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- renamed a few things.
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1644c1d33a
commit
631398a35a
4 changed files with 27 additions and 17 deletions
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@ -760,7 +760,7 @@ void displayweapon_r(int snum)
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if ((*kb) < 5)
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{
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rdmyospal(weapon_xoffset + x + 190 - (p->look_ang >> 1) - dx,
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looking_arc + 258 - gun_pos - 64 + p->at57e - dy, RRTILE1752, 0, o | pin, pal);
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looking_arc + 258 - gun_pos - 64 + p->detonate_count - dy, RRTILE1752, 0, o | pin, pal);
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}
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rdmyospal(weapon_xoffset + x + 190 - (p->look_ang >> 1),
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looking_arc + 258 - gun_pos - dy, HANDTHROW + remote_frames[*kb], gs, o | pin, pal);
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@ -770,7 +770,7 @@ void displayweapon_r(int snum)
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if ((*kb) < 5)
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{
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rdmyospal(weapon_xoffset + x + 190 - (p->look_ang >> 1) - dx,
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looking_arc + 258 - gun_pos - 64 + p->at57e - dy, RRTILE1752, 0, o | pin, pal);
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looking_arc + 258 - gun_pos - 64 + p->detonate_count - dy, RRTILE1752, 0, o | pin, pal);
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}
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rdmyospal(weapon_xoffset + x + 190 - (p->look_ang >> 1),
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looking_arc + 258 - gun_pos - dy, HANDTHROW + 1, gs, o | pin, pal);
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@ -33,7 +33,7 @@ int madenoise(int snum)
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{
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player_struct *p;
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p = &ps[snum];
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p->make_noise = 1;
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p->donoise = 1;
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p->noise_x = p->posx;
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p->noise_y = p->posy;
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return 1;
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@ -44,7 +44,7 @@ int wakeup(int i, int snum)
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player_struct *p;
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int radius;
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p = &ps[snum];
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if (!p->make_noise)
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if (!p->donoise)
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return 0;
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if (sprite[i].pal == 30 || sprite[i].pal == 32 || sprite[i].pal == 33 || (isRRRA() && sprite[i].pal == 8))
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return 0;
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@ -86,7 +86,16 @@ typedef struct {
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} playerspawn_t;
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typedef struct STATUSBARTYPE {
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int16_t got_access, last_extra, inv_amount[GET_MAX], curr_weapon, holoduke_on;
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int16_t firstaid_amount;
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int16_t steroids_amount;
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int16_t holoduke_amount;
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int16_t jetpack_amount;
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int16_t heat_amount;
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int16_t scuba_amount;
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int16_t boot_amount;
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int16_t shield_amount;
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int16_t got_access, last_extra, curr_weapon, holoduke_on;
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int16_t last_weapon, weapon_pos, kickback_pic;
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int16_t ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS];
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FixedBitArray<MAX_WEAPONS> gotweapon;
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@ -169,7 +178,16 @@ typedef struct player_struct {
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int16_t loogiex[64], loogiey[64], sbs, sound_pitch;
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int16_t cursectnum, last_extra, subweapon;
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int16_t ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
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int16_t ammo_amount[MAX_WEAPONS];
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int16_t firstaid_amount;
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int16_t steroids_amount;
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int16_t holoduke_amount;
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int16_t jetpack_amount;
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int16_t heat_amount;
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int16_t scuba_amount;
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int16_t boot_amount;
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int16_t shield_amount;
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int16_t wackedbyactor, pyoff, opyoff;
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int16_t newowner, jumping_counter, airleft;
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@ -219,7 +237,7 @@ typedef struct player_struct {
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int32_t detonate_count;
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int16_t detonate_time;
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uint8_t shotgun_state[2];
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uint8_t make_noise; // at28e
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uint8_t donoise; // at28e
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int32_t noise_x, noise_y, noise_radius; // at286, at28a, at290
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uint8_t keys[5];
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int16_t yehaa_timer;
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@ -246,14 +264,6 @@ typedef struct player_struct {
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// transition helpers
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#define SeaSick sea_sick
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#define firstaid_amount inv_amount[GET_FIRSTAID]
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#define steroids_amount inv_amount[GET_STEROIDS]
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#define holoduke_amount inv_amount[GET_HOLODUKE]
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#define jetpack_amount inv_amount[GET_JETPACK]
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#define heat_amount inv_amount[GET_HEATS]
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#define scuba_amount inv_amount[GET_SCUBA]
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#define boot_amount inv_amount[GET_BOOTS]
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#define shield_amount inv_amount[GET_SHIELD]
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#define raat609 MamaEnd
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#define raat5dd sea_sick_stat
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#define at57e detonate_count
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@ -167,7 +167,7 @@ void resetplayerstats(int snum)
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p->stairs = 0;
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p->noise_x = 0;
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p->noise_y = 0;
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p->make_noise = 0;
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p->donoise = 0;
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p->noise_radius = 0;
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if (isRR() && ud.multimode > 1 && ud.coop != 1)
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{
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@ -447,7 +447,7 @@ void resetprestat(int snum,int g)
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//if (!isRRRA()) p->fogtype = 0;
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p->noise_x = 131072;
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p->noise_y = 131072;
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p->make_noise = 0;
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p->donoise = 0;
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p->noise_radius = 0;
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if (isRR() && ud.multimode > 1 && ud.coop != 1)
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