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sw/src/draw.cpp:analyzesprites: Interpolate other players' sprites, in a
similar manner to what's done in Duke3D (with the addition of the angle). There seem to be some jitters with this, mostly in Master/Slave mode. Decreasing PAKRATE in mmulti.cpp might also increase the frequency of this occuring in Peer-2-Peer mode.
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@ -896,6 +896,14 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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//SET(tsp->cstat, CSTAT_SPRITE_INVISIBLE);
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}
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}
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else if (!PedanticMode) // Otherwise just interpolate the player sprite
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{
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PLAYERp pp = tu->PlayerP;
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tsp->x -= mulscale16(pp->posx - pp->oposx, 65536-smoothratio);
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tsp->y -= mulscale16(pp->posy - pp->oposy, 65536-smoothratio);
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tsp->z -= mulscale16(pp->posz - pp->oposz, 65536-smoothratio);
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tsp->ang -= fix16_to_int(mulscale16(pp->q16ang - pp->oq16ang, 65536-smoothratio));
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}
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}
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if (OverlapDraw && FAF_ConnectArea(tsp->sectnum) && tsp->owner >= 0)
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