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- save the cookie texts in a savegame and clear them on level exit. Also handle them on a per-player basis.
Fixes #196
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parent
9159855957
commit
65cb267d56
4 changed files with 15 additions and 19 deletions
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@ -625,6 +625,8 @@ void TerminateLevel(void)
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// Free panel sprites for players
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// Free panel sprites for players
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pClearSpriteList(pp);
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pClearSpriteList(pp);
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pp->cookieTime = 0;
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memset(pp->cookieQuote, 0, sizeof(pp->cookieQuote));
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pp->DoPlayerAction = NULL;
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pp->DoPlayerAction = NULL;
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pp->SpriteP = NULL;
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pp->SpriteP = NULL;
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@ -810,8 +810,6 @@ SWBOOL DLL_ExecFunc(int procHandle, char *fName);
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//
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////
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void adduserquote(const char *daquote);
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///////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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//
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// Weapon
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// Weapon
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@ -1168,6 +1166,10 @@ struct PLAYERstruct
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short Reverb; // Player's current reverb setting
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short Reverb; // Player's current reverb setting
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short Heads; // Number of Accursed Heads orbiting player
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short Heads; // Number of Accursed Heads orbiting player
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int PlayerVersion;
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int PlayerVersion;
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char cookieQuote[256]; // Should be an FString but must be POD for now to be storable in a savegame.
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int cookieTime;
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};
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};
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extern PLAYER Player[MAX_SW_PLAYERS_REG+1];
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extern PLAYER Player[MAX_SW_PLAYERS_REG+1];
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@ -8060,6 +8060,12 @@ void CheckFootPrints(PLAYERp pp)
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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#include "saveable.h"
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#include "saveable.h"
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@ -992,21 +992,6 @@ static void UpdateFrame(void)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static FString cookieQuote;
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static int cookieTime;
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void adduserquote(const char* daquote)
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{
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cookieQuote = daquote;
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cookieTime = totalclock + 540;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void UpdateStatusBar(ClockTicks arg)
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void UpdateStatusBar(ClockTicks arg)
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{
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{
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DSWStatusBar sbar;
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DSWStatusBar sbar;
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@ -1017,10 +1002,11 @@ void UpdateStatusBar(ClockTicks arg)
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}
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}
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sbar.UpdateStatusBar(arg);
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sbar.UpdateStatusBar(arg);
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if (totalclock < cookieTime)
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PLAYERp pp = &Player[screenpeek];
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if (totalclock < pp->cookieTime)
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{
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{
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const int MESSAGE_LINE = 142; // Used to be 164
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const int MESSAGE_LINE = 142; // Used to be 164
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MNU_DrawSmallString(160, MESSAGE_LINE, cookieQuote, 0, 0, 0, clamp((cookieTime - totalclock) / 60., 0., 1.));
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MNU_DrawSmallString(160, MESSAGE_LINE, pp->cookieQuote, 0, 0, 0, clamp((pp->cookieTime - totalclock) / 60., 0., 1.));
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}
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}
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}
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}
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