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dos2unix on the engine headers
git-svn-id: https://svn.eduke32.com/eduke32@476 1a8010ca-5511-0410-912e-c29ae57300e0
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12 changed files with 1098 additions and 1098 deletions
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@ -37,7 +37,7 @@ extern "C" {
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define RESERVEDPALS 1
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#define DETAILPAL MAXPALOOKUPS - 1
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#define DETAILPAL (MAXPALOOKUPS-1)
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#define CLIPMASK0 (((1L)<<16)+1L)
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#define CLIPMASK1 (((256L)<<16)+64L)
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