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Fix shade updating for swapped bottomwalls.
git-svn-id: https://svn.eduke32.com/eduke32@1796 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 1 deletions
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@ -246,6 +246,7 @@ typedef struct s_prwall {
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int8_t shade;
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char pal, xrepeat, yrepeat, xpanning, ypanning;
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char nwallxpanning, nwallypanning;
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int8_t nwallshade;
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char underover;
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uint32_t invalidid;
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@ -2790,7 +2790,8 @@ static void polymer_updatewall(int16_t wallnum)
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((nwallpicnum == w->nwallpicnum) &&
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(wall[nwallnum].xpanning == w->nwallxpanning) &&
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(wall[nwallnum].ypanning == w->nwallypanning) &&
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(wall[nwallnum].cstat == w->nwallcstat))))
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(wall[nwallnum].cstat == w->nwallcstat) &&
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(wall[nwallnum].shade == w->nwallshade))))
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{
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w->flags.uptodate = 1;
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return; // screw you guys I'm going home
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@ -2816,6 +2817,7 @@ static void polymer_updatewall(int16_t wallnum)
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w->nwallxpanning = wall[nwallnum].xpanning;
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w->nwallypanning = wall[nwallnum].ypanning;
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w->nwallcstat = wall[nwallnum].cstat;
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w->nwallshade = wall[nwallnum].shade;
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}
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}
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