mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
Fixes compilation for now. Now if my executable would start...
git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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71e59a5502
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7 changed files with 53 additions and 20 deletions
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@ -51,7 +51,6 @@ extern void VM_OnEvent(register int32_t iEventID, register int32_t iActor);
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extern void VM_ScriptInfo(void);
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extern void VM_ScriptInfo(void);
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extern void VM_Disasm(ofstype beg, int32_t size);
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extern void VM_Disasm(ofstype beg, int32_t size);
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extern void C_ReportError(int32_t iError);
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extern int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags);
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extern int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags);
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extern int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags);
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extern int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags);
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@ -275,4 +274,23 @@ extern int32_t halfxdim16, midydim16;
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#define M32_PRINTERROR(Text, ...) OSD_Printf(OSD_ERROR "Line %d, %s: " Text "\n", g_errorLineNum, keyw[g_tw], ## __VA_ARGS__)
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#define M32_PRINTERROR(Text, ...) OSD_Printf(OSD_ERROR "Line %d, %s: " Text "\n", g_errorLineNum, keyw[g_tw], ## __VA_ARGS__)
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// how local gamevars are allocated:
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// uncomment if variable-length arrays are available
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//#define M32_LOCALS_VARARRAY
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// uncomment if alloca() is available
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//#define M32_LOCALS_ALLOCA
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// if neither is there, use a constant number of them
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#define M32_LOCALS_FIXEDNUM 64
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#if defined M32_LOCALS_VARARRAY || defined M32_LOCALS_ALLOCA
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# define M32_MAX_LOCALS MAXGAMEVARS
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#else
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# define M32_MAX_LOCALS M32_LOCALS_FIXEDNUM
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#endif
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#endif
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#endif
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@ -18,4 +18,4 @@ extern int32_t mutex_init(mutex_t *mutex);
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extern int32_t mutex_lock(mutex_t *mutex);
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extern int32_t mutex_lock(mutex_t *mutex);
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extern int32_t mutex_unlock(mutex_t *mutex);
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extern int32_t mutex_unlock(mutex_t *mutex);
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#endif
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#endif
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@ -37,4 +37,4 @@ extern _prlight prlights[PR_MAXLIGHTS];
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extern int32_t lightcount;
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extern int32_t lightcount;
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#pragma pack(pop)
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#pragma pack(pop)
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#endif
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#endif
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@ -33,7 +33,7 @@ static char g_szCurrentBlockName[BMAX_PATH] = "(none)", g_szLastBlockName[BMAX_P
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////// compiler state vvv
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////// compiler state vvv
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static const char *textptr, *start_textptr, *g_curkwptr;
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static const char *textptr, *start_textptr, *g_curkwptr;
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static int32_t g_tw;
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static int32_t def_tw;
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int32_t g_totalLines, g_lineNumber;
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int32_t g_totalLines, g_lineNumber;
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int32_t g_numCompilerErrors, g_numCompilerWarnings;
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int32_t g_numCompilerErrors, g_numCompilerWarnings;
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@ -102,9 +102,6 @@ int32_t g_gameArrayCount=0, g_systemArrayCount=0;
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#define IFELSE_MAGIC 31337
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#define IFELSE_MAGIC 31337
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void C_ReportError(int32_t iError);
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static void PrintErrorPosition();
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enum ScriptLabel_t
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enum ScriptLabel_t
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{
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{
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LABEL_ANY = -1,
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LABEL_ANY = -1,
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@ -1545,7 +1542,7 @@ static int32_t C_ParseCommand(void)
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/// Bsprintf(g_szBuf,"PC(): '%.25s'",textptr); AddLog(g_szBuf);
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/// Bsprintf(g_szBuf,"PC(): '%.25s'",textptr); AddLog(g_szBuf);
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tw = C_GetNextKeyword();
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tw = C_GetNextKeyword();
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g_tw = tw;
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def_tw = tw;
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// Bsprintf(tempbuf,"%s",keyw[tw]); AddLog(tempbuf);
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// Bsprintf(tempbuf,"%s",keyw[tw]); AddLog(tempbuf);
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if (C_SkipComments())
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if (C_SkipComments())
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@ -2487,8 +2484,8 @@ repeatcase:
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uint16_t *numlocals = (cs.currentStateIdx >= 0) ?
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uint16_t *numlocals = (cs.currentStateIdx >= 0) ?
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&statesinfo[cs.currentStateIdx].numlocals : &aEventNumLocals[cs.currentEvent];
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&statesinfo[cs.currentStateIdx].numlocals : &aEventNumLocals[cs.currentEvent];
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if (((int32_t)(*numlocals))+1 > MAXGAMEVARS)
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if (((int32_t)(*numlocals))+1 > M32_MAX_LOCALS)
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C_CUSTOMERROR("too much local storage required (max: %d gamevar equivalents).", MAXGAMEVARS);
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C_CUSTOMERROR("too much local storage required (max: %d gamevar equivalents).", M32_MAX_LOCALS);
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else
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else
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{
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{
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hash_add(&h_localvars, tlabel, (int32_t)(*numlocals), 0);
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hash_add(&h_localvars, tlabel, (int32_t)(*numlocals), 0);
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@ -2523,8 +2520,8 @@ repeatcase:
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uint16_t *numlocals = (cs.currentStateIdx >= 0) ?
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uint16_t *numlocals = (cs.currentStateIdx >= 0) ?
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&statesinfo[cs.currentStateIdx].numlocals : &aEventNumLocals[cs.currentEvent];
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&statesinfo[cs.currentStateIdx].numlocals : &aEventNumLocals[cs.currentEvent];
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if (((int32_t)(*numlocals))+asize > MAXGAMEVARS)
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if (((int32_t)(*numlocals))+asize > M32_MAX_LOCALS)
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C_CUSTOMERROR("too much local storage required (max: %d gamevar equivalents).", MAXGAMEVARS);
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C_CUSTOMERROR("too much local storage required (max: %d gamevar equivalents).", M32_MAX_LOCALS);
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else
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else
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{
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{
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hash_add(&h_localvars, tlabel, ((int32_t)(*numlocals))|(asize<<16), 0);
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hash_add(&h_localvars, tlabel, ((int32_t)(*numlocals))|(asize<<16), 0);
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@ -3809,7 +3806,7 @@ void C_ReportError(int32_t iError)
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break;
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break;
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case ERROR_LABELINUSE:
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case ERROR_LABELINUSE:
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initprintf("%s:%d: error: label `%s' is already in use by a %s.\n",
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initprintf("%s:%d: error: label `%s' is already in use by a %s.\n",
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g_szScriptFileName, g_lineNumber, tlabel, g_tw==CON_DEFSTATE?"define":"state");
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g_szScriptFileName, g_lineNumber, tlabel, def_tw==CON_DEFSTATE?"define":"state");
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break;
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break;
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case WARNING_DUPLICATECASE:
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case WARNING_DUPLICATECASE:
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initprintf("%s:%ld: warning: duplicate case ignored.\n",
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initprintf("%s:%ld: warning: duplicate case ignored.\n",
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@ -3833,10 +3830,10 @@ void C_ReportError(int32_t iError)
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}
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}
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if (iError!=-1)
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if (iError!=-1)
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PrintErrorPosition();
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C_PrintErrorPosition();
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}
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}
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static void PrintErrorPosition()
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void C_PrintErrorPosition()
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{
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{
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const char *b = g_curkwptr, *e=textptr;
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const char *b = g_curkwptr, *e=textptr;
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int32_t i, nchars;
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int32_t i, nchars;
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@ -32,16 +32,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define C_CUSTOMERROR(Text, ...) do { \
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#define C_CUSTOMERROR(Text, ...) do { \
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C_ReportError(-1); \
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C_ReportError(-1); \
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initprintf("%s:%d: error: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \
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initprintf("%s:%d: error: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \
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PrintErrorPosition(); \
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C_PrintErrorPosition(); \
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g_numCompilerErrors++; \
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g_numCompilerErrors++; \
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} while (0)
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} while (0)
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#define C_CUSTOMWARNING(Text, ...) do { \
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#define C_CUSTOMWARNING(Text, ...) do { \
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C_ReportError(-1); \
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C_ReportError(-1); \
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initprintf("%s:%d: warning: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \
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initprintf("%s:%d: warning: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \
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PrintErrorPosition(); \
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C_PrintErrorPosition(); \
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g_numCompilerWarnings++; \
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g_numCompilerWarnings++; \
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} while (0)
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} while (0)
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extern void C_PrintErrorPosition();
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extern void C_ReportError(int32_t iError);
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extern char g_szScriptFileName[BMAX_PATH];
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extern char g_szScriptFileName[BMAX_PATH];
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extern int32_t g_totalLines, g_lineNumber;
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extern int32_t g_totalLines, g_lineNumber;
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extern int32_t g_numCompilerErrors, g_numCompilerWarnings;
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extern int32_t g_numCompilerErrors, g_numCompilerWarnings;
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@ -103,6 +106,7 @@ extern vmstate_t vm_default;
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extern int32_t g_errorLineNum;
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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extern const char *keyw[];
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extern const char *keyw[];
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enum SystemString_t {
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enum SystemString_t {
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@ -48,6 +48,7 @@ int32_t g_errorLineNum, g_tw;
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uint8_t aEventEnabled[MAXEVENTS];
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uint8_t aEventEnabled[MAXEVENTS];
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uint32_t m32_drawlinepat=0xffffffff;
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uint32_t m32_drawlinepat=0xffffffff;
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int32_t m32_script_expertmode = 0;
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instype *insptr;
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instype *insptr;
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int32_t VM_Execute(int32_t once);
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int32_t VM_Execute(int32_t once);
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@ -152,7 +153,13 @@ void VM_OnEvent(register int32_t iEventID, register int32_t iActor)
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instype *oinsptr=insptr;
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instype *oinsptr=insptr;
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vmstate_t vm_backup;
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vmstate_t vm_backup;
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void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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void *localvars = alloca(aEventNumLocals[iEventID] * sizeof(int32_t));
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#ifdef M32_LOCALS_VARARRAY
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int32_t localvars[aEventNumLocals[iEventID]];
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#elif defined M32_LOCALS_ALLOCA
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int32_t *localvars = alloca(aEventNumLocals[iEventID] * sizeof(int32_t));
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#else
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int32_t localvars[M32_LOCALS_FIXEDNUM];
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#endif
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// needed since any read access before initialization would cause undefined behaviour
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// needed since any read access before initialization would cause undefined behaviour
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if (aEventNumLocals[iEventID] > 0)
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if (aEventNumLocals[iEventID] > 0)
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@ -341,7 +348,13 @@ skip_check:
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instype *tempscrptr = insptr+2;
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instype *tempscrptr = insptr+2;
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int32_t stateidx = *(insptr+1), o_g_st = vm.g_st, oret=vm.flags&VMFLAG_RETURN;
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int32_t stateidx = *(insptr+1), o_g_st = vm.g_st, oret=vm.flags&VMFLAG_RETURN;
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void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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void *localvars = alloca(statesinfo[stateidx].numlocals * sizeof(int32_t));
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#ifdef M32_LOCALS_VARARRAY
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int32_t localvars[statesinfo[stateidx].numlocals];
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#elif defined M32_LOCALS_ALLOCA
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int32_t *localvars = alloca(statesinfo[stateidx].numlocals * sizeof(int32_t));
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#else
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int32_t localvars[M32_LOCALS_FIXEDNUM];
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#endif
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// needed since any read access before initialization would cause undefined behaviour
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// needed since any read access before initialization would cause undefined behaviour
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if (statesinfo[stateidx].numlocals > 0)
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if (statesinfo[stateidx].numlocals > 0)
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@ -33,7 +33,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define ACCESS_USEVARS 2
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#define ACCESS_USEVARS 2
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#define ACCESS_SPRITEEXT 4
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#define ACCESS_SPRITEEXT 4
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int32_t m32_script_expertmode = 0;
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/// This file is #included into other files, so don't define variables here!
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static int32_t __fastcall VM_AccessWall(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
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static int32_t __fastcall VM_AccessWall(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
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