Fix interaction between ART mapping and lighting.

git-svn-id: https://svn.eduke32.com/eduke32@3738 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
Plagman 2013-05-08 05:03:29 +00:00
parent cd1b147dd3
commit 6128911c8c

View file

@ -289,13 +289,18 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
" float colorIndex = texture2D(artMap, commonTexCoord.st).r;\n"
" float colorIndexNear = texture2D(lookupMap, vec2(colorIndex, floor(shadeLookup) / 32.0)).r;\n"
" float colorIndexFar = texture2D(lookupMap, vec2(colorIndex, min(floor(shadeLookup + 1.0), 32.0) / 32.0)).r;\n"
" float colorIndexFullbright = texture2D(lookupMap, vec2(colorIndex, 0.0)).r;\n"
"\n"
" vec3 texelNear = texture2D(basePalMap, vec2(colorIndexNear, 0.5)).rgb;\n"
" vec3 texelFar = texture2D(basePalMap, vec2(colorIndexFar, 0.5)).rgb;\n"
" diffuseTexel.rgb = mix(texelNear, texelFar, fract(shadeLookup)) * 4.0;\n"
" diffuseTexel.a = 1.0;\n"
" diffuseTexel.rgb = texture2D(basePalMap, vec2(colorIndexFullbright, 0.5)).rgb * 4.0;\n"
"\n"
" if (isLightingPass == 0) {\n"
" result.rgb = mix(texelNear, texelFar, fract(shadeLookup)) * 4.0;\n"
" result.a = 1.0;\n"
" if (colorIndex == 1.0)\n"
" diffuseTexel.a = 0.0;\n"
" result.a = 0.0;\n"
" }\n"
"\n",
},
{
@ -4767,7 +4772,6 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
if (pr_artmapping && material.artmap &&
(overridematerial & prprogrambits[PR_BIT_ART_MAP].bit)) {
programbits |= prprogrambits[PR_BIT_ART_MAP].bit;
programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP2].bit;
} else
// PR_BIT_DIFFUSE_MAP
if (material.diffusemap) {