mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- more 2D screen adjustment
This commit is contained in:
parent
e0ad1aa0cd
commit
60cb8281cd
1 changed files with 206 additions and 184 deletions
|
@ -16,7 +16,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
aint with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
|
@ -33,14 +33,18 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
|||
#include "names.h"
|
||||
#include "animtexture.h"
|
||||
#include "animlib.h"
|
||||
#include "raze_music.h"
|
||||
#include "mapinfo.h"
|
||||
//#include "zz_text.h"
|
||||
|
||||
#undef gametext
|
||||
//#undef menutext
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
||||
// Text output - needs to transition to the actual font routines once everything is set up.
|
||||
|
||||
#if 1
|
||||
int gametext(int x,int y,const char *t,char s,short dabits)
|
||||
{
|
||||
short ac,newx;
|
||||
|
@ -194,6 +198,7 @@ int gametextpart(int x,int y,const char *t,char s,short p)
|
|||
|
||||
return (x);
|
||||
}
|
||||
#endif
|
||||
|
||||
void gamenumber(int x,int y,int n,char s)
|
||||
{
|
||||
|
@ -383,8 +388,7 @@ void endanimvol43(int fr)
|
|||
|
||||
void playanm(const char *fn,char t)
|
||||
{
|
||||
unsigned char *animbuf, *palptr, palbuf[768];
|
||||
int i, j, k, length=0, numframes=0;
|
||||
int i, length=0, numframes=0;
|
||||
|
||||
// return;
|
||||
AnimTextures animtex;
|
||||
|
@ -395,19 +399,20 @@ void playanm(const char *fn,char t)
|
|||
|
||||
if (fr.isOpen())
|
||||
{
|
||||
anim_t anm;
|
||||
auto buffer = fr.ReadPadded(1);
|
||||
fr.Close();
|
||||
|
||||
if (memcmp(buffer.Data(), "LPF ", 4) ||
|
||||
ANIM_LoadAnim(buffer.Data(), buffer.Size() - 1) < 0 ||
|
||||
(numframes = ANIM_NumFrames()) <= 0)
|
||||
ANIM_LoadAnim(&anm, buffer.Data(), buffer.Size() - 1) < 0 ||
|
||||
(numframes = ANIM_NumFrames(&anm)) <= 0)
|
||||
{
|
||||
Printf("%s: Invalid ANM file\n", fn);
|
||||
goto ENDOFANIMLOOP;
|
||||
}
|
||||
|
||||
animtex.SetSize(AnimTexture::Paletted, 320, 200);
|
||||
palptr = ANIM_GetPalette();
|
||||
auto palptr = ANIM_GetPalette(&anm);
|
||||
|
||||
ototalclock = totalclock + 10;
|
||||
|
||||
|
@ -420,7 +425,7 @@ void playanm(const char *fn,char t)
|
|||
if (inputState.CheckAllInput())
|
||||
goto ENDOFANIMLOOP;
|
||||
}
|
||||
animtex.SetFrame(ANIM_GetPalette(), ANIM_DrawFrame(i));
|
||||
animtex.SetFrame(ANIM_GetPalette(&anm), ANIM_DrawFrame(&anm, i));
|
||||
|
||||
// ouch!
|
||||
if (t == 10) ototalclock += 14;
|
||||
|
@ -453,7 +458,6 @@ void playanm(const char *fn,char t)
|
|||
ENDOFANIMLOOP:
|
||||
|
||||
inputState.ClearAllInput();
|
||||
ANIM_FreeAnim ();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -464,7 +468,7 @@ void playanm(const char *fn,char t)
|
|||
|
||||
void Logo(void)
|
||||
{
|
||||
int i,j,soundanm;
|
||||
int soundanm;
|
||||
|
||||
soundanm = 0;
|
||||
|
||||
|
@ -606,7 +610,7 @@ void Logo(void)
|
|||
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
||||
|
||||
gametext(160,190,"WAITING FOR PLAYERS",14,2);
|
||||
nextpage();
|
||||
videoNextPage();
|
||||
}
|
||||
|
||||
waitforeverybody();
|
||||
|
@ -620,11 +624,11 @@ void Logo(void)
|
|||
|
||||
void dobonus(char bonusonly)
|
||||
{
|
||||
short t, r, tinc,gfx_offset;
|
||||
long i, y,xfragtotal,yfragtotal;
|
||||
short t, /*r,*/ tinc,gfx_offset;
|
||||
//int i, y, xfragtotal, yfragtotal;
|
||||
short bonuscnt;
|
||||
|
||||
long breathe[] =
|
||||
static const int breathe[] =
|
||||
{
|
||||
0, 30,VICTORY1+1,176,59,
|
||||
30, 60,VICTORY1+2,176,59,
|
||||
|
@ -632,7 +636,7 @@ void dobonus(char bonusonly)
|
|||
90, 120,0 ,176,59
|
||||
};
|
||||
|
||||
long bossmove[] =
|
||||
static const int bossmove[] =
|
||||
{
|
||||
0, 120,VICTORY1+3,86,59,
|
||||
220, 260,VICTORY1+4,86,59,
|
||||
|
@ -644,15 +648,11 @@ void dobonus(char bonusonly)
|
|||
|
||||
bonuscnt = 0;
|
||||
|
||||
for(t=0;t<64;t+=7) palto(0,0,0,t);
|
||||
setview(0,0,xdim-1,ydim-1);
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
flushperms();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
FX_SetReverb(0L);
|
||||
FX_SetReverb(0);
|
||||
|
||||
if(bonusonly) goto FRAGBONUS;
|
||||
|
||||
|
@ -662,17 +662,16 @@ void dobonus(char bonusonly)
|
|||
case 0:
|
||||
if(ud.lockout == 0)
|
||||
{
|
||||
clearview(0L);
|
||||
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
||||
nextpage();
|
||||
ps[myconnectindex].palette = endingpal;
|
||||
for(t=63;t>=0;t--) palto(0,0,0,t);
|
||||
twod->ClearScreen();
|
||||
rotatesprite(0, 50 << 16, 65536L, 0, VICTORY1, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1, nullptr, ENDINGPAL);
|
||||
videoNextPage();
|
||||
//for(t=63;t>=0;t--) palto(0,0,0,t);
|
||||
|
||||
KB_FlushKeyboardQueue();
|
||||
inputState.ClearAllInput();
|
||||
totalclock = 0; tinc = 0;
|
||||
while( 1 )
|
||||
{
|
||||
clearview(0L);
|
||||
twod->ClearScreen();
|
||||
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
||||
|
||||
// boss
|
||||
|
@ -703,176 +702,210 @@ void dobonus(char bonusonly)
|
|||
}
|
||||
}
|
||||
|
||||
getpackets();
|
||||
nextpage();
|
||||
if( KB_KeyWaiting() ) break;
|
||||
//getpackets();
|
||||
videoNextPage();
|
||||
if( inputState.CheckAllInput() ) break;
|
||||
}
|
||||
}
|
||||
|
||||
for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
//for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
|
||||
KB_FlushKeyboardQueue();
|
||||
ps[myconnectindex].palette = palette;
|
||||
inputState.ClearAllInput();
|
||||
|
||||
rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
||||
nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
|
||||
while( !KB_KeyWaiting() ) getpackets();
|
||||
for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
MUSIC_StopSong();
|
||||
do
|
||||
{
|
||||
twod->ClearScreen();
|
||||
rotatesprite(0, 0, 65536L, 0, 3292, 0, 0, 2 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
|
||||
videoNextPage();
|
||||
//for(t=63;t>0;t--) palto(0,0,0,t);
|
||||
} while (!inputState.CheckAllInput()); //getpackets();
|
||||
//for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
Mus_Stop();
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
break;
|
||||
case 1:
|
||||
MUSIC_StopSong();
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
Mus_Stop();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
if(ud.lockout == 0)
|
||||
{
|
||||
playanm("cineov2.anm",1);
|
||||
KB_FlushKeyBoardQueue();
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
inputState.ClearAllInput();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
}
|
||||
|
||||
sound(PIPEBOMB_EXPLODE);
|
||||
|
||||
for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
setview(0,0,xdim-1,ydim-1);
|
||||
KB_FlushKeyboardQueue();
|
||||
ps[myconnectindex].palette = palette;
|
||||
rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
||||
nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
|
||||
while( !KB_KeyWaiting() ) getpackets();
|
||||
for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
//for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
inputState.ClearAllInput();
|
||||
do
|
||||
{
|
||||
twod->ClearScreen();
|
||||
rotatesprite(0, 0, 65536L, 0, 3293, 0, 0, 2 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
|
||||
videoNextPage();
|
||||
//for(t=63;t>0;t--) palto(0,0,0,t);
|
||||
} while (!inputState.CheckAllInput()); //getpackets();
|
||||
//for(t=0;t<64;t++) palto(0,0,0,t);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
||||
setview(0,0,xdim-1,ydim-1);
|
||||
|
||||
MUSIC_StopSong();
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
Mus_Stop();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
if(ud.lockout == 0)
|
||||
{
|
||||
KB_FlushKeyboardQueue();
|
||||
inputState.ClearAllInput();
|
||||
playanm("vol4e1.anm",8);
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
playanm("vol4e2.anm",10);
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
playanm("vol4e3.anm",11);
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
}
|
||||
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
sound(ENDSEQVOL3SND4);
|
||||
KB_FlushKeyBoardQueue();
|
||||
inputState.ClearAllInput();
|
||||
|
||||
ps[myconnectindex].palette = palette;
|
||||
palto(0,0,0,63);
|
||||
clearview(0L);
|
||||
menutext(160,60,0,0,"THANKS TO ALL OUR");
|
||||
menutext(160,60+16,0,0,"FANS FOR GIVING");
|
||||
menutext(160,60+16+16,0,0,"US BIG HEADS.");
|
||||
menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
|
||||
menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
|
||||
nextpage();
|
||||
//palto(0,0,0,63);
|
||||
twod->ClearScreen();
|
||||
menutext_center(60, GStrings("Thanks to all our"));
|
||||
menutext_center(60 + 16, GStrings("fans for giving"));
|
||||
menutext_center(60 + 16 + 16, GStrings("us big heads."));
|
||||
menutext_center(70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D"));
|
||||
menutext_center(70 + 16 + 16 + 16 + 16, GStrings("sequel soon."));
|
||||
videoNextPage();
|
||||
|
||||
for(t=63;t>0;t-=3) palto(0,0,0,t);
|
||||
KB_FlushKeyboardQueue();
|
||||
while(!KB_KeyWaiting()) getpackets();
|
||||
for(t=0;t<64;t+=3) palto(0,0,0,t);
|
||||
//for(t=63;t>0;t-=3) palto(0,0,0,t);
|
||||
inputState.ClearAllInput();
|
||||
while(!inputState.CheckAllInput()) //getpackets();
|
||||
//for(t=0;t<64;t+=3) palto(0,0,0,t);
|
||||
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
playanm("DUKETEAM.ANM",4);
|
||||
|
||||
KB_FlushKeyBoardQueue();
|
||||
while(!KB_KeyWaiting()) getpackets();
|
||||
inputState.ClearAllInput();
|
||||
while(!inputState.CheckAllInput()) //getpackets();
|
||||
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
palto(0,0,0,63);
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
//palto(0,0,0,63);
|
||||
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
KB_FlushKeyBoardQueue();
|
||||
|
||||
inputState.ClearAllInput();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
MUSIC_StopSong();
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
Mus_Stop();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
if(ud.lockout == 0)
|
||||
{
|
||||
for(t=63;t>=0;t--) palto(0,0,0,t);
|
||||
//for(t=63;t>=0;t--) palto(0,0,0,t);
|
||||
playanm("cineov3.anm",2);
|
||||
KB_FlushKeyBoardQueue();
|
||||
inputState.ClearAllInput();
|
||||
ototalclock = totalclock+200;
|
||||
while(totalclock < ototalclock) getpackets();
|
||||
clearview(0L);
|
||||
nextpage();
|
||||
while(totalclock < ototalclock) //getpackets();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
}
|
||||
|
||||
playanm("RADLOGO.ANM",3);
|
||||
|
||||
if( ud.lockout == 0 && !KB_KeyWaiting() )
|
||||
if( ud.lockout == 0 && !inputState.CheckAllInput() )
|
||||
{
|
||||
sound(ENDSEQVOL3SND5);
|
||||
while(Sound[ENDSEQVOL3SND5].lock>=200) getpackets();
|
||||
if(KB_KeyWaiting()) goto ENDANM;
|
||||
while (S_CheckSoundPlaying(ENDSEQVOL3SND5, 0)) { handleevents(); /*getpackets();*/ }
|
||||
if (inputState.CheckAllInput()) goto ENDANM;
|
||||
sound(ENDSEQVOL3SND6);
|
||||
while(Sound[ENDSEQVOL3SND6].lock>=200) getpackets();
|
||||
if(KB_KeyWaiting()) goto ENDANM;
|
||||
while (S_CheckSoundPlaying(ENDSEQVOL3SND6, 0)) { handleevents(); /*getpackets();*/ }
|
||||
if (inputState.CheckAllInput()) goto ENDANM;
|
||||
sound(ENDSEQVOL3SND7);
|
||||
while(Sound[ENDSEQVOL3SND7].lock>=200) getpackets();
|
||||
if(KB_KeyWaiting()) goto ENDANM;
|
||||
while (S_CheckSoundPlaying(ENDSEQVOL3SND7, 0)) { handleevents(); /*getpackets();*/ }
|
||||
if (inputState.CheckAllInput()) goto ENDANM;
|
||||
sound(ENDSEQVOL3SND8);
|
||||
while(Sound[ENDSEQVOL3SND8].lock>=200) getpackets();
|
||||
if(KB_KeyWaiting()) goto ENDANM;
|
||||
while (S_CheckSoundPlaying(ENDSEQVOL3SND8, 0)) { handleevents(); /*getpackets();*/ }
|
||||
if (inputState.CheckAllInput()) goto ENDANM;
|
||||
sound(ENDSEQVOL3SND9);
|
||||
while(Sound[ENDSEQVOL3SND9].lock>=200) getpackets();
|
||||
while (S_CheckSoundPlaying(ENDSEQVOL3SND9, 0)) { handleevents(); /*getpackets();*/ }
|
||||
}
|
||||
|
||||
KB_FlushKeyBoardQueue();
|
||||
inputState.ClearAllInput();
|
||||
totalclock = 0;
|
||||
while(!KB_KeyWaiting() && totalclock < 120) getpackets();
|
||||
while(!inputState.CheckAllInput() && totalclock < 120) //getpackets();
|
||||
|
||||
ENDANM:
|
||||
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
inputState.ClearAllInput();
|
||||
twod->ClearScreen();
|
||||
|
||||
KB_FlushKeyBoardQueue();
|
||||
break;
|
||||
|
||||
clearview(0L);
|
||||
case 4:
|
||||
if (!isWorldTour())
|
||||
return;
|
||||
|
||||
if (adult_lockout == 0)
|
||||
{
|
||||
Mus_Stop();
|
||||
totalclocklock = totalclock = 0;
|
||||
|
||||
twod->ClearScreen();
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH);
|
||||
videoNextPage();
|
||||
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
|
||||
S_PlaySound(E5L7_DUKE_QUIT_YOU);
|
||||
|
||||
do
|
||||
{
|
||||
totalclocklock = totalclock;
|
||||
|
||||
twod->ClearScreen();
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH);
|
||||
videoNextPage();
|
||||
|
||||
handleevents();
|
||||
|
||||
if (inputState.CheckAllInput()) break;
|
||||
} while (1);
|
||||
|
||||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
}
|
||||
|
||||
Mus_Stop();
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
break;
|
||||
}
|
||||
|
||||
FRAGBONUS:
|
||||
FRAGBONUS:
|
||||
;
|
||||
#if 0
|
||||
|
||||
ps[myconnectindex].palette = palette;
|
||||
KB_FlushKeyboardQueue();
|
||||
inputState.ClearAllInput();
|
||||
totalclock = 0; tinc = 0;
|
||||
bonuscnt = 0;
|
||||
|
||||
MUSIC_StopSong();
|
||||
Mus_Stop();
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
|
||||
if(playerswhenstarted > 1 && ud.coop != 1 )
|
||||
{
|
||||
|
@ -950,32 +983,19 @@ void dobonus(char bonusonly)
|
|||
}
|
||||
|
||||
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
|
||||
nextpage();
|
||||
videoNextPage();
|
||||
|
||||
for(t=0;t<64;t+=7)
|
||||
palto(0,0,0,63-t);
|
||||
|
||||
KB_FlushKeyboardQueue();
|
||||
while(KB_KeyWaiting()==0) getpackets();
|
||||
|
||||
if( KB_KeyPressed( sc_F12 ) )
|
||||
{
|
||||
KB_ClearKeyDown( sc_F12 );
|
||||
#ifdef NAM
|
||||
screencapture("WW20000.pcx",0);
|
||||
#else
|
||||
#ifdef NAM
|
||||
screencapture("nam0000.pcx",0);
|
||||
#else
|
||||
screencapture("duke0000.pcx",0);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
inputState.ClearAllInput();
|
||||
while(inputState.CheckAllInput()==0) //getpackets();
|
||||
|
||||
if(bonusonly || ud.multimode > 1) return;
|
||||
|
||||
for(t=0;t<64;t+=7) palto(0,0,0,t);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(bonusonly || ud.multimode > 1) return;
|
||||
|
||||
|
@ -989,19 +1009,36 @@ void dobonus(char bonusonly)
|
|||
break;
|
||||
}
|
||||
|
||||
const char* lastmapname;
|
||||
|
||||
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
|
||||
{
|
||||
lastmapname = strrchr(boardfilename, '\\');
|
||||
if (!lastmapname) lastmapname = strrchr(boardfilename, '/');
|
||||
if (!lastmapname) lastmapname = boardfilename;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastmapname = currentLevel->name;
|
||||
if (!lastmapname || !*lastmapname) // this isn't right but it's better than no name at all
|
||||
lastmapname = currentLevel->fileName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
||||
|
||||
menutext(160,20-6,0,0,&level_names[(ud.volume_number*11)+ud.last_level-1][0]);
|
||||
menutext(160,36-6,0,0,"COMPLETED");
|
||||
menutext_center(20-6,lastmapname);
|
||||
menutext_center(36-6,"COMPLETED");
|
||||
|
||||
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
||||
|
||||
if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
|
||||
sound(BONUSMUSIC);
|
||||
if (MusicEnabled() && mus_enabled)
|
||||
S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
|
||||
|
||||
nextpage();
|
||||
KB_FlushKeyboardQueue();
|
||||
for(t=0;t<64;t++) palto(0,0,0,63-t);
|
||||
videoNextPage();
|
||||
inputState.ClearAllInput();
|
||||
//for(t=0;t<64;t++) palto(0,0,0,63-t);
|
||||
bonuscnt = 0;
|
||||
totalclock = 0; tinc = 0;
|
||||
|
||||
|
@ -1013,7 +1050,7 @@ void dobonus(char bonusonly)
|
|||
|
||||
if( totalclock > (1000000000L) && totalclock < (1000000320L) )
|
||||
{
|
||||
switch( (totalclock>>4)%15 )
|
||||
switch( ((int)totalclock>>4)%15 )
|
||||
{
|
||||
case 0:
|
||||
if(bonuscnt == 6)
|
||||
|
@ -1050,7 +1087,7 @@ void dobonus(char bonusonly)
|
|||
else if( totalclock > (10240+120L) ) break;
|
||||
else
|
||||
{
|
||||
switch( (totalclock>>5)&3 )
|
||||
switch( ((int)totalclock>>5)&3 )
|
||||
{
|
||||
case 1:
|
||||
case 3:
|
||||
|
@ -1062,8 +1099,8 @@ void dobonus(char bonusonly)
|
|||
}
|
||||
}
|
||||
|
||||
menutext(160,20-6,0,0,&level_names[(ud.volume_number*11)+ud.last_level-1][0]);
|
||||
menutext(160,36-6,0,0,"COMPLETED");
|
||||
menutext_center(20-6,lastmapname);
|
||||
menutext_center(36-6,"COMPLETED");
|
||||
|
||||
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
||||
|
||||
|
@ -1071,11 +1108,9 @@ void dobonus(char bonusonly)
|
|||
{
|
||||
gametext(10,59+9,"Your Time:",0,2+8+16);
|
||||
gametext(10,69+9,"Par time:",0,2+8+16);
|
||||
#ifdef NAM
|
||||
// gametext(10,78+9,"Green Beret's Time:",0,2+8+16);
|
||||
#else
|
||||
if (!isNamWW2GI())
|
||||
gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
|
||||
#endif
|
||||
|
||||
if(bonuscnt == 0)
|
||||
bonuscnt++;
|
||||
|
||||
|
@ -1092,16 +1127,17 @@ void dobonus(char bonusonly)
|
|||
gametext((320>>2)+71,60+9,tempbuf,0,2+8+16);
|
||||
|
||||
sprintf(tempbuf,"%02ld:%02ld",
|
||||
(partime[ud.volume_number*11+ud.last_level-1]/(26*60))%60,
|
||||
(partime[ud.volume_number*11+ud.last_level-1]/26)%60);
|
||||
(currentLevel->parTime / (26*60))%60,
|
||||
(currentLevel->parTime / 26)%60);
|
||||
gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);
|
||||
|
||||
#ifndef NAM
|
||||
sprintf(tempbuf,"%02ld:%02ld",
|
||||
(designertime[ud.volume_number*11+ud.last_level-1]/(26*60))%60,
|
||||
(designertime[ud.volume_number*11+ud.last_level-1]/26)%60);
|
||||
gametext((320>>2)+71,78+9,tempbuf,0,2+8+16);
|
||||
#endif
|
||||
if (!isNamWW2GI())
|
||||
{
|
||||
sprintf(tempbuf, "%02ld:%02ld",
|
||||
(currentLevel->designerTime / (26 * 60)) % 60,
|
||||
(currentLevel->designerTime / 26) % 60);
|
||||
gametext((320 >> 2) + 71, 78 + 9, tempbuf, 0, 2 + 8 + 16);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1152,11 +1188,11 @@ void dobonus(char bonusonly)
|
|||
bonuscnt++;
|
||||
sound(PIPEBOMB_EXPLODE);
|
||||
}
|
||||
sprintf(tempbuf,"%-3ld",ps[myconnectindex].secret_rooms);
|
||||
sprintf(tempbuf,"%-3d",ps[myconnectindex].secret_rooms);
|
||||
gametext((320>>2)+70,120+9,tempbuf,0,2+8+16);
|
||||
if( ps[myconnectindex].secret_rooms > 0 )
|
||||
sprintf(tempbuf,"%-3ld%",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
|
||||
sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
|
||||
sprintf(tempbuf,"%-3d",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
|
||||
sprintf(tempbuf,"%-3d",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
|
||||
gametext((320>>2)+70,130+9,tempbuf,0,2+8+16);
|
||||
}
|
||||
}
|
||||
|
@ -1164,25 +1200,11 @@ void dobonus(char bonusonly)
|
|||
if(totalclock > 10240 && totalclock < 10240+10240)
|
||||
totalclock = 1024;
|
||||
|
||||
if( KB_KeyWaiting() && totalclock > (60*2) )
|
||||
if( inputState.CheckAllInput() && totalclock > (60*2) )
|
||||
{
|
||||
if( KB_KeyPressed( sc_F12 ) )
|
||||
{
|
||||
KB_ClearKeyDown( sc_F12 );
|
||||
#ifdef WW2
|
||||
screencapture("WW20000.pcx",0);
|
||||
#else
|
||||
#ifdef NAM
|
||||
screencapture("nam0000.pcx",0);
|
||||
#else
|
||||
screencapture("duke0000.pcx",0);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
if( totalclock < (60*13) )
|
||||
{
|
||||
KB_FlushKeyboardQueue();
|
||||
inputState.ClearAllInput();
|
||||
totalclock = (60*13);
|
||||
}
|
||||
else if( totalclock < (1000000000L))
|
||||
|
@ -1190,7 +1212,7 @@ void dobonus(char bonusonly)
|
|||
}
|
||||
}
|
||||
else break;
|
||||
nextpage();
|
||||
videoNextPage();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue