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- Blood: save level stats as JSON.
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parent
c6c9b26af2
commit
63d71c120a
2 changed files with 12 additions and 28 deletions
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@ -265,39 +265,23 @@ void CSecretMgr::Clear(void)
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Total = Founds = Super = 0;
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}
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class EndGameLoadSave : public LoadSave {
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public:
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virtual void Load(void);
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virtual void Save(void);
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};
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void EndGameLoadSave::Load(void)
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void SerializeGameStats(FSerializer& arc)
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{
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Read(&gSecretMgr.Total, 4);
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Read(&gSecretMgr.Founds, 4);
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Read(&gSecretMgr.Super, 4);
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Read(&gKillMgr.TotalKills, 4);
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Read(&gKillMgr.Kills, 4);
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if (arc.BeginObject("gamestats"))
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{
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arc("secrets", gSecretMgr.Total)
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("secretsfound", gSecretMgr.Founds)
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("super", gSecretMgr.Super)
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("totalkills", gKillMgr.TotalKills)
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("kills", gKillMgr.Kills)
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.EndObject();
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}
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}
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void EndGameLoadSave::Save(void)
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{
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Write(&gSecretMgr.Total, 4);
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Write(&gSecretMgr.Founds, 4);
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Write(&gSecretMgr.Super, 4);
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Write(&gKillMgr.TotalKills, 4);
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Write(&gKillMgr.Kills, 4);
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}
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CSecretMgr gSecretMgr;
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CKillMgr gKillMgr;
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void EndGameLoadSaveConstruct(void)
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{
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new EndGameLoadSave();
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}
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class DBloodLoadScreen : public DScreenJob
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{
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const char* pzLoadingScreenText1;
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@ -728,7 +728,6 @@ void MyLoadSave::Save(void)
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Write(&gGameOptions, sizeof(gGameOptions));
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}
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void EndGameLoadSaveConstruct(void);
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void MirrorLoadSaveConstruct(void);
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void PlayerLoadSaveConstruct(void);
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void ViewLoadSaveConstruct(void);
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@ -740,7 +739,6 @@ void LoadSaveSetup(void)
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{
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new MyLoadSave();
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EndGameLoadSaveConstruct();
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MirrorLoadSaveConstruct();
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PlayerLoadSaveConstruct();
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ViewLoadSaveConstruct();
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@ -756,6 +754,7 @@ void SerializeWarp(FSerializer& arc);
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void SerializeTriggers(FSerializer& arc);
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void SerializeActor(FSerializer& arc);
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void SerializeAI(FSerializer& arc);
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void SerializeGameStats(FSerializer& arc);
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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@ -783,6 +782,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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SerializeActor(arc);
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SerializeAI(arc);
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SerializeEvents(arc);
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SerializeGameStats(arc);
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SerializeSequences(arc);
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SerializeWarp(arc);
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SerializeTriggers(arc);
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