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https://github.com/ZDoom/raze-gles.git
synced 2025-01-12 03:00:38 +00:00
More player setup stuff; the "map" color was changed to "auto" and the mechanism which determines player colors on map load was modified to avoid choosing colors that other players have manually specified
git-svn-id: https://svn.eduke32.com/eduke32@56 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
4af83bd423
commit
5fcd240827
5 changed files with 35 additions and 8 deletions
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@ -4521,7 +4521,11 @@ DETONATEB:
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spritesound(DUKE_GET,ps[p].i);
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spritesound(DUKE_GET,ps[p].i);
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if( ps[p].gotweapon[HANDBOMB_WEAPON] == 0 || s->owner == ps[p].i )
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if( ps[p].gotweapon[HANDBOMB_WEAPON] == 0 || s->owner == ps[p].i )
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addweapon(&ps[p],HANDBOMB_WEAPON);
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{
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/* addweapon(&ps[p],HANDBOMB_WEAPON); */
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if (!(ps[p].weaponswitch & 1)) addweaponnoswitch(&ps[p],HANDBOMB_WEAPON);
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else addweapon( &ps[p],HANDBOMB_WEAPON);
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}
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if( sprite[s->owner].picnum != APLAYER )
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if( sprite[s->owner].picnum != APLAYER )
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{
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{
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@ -591,7 +591,7 @@ void CONFIG_ReadSetup( void )
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SCRIPT_GetNumber( scripthandle, "Misc", "DemoCams",&ud.democams);
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SCRIPT_GetNumber( scripthandle, "Misc", "DemoCams",&ud.democams);
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
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SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
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SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
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ps[0].palookup = ud.color;
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ud.pcolor[0] = ud.color;
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dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
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dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
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if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
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if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
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{
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{
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@ -599,12 +599,12 @@ void menus(void)
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if (current_menu == 20002) {
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if (current_menu == 20002) {
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x = probe(46,50,20,4);
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x = probe(46,50,20,4);
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switch(x) {
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switch(x) {
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case -1:
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case -1:
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cmenu(202);
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cmenu(202);
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probey = 3;
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probey = 3;
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break;
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break;
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case 0:
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case 0:
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strcpy(buf, myname);
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strcpy(buf, myname);
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inputloc = strlen(buf);
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inputloc = strlen(buf);
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@ -614,6 +614,7 @@ void menus(void)
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_FlushKeyboardQueue();
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KB_FlushKeyboardQueue();
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break;
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break;
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case 2:
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case 2:
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AutoAim = (AutoAim == 2) ? 0 : AutoAim+1;
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AutoAim = (AutoAim == 2) ? 0 : AutoAim+1;
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goto player_menu_update;
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goto player_menu_update;
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@ -626,7 +627,7 @@ void menus(void)
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case 4:
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case 4:
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player_menu_update:
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player_menu_update:
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if(numplayers > 1)
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if(ud.multimode > 1)
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{
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{
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// send update
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// send update
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for(l=0;myname[l];l++)
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for(l=0;myname[l];l++)
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@ -650,6 +651,7 @@ player_menu_update:
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buf[l++] = ps[myconnectindex].aim_mode = ud.mouseaiming;
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buf[l++] = ps[myconnectindex].aim_mode = ud.mouseaiming;
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buf[l++] = ps[myconnectindex].auto_aim = AutoAim;
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buf[l++] = ps[myconnectindex].auto_aim = AutoAim;
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buf[l++] = ps[myconnectindex].weaponswitch = ud.weaponswitch;
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buf[l++] = ps[myconnectindex].weaponswitch = ud.weaponswitch;
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buf[l++] = ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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buf[l++] = ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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if(sprite[ps[myconnectindex].i].picnum == APLAYER)
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if(sprite[ps[myconnectindex].i].picnum == APLAYER)
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sprite[ps[myconnectindex].i].pal = ud.color;
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sprite[ps[myconnectindex].i].pal = ud.color;
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@ -660,6 +662,16 @@ player_menu_update:
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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}
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}
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}
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else
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{
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ps[myconnectindex].aim_mode = ud.mouseaiming;
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ps[myconnectindex].auto_aim = AutoAim;
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ps[myconnectindex].weaponswitch = ud.weaponswitch;
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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if(sprite[ps[myconnectindex].i].picnum == APLAYER)
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sprite[ps[myconnectindex].i].pal = ud.color;
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}
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break;
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break;
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}
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}
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} else {
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} else {
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@ -712,8 +724,8 @@ player_menu_update:
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if (current_menu == 20002) {
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if (current_menu == 20002) {
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gametext(200,50-9,myname,0,2+8+16); }
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gametext(200,50-9,myname,0,2+8+16); }
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{ char *s[] = { "Map","","","Blue","","","","","","","Dark red","Green","Gray","Dark gray","Dark green","Brown",
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{ char *s[] = { "Auto","","","Blue","","","","","","","Dk red","Green","Gray","Dk gray","Dk green","Brown",
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"Dark blue","","","","","Red","","Yellow","","" };
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"Dk blue","","","","","Red","","Yellow","","" };
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gametext(200,50+20-9,s[ud.color],0,2+8+16); }
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gametext(200,50+20-9,s[ud.color],0,2+8+16); }
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{ char *s[] = { "Off", "Full", "Hitscan" };
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{ char *s[] = { "Off", "Full", "Hitscan" };
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gametext(200,50+20+20-9,s[AutoAim],0,2+8+16); }
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gametext(200,50+20+20-9,s[AutoAim],0,2+8+16); }
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@ -442,7 +442,7 @@ struct cvarmappings {
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{ "showcoords", "showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0 },
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{ "showcoords", "showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0 },
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{ "useprecache", "useprecache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0 },
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{ "useprecache", "useprecache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0 },
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{ "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0 },
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{ "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0 },
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{ "name", "name: change your multiplayer nickname", (void*)&myname[0], CVAR_STRING, sizeof(myname) }
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{ "name", "name: change your multiplayer nickname", (void*)&myname[0], CVAR_STRING|128, sizeof(myname) }
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};
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};
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int osdcmd_cvar_set(const osdfuncparm_t *parm)
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int osdcmd_cvar_set(const osdfuncparm_t *parm)
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@ -1218,9 +1218,20 @@ void resetpspritevars(char g)
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{
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{
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if(s->pal == 0)
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if(s->pal == 0)
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{
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{
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int k;
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for(k=0;k<MAXPLAYERS-1;k++) {
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if(which_palookup == ud.pcolor[k]) {
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which_palookup++;
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if( which_palookup >= 17 )
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which_palookup = 9;
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k=0;
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}
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}
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s->pal = ps[j].palookup = which_palookup;
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s->pal = ps[j].palookup = which_palookup;
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which_palookup++;
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which_palookup++;
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if( which_palookup >= 17 ) which_palookup = 9;
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if( which_palookup >= 17 )
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which_palookup = 9;
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}
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}
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else ps[j].palookup = s->pal;
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else ps[j].palookup = s->pal;
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} else s->pal = ps[j].palookup = ud.pcolor[j];
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} else s->pal = ps[j].palookup = ud.pcolor[j];
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