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Use lists for the many hash tables used in the C-CON compiler instead of dozens of lines of calls to hash_init() and hash_free().
git-svn-id: https://svn.eduke32.com/eduke32@5573 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 17 additions and 28 deletions
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@ -1250,28 +1250,26 @@ static hashtable_t h_tsprite = { ACTOR_END>>1, NULL };
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static hashtable_t h_tiledata = { TILEDATA_END>>1, NULL };
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static hashtable_t h_paldata = { PALDATA_END>>1, NULL };
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static hashtable_t * const tables[] = {
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&h_gamevars, &h_arrays, &h_labels, &h_keywords, &h_sector, &h_wall, &h_userdef,
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&h_projectile, &h_player, &h_input, &h_actor, &h_tsprite, &h_tiledata, &h_paldata
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};
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static hashtable_t * const tables_free [] ={
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&h_labels, &h_keywords, &h_sector, &h_wall, &h_userdef,
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&h_projectile, &h_player, &h_input, &h_actor, &h_tsprite, &h_tiledata, &h_paldata
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};
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void C_InitHashes()
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{
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int32_t i;
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uint32_t i;
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for (i=0; i < ARRAY_SIZE(tables)-1; i++)
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hash_init(tables[i]);
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hash_init(&h_gamevars);
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hash_init(&h_arrays);
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hash_init(&h_labels);
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inithashnames();
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initsoundhashnames();
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hash_init(&h_keywords);
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hash_init(&h_sector);
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hash_init(&h_wall);
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hash_init(&h_userdef);
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hash_init(&h_projectile);
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hash_init(&h_player);
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hash_init(&h_input);
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hash_init(&h_actor);
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hash_init(&h_tsprite);
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hash_init(&h_tiledata);
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hash_init(&h_paldata);
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for (i=0; i<NUMKEYWORDS; i++) hash_add(&h_keywords,keyw[i],i,0);
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for (i=0; i<NUMALTKEYWORDS; i++) hash_add(&h_keywords, altkeyw[i].token, altkeyw[i].val, 0);
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for (i=0; SectorLabels[i].lId >= 0; i++) hash_add(&h_sector,SectorLabels[i].name,i,0);
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@ -6310,21 +6308,12 @@ void C_Compile(const char *filenam)
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initprintf("Script compiled in %dms, %ld bytes%s\n", getticks() - startcompiletime,
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(unsigned long)(g_scriptPtr-script), C_ScriptVersionString(g_scriptVersion));
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hash_free(&h_labels);
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hash_free(&h_keywords);
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for (i=0; (unsigned)i < ARRAY_SIZE(tables_free)-1; i++)
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hash_free(tables_free[i]);
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freehashnames();
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freesoundhashnames();
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hash_free(&h_sector);
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hash_free(&h_wall);
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hash_free(&h_userdef);
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hash_free(&h_projectile);
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hash_free(&h_player);
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hash_free(&h_input);
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hash_free(&h_actor);
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hash_free(&h_tsprite);
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if (g_scriptDebug)
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{
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initprintf("%d/%d labels, %d/%d variables, %d/%d arrays\n", g_numLabels,
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