From 62dd05a2e5b831677acd18a0166bbc3d6a3fd426 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Fri, 23 Mar 2012 20:24:30 +0000 Subject: [PATCH] Update credits in menus.c with people from the Credits wiki page. Also, fix the text and order of other entries. git-svn-id: https://svn.eduke32.com/eduke32@2522 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/menus.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/polymer/eduke32/source/menus.c b/polymer/eduke32/source/menus.c index caf18aff1..8fae42043 100644 --- a/polymer/eduke32/source/menus.c +++ b/polymer/eduke32/source/menus.c @@ -1907,24 +1907,27 @@ cheat_for_port_credits: "Thanks to the following people for their contributions:", " ", "Adam Fazakerley", // netcode stuff + "Alan Ondra", // testing "Charlie Honig", // showview command "Dan Gaskill", // testing + "David Koenig", // Merged a couple of things from duke3d_w32 "Ed Coolidge", // Mapster32 improvements - "Hunter_rus", // tons of shit + "Ferry Landzaat", // ? (listed on the wiki page) + "Hunter_rus", // tons of stuff "James Bentler", // Mapster32 improvements "Javier Martinez", // EDuke 2.1.1 stuff I think "Jeff Hart", // website graphics "Jonathan Smith", // testing "Jose del Castillo", // EDuke 2.1.1 stuff I think "Lachlan McDonald", // official EDuke32 icon - "Marcus Herbert", // OSX compatibility work + "Marcus Herbert", // OS X compatibility work "Matthew Palmer", // testing and eduke32.com domain "Ozkan Sezer", // SDL/GTK version checking improvements "Peter Green", // dynamic remapping, custom gametypes "Peter Veenstra", // port to 64-bit + "Philipp Kutin", // Mapster32 improvements, TROR, VP8, clipmaps, cleanup, and tons of other stuff "Randy Heit", // random snippets of ZDoom here and there "Robin Green", // CON array support - "Philipp Kutin", // Mapster32 improvements "Ryan Gordon", // icculus.org Duke3D port sound code "Stephen Anthony", // early 64-bit porting work " ",