mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).
git-svn-id: https://svn.eduke32.com/eduke32@1808 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7f2bf98179
commit
619d3c8c9e
3 changed files with 203 additions and 281 deletions
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@ -1780,12 +1780,17 @@ static void copy_some_wall_members(int16_t dst, int16_t src)
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}
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// helpers for often needed ops:
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static void copyloop1(int16_t *danumwalls, int32_t *m)
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static int32_t copyloop1(int16_t *danumwalls, int32_t *m)
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{
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if (*danumwalls >= MAXWALLS + M32_FIXME_WALLS)
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return 1;
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Bmemcpy(&wall[*danumwalls], &wall[*m], sizeof(walltype));
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wall[*danumwalls].point2 = *danumwalls+1;
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(*danumwalls)++;
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*m = wall[*m].point2;
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return 0;
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}
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static void updatesprite1(int16_t j)
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@ -1811,7 +1816,7 @@ void overheadeditor(void)
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int32_t tempint, tempint1, tempint2, doubvel;
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int32_t startwall=0, endwall, dax, day, x1, y1, x2, y2, x3, y3, x4, y4;
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int32_t highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect;
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int16_t pag, suckwall=0, sucksect, split=0, bad, goodtogo;
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int16_t pag, suckwall=0, sucksect, split=0, bad;
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int16_t splitsect=0, joinsector[2];
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int16_t splitstartwall=0, loopnum;
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int32_t mousx, mousy, bstatus;
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@ -3585,7 +3590,8 @@ end_point_dragging:
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{
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if (newnumwalls >= MAXWALLS + M32_FIXME_WALLS)
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{
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printmessage16("Joining sectors failed: not enough space beyond wall[]");
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message("Joining sectors failed: not enough space beyond wall[]");
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joinsector[0] = -1;
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newnumwalls = -1;
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for (i=0; i<numwalls; i++)
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@ -3815,7 +3821,7 @@ end_join_sectors:
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if (tempint2 != 0)
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{
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int32_t ps = 2; // pointsize
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int32_t ps = 2, goodtogo; // pointsize
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centerx = ((x1+x2) + scale(y1-y2,tempint1,tempint2))>>1;
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centery = ((y1+y2) + scale(x2-x1,tempint1,tempint2))>>1;
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@ -3893,38 +3899,7 @@ end_join_sectors:
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}
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}
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goodtogo = 1; // Checking limits...
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if (bad > 0)
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{
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if (newnumwalls < numwalls) // starting wall drawing
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{
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}
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else
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{
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//if not back to first point
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if (firstx != mousxplc || firsty != mousyplc) //nextpoint
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{
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}
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//if not split and back to first point
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if ((split == 0) && (firstx == mousxplc) && (firsty == mousyplc) && (newnumwalls >= numwalls+3))
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{
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if (suckwall == -1) //if no connections to other sectors
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{ /* No problem... */ }
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else
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{
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if (newnumwalls > MAXWALLS)
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{
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goodtogo = 0;
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printmessage16("Closing wall drawing would exceed wall limit.");
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}
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}
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}
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// else if (split==1) {} // handled there
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}
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}
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if (bad > 0 && goodtogo) //Space
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if (bad > 0) //Space
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{
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if (newnumwalls < numwalls) // starting wall drawing
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{
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@ -4054,32 +4029,39 @@ end_join_sectors:
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else
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{
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printmessage16("You can't draw new lines over red lines.");
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goto end_space_handling;
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}
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}
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}
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////////// newnumwalls is at most MAXWALLS here //////////
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//if not split and back to first point
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if ((split == 0) && (firstx == mousxplc) && (firsty == mousyplc) && (newnumwalls >= numwalls+3))
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if (!split && newnumwalls >= numwalls+3
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&& firstx==mousxplc && firsty==mousyplc)
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{
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// newnumwalls is at most MAXWALLS here
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wall[newnumwalls-1].point2 = numwalls;
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if (suckwall == -1) //if no connections to other sectors
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{
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k = -1;
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for (i=0; i<numsectors; i++)
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{
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if (inside(firstx,firsty,i) == 1)
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{
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// if all points inside that one sector i,
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// will add an inner loop
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for (j=numwalls+1; j<newnumwalls; j++)
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{
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if (inside(wall[j].x, wall[j].y, i) == 0)
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continue;
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goto check_next_sector;
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}
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k = i;
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break;
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}
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check_next_sector: ;
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}
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if (k == -1) //if not inside another sector either
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{
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@ -4105,6 +4087,8 @@ end_join_sectors:
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headspritesect[numsectors] = -1;
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numsectors++;
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printmessage16("Created new sector %d", numsectors-1);
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}
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else //else add loop to sector
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{
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@ -4143,40 +4127,32 @@ end_join_sectors:
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}
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setfirstwall(k, suckwall+j); // restore old first wall
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printmessage16("Added inner loop to sector %d", k);
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}
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}
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else // if connected to at least one other sector
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{
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sectortype *newsec;
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const sectortype *oldsec;
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//add new sector with connections
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if (clockdir(numwalls) == 1)
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flipwalls(numwalls,newnumwalls);
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newsec = §or[numsectors];
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sucksect = sectorofwall(suckwall);
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oldsec = §or[sucksect];
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Bmemset(newsec, 0, sizeof(sectortype));
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newsec->extra = -1;
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if (numsectors != sucksect)
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Bmemcpy(§or[numsectors], §or[sucksect], sizeof(sectortype));
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newsec->wallptr = numwalls;
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newsec->wallnum = newnumwalls-numwalls;
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sector[numsectors].wallptr = numwalls;
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sector[numsectors].wallnum = newnumwalls-numwalls;
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newsec->ceilingstat = oldsec->ceilingstat;
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newsec->floorstat = oldsec->floorstat;
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newsec->ceilingxpanning = oldsec->ceilingxpanning;
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newsec->floorxpanning = oldsec->floorxpanning;
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newsec->ceilingshade = oldsec->ceilingshade;
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newsec->floorshade = oldsec->floorshade;
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newsec->ceilingz = oldsec->ceilingz;
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newsec->floorz = oldsec->floorz;
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newsec->ceilingpicnum = oldsec->ceilingpicnum;
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newsec->floorpicnum = oldsec->floorpicnum;
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// newsec->ceilingheinum = oldsec->ceilingheinum;
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// newsec->floorheinum = oldsec->floorheinum;
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sector[numsectors].extra = -1;
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sector[numsectors].lotag = sector[numsectors].hitag = 0;
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sector[numsectors].ceilingstat &= ~2;
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sector[numsectors].floorstat &= ~2;
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sector[numsectors].ceilingheinum = sector[numsectors].floorheinum = 0;
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sector[numsectors].ceilingpal = sector[numsectors].floorpal = 0;
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for (i=numwalls; i<newnumwalls; i++)
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{
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@ -4186,17 +4162,22 @@ end_join_sectors:
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headspritesect[numsectors] = -1;
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numsectors++;
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printmessage16("Created new sector %d based on sector %d", numsectors-1, sucksect);
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}
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numwalls = newnumwalls;
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newnumwalls = -1;
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asksave = 1;
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goto end_space_handling;
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}
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////////// split sector //////////
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else if (split == 1)
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{
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int16_t danumwalls, splitendwall, secondstartwall;
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int16_t danumwalls, splitendwall, doSectorSplit;
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int16_t secondstartwall=-1; // used only with splitting
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//split sector
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startwall = sector[splitsect].wallptr;
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endwall = startwall + sector[splitsect].wallnum - 1;
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@ -4206,9 +4187,7 @@ end_join_sectors:
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if (wall[k].x != wall[newnumwalls-1].x || wall[k].y != wall[newnumwalls-1].y)
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continue;
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bad = 0;
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if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,k))
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bad = 1;
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doSectorSplit = (loopnumofsector(splitsect,splitstartwall) == loopnumofsector(splitsect,k));
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if (numwalls+2*(newnumwalls-numwalls-1) > MAXWALLS)
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{
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@ -4218,11 +4197,7 @@ end_join_sectors:
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break;
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}
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if (bad == 0)
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{
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//SPLIT IT!
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//Split splitsect given: startwall,
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// new points: numwalls to newnumwalls-2
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////////// common code for splitting/loop joining //////////
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splitendwall = k;
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newnumwalls--; //first fix up the new walls
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@ -4237,32 +4212,47 @@ end_join_sectors:
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danumwalls = newnumwalls; //where to add more walls
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m = splitendwall; //copy rest of loop next
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if (doSectorSplit)
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{
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while (m != splitstartwall)
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copyloop1(&danumwalls, &m);
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if (copyloop1(&danumwalls, &m)) goto split_not_enough_walls;
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wall[danumwalls-1].point2 = numwalls;
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//Add other loops for 1st sector
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loopnum = loopnumofsector(splitsect,splitstartwall);
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i = loopnum;
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i = loopnum = loopnumofsector(splitsect,splitstartwall);
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for (j=startwall; j<=endwall; j++)
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{
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k = loopnumofsector(splitsect,j);
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if ((k != i) && (k != loopnum))
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{
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if (k == i)
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continue;
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if (k == loopnum)
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continue;
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i = k;
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if (loopinside(wall[j].x,wall[j].y,numwalls) == 1)
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{
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if (loopinside(wall[j].x,wall[j].y, numwalls) != 1)
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continue;
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m = j; //copy loop
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k = danumwalls;
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do
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copyloop1(&danumwalls, &m);
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if (copyloop1(&danumwalls, &m)) goto split_not_enough_walls;
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while (m != j);
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wall[danumwalls-1].point2 = k;
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}
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}
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}
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secondstartwall = danumwalls;
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}
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else
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{
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do
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if (copyloop1(&danumwalls, &m)) goto split_not_enough_walls;
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while (m != splitendwall);
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}
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//copy split points for other sector backwards
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for (j=newnumwalls; j>numwalls; j--)
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{
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@ -4274,29 +4264,46 @@ end_join_sectors:
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}
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m = splitstartwall; //copy rest of loop next
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if (doSectorSplit)
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{
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while (m != splitendwall)
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copyloop1(&danumwalls, &m);
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if (copyloop1(&danumwalls, &m)) goto split_not_enough_walls;
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wall[danumwalls-1].point2 = secondstartwall;
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}
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else
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{
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do
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if (copyloop1(&danumwalls, &m)) goto split_not_enough_walls;
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while (m != splitstartwall);
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wall[danumwalls-1].point2 = numwalls;
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}
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//Add other loops for 2nd sector
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loopnum = loopnumofsector(splitsect,splitstartwall);
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i = loopnum;
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i = loopnum = loopnumofsector(splitsect,splitstartwall);
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for (j=startwall; j<=endwall; j++)
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{
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k = loopnumofsector(splitsect, j);
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if ((k != i) && (k != loopnum))
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{
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if (k==i)
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continue;
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if (doSectorSplit && k==loopnum)
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continue;
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if (!doSectorSplit && (k == loopnumofsector(splitsect,splitstartwall) || k == loopnumofsector(splitsect,splitendwall)))
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continue;
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i = k;
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if (loopinside(wall[j].x,wall[j].y,secondstartwall) == 1)
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{
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if (doSectorSplit && (loopinside(wall[j].x,wall[j].y, secondstartwall) != 1))
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continue;
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m = j; k = danumwalls; //copy loop
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do
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copyloop1(&danumwalls, &m);
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if (copyloop1(&danumwalls, &m)) goto split_not_enough_walls;
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while (m != j);
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wall[danumwalls-1].point2 = k;
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}
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}
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}
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//fix all next pointers on old sector line
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for (j=numwalls; j<danumwalls; j++)
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@ -4304,12 +4311,16 @@ end_join_sectors:
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if (wall[j].nextwall >= 0)
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{
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NEXTWALL(j).nextwall = j;
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if (j < secondstartwall)
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if (!doSectorSplit || j < secondstartwall)
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NEXTWALL(j).nextsector = numsectors;
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else
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NEXTWALL(j).nextsector = numsectors+1;
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}
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}
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if (doSectorSplit)
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{
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//set all next pointers on split
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for (j=numwalls; j<newnumwalls; j++)
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{
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@ -4319,20 +4330,29 @@ end_join_sectors:
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wall[m].nextwall = j;
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wall[m].nextsector = numsectors;
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}
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//copy sector attributes & fix wall pointers
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Bmemcpy(§or[numsectors], §or[splitsect], sizeof(sectortype));
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Bmemcpy(§or[numsectors+1], §or[splitsect], sizeof(sectortype));
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sector[numsectors].wallptr = numwalls;
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sector[numsectors].wallnum = secondstartwall-numwalls;
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Bmemcpy(§or[numsectors+1], §or[splitsect], sizeof(sectortype));
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sector[numsectors+1].wallptr = secondstartwall;
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sector[numsectors+1].wallnum = danumwalls-secondstartwall;
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}
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else
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{
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//copy sector attributes & fix wall pointers
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Bmemcpy(§or[numsectors], §or[splitsect], sizeof(sectortype));
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sector[numsectors].wallptr = numwalls;
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sector[numsectors].wallnum = danumwalls-numwalls;
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}
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//fix sprites
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j = headspritesect[splitsect];
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while (j != -1)
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{
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k = nextspritesect[j];
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if (loopinside(sprite[j].x,sprite[j].y,numwalls) == 1)
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if (!doSectorSplit || loopinside(sprite[j].x,sprite[j].y,numwalls) == 1)
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changespritesect(j,numsectors);
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//else if (loopinside(sprite[j].x,sprite[j].y,secondstartwall) == 1)
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else //Make sure no sprites get left out & deleted!
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@ -4340,30 +4360,27 @@ end_join_sectors:
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j = k;
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}
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numsectors+=2;
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numsectors += 1 + doSectorSplit;
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//Back of number of walls of new sector for later
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k = danumwalls-numwalls;
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k = danumwalls-numwalls; //Back of number of walls of new sector for later
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numwalls = danumwalls;
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//clear out old sector's next pointers for clean deletesector
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numwalls = danumwalls;
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for (j=startwall; j<=endwall; j++)
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{
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wall[j].nextwall = -1;
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wall[j].nextsector = -1;
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}
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wall[j].nextwall = wall[j].nextsector = -1;
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deletesector(splitsect);
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//Check pointers
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for (j=numwalls-k; j<numwalls; j++)
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{
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if (wall[j].nextwall >= 0)
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checksectorpointer(wall[j].nextwall,wall[j].nextsector);
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checksectorpointer(wall[j].nextwall, wall[j].nextsector);
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checksectorpointer(j, sectorofwall(j));
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}
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//k now safe to use as temp
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#if 0
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if (doSectorSplit)
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for (m=numsectors-2; m<numsectors; m++)
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{
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j = headspritesect[m];
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|
@ -4374,110 +4391,14 @@ end_join_sectors:
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j = k;
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}
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}
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#endif
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printmessage16(doSectorSplit ? "Sector split." : "Loops joined.");
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printmessage16("Sector split.");
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}
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else
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if (0)
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{
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//Sector split - actually loop joining
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splitendwall = k;
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newnumwalls--; //first fix up the new walls
|
||||
for (i=numwalls; i<newnumwalls; i++)
|
||||
{
|
||||
copy_some_wall_members(i, startwall);
|
||||
|
||||
wall[i].nextwall = -1;
|
||||
wall[i].nextsector = -1;
|
||||
wall[i].point2 = i+1;
|
||||
}
|
||||
|
||||
danumwalls = newnumwalls; //where to add more walls
|
||||
m = splitendwall; //copy rest of loop next
|
||||
do
|
||||
copyloop1(&danumwalls, &m);
|
||||
while (m != splitendwall);
|
||||
|
||||
//copy split points for other sector backwards
|
||||
for (j=newnumwalls; j>numwalls; j--)
|
||||
{
|
||||
Bmemcpy(&wall[danumwalls],&wall[j],sizeof(walltype));
|
||||
wall[danumwalls].nextwall = -1;
|
||||
wall[danumwalls].nextsector = -1;
|
||||
wall[danumwalls].point2 = danumwalls+1;
|
||||
danumwalls++;
|
||||
}
|
||||
|
||||
m = splitstartwall; //copy rest of loop next
|
||||
do
|
||||
copyloop1(&danumwalls, &m);
|
||||
while (m != splitstartwall);
|
||||
wall[danumwalls-1].point2 = numwalls;
|
||||
|
||||
//Add other loops to sector
|
||||
loopnum = loopnumofsector(splitsect,splitstartwall);
|
||||
i = loopnum;
|
||||
for (j=startwall; j<=endwall; j++)
|
||||
{
|
||||
k = loopnumofsector(splitsect, j);
|
||||
if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsect,splitendwall)))
|
||||
{
|
||||
i = k;
|
||||
m = j; k = danumwalls; //copy loop
|
||||
do
|
||||
copyloop1(&danumwalls, &m);
|
||||
while (m != j);
|
||||
wall[danumwalls-1].point2 = k;
|
||||
}
|
||||
}
|
||||
|
||||
//fix all next pointers on old sector line
|
||||
for (j=numwalls; j<danumwalls; j++)
|
||||
{
|
||||
if (wall[j].nextwall >= 0)
|
||||
{
|
||||
NEXTWALL(j).nextwall = j;
|
||||
NEXTWALL(j).nextsector = numsectors;
|
||||
}
|
||||
}
|
||||
|
||||
//copy sector attributes & fix wall pointers
|
||||
Bmemcpy(§or[numsectors],§or[splitsect],sizeof(sectortype));
|
||||
sector[numsectors].wallptr = numwalls;
|
||||
sector[numsectors].wallnum = danumwalls-numwalls;
|
||||
|
||||
//fix sprites
|
||||
j = headspritesect[splitsect];
|
||||
while (j != -1)
|
||||
{
|
||||
k = nextspritesect[j];
|
||||
changespritesect(j,numsectors);
|
||||
j = k;
|
||||
}
|
||||
|
||||
numsectors++;
|
||||
|
||||
//Back of number of walls of new sector for later
|
||||
k = danumwalls-numwalls;
|
||||
|
||||
//clear out old sector's next pointers for clean deletesector
|
||||
numwalls = danumwalls;
|
||||
for (j=startwall; j<=endwall; j++)
|
||||
{
|
||||
wall[j].nextwall = -1;
|
||||
wall[j].nextsector = -1;
|
||||
}
|
||||
deletesector(splitsect);
|
||||
|
||||
//Check pointers
|
||||
for (j=numwalls-k; j<numwalls; j++)
|
||||
{
|
||||
if (wall[j].nextwall >= 0)
|
||||
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
|
||||
checksectorpointer(j, numsectors-1);
|
||||
}
|
||||
|
||||
printmessage16("Loops joined.");
|
||||
split_not_enough_walls:
|
||||
message("%s failed: not enough space beyond wall[]",
|
||||
doSectorSplit ? "Splitting sectors" : "Joining loops");
|
||||
}
|
||||
|
||||
newnumwalls = -1;
|
||||
|
@ -6729,6 +6650,7 @@ static void copysector(int16_t soursector, int16_t destsector, int16_t deststart
|
|||
break;
|
||||
m += sector[highlightsector[i]].wallnum;
|
||||
}
|
||||
|
||||
if (i==highlightsectorcnt)
|
||||
{
|
||||
message("internal error in copysector(): i==highlightsectorcnt");
|
||||
|
|
|
@ -467,7 +467,7 @@ static int32_t defsparser(scriptfile *script)
|
|||
char *texturetokptr = script->ltextptr, *textureend, *fn = NULL, *tfn = NULL, *ftd = NULL;
|
||||
int32_t tile=-1, token, i;
|
||||
int32_t alphacut = 255;
|
||||
int32_t xoffset = 0, yoffset = 0;
|
||||
int32_t xoffset = 0, yoffset = 0, goodtogo=0;
|
||||
|
||||
static const tokenlist tilefromtexturetokens[] =
|
||||
{
|
||||
|
@ -526,6 +526,7 @@ static int32_t defsparser(scriptfile *script)
|
|||
}
|
||||
else Bfree(tfn);
|
||||
pathsearchmode = i;
|
||||
goodtogo = 1;
|
||||
}
|
||||
|
||||
if ((unsigned)tile >= (unsigned)MAXTILES)
|
||||
|
@ -535,6 +536,7 @@ static int32_t defsparser(scriptfile *script)
|
|||
break;
|
||||
}
|
||||
|
||||
if (goodtogo)
|
||||
{
|
||||
int32_t xsiz, ysiz, j;
|
||||
int32_t *picptr = NULL;
|
||||
|
|
|
@ -6703,7 +6703,6 @@ static void Keys2d(void)
|
|||
static int32_t omx = 0, omy = 0;
|
||||
/*
|
||||
static int32_t opointhighlight, olinehighlight, ocursectornum;
|
||||
|
||||
if (pointhighlight == opointhighlight && linehighlight == olinehighlight && tcursectornum == ocursectornum)
|
||||
*/
|
||||
if (omx == mousxplc && omy == mousyplc)
|
||||
|
@ -6723,7 +6722,6 @@ static void Keys2d(void)
|
|||
ocursectornum = tcursectornum;
|
||||
*/
|
||||
|
||||
|
||||
if (totalclock < lastpm16time + 120*2)
|
||||
_printmessage16("%s", lastpm16buf);
|
||||
else if (counter >= 2 && totalclock >= 120*6)
|
||||
|
|
Loading…
Reference in a new issue