mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- renamed a few disassembly variables.
This commit is contained in:
parent
5cde56de28
commit
6311898152
1 changed files with 12 additions and 14 deletions
|
@ -781,34 +781,32 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
|
||||||
picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
|
picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
|
||||||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
|
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
|
||||||
{
|
{
|
||||||
int var6c[3], var54, j;
|
int switches[3], switchcount = 0, j;
|
||||||
short jpn, jht;
|
|
||||||
var54 = 0;
|
|
||||||
S_PlaySound3D(SWITCH_ON, w, &v);
|
S_PlaySound3D(SWITCH_ON, w, &v);
|
||||||
for (j = 0; j < MAXSPRITES; j++)
|
for (j = 0; j < MAXSPRITES; j++)
|
||||||
{
|
{
|
||||||
jpn = sprite[j].picnum;
|
int jpn = sprite[j].picnum;
|
||||||
jht = sprite[j].hitag;
|
int jht = sprite[j].hitag;
|
||||||
if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
|
if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
|
||||||
{
|
{
|
||||||
if (var54 < 3)
|
if (switchcount < 3)
|
||||||
{
|
{
|
||||||
var6c[var54] = j;
|
switches[switchcount] = j;
|
||||||
var54++;
|
switchcount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var54 == 3)
|
if (switchcount == 3)
|
||||||
{
|
{
|
||||||
S_PlaySound3D(78, w, &v);
|
S_PlaySound3D(78, w, &v);
|
||||||
for (j = 0; j < var54; j++)
|
for (j = 0; j < switchcount; j++)
|
||||||
{
|
{
|
||||||
sprite[var6c[j]].hitag = 0;
|
sprite[switches[j]].hitag = 0;
|
||||||
if (picnum >= MULTISWITCH2)
|
if (picnum >= MULTISWITCH2)
|
||||||
sprite[var6c[j]].picnum = MULTISWITCH2 + 3;
|
sprite[switches[j]].picnum = MULTISWITCH2 + 3;
|
||||||
else
|
else
|
||||||
sprite[var6c[j]].picnum = MULTISWITCH + 3;
|
sprite[switches[j]].picnum = MULTISWITCH + 3;
|
||||||
checkhitswitch_r(snum, var6c[j], 1);
|
checkhitswitch_r(snum, switches[j], 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
|
|
Loading…
Reference in a new issue