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Added a hack to offset the shadows of sprites a bit so there's no flickering at the base of the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@280 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -6363,6 +6363,16 @@ PALONLY:
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//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
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tsprite[spritesortcnt].cstat |= (512+1024);
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}
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else if(bpp > 8)
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{
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int ii;
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ii = getangle(tsprite[spritesortcnt].x-ps[myconnectindex].posx,
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tsprite[spritesortcnt].y-ps[myconnectindex].posy);
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tsprite[spritesortcnt].x += sintable[(ii+2560)&2047]>>9;
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tsprite[spritesortcnt].y += sintable[(ii+2048)&2047]>>9;
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}
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#endif
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spritesortcnt++;
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}
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