mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- Exhumed: Fix automap player smoothness.
This commit is contained in:
parent
2ec79ad581
commit
617dc8001c
1 changed files with 2 additions and 4 deletions
|
@ -81,11 +81,9 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s
|
|||
{
|
||||
int nPSprite = PlayerList[i].nSprite;
|
||||
spritetype* pSprite = &sprite[nPSprite];
|
||||
int px = pSprite->x - x;
|
||||
int py = pSprite->y - y;
|
||||
int x1 = pSprite->x - x;
|
||||
int y1 = pSprite->y - y;
|
||||
int pa = (pSprite->ang - a) & 2047;
|
||||
int x1 = dmulscale16(px, nCos, -py, nSin);
|
||||
int y1 = dmulscale16(py, nCos2, px, nSin2);
|
||||
if (i == nLocalPlayer)// || gGameOptions.nGameType == 1)
|
||||
{
|
||||
int nTile = pSprite->picnum;
|
||||
|
|
Loading…
Reference in a new issue