Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.

git-svn-id: https://svn.eduke32.com/eduke32@4900 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2015-01-11 04:55:36 +00:00
parent 43161e1fd8
commit 64943543a4

View file

@ -383,7 +383,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
rotatesprite(158<<16,144<<16,65536,0,929,0,0,2+8+16,0,0,ii,ydim-1);
}
VM_OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek);
VM_OnEventWithReturn(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, percent);
nextpage();
if (!statustext)
@ -418,7 +418,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
menutext(160,105,0,0,"Loading...");
if (statustext) gametext(160,180,statustext,0,2+8+16);
VM_OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek);
VM_OnEventWithReturn(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, percent);
nextpage();
}
}