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Remove unneeded (and thus confusing) casts.
git-svn-id: https://svn.eduke32.com/eduke32@768 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -548,7 +548,7 @@ void deletespriteEVENT(int s)
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if (apScriptGameEvent[EVENT_KILLIT])
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if (apScriptGameEvent[EVENT_KILLIT])
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{
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{
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int p;
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int p;
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int pl=findplayer(&sprite[s],(int *)&p);
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int pl=findplayer(&sprite[s],&p);
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SetGameVarID(g_iReturnVarID,0, -1, -1);
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SetGameVarID(g_iReturnVarID,0, -1, -1);
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OnEvent(EVENT_KILLIT, s, pl, p);
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OnEvent(EVENT_KILLIT, s, pl, p);
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if (GetGameVarID(g_iReturnVarID, -1, -1))
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if (GetGameVarID(g_iReturnVarID, -1, -1))
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@ -7592,7 +7592,7 @@ void moveobjects(void)
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{
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{
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int pl;
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int pl;
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j = nextspritestat[i];
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j = nextspritestat[i];
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pl=findplayer(&sprite[i],(int *)&p);
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pl=findplayer(&sprite[i],&p);
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OnEvent(EVENT_GAME,i, pl, p);
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OnEvent(EVENT_GAME,i, pl, p);
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i = j;
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i = j;
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}
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}
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