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- allow external replacements of SW's 3D Realms logo to use their own palette.
This was already present for Duke, but not here.
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1 changed files with 1 additions and 1 deletions
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@ -55,7 +55,7 @@ class SWDRealmsScreen : SkippableScreenJob
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override void Draw(double sm)
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override void Draw(double sm)
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{
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{
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let tex = TexMan.CheckForTexture("THREED_REALMS_PIC", TexMan.Type_Any);
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let tex = TexMan.CheckForTexture("THREED_REALMS_PIC", TexMan.Type_Any);
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int translation = Translation.MakeID(Translation_BasePalette, DREALMSPAL);
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int translation = TexMan.UseGamePalette(tex) ? Translation.MakeID(Translation_BasePalette, DREALMSPAL) : 0;
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Screen.DrawTexture(tex, false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
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Screen.DrawTexture(tex, false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
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}
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}
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}
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}
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