- renamed a few disassembly variables.

This commit is contained in:
Christoph Oelckers 2020-10-24 07:48:51 +02:00
parent 5cde56de28
commit 6311898152

View file

@ -781,34 +781,32 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) || picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3)) picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
{ {
int var6c[3], var54, j; int switches[3], switchcount = 0, j;
short jpn, jht;
var54 = 0;
S_PlaySound3D(SWITCH_ON, w, &v); S_PlaySound3D(SWITCH_ON, w, &v);
for (j = 0; j < MAXSPRITES; j++) for (j = 0; j < MAXSPRITES; j++)
{ {
jpn = sprite[j].picnum; int jpn = sprite[j].picnum;
jht = sprite[j].hitag; int jht = sprite[j].hitag;
if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000) if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
{ {
if (var54 < 3) if (switchcount < 3)
{ {
var6c[var54] = j; switches[switchcount] = j;
var54++; switchcount++;
} }
} }
} }
if (var54 == 3) if (switchcount == 3)
{ {
S_PlaySound3D(78, w, &v); S_PlaySound3D(78, w, &v);
for (j = 0; j < var54; j++) for (j = 0; j < switchcount; j++)
{ {
sprite[var6c[j]].hitag = 0; sprite[switches[j]].hitag = 0;
if (picnum >= MULTISWITCH2) if (picnum >= MULTISWITCH2)
sprite[var6c[j]].picnum = MULTISWITCH2 + 3; sprite[switches[j]].picnum = MULTISWITCH2 + 3;
else else
sprite[var6c[j]].picnum = MULTISWITCH + 3; sprite[switches[j]].picnum = MULTISWITCH + 3;
checkhitswitch_r(snum, var6c[j], 1); checkhitswitch_r(snum, switches[j], 1);
} }
} }
return 1; return 1;