mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- Blood: handle title screens so that mods changing the original one still display it.
The rules are: * If CRC of tile 2518 has changed, use that. * If CRC of tile 2046 has changed, use that. * If tile 2518 is not present, use tile 2046 * otherwise use tile 2518. This allows display of Cryptic Passage's title screen while still using the "with Plasma" version for the regular game.
This commit is contained in:
parent
ffffd2d0d2
commit
5ee4bc5cca
2 changed files with 6 additions and 2 deletions
|
@ -323,7 +323,8 @@ void GameInterface::Ticker()
|
|||
void GameInterface::DrawBackground()
|
||||
{
|
||||
twod->ClearScreen();
|
||||
DrawTexture(twod, tileGetTexture(2518, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||
auto tex = TexMan.CheckForTexture("titlescreen", ETextureType::Any);
|
||||
DrawTexture(twod, TexMan.GetGameTexture(tex), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||
}
|
||||
|
||||
#define x(a, b) registerName(#a, b);
|
||||
|
@ -334,6 +335,10 @@ static void SetTileNames()
|
|||
TexMan.AddAlias(name, tileGetTexture(index));
|
||||
};
|
||||
#include "namelist.h"
|
||||
// Oh Joy! Plasma Pak changes the tile number of the title screen, but we preferably want mods that use the original one to display it.
|
||||
// So let's make this remapping depend on the CRC.
|
||||
if (tileGetCRC32(2518) == 1170870757 && (tileGetCRC32(2046) != 290208654 || tileWidth(2518) == 0)) registerName("titlescreen", 2046);
|
||||
else registerName("titlescreen", 2518);
|
||||
}
|
||||
#undef x
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@ x(MENUBAR, 2038)
|
|||
x(BackTile, 253)
|
||||
x(Monolithscreen, 2050)
|
||||
x(GTIScreen, 2052)
|
||||
x(TitleScreen, 2518)
|
||||
|
||||
x(CrosshairTile, 2319)
|
||||
x(LoadScreen, 2049)
|
||||
|
|
Loading…
Reference in a new issue