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SW: Fix C uspritetype errors.
git-svn-id: https://svn.eduke32.com/eduke32@6042 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
0f19c98264
commit
64ba5ed84d
4 changed files with 25 additions and 26 deletions
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@ -70,13 +70,13 @@ extern SWBOOL RedrawScreen;
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SWBOOL RedrawCompass=FALSE;
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extern int Follow_posx,Follow_posy;
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int ConnectCopySprite(SPRITEp tsp);
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int ConnectCopySprite(uspritetype const * tsp);
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void PreDrawStackedWater(void);
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void DrawCompass(PLAYERp pp);
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#if 1
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void
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ShadeSprite(SPRITEp tsp)
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ShadeSprite(uspritetype * tsp)
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{
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// set shade of sprite
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tsp->shade = sector[tsp->sectnum].floorshade - 25;
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@ -99,7 +99,7 @@ GetRotation(short tSpriteNum, int viewx, int viewy)
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short rotation;
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extern short screenpeek;
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SPRITEp tsp = &tsprite[tSpriteNum];
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uspritetype * tsp = &tsprite[tSpriteNum];
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USERp tu = User[tsp->owner];
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PLAYERp pp = Player + screenpeek;
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short angle2;
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@ -167,7 +167,7 @@ directions was not standardized.
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int
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SetActorRotation(short tSpriteNum, int viewx, int viewy)
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{
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SPRITEp tsp = &tsprite[tSpriteNum];
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uspritetype * tsp = &tsprite[tSpriteNum];
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USERp tu = User[tsp->owner];
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short StateOffset, Rotation;
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@ -228,7 +228,7 @@ SetActorRotation(short tSpriteNum, int viewx, int viewy)
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}
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int
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DoShadowFindGroundPoint(SPRITEp sp)
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DoShadowFindGroundPoint(uspritetype * sp)
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{
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// USES TSPRITE !!!!!
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USERp u = User[sp->owner];
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@ -366,9 +366,9 @@ DoVoxelShadow(SPRITEp tspr)
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#endif
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void
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DoShadows(SPRITEp tsp, int viewz)
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DoShadows(uspritetype * tsp, int viewz)
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{
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SPRITEp new = &tsprite[spritesortcnt];
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uspritetype * new = &tsprite[spritesortcnt];
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USERp tu = User[tsp->owner];
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int ground_dist = 0;
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int view_dist = 0;
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@ -461,9 +461,9 @@ DoShadows(SPRITEp tsp, int viewz)
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}
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void
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DoMotionBlur(SPRITEp tsp)
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DoMotionBlur(uspritetype const * tsp)
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{
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SPRITEp new;
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uspritetype * new;
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USERp tu = User[tsp->owner];
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int nx,ny,nz = 0,dx,dy,dz;
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short i, ang;
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@ -565,7 +565,8 @@ void SetVoxelSprite(SPRITEp sp, short pic)
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void WarpCopySprite(void)
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{
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SPRITEp new, sp1, sp2, sp;
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SPRITEp sp1, sp2, sp;
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uspritetype * new;
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short sn, nsn;
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short sn2, nsn2;
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short spnum, next_spnum;
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@ -642,7 +643,7 @@ void WarpCopySprite(void)
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}
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}
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void DoStarView(SPRITEp tsp, USERp tu, int viewz)
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void DoStarView(uspritetype * tsp, USERp tu, int viewz)
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{
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extern STATE s_Star[], s_StarDown[];
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extern STATE s_StarStuck[], s_StarDownStuck[];
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@ -671,7 +672,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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int tSpriteNum, j, k;
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short SpriteNum, pnum;
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int smr4, smr2;
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SPRITEp tsp;
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uspritetype * tsp;
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USERp tu;
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static int ang = 0;
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PLAYERp pp = Player + screenpeek;
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@ -973,7 +974,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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}
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#if 1
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SPRITEp
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uspritetype *
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get_tsprite(short SpriteNum)
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{
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int tSpriteNum;
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@ -992,7 +993,7 @@ post_analyzesprites(void)
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{
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int tSpriteNum;
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short SpriteNum;
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SPRITEp tsp;
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uspritetype * tsp;
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USERp tu;
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for (tSpriteNum = spritesortcnt - 1; tSpriteNum >= 0; tSpriteNum--)
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@ -1006,10 +1007,8 @@ post_analyzesprites(void)
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{
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if (tu->ID == FIREBALL_FLAMES && tu->Attach >= 0)
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{
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//SPRITEp atsp = &sprite[tu->Attach];
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SPRITEp atsp;
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atsp = get_tsprite(tu->Attach);
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//uspritetype * const atsp = &sprite[tu->Attach];
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uspritetype * const atsp = get_tsprite(tu->Attach);
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if (!atsp)
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{
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@ -2049,7 +2048,7 @@ PostDraw(void)
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}
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}
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int CopySprite(SPRITEp tsp, short newsector)
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int CopySprite(uspritetype const * tsp, short newsector)
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{
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short new;
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SPRITEp sp;
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@ -2078,7 +2077,7 @@ int CopySprite(SPRITEp tsp, short newsector)
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return new;
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}
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int ConnectCopySprite(SPRITEp tsp)
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int ConnectCopySprite(uspritetype const * tsp)
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{
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short newsector;
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int testz;
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@ -2149,7 +2148,7 @@ void PreDrawStackedWater(void)
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sp = &sprite[i];
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u = User[i];
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new = ConnectCopySprite(sp);
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new = ConnectCopySprite((uspritetype const *)sp);
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if (new >= 0)
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{
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np = &sprite[new];
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@ -305,7 +305,7 @@ ToggleSprites()
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void
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DoAutoSize(spritetype *tspr)
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DoAutoSize(uspritetype *tspr)
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{
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short i;
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@ -460,7 +460,7 @@ void
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ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr)
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{
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int i, currsprite;
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spritetype *tspr;
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uspritetype *tspr;
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UNREFERENCED_PARAMETER(ourx);
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UNREFERENCED_PARAMETER(oury);
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@ -917,7 +917,7 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
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}
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void
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DoAutoSize(SPRITEp tspr)
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DoAutoSize(uspritetype * tspr)
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{
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short i;
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@ -1069,7 +1069,7 @@ DoAutoSize(SPRITEp tspr)
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short rotang = 0;
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void
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JAnalyzeSprites(SPRITEp tspr)
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JAnalyzeSprites(uspritetype * tspr)
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{
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int i, currsprite;
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@ -68,7 +68,7 @@ extern short floormirrorsector[MAXMIRRORS];
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extern SWBOOL mirrorinview;
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extern short NormalVisibility;
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void JAnalyzeSprites(SPRITEp tspr);
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void JAnalyzeSprites(uspritetype * tspr);
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void JS_DrawMirrors(PLAYERp pp,int tx,int ty,int tz,short tpang,int tphoriz);
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void JS_InitMirrors(void);
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void JS_InitLockouts(void);
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