mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
- consolidation of dynamic sound remapping
This commit is contained in:
parent
a5c2152530
commit
6095808503
17 changed files with 14 additions and 1627 deletions
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@ -815,6 +815,7 @@ set (PCH_SOURCES
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common/rendering/hwrenderer/utility/hw_shaderpatcher.cpp
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common/rendering/hwrenderer/utility/hw_shaderpatcher.cpp
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dukerr/namesdyn.cpp
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dukerr/namesdyn.cpp
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dukerr/soundsdyn.cpp
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)
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)
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macro( use_precompiled_header )
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macro( use_precompiled_header )
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@ -26,7 +26,6 @@ set( PCH_SOURCES
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src/text.cpp
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src/text.cpp
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src/sector.cpp
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src/sector.cpp
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src/sounds.cpp
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src/sounds.cpp
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src/soundsdyn.cpp
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src/d_menu.cpp
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src/d_menu.cpp
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)
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)
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@ -124,7 +124,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
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#include "rts.h"
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#include "rts.h"
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#include "sector.h"
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#include "sector.h"
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#include "sounds.h"
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#include "sounds.h"
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#include "soundsdyn.h"
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#include "dukerr/soundsdyn.h"
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#include "text.h"
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#include "text.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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@ -1,418 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#define KICK_HIT 0
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#define PISTOL_RICOCHET 1
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#define PISTOL_BODYHIT 2
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#define PISTOL_FIRE 3
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#define EJECT_CLIP 4
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#define INSERT_CLIP 5
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#define CHAINGUN_FIRE 6
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#define RPG_SHOOT 7
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#define POOLBALLHIT 8
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#define RPG_EXPLODE 9
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#define CAT_FIRE 10
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#define SHRINKER_FIRE 11
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#define ACTOR_SHRINKING 12
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#define PIPEBOMB_BOUNCE 13
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#define PIPEBOMB_EXPLODE 14
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#define LASERTRIP_ONWALL 15
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#define LASERTRIP_ARMING 16
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#define LASERTRIP_EXPLODE 17
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#define VENT_BUST 18
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#define GLASS_BREAKING 19
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#define GLASS_HEAVYBREAK 20
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#define SHORT_CIRCUIT 21
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#define ITEM_SPLASH 22
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#define DUKE_BREATHING 23
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#define DUKE_EXHALING 24
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#define DUKE_GASP 25
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#define SLIM_RECOG 26
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// #define ENDSEQVOL3SND1 27
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#define DUKE_URINATE 28
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#define ENDSEQVOL3SND2 29
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#define ENDSEQVOL3SND3 30
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#define DUKE_PASSWIND 32
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#define DUKE_CRACK 33
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#define SLIM_ATTACK 34
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#define SOMETHINGHITFORCE 35
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#define DUKE_DRINKING 36
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#define DUKE_KILLED1 37
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#define DUKE_GRUNT 38
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#define DUKE_HARTBEAT 39
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#define DUKE_ONWATER 40
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#define DUKE_DEAD 41
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#define DUKE_LAND 42
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#define DUKE_WALKINDUCTS 43
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#define DUKE_GLAD 44
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#define DUKE_YES 45
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#define DUKE_HEHE 46
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#define DUKE_SHUCKS 47
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#define DUKE_UNDERWATER 48
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#define DUKE_JETPACK_ON 49
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#define DUKE_JETPACK_IDLE 50
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#define DUKE_JETPACK_OFF 51
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#define LIZTROOP_GROWL 52
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#define LIZTROOP_TALK1 53
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#define LIZTROOP_TALK2 54
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#define LIZTROOP_TALK3 55
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#define DUKETALKTOBOSS 56
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#define LIZCAPT_GROWL 57
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#define LIZCAPT_TALK1 58
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#define LIZCAPT_TALK2 59
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#define LIZCAPT_TALK3 60
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#define LIZARD_BEG 61
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#define LIZARD_PAIN 62
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#define LIZARD_DEATH 63
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#define LIZARD_SPIT 64
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#define DRONE1_HISSRATTLE 65
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#define DRONE1_HISSSCREECH 66
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#define DUKE_TIP2 67
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#define FLESH_BURNING 68
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#define SQUISHED 69
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#define TELEPORTER 70
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#define ELEVATOR_ON 71
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#define DUKE_KILLED3 72
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#define ELEVATOR_OFF 73
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#define DOOR_OPERATE1 74
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#define SUBWAY 75
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#define SWITCH_ON 76
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#define FAN 77
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#define DUKE_GETWEAPON3 78
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#define FLUSH_TOILET 79
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#define HOVER_CRAFT 80
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#define EARTHQUAKE 81
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#define INTRUDER_ALERT 82
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#define END_OF_LEVEL_WARN 83
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#define ENGINE_OPERATING 84
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#define REACTOR_ON 85
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#define COMPUTER_AMBIENCE 86
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#define GEARS_GRINDING 87
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#define BUBBLE_AMBIENCE 88
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#define MACHINE_AMBIENCE 89
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#define SEWER_AMBIENCE 90
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#define WIND_AMBIENCE 91
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#define SOMETHING_DRIPPING 92
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#define STEAM_HISSING 93
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#define THEATER_BREATH 94
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#define BAR_MUSIC 95
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#define BOS1_ROAM 96
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#define BOS1_RECOG 97
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#define BOS1_ATTACK1 98
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#define BOS1_PAIN 99
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#define BOS1_DYING 100
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#define BOS2_ROAM 101
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#define BOS2_RECOG 102
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#define BOS2_ATTACK 103
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#define BOS2_PAIN 104
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#define BOS2_DYING 105
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#define GETATOMICHEALTH 106
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#define DUKE_GETWEAPON2 107
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#define BOS3_DYING 108
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#define SHOTGUN_FIRE 109
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#define PRED_ROAM 110
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#define PRED_RECOG 111
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#define PRED_ATTACK 112
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#define PRED_PAIN 113
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#define PRED_DYING 114
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#define CAPT_ROAM 115
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#define CAPT_ATTACK 116
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#define CAPT_RECOG 117
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#define CAPT_PAIN 118
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#define CAPT_DYING 119
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#define PIG_ROAM 120
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#define PIG_RECOG 121
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#define PIG_ATTACK 122
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#define PIG_PAIN 123
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#define PIG_DYING 124
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#define RECO_ROAM 125
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#define RECO_RECOG 126
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#define RECO_ATTACK 127
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#define RECO_PAIN 128
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#define RECO_DYING 129
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#define DRON_ROAM 130
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#define DRON_RECOG 131
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#define DRON_ATTACK1 132
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#define DRON_PAIN 133
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#define DRON_DYING 134
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#define COMM_ROAM 135
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#define COMM_RECOG 136
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#define COMM_ATTACK 137
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#define COMM_PAIN 138
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#define COMM_DYING 139
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#define OCTA_ROAM 140
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#define OCTA_RECOG 141
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#define OCTA_ATTACK1 142
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#define OCTA_PAIN 143
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#define OCTA_DYING 144
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#define TURR_ROAM 145
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#define TURR_RECOG 146
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#define TURR_ATTACK 147
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#define DUMPSTER_MOVE 148
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#define SLIM_DYING 149
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#define BOS3_ROAM 150
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#define BOS3_RECOG 151
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#define BOS3_ATTACK1 152
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#define BOS3_PAIN 153
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#define BOS1_ATTACK2 154
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#define COMM_SPIN 155
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#define BOS1_WALK 156
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#define DRON_ATTACK2 157
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#define THUD 158
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#define OCTA_ATTACK2 159
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#define WIERDSHOT_FLY 160
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#define TURR_PAIN 161
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#define TURR_DYING 162
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#define SLIM_ROAM 163
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#define LADY_SCREAM 164
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#define DOOR_OPERATE2 165
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#define DOOR_OPERATE3 166
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#define DOOR_OPERATE4 167
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#define BORNTOBEWILDSND 168
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#define SHOTGUN_COCK 169
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#define GENERIC_AMBIENCE1 170
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#define GENERIC_AMBIENCE2 171
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#define GENERIC_AMBIENCE3 172
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#define GENERIC_AMBIENCE4 173
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#define GENERIC_AMBIENCE5 174
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#define GENERIC_AMBIENCE6 175
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#define BOS3_ATTACK2 176
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#define GENERIC_AMBIENCE17 177
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#define GENERIC_AMBIENCE18 178
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#define GENERIC_AMBIENCE19 179
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#define GENERIC_AMBIENCE20 180
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#define GENERIC_AMBIENCE21 181
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#define GENERIC_AMBIENCE22 182
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#define SECRETLEVELSND 183
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#define GENERIC_AMBIENCE8 184
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#define GENERIC_AMBIENCE9 185
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#define GENERIC_AMBIENCE10 186
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#define GENERIC_AMBIENCE11 187
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#define GENERIC_AMBIENCE12 188
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#define GENERIC_AMBIENCE13 189
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#define GENERIC_AMBIENCE14 190
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#define GENERIC_AMBIENCE15 192
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#define GENERIC_AMBIENCE16 193
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#define FIRE_CRACKLE 194
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#define BONUS_SPEECH1 195
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#define BONUS_SPEECH2 196
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#define BONUS_SPEECH3 197
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#define PIG_CAPTURE_DUKE 198
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#define BONUS_SPEECH4 199
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#define DUKE_LAND_HURT 200
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#define DUKE_HIT_STRIPPER1 201
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#define DUKE_TIP1 202
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#define DUKE_KILLED2 203
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#define PRED_ROAM2 204
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#define PIG_ROAM2 205
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#define DUKE_GETWEAPON1 206
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#define DUKE_SEARCH2 207
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#define DUKE_CRACK2 208
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#define DUKE_SEARCH 209
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#define DUKE_GET 210
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#define DUKE_LONGTERM_PAIN 211
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#define MONITOR_ACTIVE 212
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#define NITEVISION_ONOFF 213
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#define DUKE_HIT_STRIPPER2 214
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#define DUKE_CRACK_FIRST 215
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#define DUKE_USEMEDKIT 216
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#define DUKE_TAKEPILLS 217
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#define DUKE_PISSRELIEF 218
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#define SELECT_WEAPON 219
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#define WATER_GURGLE 220
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#define DUKE_GETWEAPON4 221
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#define JIBBED_ACTOR1 222
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#define JIBBED_ACTOR2 223
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#define JIBBED_ACTOR3 224
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#define JIBBED_ACTOR4 225
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#define JIBBED_ACTOR5 226
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#define JIBBED_ACTOR6 227
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#define JIBBED_ACTOR7 228
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#define DUKE_GOTHEALTHATLOW 229
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#define BOSSTALKTODUKE 230
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#define WAR_AMBIENCE1 231
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#define WAR_AMBIENCE2 232
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#define WAR_AMBIENCE3 233
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#define WAR_AMBIENCE4 234
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#define WAR_AMBIENCE5 235
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#define WAR_AMBIENCE6 236
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#define WAR_AMBIENCE7 237
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#define WAR_AMBIENCE8 238
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#define WAR_AMBIENCE9 239
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#define WAR_AMBIENCE10 240
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#define ALIEN_TALK1 241
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#define ALIEN_TALK2 242
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#define EXITMENUSOUND 243
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#define FLY_BY 244
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#define DUKE_SCREAM 245
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#define SHRINKER_HIT 246
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#define RATTY 247
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#define INTO_MENU 248
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#define BONUSMUSIC 249
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#define DUKE_BOOBY 250
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#define DUKE_TALKTOBOSSFALL 251
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#define DUKE_LOOKINTOMIRROR 252
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#define PIG_ROAM3 253
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#define KILLME 254
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#define DRON_JETSND 255
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#define SPACE_DOOR1 256
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#define SPACE_DOOR2 257
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#define SPACE_DOOR3 258
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#define SPACE_DOOR4 259
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#define SPACE_DOOR5 260
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#define ALIEN_ELEVATOR1 261
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#define VAULT_DOOR 262
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#define JIBBED_ACTOR13 263
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#define DUKE_GETWEAPON6 264
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#define JIBBED_ACTOR8 265
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#define JIBBED_ACTOR9 266
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#define JIBBED_ACTOR10 267
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#define JIBBED_ACTOR11 268
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#define JIBBED_ACTOR12 269
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#define DUKE_KILLED4 270
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#define DUKE_KILLED5 271
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#define ALIEN_SWITCH1 272
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#define DUKE_STEPONFECES 273
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#define DUKE_LONGTERM_PAIN2 274
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#define DUKE_LONGTERM_PAIN3 275
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#define DUKE_LONGTERM_PAIN4 276
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#define COMPANB2 277
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#define KTIT 278
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#define HELICOP_IDLE 279
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#define STEPNIT 280
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#define SPACE_AMBIENCE1 281
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#define SPACE_AMBIENCE2 282
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#define SLIM_HATCH 283
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#define RIPHEADNECK 284
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#define FOUNDJONES 285
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#define ALIEN_DOOR1 286
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#define ALIEN_DOOR2 287
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#define ENDSEQVOL3SND4 288
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#define ENDSEQVOL3SND5 289
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#define ENDSEQVOL3SND6 290
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#define ENDSEQVOL3SND7 291
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#define ENDSEQVOL3SND8 292
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#define ENDSEQVOL3SND9 293
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#define WHIPYOURASS 294
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#define ENDSEQVOL2SND1 295
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#define ENDSEQVOL2SND2 296
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#define ENDSEQVOL2SND3 297
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#define ENDSEQVOL2SND4 298
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#define ENDSEQVOL2SND5 299
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#define ENDSEQVOL2SND6 300
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#define ENDSEQVOL2SND7 301
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#define GENERIC_AMBIENCE23 302
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#define SOMETHINGFROZE 303
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#define DUKE_LONGTERM_PAIN5 304
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#define DUKE_LONGTERM_PAIN6 305
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#define DUKE_LONGTERM_PAIN7 306
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#define DUKE_LONGTERM_PAIN8 307
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#define WIND_REPEAT 308
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#define MYENEMY_ROAM 309
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#define MYENEMY_HURT 310
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#define MYENEMY_DEAD 311
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#define MYENEMY_SHOOT 312
|
|
||||||
#define STORE_MUSIC 313
|
|
||||||
#define STORE_MUSIC_BROKE 314
|
|
||||||
#define ACTOR_GROWING 315
|
|
||||||
#define NEWBEAST_ROAM 316
|
|
||||||
#define NEWBEAST_RECOG 317
|
|
||||||
#define NEWBEAST_ATTACK 318
|
|
||||||
#define NEWBEAST_PAIN 319
|
|
||||||
#define NEWBEAST_DYING 320
|
|
||||||
#define NEWBEAST_SPIT 321
|
|
||||||
#define VOL4_1 322
|
|
||||||
#define SUPERMARKET 323
|
|
||||||
#define MOUSEANNOY 324
|
|
||||||
#define BOOKEM 325
|
|
||||||
#define SUPERMARKETCRY 326
|
|
||||||
#define DESTRUCT 327
|
|
||||||
#define EATFOOD 328
|
|
||||||
#define MAKEMYDAY 329
|
|
||||||
#define WITNESSSTAND 330
|
|
||||||
#define VACATIONSPEECH 331
|
|
||||||
#define YIPPEE1 332
|
|
||||||
#define YOHOO1 333
|
|
||||||
#define YOHOO2 334
|
|
||||||
#define DOLPHINSND 335
|
|
||||||
#define TOUGHGALSND1 336
|
|
||||||
#define TOUGHGALSND2 337
|
|
||||||
#define TOUGHGALSND3 338
|
|
||||||
#define TOUGHGALSND4 339
|
|
||||||
#define TANK_ROAM 340
|
|
||||||
#define BOS4_ROAM 341
|
|
||||||
#define BOS4_RECOG 342
|
|
||||||
#define BOS4_ATTACK 343
|
|
||||||
#define BOS4_PAIN 344
|
|
||||||
#define BOS4_DYING 345
|
|
||||||
#define NEWBEAST_ATTACKMISS 346
|
|
||||||
#define VOL4_2 347
|
|
||||||
#define COOKINGDEEPFRIER 348
|
|
||||||
#define WHINING_DOG 349
|
|
||||||
#define DEAD_DOG 350
|
|
||||||
#define LIGHTNING_SLAP 351
|
|
||||||
#define THUNDER 352
|
|
||||||
#define HAPPYMOUSESND1 353
|
|
||||||
#define HAPPYMOUSESND2 354
|
|
||||||
#define HAPPYMOUSESND3 355
|
|
||||||
#define HAPPYMOUSESND4 356
|
|
||||||
#define ALARM 357
|
|
||||||
#define RAIN 358
|
|
||||||
#define DTAG_GREENRUN 359
|
|
||||||
#define DTAG_BROWNRUN 360
|
|
||||||
#define DTAG_GREENSCORE 361
|
|
||||||
#define DTAG_BROWNSCORE 362
|
|
||||||
#define INTRO4_1 363
|
|
||||||
#define INTRO4_2 364
|
|
||||||
#define INTRO4_3 365
|
|
||||||
#define INTRO4_4 366
|
|
||||||
#define INTRO4_5 367
|
|
||||||
#define INTRO4_6 368
|
|
||||||
#define SCREECH 369
|
|
||||||
#define BOSS4_DEADSPEECH 370
|
|
||||||
#define BOSS4_FIRSTSEE 371
|
|
||||||
#define PARTY_SPEECH 372
|
|
||||||
#define POSTAL_SPEECH 373
|
|
||||||
#define TGSPEECH 374
|
|
||||||
#define DOGROOMSPEECH 375
|
|
||||||
#define SMACKED 376
|
|
||||||
#define MDEVSPEECH 377
|
|
||||||
#define AREA51SPEECH 378
|
|
||||||
#define JEEPSOUND 379
|
|
||||||
#define BIGDOORSLAM 380
|
|
||||||
#define BOS4_LAY 381
|
|
||||||
#define WAVESOUND 382
|
|
||||||
#define ILLBEBACK 383
|
|
||||||
#define VOL4ENDSND1 384
|
|
||||||
#define VOL4ENDSND2 385
|
|
||||||
#define EXPANDERHIT 386
|
|
||||||
#define SNAKESPEECH 387
|
|
||||||
#define EXPANDERSHOOT 388
|
|
||||||
#define GETBACKTOWORK 389
|
|
||||||
#define JIBBED_ACTOR14 390
|
|
||||||
#define JIBBED_ACTOR15 391
|
|
||||||
#define INTRO4_B 392
|
|
||||||
#define BIGBANG 393
|
|
||||||
#define HORNSND 394
|
|
||||||
#define BELLSND 395
|
|
||||||
#define GOAWAY 396
|
|
||||||
#define JOKE 397
|
|
|
@ -29,14 +29,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#ifndef sounds_public_h_
|
#ifndef sounds_public_h_
|
||||||
#define sounds_public_h_
|
#define sounds_public_h_
|
||||||
|
|
||||||
#include "sounds_common.h"
|
#include "dukerr/sounds_common.h"
|
||||||
#include "sound/s_soundinternal.h"
|
#include "sound/s_soundinternal.h"
|
||||||
#include "z_music.h"
|
#include "z_music.h"
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
BEGIN_DUKE_NS
|
||||||
|
|
||||||
// KEEPINSYNC lunatic/con_lang.lua
|
// KEEPINSYNC lunatic/con_lang.lua
|
||||||
#define MAXSOUNDS 4096
|
|
||||||
#define LOUDESTVOLUME 111
|
#define LOUDESTVOLUME 111
|
||||||
|
|
||||||
enum esound_t
|
enum esound_t
|
||||||
|
|
|
@ -1,383 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2013 EDuke32 developers and contributors
|
|
||||||
|
|
||||||
This file is part of EDuke32.
|
|
||||||
|
|
||||||
EDuke32 is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
|
||||||
|
|
||||||
#include "compat.h"
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "dukerr/namesdyn.h"
|
|
||||||
#include "sounds.h"
|
|
||||||
#include "soundsdyn.h"
|
|
||||||
#include "global.h"
|
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
|
||||||
|
|
||||||
#ifdef DYNSOUNDREMAP_ENABLE
|
|
||||||
# define DVPTR(x) &x
|
|
||||||
#else
|
|
||||||
# define DVPTR(x) NULL
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int16_t DynamicSoundMap[MAXSOUNDS];
|
|
||||||
|
|
||||||
struct dynitem
|
|
||||||
{
|
|
||||||
const char *str;
|
|
||||||
int32_t *dynvalptr;
|
|
||||||
const int16_t staticval;
|
|
||||||
};
|
|
||||||
|
|
||||||
LUNATIC_EXTERN struct dynitem g_dynSoundList[] =
|
|
||||||
{
|
|
||||||
{ "ALIEN_SWITCH1", DVPTR(ALIEN_SWITCH1), ALIEN_SWITCH1__STATIC },
|
|
||||||
{ "BIGBANG", DVPTR(BIGBANG), BIGBANG__STATIC },
|
|
||||||
{ "BONUS_SPEECH1", DVPTR(BONUS_SPEECH1), BONUS_SPEECH1__STATIC },
|
|
||||||
{ "BONUS_SPEECH2", DVPTR(BONUS_SPEECH2), BONUS_SPEECH2__STATIC },
|
|
||||||
{ "BONUS_SPEECH3", DVPTR(BONUS_SPEECH3), BONUS_SPEECH3__STATIC },
|
|
||||||
{ "BONUS_SPEECH4", DVPTR(BONUS_SPEECH4), BONUS_SPEECH4__STATIC },
|
|
||||||
{ "BONUSMUSIC", DVPTR(BONUSMUSIC), BONUSMUSIC__STATIC },
|
|
||||||
{ "BOS1_RECOG", DVPTR(BOS1_RECOG), BOS1_RECOG__STATIC },
|
|
||||||
{ "BOS1_WALK", DVPTR(BOS1_WALK), BOS1_WALK__STATIC },
|
|
||||||
{ "BOS2_RECOG", DVPTR(BOS2_RECOG), BOS2_RECOG__STATIC },
|
|
||||||
{ "BOS3_RECOG", DVPTR(BOS3_RECOG), BOS3_RECOG__STATIC },
|
|
||||||
{ "BOS4_RECOG", DVPTR(BOS4_RECOG), BOS4_RECOG__STATIC },
|
|
||||||
{ "BOSS4_DEADSPEECH", DVPTR(BOSS4_DEADSPEECH), BOSS4_DEADSPEECH__STATIC },
|
|
||||||
{ "BOSS4_FIRSTSEE", DVPTR(BOSS4_FIRSTSEE), BOSS4_FIRSTSEE__STATIC },
|
|
||||||
{ "BOSSTALKTODUKE", DVPTR(BOSSTALKTODUKE), BOSSTALKTODUKE__STATIC },
|
|
||||||
{ "CAPT_RECOG", DVPTR(CAPT_RECOG), CAPT_RECOG__STATIC },
|
|
||||||
{ "CAT_FIRE", DVPTR(CAT_FIRE), CAT_FIRE__STATIC },
|
|
||||||
{ "CHAINGUN_FIRE", DVPTR(CHAINGUN_FIRE), CHAINGUN_FIRE__STATIC },
|
|
||||||
{ "COMM_RECOG", DVPTR(COMM_RECOG), COMM_RECOG__STATIC },
|
|
||||||
{ "DRON_RECOG", DVPTR(DRON_RECOG), DRON_RECOG__STATIC },
|
|
||||||
{ "DUKE_CRACK", DVPTR(DUKE_CRACK), DUKE_CRACK__STATIC },
|
|
||||||
{ "DUKE_CRACK_FIRST", DVPTR(DUKE_CRACK_FIRST), DUKE_CRACK_FIRST__STATIC },
|
|
||||||
{ "DUKE_CRACK2", DVPTR(DUKE_CRACK2), DUKE_CRACK2__STATIC },
|
|
||||||
{ "DUKE_DRINKING", DVPTR(DUKE_DRINKING), DUKE_DRINKING__STATIC },
|
|
||||||
{ "DUKE_GASP", DVPTR(DUKE_GASP), DUKE_GASP__STATIC },
|
|
||||||
{ "DUKE_GET", DVPTR(DUKE_GET), DUKE_GET__STATIC },
|
|
||||||
{ "DUKE_GETWEAPON2", DVPTR(DUKE_GETWEAPON2), DUKE_GETWEAPON2__STATIC },
|
|
||||||
{ "DUKE_GETWEAPON6", DVPTR(DUKE_GETWEAPON6), DUKE_GETWEAPON6__STATIC },
|
|
||||||
{ "DUKE_GOTHEALTHATLOW", DVPTR(DUKE_GOTHEALTHATLOW), DUKE_GOTHEALTHATLOW__STATIC },
|
|
||||||
{ "DUKE_GRUNT", DVPTR(DUKE_GRUNT), DUKE_GRUNT__STATIC },
|
|
||||||
{ "DUKE_HARTBEAT", DVPTR(DUKE_HARTBEAT), DUKE_HARTBEAT__STATIC },
|
|
||||||
{ "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC },
|
|
||||||
{ "DUKE_JETPACK_OFF", DVPTR(DUKE_JETPACK_OFF), DUKE_JETPACK_OFF__STATIC },
|
|
||||||
{ "DUKE_JETPACK_ON", DVPTR(DUKE_JETPACK_ON), DUKE_JETPACK_ON__STATIC },
|
|
||||||
{ "DUKE_LAND", DVPTR(DUKE_LAND), DUKE_LAND__STATIC },
|
|
||||||
{ "DUKE_LAND_HURT", DVPTR(DUKE_LAND_HURT), DUKE_LAND_HURT__STATIC },
|
|
||||||
{ "DUKE_LONGTERM_PAIN", DVPTR(DUKE_LONGTERM_PAIN), DUKE_LONGTERM_PAIN__STATIC },
|
|
||||||
{ "DUKE_ONWATER", DVPTR(DUKE_ONWATER), DUKE_ONWATER__STATIC },
|
|
||||||
{ "DUKE_PISSRELIEF", DVPTR(DUKE_PISSRELIEF), DUKE_PISSRELIEF__STATIC },
|
|
||||||
{ "DUKE_SCREAM", DVPTR(DUKE_SCREAM), DUKE_SCREAM__STATIC },
|
|
||||||
{ "DUKE_SEARCH", DVPTR(DUKE_SEARCH), DUKE_SEARCH__STATIC },
|
|
||||||
{ "DUKE_SEARCH2", DVPTR(DUKE_SEARCH2), DUKE_SEARCH2__STATIC },
|
|
||||||
{ "DUKE_TAKEPILLS", DVPTR(DUKE_TAKEPILLS), DUKE_TAKEPILLS__STATIC },
|
|
||||||
{ "DUKE_UNDERWATER", DVPTR(DUKE_UNDERWATER), DUKE_UNDERWATER__STATIC },
|
|
||||||
{ "DUKE_URINATE", DVPTR(DUKE_URINATE), DUKE_URINATE__STATIC },
|
|
||||||
{ "DUKE_USEMEDKIT", DVPTR(DUKE_USEMEDKIT), DUKE_USEMEDKIT__STATIC },
|
|
||||||
{ "DUKE_WALKINDUCTS", DVPTR(DUKE_WALKINDUCTS), DUKE_WALKINDUCTS__STATIC },
|
|
||||||
{ "DUKETALKTOBOSS", DVPTR(DUKETALKTOBOSS), DUKETALKTOBOSS__STATIC },
|
|
||||||
{ "EARTHQUAKE", DVPTR(EARTHQUAKE), EARTHQUAKE__STATIC },
|
|
||||||
{ "EJECT_CLIP", DVPTR(EJECT_CLIP), EJECT_CLIP__STATIC },
|
|
||||||
{ "ELEVATOR_OFF", DVPTR(ELEVATOR_OFF), ELEVATOR_OFF__STATIC },
|
|
||||||
{ "ELEVATOR_ON", DVPTR(ELEVATOR_ON), ELEVATOR_ON__STATIC },
|
|
||||||
{ "END_OF_LEVEL_WARN", DVPTR(END_OF_LEVEL_WARN), END_OF_LEVEL_WARN__STATIC },
|
|
||||||
{ "ENDSEQVOL2SND1", DVPTR(ENDSEQVOL2SND1), ENDSEQVOL2SND1__STATIC },
|
|
||||||
{ "ENDSEQVOL2SND2", DVPTR(ENDSEQVOL2SND2), ENDSEQVOL2SND2__STATIC },
|
|
||||||
{ "ENDSEQVOL2SND3", DVPTR(ENDSEQVOL2SND3), ENDSEQVOL2SND3__STATIC },
|
|
||||||
{ "ENDSEQVOL2SND4", DVPTR(ENDSEQVOL2SND4), ENDSEQVOL2SND4__STATIC },
|
|
||||||
{ "ENDSEQVOL2SND5", DVPTR(ENDSEQVOL2SND5), ENDSEQVOL2SND5__STATIC },
|
|
||||||
{ "ENDSEQVOL2SND6", DVPTR(ENDSEQVOL2SND6), ENDSEQVOL2SND6__STATIC },
|
|
||||||
{ "ENDSEQVOL2SND7", DVPTR(ENDSEQVOL2SND7), ENDSEQVOL2SND7__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND2", DVPTR(ENDSEQVOL3SND2), ENDSEQVOL3SND2__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND3", DVPTR(ENDSEQVOL3SND3), ENDSEQVOL3SND3__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND4", DVPTR(ENDSEQVOL3SND4), ENDSEQVOL3SND4__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND5", DVPTR(ENDSEQVOL3SND5), ENDSEQVOL3SND5__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND6", DVPTR(ENDSEQVOL3SND6), ENDSEQVOL3SND6__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND7", DVPTR(ENDSEQVOL3SND7), ENDSEQVOL3SND7__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND8", DVPTR(ENDSEQVOL3SND8), ENDSEQVOL3SND8__STATIC },
|
|
||||||
{ "ENDSEQVOL3SND9", DVPTR(ENDSEQVOL3SND9), ENDSEQVOL3SND9__STATIC },
|
|
||||||
{ "EXITMENUSOUND", DVPTR(EXITMENUSOUND), EXITMENUSOUND__STATIC },
|
|
||||||
{ "EXPANDERSHOOT", DVPTR(EXPANDERSHOOT), EXPANDERSHOOT__STATIC },
|
|
||||||
{ "FLUSH_TOILET", DVPTR(FLUSH_TOILET), FLUSH_TOILET__STATIC },
|
|
||||||
{ "FLY_BY", DVPTR(FLY_BY), FLY_BY__STATIC },
|
|
||||||
{ "GENERIC_AMBIENCE17", DVPTR(GENERIC_AMBIENCE17), GENERIC_AMBIENCE17__STATIC },
|
|
||||||
{ "GLASS_BREAKING", DVPTR(GLASS_BREAKING), GLASS_BREAKING__STATIC },
|
|
||||||
{ "GLASS_HEAVYBREAK", DVPTR(GLASS_HEAVYBREAK), GLASS_HEAVYBREAK__STATIC },
|
|
||||||
{ "INSERT_CLIP", DVPTR(INSERT_CLIP), INSERT_CLIP__STATIC },
|
|
||||||
{ "INTRO4_1", DVPTR(INTRO4_1), INTRO4_1__STATIC },
|
|
||||||
{ "INTRO4_2", DVPTR(INTRO4_2), INTRO4_2__STATIC },
|
|
||||||
{ "INTRO4_3", DVPTR(INTRO4_3), INTRO4_3__STATIC },
|
|
||||||
{ "INTRO4_4", DVPTR(INTRO4_4), INTRO4_4__STATIC },
|
|
||||||
{ "INTRO4_5", DVPTR(INTRO4_5), INTRO4_5__STATIC },
|
|
||||||
{ "INTRO4_6", DVPTR(INTRO4_6), INTRO4_6__STATIC },
|
|
||||||
{ "INTRO4_B", DVPTR(INTRO4_B), INTRO4_B__STATIC },
|
|
||||||
{ "ITEM_SPLASH", DVPTR(ITEM_SPLASH), ITEM_SPLASH__STATIC },
|
|
||||||
{ "JIBBED_ACTOR5", DVPTR(JIBBED_ACTOR5), JIBBED_ACTOR5__STATIC },
|
|
||||||
{ "JIBBED_ACTOR6", DVPTR(JIBBED_ACTOR6), JIBBED_ACTOR6__STATIC },
|
|
||||||
{ "KICK_HIT", DVPTR(KICK_HIT), KICK_HIT__STATIC },
|
|
||||||
{ "LASERTRIP_ARMING", DVPTR(LASERTRIP_ARMING), LASERTRIP_ARMING__STATIC },
|
|
||||||
{ "LASERTRIP_EXPLODE", DVPTR(LASERTRIP_EXPLODE), LASERTRIP_EXPLODE__STATIC },
|
|
||||||
{ "LASERTRIP_ONWALL", DVPTR(LASERTRIP_ONWALL), LASERTRIP_ONWALL__STATIC },
|
|
||||||
{ "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },
|
|
||||||
{ "MONITOR_ACTIVE", DVPTR(MONITOR_ACTIVE), MONITOR_ACTIVE__STATIC },
|
|
||||||
{ "NITEVISION_ONOFF", DVPTR(NITEVISION_ONOFF), NITEVISION_ONOFF__STATIC },
|
|
||||||
{ "OCTA_RECOG", DVPTR(OCTA_RECOG), OCTA_RECOG__STATIC },
|
|
||||||
{ "PIG_RECOG", DVPTR(PIG_RECOG), PIG_RECOG__STATIC },
|
|
||||||
{ "PIPEBOMB_BOUNCE", DVPTR(PIPEBOMB_BOUNCE), PIPEBOMB_BOUNCE__STATIC },
|
|
||||||
{ "PIPEBOMB_EXPLODE", DVPTR(PIPEBOMB_EXPLODE), PIPEBOMB_EXPLODE__STATIC },
|
|
||||||
{ "PISTOL_BODYHIT", DVPTR(PISTOL_BODYHIT), PISTOL_BODYHIT__STATIC },
|
|
||||||
{ "PISTOL_FIRE", DVPTR(PISTOL_FIRE), PISTOL_FIRE__STATIC },
|
|
||||||
{ "PISTOL_RICOCHET", DVPTR(PISTOL_RICOCHET), PISTOL_RICOCHET__STATIC },
|
|
||||||
{ "POOLBALLHIT", DVPTR(POOLBALLHIT), POOLBALLHIT__STATIC },
|
|
||||||
{ "PRED_RECOG", DVPTR(PRED_RECOG), PRED_RECOG__STATIC },
|
|
||||||
{ "RATTY", DVPTR(RATTY), RATTY__STATIC },
|
|
||||||
{ "RECO_ATTACK", DVPTR(RECO_ATTACK), RECO_ATTACK__STATIC },
|
|
||||||
{ "RECO_PAIN", DVPTR(RECO_PAIN), RECO_PAIN__STATIC },
|
|
||||||
{ "RECO_RECOG", DVPTR(RECO_RECOG), RECO_RECOG__STATIC },
|
|
||||||
{ "RECO_ROAM", DVPTR(RECO_ROAM), RECO_ROAM__STATIC },
|
|
||||||
{ "RIPHEADNECK", DVPTR(RIPHEADNECK), RIPHEADNECK__STATIC },
|
|
||||||
{ "RPG_EXPLODE", DVPTR(RPG_EXPLODE), RPG_EXPLODE__STATIC },
|
|
||||||
{ "RPG_SHOOT", DVPTR(RPG_SHOOT), RPG_SHOOT__STATIC },
|
|
||||||
{ "SELECT_WEAPON", DVPTR(SELECT_WEAPON), SELECT_WEAPON__STATIC },
|
|
||||||
{ "SHORT_CIRCUIT", DVPTR(SHORT_CIRCUIT), SHORT_CIRCUIT__STATIC },
|
|
||||||
{ "SHOTGUN_COCK", DVPTR(SHOTGUN_COCK), SHOTGUN_COCK__STATIC },
|
|
||||||
{ "SHOTGUN_FIRE", DVPTR(SHOTGUN_FIRE), SHOTGUN_FIRE__STATIC },
|
|
||||||
{ "SHRINKER_FIRE", DVPTR(SHRINKER_FIRE), SHRINKER_FIRE__STATIC },
|
|
||||||
{ "SHRINKER_HIT", DVPTR(SHRINKER_HIT), SHRINKER_HIT__STATIC },
|
|
||||||
{ "SLIM_ATTACK", DVPTR(SLIM_ATTACK), SLIM_ATTACK__STATIC },
|
|
||||||
{ "SLIM_DYING", DVPTR(SLIM_DYING), SLIM_DYING__STATIC },
|
|
||||||
{ "SLIM_RECOG", DVPTR(SLIM_RECOG), SLIM_RECOG__STATIC },
|
|
||||||
{ "SLIM_ROAM", DVPTR(SLIM_ROAM), SLIM_ROAM__STATIC },
|
|
||||||
{ "SOMETHING_DRIPPING", DVPTR(SOMETHING_DRIPPING), SOMETHING_DRIPPING__STATIC },
|
|
||||||
{ "SOMETHINGFROZE", DVPTR(SOMETHINGFROZE), SOMETHINGFROZE__STATIC },
|
|
||||||
{ "SOMETHINGHITFORCE", DVPTR(SOMETHINGHITFORCE), SOMETHINGHITFORCE__STATIC },
|
|
||||||
{ "SQUISHED", DVPTR(SQUISHED), SQUISHED__STATIC },
|
|
||||||
{ "SUBWAY", DVPTR(SUBWAY), SUBWAY__STATIC },
|
|
||||||
{ "SWITCH_ON", DVPTR(SWITCH_ON), SWITCH_ON__STATIC },
|
|
||||||
{ "TELEPORTER", DVPTR(TELEPORTER), TELEPORTER__STATIC },
|
|
||||||
{ "THUD", DVPTR(THUD), THUD__STATIC },
|
|
||||||
{ "THUNDER", DVPTR(THUNDER), THUNDER__STATIC },
|
|
||||||
{ "TURR_RECOG", DVPTR(TURR_RECOG), TURR_RECOG__STATIC },
|
|
||||||
{ "VENT_BUST", DVPTR(VENT_BUST), VENT_BUST__STATIC },
|
|
||||||
{ "VOL4ENDSND1", DVPTR(VOL4ENDSND1), VOL4ENDSND1__STATIC },
|
|
||||||
{ "VOL4ENDSND2", DVPTR(VOL4ENDSND2), VOL4ENDSND2__STATIC },
|
|
||||||
{ "WAR_AMBIENCE2", DVPTR(WAR_AMBIENCE2), WAR_AMBIENCE2__STATIC },
|
|
||||||
{ "WHIPYOURASS", DVPTR(WHIPYOURASS), WHIPYOURASS__STATIC },
|
|
||||||
{ "WIERDSHOT_FLY", DVPTR(WIERDSHOT_FLY), WIERDSHOT_FLY__STATIC },
|
|
||||||
{ "WIND_AMBIENCE", DVPTR(WIND_AMBIENCE), WIND_AMBIENCE__STATIC },
|
|
||||||
{ "WIND_REPEAT", DVPTR(WIND_REPEAT), WIND_REPEAT__STATIC },
|
|
||||||
};
|
|
||||||
|
|
||||||
#ifdef DYNSOUNDREMAP_ENABLE
|
|
||||||
|
|
||||||
int32_t ALIEN_SWITCH1 = ALIEN_SWITCH1__STATIC;
|
|
||||||
int32_t BIGBANG = BIGBANG__STATIC;
|
|
||||||
int32_t BONUS_SPEECH1 = BONUS_SPEECH1__STATIC;
|
|
||||||
int32_t BONUS_SPEECH2 = BONUS_SPEECH2__STATIC;
|
|
||||||
int32_t BONUS_SPEECH3 = BONUS_SPEECH3__STATIC;
|
|
||||||
int32_t BONUS_SPEECH4 = BONUS_SPEECH4__STATIC;
|
|
||||||
int32_t BONUSMUSIC = BONUSMUSIC__STATIC;
|
|
||||||
int32_t BOS1_RECOG = BOS1_RECOG__STATIC;
|
|
||||||
int32_t BOS1_WALK = BOS1_WALK__STATIC;
|
|
||||||
int32_t BOS2_RECOG = BOS2_RECOG__STATIC;
|
|
||||||
int32_t BOS3_RECOG = BOS3_RECOG__STATIC;
|
|
||||||
int32_t BOS4_RECOG = BOS4_RECOG__STATIC;
|
|
||||||
int32_t BOSS4_DEADSPEECH = BOSS4_DEADSPEECH__STATIC;
|
|
||||||
int32_t BOSS4_FIRSTSEE = BOSS4_FIRSTSEE__STATIC;
|
|
||||||
int32_t BOSSTALKTODUKE = BOSSTALKTODUKE__STATIC;
|
|
||||||
int32_t CAPT_RECOG = CAPT_RECOG__STATIC;
|
|
||||||
int32_t CAT_FIRE = CAT_FIRE__STATIC;
|
|
||||||
int32_t CHAINGUN_FIRE = CHAINGUN_FIRE__STATIC;
|
|
||||||
int32_t COMM_RECOG = COMM_RECOG__STATIC;
|
|
||||||
int32_t DRON_RECOG = DRON_RECOG__STATIC;
|
|
||||||
int32_t DUKE_CRACK = DUKE_CRACK__STATIC;
|
|
||||||
int32_t DUKE_CRACK_FIRST = DUKE_CRACK_FIRST__STATIC;
|
|
||||||
int32_t DUKE_CRACK2 = DUKE_CRACK2__STATIC;
|
|
||||||
int32_t DUKE_DRINKING = DUKE_DRINKING__STATIC;
|
|
||||||
int32_t DUKE_GASP = DUKE_GASP__STATIC;
|
|
||||||
int32_t DUKE_GET = DUKE_GET__STATIC;
|
|
||||||
int32_t DUKE_GETWEAPON2 = DUKE_GETWEAPON2__STATIC;
|
|
||||||
int32_t DUKE_GETWEAPON6 = DUKE_GETWEAPON6__STATIC;
|
|
||||||
int32_t DUKE_GOTHEALTHATLOW = DUKE_GOTHEALTHATLOW__STATIC;
|
|
||||||
int32_t DUKE_GRUNT = DUKE_GRUNT__STATIC;
|
|
||||||
int32_t DUKE_HARTBEAT = DUKE_HARTBEAT__STATIC;
|
|
||||||
int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC;
|
|
||||||
int32_t DUKE_JETPACK_OFF = DUKE_JETPACK_OFF__STATIC;
|
|
||||||
int32_t DUKE_JETPACK_ON = DUKE_JETPACK_ON__STATIC;
|
|
||||||
int32_t DUKE_LAND = DUKE_LAND__STATIC;
|
|
||||||
int32_t DUKE_LAND_HURT = DUKE_LAND_HURT__STATIC;
|
|
||||||
int32_t DUKE_LONGTERM_PAIN = DUKE_LONGTERM_PAIN__STATIC;
|
|
||||||
int32_t DUKE_ONWATER = DUKE_ONWATER__STATIC;
|
|
||||||
int32_t DUKE_PISSRELIEF = DUKE_PISSRELIEF__STATIC;
|
|
||||||
int32_t DUKE_SCREAM = DUKE_SCREAM__STATIC;
|
|
||||||
int32_t DUKE_SEARCH = DUKE_SEARCH__STATIC;
|
|
||||||
int32_t DUKE_SEARCH2 = DUKE_SEARCH2__STATIC;
|
|
||||||
int32_t DUKE_TAKEPILLS = DUKE_TAKEPILLS__STATIC;
|
|
||||||
int32_t DUKE_UNDERWATER = DUKE_UNDERWATER__STATIC;
|
|
||||||
int32_t DUKE_URINATE = DUKE_URINATE__STATIC;
|
|
||||||
int32_t DUKE_USEMEDKIT = DUKE_USEMEDKIT__STATIC;
|
|
||||||
int32_t DUKE_WALKINDUCTS = DUKE_WALKINDUCTS__STATIC;
|
|
||||||
int32_t DUKETALKTOBOSS = DUKETALKTOBOSS__STATIC;
|
|
||||||
int32_t EARTHQUAKE = EARTHQUAKE__STATIC;
|
|
||||||
int32_t EJECT_CLIP = EJECT_CLIP__STATIC;
|
|
||||||
int32_t ELEVATOR_OFF = ELEVATOR_OFF__STATIC;
|
|
||||||
int32_t ELEVATOR_ON = ELEVATOR_ON__STATIC;
|
|
||||||
int32_t END_OF_LEVEL_WARN = END_OF_LEVEL_WARN__STATIC;
|
|
||||||
int32_t ENDSEQVOL2SND1 = ENDSEQVOL2SND1__STATIC;
|
|
||||||
int32_t ENDSEQVOL2SND2 = ENDSEQVOL2SND2__STATIC;
|
|
||||||
int32_t ENDSEQVOL2SND3 = ENDSEQVOL2SND3__STATIC;
|
|
||||||
int32_t ENDSEQVOL2SND4 = ENDSEQVOL2SND4__STATIC;
|
|
||||||
int32_t ENDSEQVOL2SND5 = ENDSEQVOL2SND5__STATIC;
|
|
||||||
int32_t ENDSEQVOL2SND6 = ENDSEQVOL2SND6__STATIC;
|
|
||||||
int32_t ENDSEQVOL2SND7 = ENDSEQVOL2SND7__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND2 = ENDSEQVOL3SND2__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND3 = ENDSEQVOL3SND3__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND4 = ENDSEQVOL3SND4__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND5 = ENDSEQVOL3SND5__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND6 = ENDSEQVOL3SND6__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND7 = ENDSEQVOL3SND7__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND8 = ENDSEQVOL3SND8__STATIC;
|
|
||||||
int32_t ENDSEQVOL3SND9 = ENDSEQVOL3SND9__STATIC;
|
|
||||||
int32_t EXITMENUSOUND = EXITMENUSOUND__STATIC;
|
|
||||||
int32_t EXPANDERSHOOT = EXPANDERSHOOT__STATIC;
|
|
||||||
int32_t FLUSH_TOILET = FLUSH_TOILET__STATIC;
|
|
||||||
int32_t FLY_BY = FLY_BY__STATIC;
|
|
||||||
int32_t GENERIC_AMBIENCE17 = GENERIC_AMBIENCE17__STATIC;
|
|
||||||
int32_t GLASS_BREAKING = GLASS_BREAKING__STATIC;
|
|
||||||
int32_t GLASS_HEAVYBREAK = GLASS_HEAVYBREAK__STATIC;
|
|
||||||
int32_t INSERT_CLIP = INSERT_CLIP__STATIC;
|
|
||||||
int32_t INTRO4_1 = INTRO4_1__STATIC;
|
|
||||||
int32_t INTRO4_2 = INTRO4_2__STATIC;
|
|
||||||
int32_t INTRO4_3 = INTRO4_3__STATIC;
|
|
||||||
int32_t INTRO4_4 = INTRO4_4__STATIC;
|
|
||||||
int32_t INTRO4_5 = INTRO4_5__STATIC;
|
|
||||||
int32_t INTRO4_6 = INTRO4_6__STATIC;
|
|
||||||
int32_t INTRO4_B = INTRO4_B__STATIC;
|
|
||||||
int32_t ITEM_SPLASH = ITEM_SPLASH__STATIC;
|
|
||||||
int32_t JIBBED_ACTOR5 = JIBBED_ACTOR5__STATIC;
|
|
||||||
int32_t JIBBED_ACTOR6 = JIBBED_ACTOR6__STATIC;
|
|
||||||
int32_t KICK_HIT = KICK_HIT__STATIC;
|
|
||||||
int32_t LASERTRIP_ARMING = LASERTRIP_ARMING__STATIC;
|
|
||||||
int32_t LASERTRIP_EXPLODE = LASERTRIP_EXPLODE__STATIC;
|
|
||||||
int32_t LASERTRIP_ONWALL = LASERTRIP_ONWALL__STATIC;
|
|
||||||
int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC;
|
|
||||||
int32_t MONITOR_ACTIVE = MONITOR_ACTIVE__STATIC;
|
|
||||||
int32_t NITEVISION_ONOFF = NITEVISION_ONOFF__STATIC;
|
|
||||||
int32_t OCTA_RECOG = OCTA_RECOG__STATIC;
|
|
||||||
int32_t PIG_RECOG = PIG_RECOG__STATIC;
|
|
||||||
int32_t PIPEBOMB_BOUNCE = PIPEBOMB_BOUNCE__STATIC;
|
|
||||||
int32_t PIPEBOMB_EXPLODE = PIPEBOMB_EXPLODE__STATIC;
|
|
||||||
int32_t PISTOL_BODYHIT = PISTOL_BODYHIT__STATIC;
|
|
||||||
int32_t PISTOL_FIRE = PISTOL_FIRE__STATIC;
|
|
||||||
int32_t PISTOL_RICOCHET = PISTOL_RICOCHET__STATIC;
|
|
||||||
int32_t POOLBALLHIT = POOLBALLHIT__STATIC;
|
|
||||||
int32_t PRED_RECOG = PRED_RECOG__STATIC;
|
|
||||||
int32_t RATTY = RATTY__STATIC;
|
|
||||||
int32_t RECO_ATTACK = RECO_ATTACK__STATIC;
|
|
||||||
int32_t RECO_PAIN = RECO_PAIN__STATIC;
|
|
||||||
int32_t RECO_RECOG = RECO_RECOG__STATIC;
|
|
||||||
int32_t RECO_ROAM = RECO_ROAM__STATIC;
|
|
||||||
int32_t RIPHEADNECK = RIPHEADNECK__STATIC;
|
|
||||||
int32_t RPG_EXPLODE = RPG_EXPLODE__STATIC;
|
|
||||||
int32_t RPG_SHOOT = RPG_SHOOT__STATIC;
|
|
||||||
int32_t SELECT_WEAPON = SELECT_WEAPON__STATIC;
|
|
||||||
int32_t SHORT_CIRCUIT = SHORT_CIRCUIT__STATIC;
|
|
||||||
int32_t SHOTGUN_COCK = SHOTGUN_COCK__STATIC;
|
|
||||||
int32_t SHOTGUN_FIRE = SHOTGUN_FIRE__STATIC;
|
|
||||||
int32_t SHRINKER_FIRE = SHRINKER_FIRE__STATIC;
|
|
||||||
int32_t SHRINKER_HIT = SHRINKER_HIT__STATIC;
|
|
||||||
int32_t SLIM_ATTACK = SLIM_ATTACK__STATIC;
|
|
||||||
int32_t SLIM_DYING = SLIM_DYING__STATIC;
|
|
||||||
int32_t SLIM_RECOG = SLIM_RECOG__STATIC;
|
|
||||||
int32_t SLIM_ROAM = SLIM_ROAM__STATIC;
|
|
||||||
int32_t SOMETHING_DRIPPING = SOMETHING_DRIPPING__STATIC;
|
|
||||||
int32_t SOMETHINGFROZE = SOMETHINGFROZE__STATIC;
|
|
||||||
int32_t SOMETHINGHITFORCE = SOMETHINGHITFORCE__STATIC;
|
|
||||||
int32_t SQUISHED = SQUISHED__STATIC;
|
|
||||||
int32_t SUBWAY = SUBWAY__STATIC;
|
|
||||||
int32_t SWITCH_ON = SWITCH_ON__STATIC;
|
|
||||||
int32_t TELEPORTER = TELEPORTER__STATIC;
|
|
||||||
int32_t THUD = THUD__STATIC;
|
|
||||||
int32_t THUNDER = THUNDER__STATIC;
|
|
||||||
int32_t TURR_RECOG = TURR_RECOG__STATIC;
|
|
||||||
int32_t VENT_BUST = VENT_BUST__STATIC;
|
|
||||||
int32_t VOL4ENDSND1 = VOL4ENDSND1__STATIC;
|
|
||||||
int32_t VOL4ENDSND2 = VOL4ENDSND2__STATIC;
|
|
||||||
int32_t WAR_AMBIENCE2 = WAR_AMBIENCE2__STATIC;
|
|
||||||
int32_t WHIPYOURASS = WHIPYOURASS__STATIC;
|
|
||||||
int32_t WIERDSHOT_FLY = WIERDSHOT_FLY__STATIC;
|
|
||||||
int32_t WIND_AMBIENCE = WIND_AMBIENCE__STATIC;
|
|
||||||
int32_t WIND_REPEAT = WIND_REPEAT__STATIC;
|
|
||||||
|
|
||||||
#if !defined LUNATIC
|
|
||||||
static hashtable_t h_names = {512, NULL};
|
|
||||||
|
|
||||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
|
||||||
{
|
|
||||||
if ((unsigned)lValue >= MAXSOUNDS || !szLabel)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int const i = hash_find(&h_names,szLabel);
|
|
||||||
|
|
||||||
if (i>=0)
|
|
||||||
{
|
|
||||||
struct dynitem *di = &g_dynSoundList[i];
|
|
||||||
#ifdef DEBUGGINGAIDS
|
|
||||||
if (g_scriptDebug && di->staticval != lValue)
|
|
||||||
OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue);
|
|
||||||
#endif
|
|
||||||
*di->dynvalptr = lValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void initsoundhashnames(void)
|
|
||||||
{
|
|
||||||
hash_init(&h_names);
|
|
||||||
|
|
||||||
for (int i=0; i < ARRAY_SSIZE(g_dynSoundList); i++)
|
|
||||||
hash_add(&h_names, g_dynSoundList[i].str, i, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void freesoundhashnames(void)
|
|
||||||
{
|
|
||||||
hash_free(&h_names);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// This is run after all CON define's have been processed to set up the
|
|
||||||
// dynamic->static sound mapping.
|
|
||||||
void G_InitDynamicSounds(void)
|
|
||||||
{
|
|
||||||
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
|
|
||||||
|
|
||||||
for (auto & i : g_dynSoundList)
|
|
||||||
#ifdef DYNSOUNDREMAP_ENABLE
|
|
||||||
DynamicSoundMap[*(i.dynvalptr)] = i.staticval;
|
|
||||||
#else
|
|
||||||
DynamicSoundMap[i.staticval] = i.staticval;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
}
|
|
||||||
END_DUKE_NS
|
|
|
@ -1,338 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2013 EDuke32 developers and contributors
|
|
||||||
|
|
||||||
This file is part of EDuke32.
|
|
||||||
|
|
||||||
EDuke32 is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
#ifndef soundsdyn_h__
|
|
||||||
#define soundsdyn_h__
|
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
|
||||||
|
|
||||||
#define DYNSOUNDREMAP_ENABLE
|
|
||||||
|
|
||||||
|
|
||||||
#define KICK_HIT__STATIC 0
|
|
||||||
#define PISTOL_RICOCHET__STATIC 1
|
|
||||||
#define PISTOL_BODYHIT__STATIC 2
|
|
||||||
#define PISTOL_FIRE__STATIC 3
|
|
||||||
#define EJECT_CLIP__STATIC 4
|
|
||||||
#define INSERT_CLIP__STATIC 5
|
|
||||||
#define CHAINGUN_FIRE__STATIC 6
|
|
||||||
#define RPG_SHOOT__STATIC 7
|
|
||||||
#define POOLBALLHIT__STATIC 8
|
|
||||||
#define RPG_EXPLODE__STATIC 9
|
|
||||||
#define CAT_FIRE__STATIC 10
|
|
||||||
#define SHRINKER_FIRE__STATIC 11
|
|
||||||
#define PIPEBOMB_BOUNCE__STATIC 13
|
|
||||||
#define PIPEBOMB_EXPLODE__STATIC 14
|
|
||||||
#define LASERTRIP_ONWALL__STATIC 15
|
|
||||||
#define LASERTRIP_ARMING__STATIC 16
|
|
||||||
#define LASERTRIP_EXPLODE__STATIC 17
|
|
||||||
#define VENT_BUST__STATIC 18
|
|
||||||
#define GLASS_BREAKING__STATIC 19
|
|
||||||
#define GLASS_HEAVYBREAK__STATIC 20
|
|
||||||
#define SHORT_CIRCUIT__STATIC 21
|
|
||||||
#define ITEM_SPLASH__STATIC 22
|
|
||||||
#define DUKE_GASP__STATIC 25
|
|
||||||
#define SLIM_RECOG__STATIC 26
|
|
||||||
#define DUKE_URINATE__STATIC 28
|
|
||||||
#define ENDSEQVOL3SND2__STATIC 29
|
|
||||||
#define ENDSEQVOL3SND3__STATIC 30
|
|
||||||
#define DUKE_CRACK__STATIC 33
|
|
||||||
#define SLIM_ATTACK__STATIC 34
|
|
||||||
#define SOMETHINGHITFORCE__STATIC 35
|
|
||||||
#define DUKE_DRINKING__STATIC 36
|
|
||||||
#define DUKE_GRUNT__STATIC 38
|
|
||||||
#define DUKE_HARTBEAT__STATIC 39
|
|
||||||
#define DUKE_ONWATER__STATIC 40
|
|
||||||
#define DUKE_LAND__STATIC 42
|
|
||||||
#define DUKE_WALKINDUCTS__STATIC 43
|
|
||||||
#define DUKE_UNDERWATER__STATIC 48
|
|
||||||
#define DUKE_JETPACK_ON__STATIC 49
|
|
||||||
#define DUKE_JETPACK_IDLE__STATIC 50
|
|
||||||
#define DUKE_JETPACK_OFF__STATIC 51
|
|
||||||
#define DUKETALKTOBOSS__STATIC 56
|
|
||||||
#define SQUISHED__STATIC 69
|
|
||||||
#define TELEPORTER__STATIC 70
|
|
||||||
#define ELEVATOR_ON__STATIC 71
|
|
||||||
#define ELEVATOR_OFF__STATIC 73
|
|
||||||
#define SUBWAY__STATIC 75
|
|
||||||
#define SWITCH_ON__STATIC 76
|
|
||||||
#define FLUSH_TOILET__STATIC 79
|
|
||||||
#define EARTHQUAKE__STATIC 81
|
|
||||||
#define END_OF_LEVEL_WARN__STATIC 83
|
|
||||||
#define WIND_AMBIENCE__STATIC 91
|
|
||||||
#define SOMETHING_DRIPPING__STATIC 92
|
|
||||||
#define BOS1_RECOG__STATIC 97
|
|
||||||
#define BOS2_RECOG__STATIC 102
|
|
||||||
#define DUKE_GETWEAPON2__STATIC 107
|
|
||||||
#define SHOTGUN_FIRE__STATIC 109
|
|
||||||
#define PRED_RECOG__STATIC 111
|
|
||||||
#define CAPT_RECOG__STATIC 117
|
|
||||||
#define PIG_RECOG__STATIC 121
|
|
||||||
#define RECO_ROAM__STATIC 125
|
|
||||||
#define RECO_RECOG__STATIC 126
|
|
||||||
#define RECO_ATTACK__STATIC 127
|
|
||||||
#define RECO_PAIN__STATIC 128
|
|
||||||
#define DRON_RECOG__STATIC 131
|
|
||||||
#define COMM_RECOG__STATIC 136
|
|
||||||
#define OCTA_RECOG__STATIC 141
|
|
||||||
#define TURR_RECOG__STATIC 146
|
|
||||||
#define SLIM_DYING__STATIC 149
|
|
||||||
#define BOS3_RECOG__STATIC 151
|
|
||||||
#define BOS1_WALK__STATIC 156
|
|
||||||
#define THUD__STATIC 158
|
|
||||||
#define WIERDSHOT_FLY__STATIC 160
|
|
||||||
#define SLIM_ROAM__STATIC 163
|
|
||||||
#define SHOTGUN_COCK__STATIC 169
|
|
||||||
#define GENERIC_AMBIENCE17__STATIC 177
|
|
||||||
#define BONUS_SPEECH1__STATIC 195
|
|
||||||
#define BONUS_SPEECH2__STATIC 196
|
|
||||||
#define BONUS_SPEECH3__STATIC 197
|
|
||||||
#define BONUS_SPEECH4__STATIC 199
|
|
||||||
#define DUKE_LAND_HURT__STATIC 200
|
|
||||||
#define DUKE_SEARCH2__STATIC 207
|
|
||||||
#define DUKE_CRACK2__STATIC 208
|
|
||||||
#define DUKE_SEARCH__STATIC 209
|
|
||||||
#define DUKE_GET__STATIC 210
|
|
||||||
#define DUKE_LONGTERM_PAIN__STATIC 211
|
|
||||||
#define MONITOR_ACTIVE__STATIC 212
|
|
||||||
#define NITEVISION_ONOFF__STATIC 213
|
|
||||||
#define DUKE_CRACK_FIRST__STATIC 215
|
|
||||||
#define DUKE_USEMEDKIT__STATIC 216
|
|
||||||
#define DUKE_TAKEPILLS__STATIC 217
|
|
||||||
#define DUKE_PISSRELIEF__STATIC 218
|
|
||||||
#define SELECT_WEAPON__STATIC 219
|
|
||||||
#define JIBBED_ACTOR5__STATIC 226
|
|
||||||
#define JIBBED_ACTOR6__STATIC 227
|
|
||||||
#define DUKE_GOTHEALTHATLOW__STATIC 229
|
|
||||||
#define BOSSTALKTODUKE__STATIC 230
|
|
||||||
#define WAR_AMBIENCE2__STATIC 232
|
|
||||||
#define EXITMENUSOUND__STATIC 243
|
|
||||||
#define FLY_BY__STATIC 244
|
|
||||||
#define DUKE_SCREAM__STATIC 245
|
|
||||||
#define SHRINKER_HIT__STATIC 246
|
|
||||||
#define RATTY__STATIC 247
|
|
||||||
#define BONUSMUSIC__STATIC 249
|
|
||||||
#define DUKE_GETWEAPON6__STATIC 264
|
|
||||||
#define ALIEN_SWITCH1__STATIC 272
|
|
||||||
#define RIPHEADNECK__STATIC 284
|
|
||||||
#define ENDSEQVOL3SND4__STATIC 288
|
|
||||||
#define ENDSEQVOL3SND5__STATIC 289
|
|
||||||
#define ENDSEQVOL3SND6__STATIC 290
|
|
||||||
#define ENDSEQVOL3SND7__STATIC 291
|
|
||||||
#define ENDSEQVOL3SND8__STATIC 292
|
|
||||||
#define ENDSEQVOL3SND9__STATIC 293
|
|
||||||
#define WHIPYOURASS__STATIC 294
|
|
||||||
#define ENDSEQVOL2SND1__STATIC 295
|
|
||||||
#define ENDSEQVOL2SND2__STATIC 296
|
|
||||||
#define ENDSEQVOL2SND3__STATIC 297
|
|
||||||
#define ENDSEQVOL2SND4__STATIC 298
|
|
||||||
#define ENDSEQVOL2SND5__STATIC 299
|
|
||||||
#define ENDSEQVOL2SND6__STATIC 300
|
|
||||||
#define ENDSEQVOL2SND7__STATIC 301
|
|
||||||
#define SOMETHINGFROZE__STATIC 303
|
|
||||||
#define WIND_REPEAT__STATIC 308
|
|
||||||
#define BOS4_RECOG__STATIC 342
|
|
||||||
#define LIGHTNING_SLAP__STATIC 351
|
|
||||||
#define THUNDER__STATIC 352
|
|
||||||
#define INTRO4_1__STATIC 363
|
|
||||||
#define INTRO4_2__STATIC 364
|
|
||||||
#define INTRO4_3__STATIC 365
|
|
||||||
#define INTRO4_4__STATIC 366
|
|
||||||
#define INTRO4_5__STATIC 367
|
|
||||||
#define INTRO4_6__STATIC 368
|
|
||||||
#define BOSS4_DEADSPEECH__STATIC 370
|
|
||||||
#define BOSS4_FIRSTSEE__STATIC 371
|
|
||||||
#define VOL4ENDSND1__STATIC 384
|
|
||||||
#define VOL4ENDSND2__STATIC 385
|
|
||||||
#define EXPANDERSHOOT__STATIC 388
|
|
||||||
#define INTRO4_B__STATIC 392
|
|
||||||
#define BIGBANG__STATIC 393
|
|
||||||
|
|
||||||
extern int16_t DynamicSoundMap[MAXSOUNDS];
|
|
||||||
|
|
||||||
void G_InitDynamicSounds(void);
|
|
||||||
|
|
||||||
#ifdef DYNSOUNDREMAP_ENABLE
|
|
||||||
|
|
||||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue);
|
|
||||||
|
|
||||||
#if !defined LUNATIC
|
|
||||||
void initsoundhashnames(void);
|
|
||||||
void freesoundhashnames(void);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
extern int32_t ALIEN_SWITCH1;
|
|
||||||
extern int32_t BIGBANG;
|
|
||||||
extern int32_t BONUS_SPEECH1;
|
|
||||||
extern int32_t BONUS_SPEECH2;
|
|
||||||
extern int32_t BONUS_SPEECH3;
|
|
||||||
extern int32_t BONUS_SPEECH4;
|
|
||||||
extern int32_t BONUSMUSIC;
|
|
||||||
extern int32_t BOS1_RECOG;
|
|
||||||
extern int32_t BOS1_WALK;
|
|
||||||
extern int32_t BOS2_RECOG;
|
|
||||||
extern int32_t BOS3_RECOG;
|
|
||||||
extern int32_t BOS4_RECOG;
|
|
||||||
extern int32_t BOSS4_DEADSPEECH;
|
|
||||||
extern int32_t BOSS4_FIRSTSEE;
|
|
||||||
extern int32_t BOSSTALKTODUKE;
|
|
||||||
extern int32_t CAPT_RECOG;
|
|
||||||
extern int32_t CAT_FIRE;
|
|
||||||
extern int32_t CHAINGUN_FIRE;
|
|
||||||
extern int32_t COMM_RECOG;
|
|
||||||
extern int32_t DRON_RECOG;
|
|
||||||
extern int32_t DUKE_CRACK;
|
|
||||||
extern int32_t DUKE_CRACK_FIRST;
|
|
||||||
extern int32_t DUKE_CRACK2;
|
|
||||||
extern int32_t DUKE_DRINKING;
|
|
||||||
extern int32_t DUKE_GASP;
|
|
||||||
extern int32_t DUKE_GET;
|
|
||||||
extern int32_t DUKE_GETWEAPON2;
|
|
||||||
extern int32_t DUKE_GETWEAPON6;
|
|
||||||
extern int32_t DUKE_GOTHEALTHATLOW;
|
|
||||||
extern int32_t DUKE_GRUNT;
|
|
||||||
extern int32_t DUKE_HARTBEAT;
|
|
||||||
extern int32_t DUKE_JETPACK_IDLE;
|
|
||||||
extern int32_t DUKE_JETPACK_OFF;
|
|
||||||
extern int32_t DUKE_JETPACK_ON;
|
|
||||||
extern int32_t DUKE_LAND;
|
|
||||||
extern int32_t DUKE_LAND_HURT;
|
|
||||||
extern int32_t DUKE_LONGTERM_PAIN;
|
|
||||||
extern int32_t DUKE_ONWATER;
|
|
||||||
extern int32_t DUKE_PISSRELIEF;
|
|
||||||
extern int32_t DUKE_SCREAM;
|
|
||||||
extern int32_t DUKE_SEARCH;
|
|
||||||
extern int32_t DUKE_SEARCH2;
|
|
||||||
extern int32_t DUKE_TAKEPILLS;
|
|
||||||
extern int32_t DUKE_UNDERWATER;
|
|
||||||
extern int32_t DUKE_URINATE;
|
|
||||||
extern int32_t DUKE_USEMEDKIT;
|
|
||||||
extern int32_t DUKE_WALKINDUCTS;
|
|
||||||
extern int32_t DUKETALKTOBOSS;
|
|
||||||
extern int32_t EARTHQUAKE;
|
|
||||||
extern int32_t EJECT_CLIP;
|
|
||||||
extern int32_t ELEVATOR_OFF;
|
|
||||||
extern int32_t ELEVATOR_ON;
|
|
||||||
extern int32_t END_OF_LEVEL_WARN;
|
|
||||||
extern int32_t ENDSEQVOL2SND1;
|
|
||||||
extern int32_t ENDSEQVOL2SND2;
|
|
||||||
extern int32_t ENDSEQVOL2SND3;
|
|
||||||
extern int32_t ENDSEQVOL2SND4;
|
|
||||||
extern int32_t ENDSEQVOL2SND5;
|
|
||||||
extern int32_t ENDSEQVOL2SND6;
|
|
||||||
extern int32_t ENDSEQVOL2SND7;
|
|
||||||
extern int32_t ENDSEQVOL3SND2;
|
|
||||||
extern int32_t ENDSEQVOL3SND3;
|
|
||||||
extern int32_t ENDSEQVOL3SND4;
|
|
||||||
extern int32_t ENDSEQVOL3SND5;
|
|
||||||
extern int32_t ENDSEQVOL3SND6;
|
|
||||||
extern int32_t ENDSEQVOL3SND7;
|
|
||||||
extern int32_t ENDSEQVOL3SND8;
|
|
||||||
extern int32_t ENDSEQVOL3SND9;
|
|
||||||
extern int32_t EXITMENUSOUND;
|
|
||||||
extern int32_t EXPANDERSHOOT;
|
|
||||||
extern int32_t FLUSH_TOILET;
|
|
||||||
extern int32_t FLY_BY;
|
|
||||||
extern int32_t GENERIC_AMBIENCE17;
|
|
||||||
extern int32_t GLASS_BREAKING;
|
|
||||||
extern int32_t GLASS_HEAVYBREAK;
|
|
||||||
extern int32_t INSERT_CLIP;
|
|
||||||
extern int32_t INTRO4_1;
|
|
||||||
extern int32_t INTRO4_2;
|
|
||||||
extern int32_t INTRO4_3;
|
|
||||||
extern int32_t INTRO4_4;
|
|
||||||
extern int32_t INTRO4_5;
|
|
||||||
extern int32_t INTRO4_6;
|
|
||||||
extern int32_t INTRO4_B;
|
|
||||||
extern int32_t ITEM_SPLASH;
|
|
||||||
extern int32_t JIBBED_ACTOR5;
|
|
||||||
extern int32_t JIBBED_ACTOR6;
|
|
||||||
extern int32_t KICK_HIT;
|
|
||||||
extern int32_t LASERTRIP_ARMING;
|
|
||||||
extern int32_t LASERTRIP_EXPLODE;
|
|
||||||
extern int32_t LASERTRIP_ONWALL;
|
|
||||||
extern int32_t LIGHTNING_SLAP;
|
|
||||||
extern int32_t MONITOR_ACTIVE;
|
|
||||||
extern int32_t NITEVISION_ONOFF;
|
|
||||||
extern int32_t OCTA_RECOG;
|
|
||||||
extern int32_t PIG_RECOG;
|
|
||||||
extern int32_t PIPEBOMB_BOUNCE;
|
|
||||||
extern int32_t PIPEBOMB_EXPLODE;
|
|
||||||
extern int32_t PISTOL_BODYHIT;
|
|
||||||
extern int32_t PISTOL_FIRE;
|
|
||||||
extern int32_t PISTOL_RICOCHET;
|
|
||||||
extern int32_t POOLBALLHIT;
|
|
||||||
extern int32_t PRED_RECOG;
|
|
||||||
extern int32_t RATTY;
|
|
||||||
extern int32_t RECO_ATTACK;
|
|
||||||
extern int32_t RECO_PAIN;
|
|
||||||
extern int32_t RECO_RECOG;
|
|
||||||
extern int32_t RECO_ROAM;
|
|
||||||
extern int32_t RIPHEADNECK;
|
|
||||||
extern int32_t RPG_EXPLODE;
|
|
||||||
extern int32_t RPG_SHOOT;
|
|
||||||
extern int32_t SELECT_WEAPON;
|
|
||||||
extern int32_t SHORT_CIRCUIT;
|
|
||||||
extern int32_t SHOTGUN_COCK;
|
|
||||||
extern int32_t SHOTGUN_FIRE;
|
|
||||||
extern int32_t SHRINKER_FIRE;
|
|
||||||
extern int32_t SHRINKER_HIT;
|
|
||||||
extern int32_t SLIM_ATTACK;
|
|
||||||
extern int32_t SLIM_DYING;
|
|
||||||
extern int32_t SLIM_RECOG;
|
|
||||||
extern int32_t SLIM_ROAM;
|
|
||||||
extern int32_t SOMETHING_DRIPPING;
|
|
||||||
extern int32_t SOMETHINGFROZE;
|
|
||||||
extern int32_t SOMETHINGHITFORCE;
|
|
||||||
extern int32_t SQUISHED;
|
|
||||||
extern int32_t SUBWAY;
|
|
||||||
extern int32_t SWITCH_ON;
|
|
||||||
extern int32_t TELEPORTER;
|
|
||||||
extern int32_t THUD;
|
|
||||||
extern int32_t THUNDER;
|
|
||||||
extern int32_t TURR_RECOG;
|
|
||||||
extern int32_t VENT_BUST;
|
|
||||||
extern int32_t VOL4ENDSND1;
|
|
||||||
extern int32_t VOL4ENDSND2;
|
|
||||||
extern int32_t WAR_AMBIENCE2;
|
|
||||||
extern int32_t WHIPYOURASS;
|
|
||||||
extern int32_t WIERDSHOT_FLY;
|
|
||||||
extern int32_t WIND_AMBIENCE;
|
|
||||||
extern int32_t WIND_REPEAT;
|
|
||||||
|
|
||||||
#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
|
|
||||||
|
|
||||||
#else /* if !defined DYNSOUNDREMAP_ENABLE */
|
|
||||||
|
|
||||||
#define G_ProcessDynamicSoundMapping(x, y) ((void)(0))
|
|
||||||
|
|
||||||
#define initsoundhashnames() ((void)0)
|
|
||||||
#define freesoundhashnames() ((void)0)
|
|
||||||
|
|
||||||
#include "soundefs.h"
|
|
||||||
|
|
||||||
#define DYNAMICSOUNDMAP(Soundnum) (Soundnum)
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
END_DUKE_NS
|
|
||||||
|
|
||||||
#endif // soundsdyn_h__
|
|
|
@ -2909,7 +2909,6 @@ int32_t MAMA = 0;
|
||||||
int32_t MAMAJIBA = 0;
|
int32_t MAMAJIBA = 0;
|
||||||
int32_t MAMAJIBB = 0;
|
int32_t MAMAJIBB = 0;
|
||||||
|
|
||||||
#if 0
|
|
||||||
static hashtable_t h_names = {512, NULL};
|
static hashtable_t h_names = {512, NULL};
|
||||||
|
|
||||||
void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue)
|
void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue)
|
||||||
|
@ -2923,10 +2922,6 @@ void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue)
|
||||||
if (i>=0)
|
if (i>=0)
|
||||||
{
|
{
|
||||||
struct dynitem *di = &g_dynTileList[i];
|
struct dynitem *di = &g_dynTileList[i];
|
||||||
#ifdef DEBUGGINGAIDS
|
|
||||||
if (g_scriptDebug && di->staticval != lValue)
|
|
||||||
OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue);
|
|
||||||
#endif
|
|
||||||
*di->dynvalptr = lValue;
|
*di->dynvalptr = lValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2945,7 +2940,6 @@ void freehashnames(void)
|
||||||
{
|
{
|
||||||
hash_free(&h_names);
|
hash_free(&h_names);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
static struct dynitem g_dynWeaponList[] =
|
static struct dynitem g_dynWeaponList[] =
|
||||||
|
|
|
@ -24,12 +24,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "build.h"
|
#include "build.h"
|
||||||
|
|
||||||
#include "dukerr/namesdyn.h"
|
#include "namesdyn.h"
|
||||||
#include "sounds.h"
|
|
||||||
#include "soundsdyn.h"
|
#include "soundsdyn.h"
|
||||||
#include "global.h"
|
|
||||||
|
|
||||||
BEGIN_RR_NS
|
BEGIN_DUKERR_NS
|
||||||
|
|
||||||
#ifdef DYNSOUNDREMAP_ENABLE
|
#ifdef DYNSOUNDREMAP_ENABLE
|
||||||
# define DVPTR(x) &x
|
# define DVPTR(x) &x
|
||||||
|
@ -334,12 +332,10 @@ static hashtable_t h_names = {512, NULL};
|
||||||
|
|
||||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
||||||
{
|
{
|
||||||
int32_t i;
|
|
||||||
|
|
||||||
if ((unsigned)lValue >= MAXSOUNDS || !szLabel)
|
if ((unsigned)lValue >= MAXSOUNDS || !szLabel)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
i = hash_find(&h_names,szLabel);
|
int i = hash_find(&h_names,szLabel);
|
||||||
if (i>=0)
|
if (i>=0)
|
||||||
{
|
{
|
||||||
struct sdynitem *di = &g_dynSoundList[i];
|
struct sdynitem *di = &g_dynSoundList[i];
|
||||||
|
@ -353,11 +349,10 @@ void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
||||||
|
|
||||||
void initsoundhashnames(void)
|
void initsoundhashnames(void)
|
||||||
{
|
{
|
||||||
int32_t i;
|
|
||||||
|
|
||||||
hash_init(&h_names);
|
hash_init(&h_names);
|
||||||
|
|
||||||
for (i=0; g_dynSoundList[i].staticval >= 0; i++)
|
for (int i=0; g_dynSoundList[i].staticval >= 0; i++)
|
||||||
hash_add(&h_names, g_dynSoundList[i].str, i, 0);
|
hash_add(&h_names, g_dynSoundList[i].str, i, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -371,15 +366,14 @@ void freesoundhashnames(void)
|
||||||
// dynamic->static sound mapping.
|
// dynamic->static sound mapping.
|
||||||
void G_InitDynamicSounds(void)
|
void G_InitDynamicSounds(void)
|
||||||
{
|
{
|
||||||
int32_t i;
|
|
||||||
|
|
||||||
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
|
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
|
||||||
|
|
||||||
for (i=0; g_dynSoundList[i].staticval >= 0; i++)
|
for (auto & i : g_dynSoundList)
|
||||||
#ifdef DYNSOUNDREMAP_ENABLE
|
#ifdef DYNSOUNDREMAP_ENABLE
|
||||||
DynamicSoundMap[*(g_dynSoundList[i].dynvalptr)] = g_dynSoundList[i].staticval;
|
DynamicSoundMap[*(i.dynvalptr)] = i.staticval;
|
||||||
#else
|
#else
|
||||||
DynamicSoundMap[g_dynSoundList[i].staticval] = g_dynSoundList[i].staticval;
|
DynamicSoundMap[i.staticval] = i.staticval;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
|
@ -20,10 +20,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
BEGIN_RR_NS
|
BEGIN_DUKERR_NS
|
||||||
|
|
||||||
#define DYNSOUNDREMAP_ENABLE
|
#define DYNSOUNDREMAP_ENABLE
|
||||||
|
|
||||||
|
#define MAXSOUNDS 4096
|
||||||
|
|
||||||
#define KICK_HIT__STATIC 0
|
#define KICK_HIT__STATIC 0
|
||||||
#define PISTOL_RICOCHET__STATIC 1
|
#define PISTOL_RICOCHET__STATIC 1
|
|
@ -23,7 +23,6 @@ set( PCH_SOURCES
|
||||||
src/text.cpp
|
src/text.cpp
|
||||||
src/sector.cpp
|
src/sector.cpp
|
||||||
src/sounds.cpp
|
src/sounds.cpp
|
||||||
src/soundsdyn.cpp
|
|
||||||
src/rrdh.cpp)
|
src/rrdh.cpp)
|
||||||
|
|
||||||
add_game_library( rr )
|
add_game_library( rr )
|
||||||
|
|
|
@ -128,7 +128,7 @@ END_RR_NS
|
||||||
#include "text.h"
|
#include "text.h"
|
||||||
#include "sector.h"
|
#include "sector.h"
|
||||||
#include "sounds.h"
|
#include "sounds.h"
|
||||||
#include "soundsdyn.h"
|
#include "dukerr/soundsdyn.h"
|
||||||
#include "rrdh.h"
|
#include "rrdh.h"
|
||||||
|
|
||||||
BEGIN_RR_NS
|
BEGIN_RR_NS
|
||||||
|
|
|
@ -324,7 +324,6 @@ void C_InitHashes()
|
||||||
for (auto &varvar : varvartable)
|
for (auto &varvar : varvartable)
|
||||||
inthash_add(&h_varvar, varvar.x, varvar.y, 0);
|
inthash_add(&h_varvar, varvar.x, varvar.y, 0);
|
||||||
|
|
||||||
//inithashnames();
|
|
||||||
initsoundhashnames();
|
initsoundhashnames();
|
||||||
|
|
||||||
for (tokenmap_t const & keyword : vm_keywords)
|
for (tokenmap_t const & keyword : vm_keywords)
|
||||||
|
@ -1316,8 +1315,6 @@ static int32_t C_ParseCommand(int32_t loop)
|
||||||
hash_add(&h_labels,label+(g_labelCnt<<6),g_labelCnt,0);
|
hash_add(&h_labels,label+(g_labelCnt<<6),g_labelCnt,0);
|
||||||
labeltype[g_labelCnt] = LABEL_DEFINE;
|
labeltype[g_labelCnt] = LABEL_DEFINE;
|
||||||
labelcode[g_labelCnt++] = *(g_scriptPtr-1);
|
labelcode[g_labelCnt++] = *(g_scriptPtr-1);
|
||||||
//if (*(g_scriptPtr-1) >= 0 && *(g_scriptPtr-1) < MAXTILES && g_dynamicTileMapping)
|
|
||||||
// G_ProcessDynamicTileMapping(label+((g_labelCnt-1)<<6),*(g_scriptPtr-1));
|
|
||||||
}
|
}
|
||||||
g_scriptPtr -= 2;
|
g_scriptPtr -= 2;
|
||||||
continue;
|
continue;
|
||||||
|
@ -2724,7 +2721,6 @@ void C_Compile(const char *fileName)
|
||||||
for (auto *i : tables_free)
|
for (auto *i : tables_free)
|
||||||
hash_free(i);
|
hash_free(i);
|
||||||
|
|
||||||
//freehashnames();
|
|
||||||
freesoundhashnames();
|
freesoundhashnames();
|
||||||
|
|
||||||
if (g_scriptDebug)
|
if (g_scriptDebug)
|
||||||
|
|
|
@ -1,418 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2010 EDuke32 developers and contributors
|
|
||||||
|
|
||||||
This file is part of EDuke32.
|
|
||||||
|
|
||||||
EDuke32 is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#define KICK_HIT 0
|
|
||||||
#define PISTOL_RICOCHET 1
|
|
||||||
#define PISTOL_BODYHIT 2
|
|
||||||
#define PISTOL_FIRE 3
|
|
||||||
#define EJECT_CLIP 4
|
|
||||||
#define INSERT_CLIP 5
|
|
||||||
#define CHAINGUN_FIRE 6
|
|
||||||
#define RPG_SHOOT 7
|
|
||||||
#define POOLBALLHIT 8
|
|
||||||
#define RPG_EXPLODE 9
|
|
||||||
#define CAT_FIRE 10
|
|
||||||
#define SHRINKER_FIRE 11
|
|
||||||
#define ACTOR_SHRINKING 12
|
|
||||||
#define PIPEBOMB_BOUNCE 13
|
|
||||||
#define PIPEBOMB_EXPLODE 14
|
|
||||||
#define LASERTRIP_ONWALL 15
|
|
||||||
#define LASERTRIP_ARMING 16
|
|
||||||
#define LASERTRIP_EXPLODE 17
|
|
||||||
#define VENT_BUST 18
|
|
||||||
#define GLASS_BREAKING 19
|
|
||||||
#define GLASS_HEAVYBREAK 20
|
|
||||||
#define SHORT_CIRCUIT 21
|
|
||||||
#define ITEM_SPLASH 22
|
|
||||||
#define DUKE_BREATHING 23
|
|
||||||
#define DUKE_EXHALING 24
|
|
||||||
#define DUKE_GASP 25
|
|
||||||
#define SLIM_RECOG 26
|
|
||||||
// #define ENDSEQVOL3SND1 27
|
|
||||||
#define DUKE_URINATE 28
|
|
||||||
#define ENDSEQVOL3SND2 29
|
|
||||||
#define ENDSEQVOL3SND3 30
|
|
||||||
#define DUKE_PASSWIND 32
|
|
||||||
#define DUKE_CRACK 33
|
|
||||||
#define SLIM_ATTACK 34
|
|
||||||
#define SOMETHINGHITFORCE 35
|
|
||||||
#define DUKE_DRINKING 36
|
|
||||||
#define DUKE_KILLED1 37
|
|
||||||
#define DUKE_GRUNT 38
|
|
||||||
#define DUKE_HARTBEAT 39
|
|
||||||
#define DUKE_ONWATER 40
|
|
||||||
#define DUKE_DEAD 41
|
|
||||||
#define DUKE_LAND 42
|
|
||||||
#define DUKE_WALKINDUCTS 43
|
|
||||||
#define DUKE_GLAD 44
|
|
||||||
#define DUKE_YES 45
|
|
||||||
#define DUKE_HEHE 46
|
|
||||||
#define DUKE_SHUCKS 47
|
|
||||||
#define DUKE_UNDERWATER 48
|
|
||||||
#define DUKE_JETPACK_ON 49
|
|
||||||
#define DUKE_JETPACK_IDLE 50
|
|
||||||
#define DUKE_JETPACK_OFF 51
|
|
||||||
#define LIZTROOP_GROWL 52
|
|
||||||
#define LIZTROOP_TALK1 53
|
|
||||||
#define LIZTROOP_TALK2 54
|
|
||||||
#define LIZTROOP_TALK3 55
|
|
||||||
#define DUKETALKTOBOSS 56
|
|
||||||
#define LIZCAPT_GROWL 57
|
|
||||||
#define LIZCAPT_TALK1 58
|
|
||||||
#define LIZCAPT_TALK2 59
|
|
||||||
#define LIZCAPT_TALK3 60
|
|
||||||
#define LIZARD_BEG 61
|
|
||||||
#define LIZARD_PAIN 62
|
|
||||||
#define LIZARD_DEATH 63
|
|
||||||
#define LIZARD_SPIT 64
|
|
||||||
#define DRONE1_HISSRATTLE 65
|
|
||||||
#define DRONE1_HISSSCREECH 66
|
|
||||||
#define DUKE_TIP2 67
|
|
||||||
#define FLESH_BURNING 68
|
|
||||||
#define SQUISHED 69
|
|
||||||
#define TELEPORTER 70
|
|
||||||
#define ELEVATOR_ON 71
|
|
||||||
#define DUKE_KILLED3 72
|
|
||||||
#define ELEVATOR_OFF 73
|
|
||||||
#define DOOR_OPERATE1 74
|
|
||||||
#define SUBWAY 75
|
|
||||||
#define SWITCH_ON 76
|
|
||||||
#define FAN 77
|
|
||||||
#define DUKE_GETWEAPON3 78
|
|
||||||
#define FLUSH_TOILET 79
|
|
||||||
#define HOVER_CRAFT 80
|
|
||||||
#define EARTHQUAKE 81
|
|
||||||
#define INTRUDER_ALERT 82
|
|
||||||
#define END_OF_LEVEL_WARN 83
|
|
||||||
#define ENGINE_OPERATING 84
|
|
||||||
#define REACTOR_ON 85
|
|
||||||
#define COMPUTER_AMBIENCE 86
|
|
||||||
#define GEARS_GRINDING 87
|
|
||||||
#define BUBBLE_AMBIENCE 88
|
|
||||||
#define MACHINE_AMBIENCE 89
|
|
||||||
#define SEWER_AMBIENCE 90
|
|
||||||
#define WIND_AMBIENCE 91
|
|
||||||
#define SOMETHING_DRIPPING 92
|
|
||||||
#define STEAM_HISSING 93
|
|
||||||
#define THEATER_BREATH 94
|
|
||||||
#define BAR_MUSIC 95
|
|
||||||
#define BOS1_ROAM 96
|
|
||||||
#define BOS1_RECOG 97
|
|
||||||
#define BOS1_ATTACK1 98
|
|
||||||
#define BOS1_PAIN 99
|
|
||||||
#define BOS1_DYING 100
|
|
||||||
#define BOS2_ROAM 101
|
|
||||||
#define BOS2_RECOG 102
|
|
||||||
#define BOS2_ATTACK 103
|
|
||||||
#define BOS2_PAIN 104
|
|
||||||
#define BOS2_DYING 105
|
|
||||||
#define GETATOMICHEALTH 106
|
|
||||||
#define DUKE_GETWEAPON2 107
|
|
||||||
#define BOS3_DYING 108
|
|
||||||
#define SHOTGUN_FIRE 109
|
|
||||||
#define PRED_ROAM 110
|
|
||||||
#define PRED_RECOG 111
|
|
||||||
#define PRED_ATTACK 112
|
|
||||||
#define PRED_PAIN 113
|
|
||||||
#define PRED_DYING 114
|
|
||||||
#define CAPT_ROAM 115
|
|
||||||
#define CAPT_ATTACK 116
|
|
||||||
#define CAPT_RECOG 117
|
|
||||||
#define CAPT_PAIN 118
|
|
||||||
#define CAPT_DYING 119
|
|
||||||
#define PIG_ROAM 120
|
|
||||||
#define PIG_RECOG 121
|
|
||||||
#define PIG_ATTACK 122
|
|
||||||
#define PIG_PAIN 123
|
|
||||||
#define PIG_DYING 124
|
|
||||||
#define RECO_ROAM 125
|
|
||||||
#define RECO_RECOG 126
|
|
||||||
#define RECO_ATTACK 127
|
|
||||||
#define RECO_PAIN 128
|
|
||||||
#define RECO_DYING 129
|
|
||||||
#define DRON_ROAM 130
|
|
||||||
#define DRON_RECOG 131
|
|
||||||
#define DRON_ATTACK1 132
|
|
||||||
#define DRON_PAIN 133
|
|
||||||
#define DRON_DYING 134
|
|
||||||
#define COMM_ROAM 135
|
|
||||||
#define COMM_RECOG 136
|
|
||||||
#define COMM_ATTACK 137
|
|
||||||
#define COMM_PAIN 138
|
|
||||||
#define COMM_DYING 139
|
|
||||||
#define OCTA_ROAM 140
|
|
||||||
#define OCTA_RECOG 141
|
|
||||||
#define OCTA_ATTACK1 142
|
|
||||||
#define OCTA_PAIN 143
|
|
||||||
#define OCTA_DYING 144
|
|
||||||
#define TURR_ROAM 145
|
|
||||||
#define TURR_RECOG 146
|
|
||||||
#define TURR_ATTACK 147
|
|
||||||
#define DUMPSTER_MOVE 148
|
|
||||||
#define SLIM_DYING 149
|
|
||||||
#define BOS3_ROAM 150
|
|
||||||
#define BOS3_RECOG 151
|
|
||||||
#define BOS3_ATTACK1 152
|
|
||||||
#define BOS3_PAIN 153
|
|
||||||
#define BOS1_ATTACK2 154
|
|
||||||
#define COMM_SPIN 155
|
|
||||||
#define BOS1_WALK 156
|
|
||||||
#define DRON_ATTACK2 157
|
|
||||||
#define THUD 158
|
|
||||||
#define OCTA_ATTACK2 159
|
|
||||||
#define WIERDSHOT_FLY 160
|
|
||||||
#define TURR_PAIN 161
|
|
||||||
#define TURR_DYING 162
|
|
||||||
#define SLIM_ROAM 163
|
|
||||||
#define LADY_SCREAM 164
|
|
||||||
#define DOOR_OPERATE2 165
|
|
||||||
#define DOOR_OPERATE3 166
|
|
||||||
#define DOOR_OPERATE4 167
|
|
||||||
#define BORNTOBEWILDSND 168
|
|
||||||
#define SHOTGUN_COCK 169
|
|
||||||
#define GENERIC_AMBIENCE1 170
|
|
||||||
#define GENERIC_AMBIENCE2 171
|
|
||||||
#define GENERIC_AMBIENCE3 172
|
|
||||||
#define GENERIC_AMBIENCE4 173
|
|
||||||
#define GENERIC_AMBIENCE5 174
|
|
||||||
#define GENERIC_AMBIENCE6 175
|
|
||||||
#define BOS3_ATTACK2 176
|
|
||||||
#define GENERIC_AMBIENCE17 177
|
|
||||||
#define GENERIC_AMBIENCE18 178
|
|
||||||
#define GENERIC_AMBIENCE19 179
|
|
||||||
#define GENERIC_AMBIENCE20 180
|
|
||||||
#define GENERIC_AMBIENCE21 181
|
|
||||||
#define GENERIC_AMBIENCE22 182
|
|
||||||
#define SECRETLEVELSND 183
|
|
||||||
#define GENERIC_AMBIENCE8 184
|
|
||||||
#define GENERIC_AMBIENCE9 185
|
|
||||||
#define GENERIC_AMBIENCE10 186
|
|
||||||
#define GENERIC_AMBIENCE11 187
|
|
||||||
#define GENERIC_AMBIENCE12 188
|
|
||||||
#define GENERIC_AMBIENCE13 189
|
|
||||||
#define GENERIC_AMBIENCE14 190
|
|
||||||
#define GENERIC_AMBIENCE15 192
|
|
||||||
#define GENERIC_AMBIENCE16 193
|
|
||||||
#define FIRE_CRACKLE 194
|
|
||||||
#define BONUS_SPEECH1 195
|
|
||||||
#define BONUS_SPEECH2 196
|
|
||||||
#define BONUS_SPEECH3 197
|
|
||||||
#define PIG_CAPTURE_DUKE 198
|
|
||||||
#define BONUS_SPEECH4 199
|
|
||||||
#define DUKE_LAND_HURT 200
|
|
||||||
#define DUKE_HIT_STRIPPER1 201
|
|
||||||
#define DUKE_TIP1 202
|
|
||||||
#define DUKE_KILLED2 203
|
|
||||||
#define PRED_ROAM2 204
|
|
||||||
#define PIG_ROAM2 205
|
|
||||||
#define DUKE_GETWEAPON1 206
|
|
||||||
#define DUKE_SEARCH2 207
|
|
||||||
#define DUKE_CRACK2 208
|
|
||||||
#define DUKE_SEARCH 209
|
|
||||||
#define DUKE_GET 210
|
|
||||||
#define DUKE_LONGTERM_PAIN 211
|
|
||||||
#define MONITOR_ACTIVE 212
|
|
||||||
#define NITEVISION_ONOFF 213
|
|
||||||
#define DUKE_HIT_STRIPPER2 214
|
|
||||||
#define DUKE_CRACK_FIRST 215
|
|
||||||
#define DUKE_USEMEDKIT 216
|
|
||||||
#define DUKE_TAKEPILLS 217
|
|
||||||
#define DUKE_PISSRELIEF 218
|
|
||||||
#define SELECT_WEAPON 219
|
|
||||||
#define WATER_GURGLE 220
|
|
||||||
#define DUKE_GETWEAPON4 221
|
|
||||||
#define JIBBED_ACTOR1 222
|
|
||||||
#define JIBBED_ACTOR2 223
|
|
||||||
#define JIBBED_ACTOR3 224
|
|
||||||
#define JIBBED_ACTOR4 225
|
|
||||||
#define JIBBED_ACTOR5 226
|
|
||||||
#define JIBBED_ACTOR6 227
|
|
||||||
#define JIBBED_ACTOR7 228
|
|
||||||
#define DUKE_GOTHEALTHATLOW 229
|
|
||||||
#define BOSSTALKTODUKE 230
|
|
||||||
#define WAR_AMBIENCE1 231
|
|
||||||
#define WAR_AMBIENCE2 232
|
|
||||||
#define WAR_AMBIENCE3 233
|
|
||||||
#define WAR_AMBIENCE4 234
|
|
||||||
#define WAR_AMBIENCE5 235
|
|
||||||
#define WAR_AMBIENCE6 236
|
|
||||||
#define WAR_AMBIENCE7 237
|
|
||||||
#define WAR_AMBIENCE8 238
|
|
||||||
#define WAR_AMBIENCE9 239
|
|
||||||
#define WAR_AMBIENCE10 240
|
|
||||||
#define ALIEN_TALK1 241
|
|
||||||
#define ALIEN_TALK2 242
|
|
||||||
#define EXITMENUSOUND 243
|
|
||||||
#define FLY_BY 244
|
|
||||||
#define DUKE_SCREAM 245
|
|
||||||
#define SHRINKER_HIT 246
|
|
||||||
#define RATTY 247
|
|
||||||
#define INTO_MENU 248
|
|
||||||
#define BONUSMUSIC 249
|
|
||||||
#define DUKE_BOOBY 250
|
|
||||||
#define DUKE_TALKTOBOSSFALL 251
|
|
||||||
#define DUKE_LOOKINTOMIRROR 252
|
|
||||||
#define PIG_ROAM3 253
|
|
||||||
#define KILLME 254
|
|
||||||
#define DRON_JETSND 255
|
|
||||||
#define SPACE_DOOR1 256
|
|
||||||
#define SPACE_DOOR2 257
|
|
||||||
#define SPACE_DOOR3 258
|
|
||||||
#define SPACE_DOOR4 259
|
|
||||||
#define SPACE_DOOR5 260
|
|
||||||
#define ALIEN_ELEVATOR1 261
|
|
||||||
#define VAULT_DOOR 262
|
|
||||||
#define JIBBED_ACTOR13 263
|
|
||||||
#define DUKE_GETWEAPON6 264
|
|
||||||
#define JIBBED_ACTOR8 265
|
|
||||||
#define JIBBED_ACTOR9 266
|
|
||||||
#define JIBBED_ACTOR10 267
|
|
||||||
#define JIBBED_ACTOR11 268
|
|
||||||
#define JIBBED_ACTOR12 269
|
|
||||||
#define DUKE_KILLED4 270
|
|
||||||
#define DUKE_KILLED5 271
|
|
||||||
#define ALIEN_SWITCH1 272
|
|
||||||
#define DUKE_STEPONFECES 273
|
|
||||||
#define DUKE_LONGTERM_PAIN2 274
|
|
||||||
#define DUKE_LONGTERM_PAIN3 275
|
|
||||||
#define DUKE_LONGTERM_PAIN4 276
|
|
||||||
#define COMPANB2 277
|
|
||||||
#define KTIT 278
|
|
||||||
#define HELICOP_IDLE 279
|
|
||||||
#define STEPNIT 280
|
|
||||||
#define SPACE_AMBIENCE1 281
|
|
||||||
#define SPACE_AMBIENCE2 282
|
|
||||||
#define SLIM_HATCH 283
|
|
||||||
#define RIPHEADNECK 284
|
|
||||||
#define FOUNDJONES 285
|
|
||||||
#define ALIEN_DOOR1 286
|
|
||||||
#define ALIEN_DOOR2 287
|
|
||||||
#define ENDSEQVOL3SND4 288
|
|
||||||
#define ENDSEQVOL3SND5 289
|
|
||||||
#define ENDSEQVOL3SND6 290
|
|
||||||
#define ENDSEQVOL3SND7 291
|
|
||||||
#define ENDSEQVOL3SND8 292
|
|
||||||
#define ENDSEQVOL3SND9 293
|
|
||||||
#define WHIPYOURASS 294
|
|
||||||
#define ENDSEQVOL2SND1 295
|
|
||||||
#define ENDSEQVOL2SND2 296
|
|
||||||
#define ENDSEQVOL2SND3 297
|
|
||||||
#define ENDSEQVOL2SND4 298
|
|
||||||
#define ENDSEQVOL2SND5 299
|
|
||||||
#define ENDSEQVOL2SND6 300
|
|
||||||
#define ENDSEQVOL2SND7 301
|
|
||||||
#define GENERIC_AMBIENCE23 302
|
|
||||||
#define SOMETHINGFROZE 303
|
|
||||||
#define DUKE_LONGTERM_PAIN5 304
|
|
||||||
#define DUKE_LONGTERM_PAIN6 305
|
|
||||||
#define DUKE_LONGTERM_PAIN7 306
|
|
||||||
#define DUKE_LONGTERM_PAIN8 307
|
|
||||||
#define WIND_REPEAT 308
|
|
||||||
#define MYENEMY_ROAM 309
|
|
||||||
#define MYENEMY_HURT 310
|
|
||||||
#define MYENEMY_DEAD 311
|
|
||||||
#define MYENEMY_SHOOT 312
|
|
||||||
#define STORE_MUSIC 313
|
|
||||||
#define STORE_MUSIC_BROKE 314
|
|
||||||
#define ACTOR_GROWING 315
|
|
||||||
#define NEWBEAST_ROAM 316
|
|
||||||
#define NEWBEAST_RECOG 317
|
|
||||||
#define NEWBEAST_ATTACK 318
|
|
||||||
#define NEWBEAST_PAIN 319
|
|
||||||
#define NEWBEAST_DYING 320
|
|
||||||
#define NEWBEAST_SPIT 321
|
|
||||||
#define VOL4_1 322
|
|
||||||
#define SUPERMARKET 323
|
|
||||||
#define MOUSEANNOY 324
|
|
||||||
#define BOOKEM 325
|
|
||||||
#define SUPERMARKETCRY 326
|
|
||||||
#define DESTRUCT 327
|
|
||||||
#define EATFOOD 328
|
|
||||||
#define MAKEMYDAY 329
|
|
||||||
#define WITNESSSTAND 330
|
|
||||||
#define VACATIONSPEECH 331
|
|
||||||
#define YIPPEE1 332
|
|
||||||
#define YOHOO1 333
|
|
||||||
#define YOHOO2 334
|
|
||||||
#define DOLPHINSND 335
|
|
||||||
#define TOUGHGALSND1 336
|
|
||||||
#define TOUGHGALSND2 337
|
|
||||||
#define TOUGHGALSND3 338
|
|
||||||
#define TOUGHGALSND4 339
|
|
||||||
#define TANK_ROAM 340
|
|
||||||
#define BOS4_ROAM 341
|
|
||||||
#define BOS4_RECOG 342
|
|
||||||
#define BOS4_ATTACK 343
|
|
||||||
#define BOS4_PAIN 344
|
|
||||||
#define BOS4_DYING 345
|
|
||||||
#define NEWBEAST_ATTACKMISS 346
|
|
||||||
#define VOL4_2 347
|
|
||||||
#define COOKINGDEEPFRIER 348
|
|
||||||
#define WHINING_DOG 349
|
|
||||||
#define DEAD_DOG 350
|
|
||||||
#define LIGHTNING_SLAP 351
|
|
||||||
#define THUNDER 352
|
|
||||||
#define HAPPYMOUSESND1 353
|
|
||||||
#define HAPPYMOUSESND2 354
|
|
||||||
#define HAPPYMOUSESND3 355
|
|
||||||
#define HAPPYMOUSESND4 356
|
|
||||||
#define ALARM 357
|
|
||||||
#define RAIN 358
|
|
||||||
#define DTAG_GREENRUN 359
|
|
||||||
#define DTAG_BROWNRUN 360
|
|
||||||
#define DTAG_GREENSCORE 361
|
|
||||||
#define DTAG_BROWNSCORE 362
|
|
||||||
#define INTRO4_1 363
|
|
||||||
#define INTRO4_2 364
|
|
||||||
#define INTRO4_3 365
|
|
||||||
#define INTRO4_4 366
|
|
||||||
#define INTRO4_5 367
|
|
||||||
#define INTRO4_6 368
|
|
||||||
#define SCREECH 369
|
|
||||||
#define BOSS4_DEADSPEECH 370
|
|
||||||
#define BOSS4_FIRSTSEE 371
|
|
||||||
#define PARTY_SPEECH 372
|
|
||||||
#define POSTAL_SPEECH 373
|
|
||||||
#define TGSPEECH 374
|
|
||||||
#define DOGROOMSPEECH 375
|
|
||||||
#define SMACKED 376
|
|
||||||
#define MDEVSPEECH 377
|
|
||||||
#define AREA51SPEECH 378
|
|
||||||
#define JEEPSOUND 379
|
|
||||||
#define BIGDOORSLAM 380
|
|
||||||
#define BOS4_LAY 381
|
|
||||||
#define WAVESOUND 382
|
|
||||||
#define ILLBEBACK 383
|
|
||||||
#define VOL4ENDSND1 384
|
|
||||||
#define VOL4ENDSND2 385
|
|
||||||
#define EXPANDERHIT 386
|
|
||||||
#define SNAKESPEECH 387
|
|
||||||
#define EXPANDERSHOOT 388
|
|
||||||
#define GETBACKTOWORK 389
|
|
||||||
#define JIBBED_ACTOR14 390
|
|
||||||
#define JIBBED_ACTOR15 391
|
|
||||||
#define INTRO4_B 392
|
|
||||||
#define BIGBANG 393
|
|
||||||
#define HORNSND 394
|
|
||||||
#define BELLSND 395
|
|
||||||
#define GOAWAY 396
|
|
||||||
#define JOKE 397
|
|
|
@ -29,14 +29,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#ifndef sounds_public_h_
|
#ifndef sounds_public_h_
|
||||||
#define sounds_public_h_
|
#define sounds_public_h_
|
||||||
|
|
||||||
#include "sounds_common.h"
|
#include "dukerr/sounds_common.h"
|
||||||
#include "sound/s_soundinternal.h"
|
#include "sound/s_soundinternal.h"
|
||||||
#include "z_music.h"
|
#include "z_music.h"
|
||||||
|
|
||||||
BEGIN_RR_NS
|
BEGIN_RR_NS
|
||||||
|
|
||||||
// KEEPINSYNC lunatic/con_lang.lua
|
// KEEPINSYNC lunatic/con_lang.lua
|
||||||
#define MAXSOUNDS 4096
|
|
||||||
#define LOUDESTVOLUME 111
|
#define LOUDESTVOLUME 111
|
||||||
|
|
||||||
enum esound_t
|
enum esound_t
|
||||||
|
|
|
@ -1,38 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2013 EDuke32 developers and contributors
|
|
||||||
|
|
||||||
This file is part of EDuke32.
|
|
||||||
|
|
||||||
EDuke32 is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#ifndef EDUKE32_SOUNDS_COMMON_H
|
|
||||||
#define EDUKE32_SOUNDS_COMMON_H
|
|
||||||
|
|
||||||
// Sound flags
|
|
||||||
enum {
|
|
||||||
SF_LOOP = 1,
|
|
||||||
SF_MSFX = 2,
|
|
||||||
SF_TALK = 4,
|
|
||||||
SF_ADULT = 8,
|
|
||||||
SF_GLOBAL = 16,
|
|
||||||
SF_ONEINST_INTERNAL = 32,
|
|
||||||
|
|
||||||
SF_DTAG = 128,
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
Loading…
Reference in a new issue