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Example tiles.cfg
git-svn-id: https://svn.eduke32.com/eduke32@538 1a8010ca-5511-0410-912e-c29ae57300e0
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polymer/eduke32/tiles.cfg
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polymer/eduke32/tiles.cfg
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// Mapster32 tile grouping configuration file
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#include NAMES.H
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tilegroup "Actors"
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{
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keypress "A"
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tiles
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{
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LIZTROOP LIZTROOPRUNNING LIZTROOPSTAYPUT LIZTROOPSHOOT LIZTROOPJETPACK
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LIZTROOPONTOILET LIZTROOPJUSTSIT LIZTROOPDUCKING
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PIGCOP PIGCOPSTAYPUT PIGCOPDIVE
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LIZMAN LIZMANSTAYPUT LIZMANSPITTING LIZMANFEEDING LIZMANJUMP
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COMMANDER COMMANDERSTAYPUT
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OCTABRAIN OCTABRAINSTAYPUT
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ORGANTIC
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NEWBEAST NEWBEASTSTAYPUT NEWBEASTJUMP
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EGG GREENSLIME ROTATEGUN RECON TANK BOUNCEMINE
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FLOORFLAME
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// FEMS
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FEM1 FEM2 FEM3 FEM4 FEM5 FEM6 FEM7 FEM8 FEM9 FEM10 NAKED1
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// Lil' critters
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SHARK
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// BIG critters
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BOSS1 BOSS1STAYPUT BOSS1SHOOT BOSS1LOB
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BOSS2
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BOSS3
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BOSS4 BOSS4STAYPUT
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}
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}
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tilegroup "Doors"
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{
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keypress "D"
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tiles
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{
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DOORTILE1 DOORTILE2 DOORTILE3 DOORTILE4 DOORTILE5
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DOORTILE6 DOORTILE7 DOORTILE8 DOORTILE9 DOORTILE10
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312 313 314 345
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DOORTILE22 DOORTILE18 DOORTILE19 DOORTILE20
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450 455 457 458 459 469 470 477
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DOORTILE14
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719 735 771
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DOORTILE16
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843 858 883
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DOORTILE15 DOORTILE21
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1173
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DOORTILE11 DOORTILE12
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353 355
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// Related items
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DOORSHOCK ACCESSCARD
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}
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}
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tilegroup "Switches"
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{
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keypress "S"
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tiles
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{
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ACCESSSWITCH ACCESSSWITCH2 SLOTDOOR LIGHTSWITCH SPACEDOORSWITCH SPACELIGHTSWITCH
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FRANKENSTINESWITCH MULTISWITCH
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DIPSWITCH DIPSWITCH2 DIPSWITCH3 TECHSWITCH
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LIGHTSWITCH2 713 // LIGHTSWITCH2+1
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POWERSWITCH1 LOCKSWITCH1 POWERSWITCH2 HANDSWITCH PULLSWITCH
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ALIENSWITCH HANDPRINTSWITCH NUKEBUTTON
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TARGET
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4083 4954 // Busted switches (Atomic)
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}
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}
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tilegroup "Items"
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{
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keypress "I"
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tiles
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{
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// Ammo
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AMMO SHOTGUNAMMO BATTERYAMMO RPGAMMO HEAVYHBOMB FREEZEAMMO GROWAMMO CRYSTALAMMO
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DEVISTATORAMMO HBOMBAMMO
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// Items (healthetc)
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COLA SIXPAK FIRSTAID SHIELD STEROIDS AIRTANK JETPACK HEATSENSOR ACCESSCARD
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BOOTS ATOMICHEALTH
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// Weapons
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FIRSTGUNSPRITE CHAINGUNSPRITE RPGSPRITE FREEZESPRITE SHRINKERSPRITE
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TRIPBOMBSPRITE SHOTGUNSPRITE DEVISTATORSPRITE
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}
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}
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tilegroup "Respawning items"
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{
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keypress "R"
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tiles
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{
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CANWITHSOMETHING CANWITHSOMETHING2 CANWITHSOMETHING3 CANWITHSOMETHING4
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// FEMS
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FEM1 FEM2 FEM3 FEM4 FEM5 FEM6 FEM7 FEM8 FEM9 FEM10 NAKED1
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}
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}
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tilegroup "Exploding stuff"
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{
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keypress "X"
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tiles
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{
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CRACK1 CRACK2 CRACK3 CRACK4
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FIREEXT SEENINE OOZFILTER
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EXPLODINGBARREL EXPLODINGBARREL2 FIREBARREL GUNPOWDERBARREL
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REACTOR2SPARK BOLT1 SIDEBOLT1
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CEILINGSTEAM
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FIREVASE 2066 BURNING FIRE BURNING2 FIRE2
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}
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}
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