Fix shade updating for swapped bottomwalls.

git-svn-id: https://svn.eduke32.com/eduke32@1796 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2011-02-13 23:37:35 +00:00
parent ff19c75a78
commit 65ad201c39
2 changed files with 4 additions and 1 deletions

View file

@ -246,6 +246,7 @@ typedef struct s_prwall {
int8_t shade;
char pal, xrepeat, yrepeat, xpanning, ypanning;
char nwallxpanning, nwallypanning;
int8_t nwallshade;
char underover;
uint32_t invalidid;

View file

@ -2790,7 +2790,8 @@ static void polymer_updatewall(int16_t wallnum)
((nwallpicnum == w->nwallpicnum) &&
(wall[nwallnum].xpanning == w->nwallxpanning) &&
(wall[nwallnum].ypanning == w->nwallypanning) &&
(wall[nwallnum].cstat == w->nwallcstat))))
(wall[nwallnum].cstat == w->nwallcstat) &&
(wall[nwallnum].shade == w->nwallshade))))
{
w->flags.uptodate = 1;
return; // screw you guys I'm going home
@ -2816,6 +2817,7 @@ static void polymer_updatewall(int16_t wallnum)
w->nwallxpanning = wall[nwallnum].xpanning;
w->nwallypanning = wall[nwallnum].ypanning;
w->nwallcstat = wall[nwallnum].cstat;
w->nwallshade = wall[nwallnum].shade;
}
}