- SW: fixed ammo pickup amount.

This commit is contained in:
Christoph Oelckers 2021-05-12 00:01:19 +02:00
parent bde644f77f
commit 633d205d80
2 changed files with 8 additions and 9 deletions

View file

@ -90,7 +90,6 @@ const char *DeathString(short SpriteNum);
//
// Damage Amounts defined in damage.h
//
extern DAMAGE_DATA DamageData[];
// Damage Times - takes damage after this many tics
#define DAMAGE_BLADE_TIME (10)

View file

@ -351,7 +351,7 @@ weapon 3
maxammo 99
mindamage 5
maxdamage 10
pickup 9
pickup -1
weaponpickup 9
}
weapon 4
@ -361,7 +361,7 @@ weapon 4
maxammo 20
mindamage 5
maxdamage 10
pickup 5
pickup -1
weaponpickup 5
}
weapon 5
@ -401,8 +401,8 @@ weapon 8
maxammo 50
mindamage 15
maxdamage 30
pickup 6
weaponpickup 8
pickup 8
weaponpickup 6
}
weapon 9
{
@ -421,8 +421,8 @@ weapon 10
maxammo 52
mindamage 4
maxdamage 4
pickup 8
weaponpickup 24
pickup 24
weaponpickup 8
}
weapon 11
{
@ -431,7 +431,7 @@ weapon 11
maxammo 80
mindamage 10
maxdamage 25
pickup 30
pickup 60
weaponpickup 30
}
weapon 12
@ -441,7 +441,7 @@ weapon 12
maxammo 5
mindamage 75
maxdamage 100
pickup 1
pickup 6
weaponpickup 1
}
fortune