearMenus();
goto MAIN_LOOP_RESTART;
}
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
inputState.SetBindsEnabled(!!(myplayer.gm & (MODE_GAME|MODE_DEMO)));

View file

@ -74,19 +74,6 @@ void Menu_Init(void)
static void Menu_DrawVerifyPrompt(int32_t x, int32_t y, const char * text, int numlines = 1)
{
mgametextcenter(x, y + (90<<16), text);
#ifndef EDUKE32_ANDROID_MENU
char const * inputs = CONTROL_LastSeenInput == LastSeenInput::Joystick
? "Press (A) to accept, (B) to return."
: "(Y/N)";
mgametextcenter(x, y + (90<<16) + MF_Bluefont.get_yline() * numlines, inputs);
#endif
}
static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
{
int32_t i, j, l = 0;

View file

@ -469,6 +469,14 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
{
if (bg) Menu_DrawBackground(origin);
else
{
// Only used for the confirmation screen.
int lines = 1;
for (int i = 0; text[i]; i++) if (text[i] == '\n') lines++;
int height = lines * Menu_GetFontHeight(NIT_SmallFont);
position -= height >> 17;
}
G_ScreenText(MF_Bluefont.tilenum, int((origin.X + 160) * 65536), int((origin.Y + position) * 65536), MF_Bluefont.zoom, 0, 0, text, 0, MF_Bluefont.pal,
2 | 8 | 16 | ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y,
MF_Bluefont.textflags | TEXT_XCENTER, 0, 0, xdim - 1, ydim - 1);
@ -483,6 +491,13 @@ void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y * 65536) + ((24+(tilesiz[APLAYER].y>>1))<<16), 49152L,0,1441-((((4-((int32_t) totalclock>>4)))&3)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10);
}
void GameInterface::QuitToTitle()
{
g_player[myconnectindex].ps->gm = MODE_DEMO;
if (ud.recstat == 1)
G_CloseDemoWrite();
artClearMapArt();
}
END_RR_NS

View file

@ -170,6 +170,7 @@ struct GameInterface : ::GameInterface
bool LoadGame(FSaveGameNode*) override;
void DoPrintMessage(int prio, const char* text) override;
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
void QuitToTitle() override;
};
END_RR_NS

View file

@ -7598,6 +7598,11 @@ MAIN_LOOP_RESTART:
do //main loop
{
handleevents();
if (g_player[myconnectindex].ps->gm == MODE_DEMO)
{
M_ClearMenus();
goto MAIN_LOOP_RESTART;
}
Net_GetPackets();

View file

@ -266,7 +266,7 @@ void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* t
for (auto& l : lines)
{
short lheight = 0;
MNU_MeasureString(text, &width, &lheight);
MNU_MeasureString(l, &width, &lheight);
int x = 160 - width / 2;
MNU_DrawString(x, y, l, 0, 0);
y += height;

View file

@ -105,7 +105,7 @@ LISTMENU "IngameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_ENDGAME", "e", "EndgameMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
@ -121,7 +121,7 @@ LISTMENU "IngameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_ENDGAME", "e", "EndgameMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(ShadowWarrior)