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engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault
git-svn-id: https://svn.eduke32.com/eduke32@7890 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -12004,6 +12004,9 @@ void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz)
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{
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{
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if (setviewcnt >= MAXSETVIEW-1)
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if (setviewcnt >= MAXSETVIEW-1)
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return;
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return;
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if (xsiz <= 0 ||
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ysiz <= 0)
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return;
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//DRAWROOMS TO TILE BACKUP&SET CODE
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//DRAWROOMS TO TILE BACKUP&SET CODE
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tilesiz[tilenume].x = xsiz; tilesiz[tilenume].y = ysiz;
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tilesiz[tilenume].x = xsiz; tilesiz[tilenume].y = ysiz;
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