- Exhumed: Fix automap player smoothness.

This commit is contained in:
Mitchell Richters 2021-01-02 19:50:02 +11:00
parent 2ec79ad581
commit 617dc8001c

View file

@ -81,11 +81,9 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s
{
int nPSprite = PlayerList[i].nSprite;
spritetype* pSprite = &sprite[nPSprite];
int px = pSprite->x - x;
int py = pSprite->y - y;
int x1 = pSprite->x - x;
int y1 = pSprite->y - y;
int pa = (pSprite->ang - a) & 2047;
int x1 = dmulscale16(px, nCos, -py, nSin);
int y1 = dmulscale16(py, nCos2, px, nSin2);
if (i == nLocalPlayer)// || gGameOptions.nGameType == 1)
{
int nTile = pSprite->picnum;