diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 819b7dda6..672d23db1 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -3309,7 +3309,7 @@ void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b) ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR]; if (ii <= 0) return; - if (getrendermode() != REND_CLASSIC) + if (getrendermode() == REND_CLASSIC) i = getclosestcol(CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2); else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color