- exported most of Blood's text to the string table

MP messages with %s yet to do.
This commit is contained in:
Christoph Oelckers 2019-12-09 02:01:30 +01:00
parent 0604c72586
commit 5e9b874610
8 changed files with 72 additions and 171 deletions

View file

@ -50,99 +50,6 @@ char qsprite_filler[kMaxSprites], qsector_filler[kMaxSectors];
int gVisibility; int gVisibility;
bool gModernMap = false; bool gModernMap = false;
const char *gItemText[] = {
"Skull Key",
"Eye Key",
"Fire Key",
"Dagger Key",
"Spider Key",
"Moon Key",
"Key 7",
"Doctor's Bag",
"Medicine Pouch",
"Life Essence",
"Life Seed",
"Red Potion",
"Feather Fall",
"Limited Invisibility",
"INVULNERABILITY",
"Boots of Jumping",
"Raven Flight",
"Guns Akimbo",
"Diving Suit",
"Gas mask",
"Clone",
"Crystal Ball",
"Decoy",
"Doppleganger",
"Reflective shots",
"Beast Vision",
"ShadowCloak",
"Rage shroom",
"Delirium Shroom",
"Grow shroom",
"Shrink shroom",
"Death mask",
"Wine Goblet",
"Wine Bottle",
"Skull Grail",
"Silver Grail",
"Tome",
"Black Chest",
"Wooden Chest",
"Asbestos Armor",
"Basic Armor",
"Body Armor",
"Fire Armor",
"Spirit Armor",
"Super Armor",
"Blue Team Base",
"Red Team Base",
"Blue Flag",
"Red Flag",
"DUMMY",
"Level map",
};
const char *gAmmoText[] = {
"Spray can",
"Bundle of TNT*",
"Bundle of TNT",
"Case of TNT",
"Proximity Detonator",
"Remote Detonator",
"Trapped Soul",
"4 shotgun shells",
"Box of shotgun shells",
"A few bullets",
"Voodoo Doll",
"OBSOLETE",
"Full drum of bullets",
"Tesla Charge",
"OBSOLETE",
"OBSOLETE",
"Flares",
"OBSOLETE",
"OBSOLETE",
"Gasoline Can",
NULL,
};
const char *gWeaponText[] = {
"RANDOM",
"Sawed-off",
"Tommy Gun",
"Flare Pistol",
"Voodoo Doll",
"Tesla Cannon",
"Napalm Launcher",
"Pitchfork",
"Spray Can",
"Dynamite",
"Life Leech",
};
void dbCrypt(char *pPtr, int nLength, int nKey) void dbCrypt(char *pPtr, int nLength, int nKey)
{ {

View file

@ -41,6 +41,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "messages.h" #include "messages.h"
#include "statistics.h" #include "statistics.h"
#include "gamemenu.h" #include "gamemenu.h"
#include "gstrings.h"
BEGIN_BLD_NS BEGIN_BLD_NS
@ -58,22 +59,22 @@ void CEndGameMgr::Draw(void)
int nY = 20 - nHeight / 2; int nY = 20 - nHeight / 2;
if (gGameOptions.nGameType == 0) if (gGameOptions.nGameType == 0)
{ {
viewDrawText(1, "LEVEL STATS", 160, nY, -128, 0, 1, 0); viewDrawText(1, GStrings("TXTB_LEVELSTATS"), 160, nY, -128, 0, 1, 0);
if (CCheatMgr::m_bPlayerCheated) if (CCheatMgr::m_bPlayerCheated)
{ {
viewDrawText(3, ">>> YOU CHEATED! <<<", 160, 32, -128, 0, 1, 1); viewDrawText(3, GStrings("TXTB_CHESTED"), 160, 32, -128, 0, 1, 1);
} }
gKillMgr.Draw(); gKillMgr.Draw();
gSecretMgr.Draw(); gSecretMgr.Draw();
} }
else else
{ {
viewDrawText(1, "FRAG STATS", 160, nY, -128, 0, 1, 0); viewDrawText(1, GStrings("TXTB_FRAGSTATS"), 160, nY, -128, 0, 1, 0);
gKillMgr.Draw(); gKillMgr.Draw();
} }
if (/*dword_28E3D4 != 1 && */((int)totalclock&32)) if (/*dword_28E3D4 != 1 && */((int)totalclock&32))
{ {
viewDrawText(3, "PRESS A KEY TO CONTINUE", 160, 134, -128, 0, 1, 1); viewDrawText(3, GStrings("PRESSKEY"), 160, 134, -128, 0, 1, 1);
} }
} }
@ -164,18 +165,18 @@ void CKillMgr::Draw(void)
char pBuffer[40]; char pBuffer[40];
if (gGameOptions.nGameType == 0) if (gGameOptions.nGameType == 0)
{ {
viewDrawText(1, "KILLS:", 75, 50, -128, 0, 0, 1); viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1);
sprintf(pBuffer, "%2d", at4); sprintf(pBuffer, "%2d", at4);
viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1); viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
viewDrawText(1, "OF", 190, 50, -128, 0, 0, 1); viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1);
sprintf(pBuffer, "%2d", at0); sprintf(pBuffer, "%2d", at0);
viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1); viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
} }
else else
{ {
viewDrawText(3, "#", 85, 35, -128, 0, 0, 1); viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
viewDrawText(3, "NAME", 100, 35, -128, 0, 0, 1); viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1);
viewDrawText(3, "FRAGS", 210, 35, -128, 0, 0, 1); viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1);
int nStart = 0; int nStart = 0;
int nEnd = gInitialNetPlayers; int nEnd = gInitialNetPlayers;
//if (dword_28E3D4 == 1) //if (dword_28E3D4 == 1)
@ -219,28 +220,21 @@ void CSecretMgr::Found(int nType)
} else at8++; } else at8++;
if (gGameOptions.nGameType == 0) { if (gGameOptions.nGameType == 0) {
switch (Random(2)) { viewSetMessage(GStrings(FStringf("TXT_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
case 0:
viewSetMessage("A secret is revealed.", 0, MESSAGE_PRIORITY_SECRET);
break;
case 1:
viewSetMessage("You found a secret.", 0, MESSAGE_PRIORITY_SECRET);
break;
}
} }
} }
void CSecretMgr::Draw(void) void CSecretMgr::Draw(void)
{ {
char pBuffer[40]; char pBuffer[40];
viewDrawText(1, "SECRETS:", 75, 70, -128, 0, 0, 1); viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1);
sprintf(pBuffer, "%2d", at4); sprintf(pBuffer, "%2d", at4);
viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1); viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
viewDrawText(1, "OF", 190, 70, -128, 0, 0, 1); viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1);
sprintf(pBuffer, "%2d", at0); sprintf(pBuffer, "%2d", at0);
viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1); viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
if (at8 > 0) if (at8 > 0)
viewDrawText(1, "YOU FOUND A SUPER SECRET!", 160, 100, -128, 2, 1, 1); viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1);
} }
void CSecretMgr::Clear(void) void CSecretMgr::Clear(void)

View file

@ -39,15 +39,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "resource.h" #include "resource.h"
#include "view.h" #include "view.h"
#include "c_bind.h" #include "c_bind.h"
#include "gstrings.h"
BEGIN_BLD_NS BEGIN_BLD_NS
const char* zNetGameTypes[] =
{
"Cooperative",
"Bloodbath",
"Teams",
};
void drawLoadingScreen(void) void drawLoadingScreen(void)
{ {
@ -55,12 +50,12 @@ void drawLoadingScreen(void)
if (gGameOptions.nGameType == 0) if (gGameOptions.nGameType == 0)
{ {
if (gDemo.at1) if (gDemo.at1)
sprintf(buffer, "Loading Demo"); strcpy(buffer, GStrings("TXTB_LDEMO"));
else else
sprintf(buffer, "Loading Level"); strcpy(buffer, GStrings("TXTB_LLEVEL"));
} }
else else
sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType - 1]); strcpy(buffer, GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType)));
viewLoadingScreen(2049, buffer, levelGetTitle(), NULL); viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
} }

View file

@ -210,10 +210,12 @@ void CViewMap::sub_25C74(void)
nViewY = gViewY0S+1; nViewY = gViewY0S+1;
viewDrawText(3, pBuffer, gViewX1S, nViewY, -128, 0, 2, 0, 256); viewDrawText(3, pBuffer, gViewX1S, nViewY, -128, 0, 2, 0, 256);
#if 0 // needs to be generalized
if (gViewMap.bFollowMode) if (gViewMap.bFollowMode)
viewDrawText(3, "MAP FOLLOW MODE", gViewX1S, nViewY+8, -128, 0, 2, 0, 256); viewDrawText(3, "MAP FOLLOW MODE", gViewX1S, nViewY+8, -128, 0, 2, 0, 256);
else else
viewDrawText(3, "MAP SCROLL MODE", gViewX1S, nViewY+8, -128, 0, 2, 0, 256); viewDrawText(3, "MAP SCROLL MODE", gViewX1S, nViewY+8, -128, 0, 2, 0, 256);
#endif
if (tm) if (tm)
viewResizeView(viewSize); viewResizeView(viewSize);
} }

View file

@ -41,6 +41,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "network.h" #include "network.h"
#include "player.h" #include "player.h"
#include "view.h" #include "view.h"
#include "gstrings.h"
BEGIN_BLD_NS BEGIN_BLD_NS
@ -57,18 +58,18 @@ void SetGodMode(bool god)
{ {
playerSetGodMode(gMe, god); playerSetGodMode(gMe, god);
if (gMe->godMode) if (gMe->godMode)
viewSetMessage("You are immortal."); viewSetMessage(GStrings("TXTB_GODMODE"));
else else
viewSetMessage("You are mortal."); viewSetMessage(GStrings("TXTB_NOTGODMODE"));
} }
void SetClipMode(bool noclip) void SetClipMode(bool noclip)
{ {
gNoClip = noclip; gNoClip = noclip;
if (gNoClip) if (gNoClip)
viewSetMessage("Unclipped movement."); viewSetMessage(GStrings("TXTB_NOCLIP"));
else else
viewSetMessage("Normal movement."); viewSetMessage(GStrings("TXTB_NOCLIPOFF"));
} }
void packStuff(PLAYER *pPlayer) void packStuff(PLAYER *pPlayer)
@ -93,13 +94,13 @@ void SetAmmo(bool stat)
{ {
for (int i = 0; i < 12; i++) for (int i = 0; i < 12; i++)
gMe->ammoCount[i] = gAmmoInfo[i].max; gMe->ammoCount[i] = gAmmoInfo[i].max;
viewSetMessage("You have full ammo."); viewSetMessage(GStrings("TXTB_FULLAMMO"));
} }
else else
{ {
for (int i = 0; i < 12; i++) for (int i = 0; i < 12; i++)
gMe->ammoCount[i] = 0; gMe->ammoCount[i] = 0;
viewSetMessage("You have no ammo."); viewSetMessage(GStrings("TXTB_NOAMMO"));
} }
} }
@ -111,7 +112,7 @@ void SetWeapons(bool stat)
} }
SetAmmo(stat); SetAmmo(stat);
if (stat) if (stat)
viewSetMessage("You have all weapons."); viewSetMessage(GStrings("TXTB_ALLWEAP"));
else else
{ {
if (!VanillaMode()) if (!VanillaMode())
@ -121,7 +122,7 @@ void SetWeapons(bool stat)
gMe->curWeapon = 0; gMe->curWeapon = 0;
gMe->nextWeapon = 1; gMe->nextWeapon = 1;
} }
viewSetMessage("You have no weapons."); viewSetMessage(GStrings("TXTB_NOWEAP"));
} }
} }
@ -130,12 +131,12 @@ void SetToys(bool stat)
if (stat) if (stat)
{ {
packStuff(gMe); packStuff(gMe);
viewSetMessage("Your inventory is full."); viewSetMessage(GStrings("TXTB_FULLINV"));
} }
else else
{ {
packClear(gMe); packClear(gMe);
viewSetMessage("Your inventory is empty."); viewSetMessage(GStrings("TXTB_NOINV"));
} }
} }
@ -144,12 +145,12 @@ void SetArmor(bool stat)
int nAmount; int nAmount;
if (stat) if (stat)
{ {
viewSetMessage("You have full armor."); viewSetMessage(GStrings("TXTB_FULLARM"));
nAmount = 3200; nAmount = 3200;
} }
else else
{ {
viewSetMessage("You have no armor."); viewSetMessage(GStrings("TXTB_NOARM"));
nAmount = 0; nAmount = 0;
} }
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
@ -161,27 +162,27 @@ void SetKeys(bool stat)
for (int i = 1; i <= 6; i++) for (int i = 1; i <= 6; i++)
gMe->hasKey[i] = stat; gMe->hasKey[i] = stat;
if (stat) if (stat)
viewSetMessage("You have all keys."); viewSetMessage(GStrings("TXTB_ALLKEYS"));
else else
viewSetMessage("You have no keys."); viewSetMessage(GStrings("TXTB_NOKEYS"));
} }
void SetInfiniteAmmo(bool stat) void SetInfiniteAmmo(bool stat)
{ {
gInfiniteAmmo = stat; gInfiniteAmmo = stat;
if (gInfiniteAmmo) if (gInfiniteAmmo)
viewSetMessage("You have infinite ammo."); viewSetMessage(GStrings("TXTB_INFAMMO"));
else else
viewSetMessage("You have limited ammo."); viewSetMessage(GStrings("TXTB_LIMAMMO"));
} }
void SetMap(bool stat) void SetMap(bool stat)
{ {
gFullMap = stat; gFullMap = stat;
if (gFullMap) if (gFullMap)
viewSetMessage("You have the map."); viewSetMessage(GStrings("TXTB_ALLMAP"));
else else
viewSetMessage("You have no map."); viewSetMessage(GStrings("TXTB_NOALLMAP"));
} }
void SetWooMode(bool stat) void SetWooMode(bool stat)
@ -211,7 +212,7 @@ void ToggleBoots(void)
{ {
if (powerupCheck(gMe, kPwUpJumpBoots)) if (powerupCheck(gMe, kPwUpJumpBoots))
{ {
viewSetMessage("You have no Jumping Boots."); viewSetMessage(GStrings("TXTB_NOJBOOTS"));
if (!VanillaMode()) if (!VanillaMode())
{ {
gMe->pwUpTime[kPwUpJumpBoots] = 0; gMe->pwUpTime[kPwUpJumpBoots] = 0;
@ -221,7 +222,7 @@ void ToggleBoots(void)
} }
else else
{ {
viewSetMessage("You have the Jumping Boots."); viewSetMessage(GStrings("TXTB_JBOOTS"));
if (!VanillaMode()) if (!VanillaMode())
gMe->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime; gMe->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime;
powerupActivate(gMe, kPwUpJumpBoots); powerupActivate(gMe, kPwUpJumpBoots);
@ -232,14 +233,14 @@ void ToggleInvisibility(void)
{ {
if (powerupCheck(gMe, kPwUpShadowCloak)) if (powerupCheck(gMe, kPwUpShadowCloak))
{ {
viewSetMessage("You are visible."); viewSetMessage(GStrings("TXTB_VISIBLE"));
if (!VanillaMode()) if (!VanillaMode())
gMe->pwUpTime[kPwUpShadowCloak] = 0; gMe->pwUpTime[kPwUpShadowCloak] = 0;
powerupDeactivate(gMe, kPwUpShadowCloak); powerupDeactivate(gMe, kPwUpShadowCloak);
} }
else else
{ {
viewSetMessage("You are invisible."); viewSetMessage(GStrings("TXTB_INVISIBLE"));
powerupActivate(gMe, kPwUpShadowCloak); powerupActivate(gMe, kPwUpShadowCloak);
} }
} }
@ -248,14 +249,14 @@ void ToggleInvulnerability(void)
{ {
if (powerupCheck(gMe, kPwUpDeathMask)) if (powerupCheck(gMe, kPwUpDeathMask))
{ {
viewSetMessage("You are vulnerable."); viewSetMessage(GStrings("TXTB_VULN"));
if (!VanillaMode()) if (!VanillaMode())
gMe->pwUpTime[kPwUpDeathMask] = 0; gMe->pwUpTime[kPwUpDeathMask] = 0;
powerupDeactivate(gMe, kPwUpDeathMask); powerupDeactivate(gMe, kPwUpDeathMask);
} }
else else
{ {
viewSetMessage("You are invulnerable."); viewSetMessage(GStrings("TXTB_INVULN"));
powerupActivate(gMe, kPwUpDeathMask); powerupActivate(gMe, kPwUpDeathMask);
} }
} }
@ -264,14 +265,14 @@ void ToggleDelirium(void)
{ {
if (powerupCheck(gMe, kPwUpDeliriumShroom)) if (powerupCheck(gMe, kPwUpDeliriumShroom))
{ {
viewSetMessage("You are not delirious."); viewSetMessage(GStrings("TXTB_NODELIR"));
if (!VanillaMode()) if (!VanillaMode())
gMe->pwUpTime[kPwUpDeliriumShroom] = 0; gMe->pwUpTime[kPwUpDeliriumShroom] = 0;
powerupDeactivate(gMe, kPwUpDeliriumShroom); powerupDeactivate(gMe, kPwUpDeliriumShroom);
} }
else else
{ {
viewSetMessage("You are delirious."); viewSetMessage(GStrings("TXTB_DELIR"));
powerupActivate(gMe, kPwUpDeliriumShroom); powerupActivate(gMe, kPwUpDeliriumShroom);
} }
} }
@ -719,19 +720,19 @@ void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
break; break;
case kCheatKevorkian: case kCheatKevorkian:
actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_2, 8000); actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_2, 8000);
viewSetMessage("Kevorkian approves."); viewSetMessage(GStrings("TXTB_KEVORKIAN"));
break; break;
case kCheatMcGee: case kCheatMcGee:
{ {
if (!gMe->pXSprite->burnTime) if (!gMe->pXSprite->burnTime)
evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick); evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick);
actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400); actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400);
viewSetMessage("You're fired!"); viewSetMessage(GStrings("TXTB_FIRED"));
break; break;
} }
case kCheatEdmark: case kCheatEdmark:
actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_3, 8000); actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_3, 8000);
viewSetMessage("Ahhh...those were the days."); viewSetMessage(GStrings("TXTB_THEDAYS"));
break; break;
case kCheatKrueger: case kCheatKrueger:
{ {
@ -740,7 +741,7 @@ void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
if (!gMe->pXSprite->burnTime) if (!gMe->pXSprite->burnTime)
evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick); evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick);
actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400); actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400);
viewSetMessage("Flame retardant!"); viewSetMessage(GStrings("TXTB_RETARD"));
break; break;
} }
case kCheatSterno: case kCheatSterno:
@ -758,7 +759,7 @@ void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
case kCheatClarice: case kCheatClarice:
if (!VanillaMode()) if (!VanillaMode())
{ {
viewSetMessage("You have half armor."); viewSetMessage(GStrings("TXTB_HALFARMOR"));
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
gMe->armor[i] = 1600; gMe->armor[i] = 1600;
} }

View file

@ -53,6 +53,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "weapon.h" #include "weapon.h"
#include "common_game.h" #include "common_game.h"
#include "messages.h" #include "messages.h"
#include "gstrings.h"
BEGIN_BLD_NS BEGIN_BLD_NS
@ -1468,7 +1469,7 @@ char PickupWeapon(PLAYER *pPlayer, spritetype *pWeapon) {
void PickUp(PLAYER *pPlayer, spritetype *pSprite) void PickUp(PLAYER *pPlayer, spritetype *pSprite)
{ {
char buffer[80]; const char *msg = nullptr;
int nType = pSprite->type; int nType = pSprite->type;
char pickedUp = 0; char pickedUp = 0;
int customMsg = -1; int customMsg = -1;
@ -1481,15 +1482,15 @@ void PickUp(PLAYER *pPlayer, spritetype *pSprite)
if (nType >= kItemBase && nType <= kItemMax) { if (nType >= kItemBase && nType <= kItemMax) {
pickedUp = PickupItem(pPlayer, pSprite); pickedUp = PickupItem(pPlayer, pSprite);
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gItemText[nType - kItemBase]); if (pickedUp && customMsg == -1) msg = GStrings(FStringf("TXTB_ITEM%02d", int(nType - kItemBase +1)));
} else if (nType >= kItemAmmoBase && nType < kItemAmmoMax) { } else if (nType >= kItemAmmoBase && nType < kItemAmmoMax) {
pickedUp = PickupAmmo(pPlayer, pSprite); pickedUp = PickupAmmo(pPlayer, pSprite);
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gAmmoText[nType - kItemAmmoBase]); if (pickedUp && customMsg == -1) msg = GStrings(FStringf("TXTB_AMMO%02d", int(nType - kItemAmmoBase +1)));
} else if (nType >= kItemWeaponBase && nType < kItemWeaponMax) { } else if (nType >= kItemWeaponBase && nType < kItemWeaponMax) {
pickedUp = PickupWeapon(pPlayer, pSprite); pickedUp = PickupWeapon(pPlayer, pSprite);
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gWeaponText[nType - kItemWeaponBase]); if (pickedUp && customMsg == -1) msg = GStrings(FStringf("TXTB_WPN%02d", int(nType - kItemWeaponBase +1)));
} }
if (!pickedUp) return; if (!pickedUp) return;
@ -1505,7 +1506,7 @@ void PickUp(PLAYER *pPlayer, spritetype *pSprite)
pPlayer->pickupEffect = 30; pPlayer->pickupEffect = 30;
if (pPlayer == gMe) { if (pPlayer == gMe) {
if (customMsg > 0) trTextOver(customMsg - 1); if (customMsg > 0) trTextOver(customMsg - 1);
else viewSetMessage(buffer, 0, MESSAGE_PRIORITY_PICKUP); else if (msg) viewSetMessage(msg, 0, MESSAGE_PRIORITY_PICKUP);
} }
} }
@ -1798,14 +1799,14 @@ void ProcessInput(PLAYER *pPlayer)
int key = pXSector->Key; int key = pXSector->Key;
if (pXSector->locked && pPlayer == gMe) if (pXSector->locked && pPlayer == gMe)
{ {
viewSetMessage("It's locked"); viewSetMessage(GStrings("TXTB_LOCKED"));
sndStartSample(3062, 255, 2, 0); sndStartSample(3062, 255, 2, 0);
} }
if (!key || pPlayer->hasKey[key]) if (!key || pPlayer->hasKey[key])
trTriggerSector(a2, pXSector, kCmdSpritePush, nSprite); trTriggerSector(a2, pXSector, kCmdSpritePush, nSprite);
else if (pPlayer == gMe) else if (pPlayer == gMe)
{ {
viewSetMessage("That requires a key."); viewSetMessage(GStrings("TXTB_KEY"));
sndStartSample(3063, 255, 2, 0); sndStartSample(3063, 255, 2, 0);
} }
} }
@ -1816,14 +1817,14 @@ void ProcessInput(PLAYER *pPlayer)
int key = pXWall->key; int key = pXWall->key;
if (pXWall->locked && pPlayer == gMe) if (pXWall->locked && pPlayer == gMe)
{ {
viewSetMessage("It's locked"); viewSetMessage(GStrings("TXTB_LOCKED"));
sndStartSample(3062, 255, 2, 0); sndStartSample(3062, 255, 2, 0);
} }
if (!key || pPlayer->hasKey[key]) if (!key || pPlayer->hasKey[key])
trTriggerWall(a2, pXWall, kCmdWallPush, pPlayer->nSprite); trTriggerWall(a2, pXWall, kCmdWallPush, pPlayer->nSprite);
else if (pPlayer == gMe) else if (pPlayer == gMe)
{ {
viewSetMessage("That requires a key."); viewSetMessage(GStrings("TXTB_KEY"));
sndStartSample(3063, 255, 2, 0); sndStartSample(3063, 255, 2, 0);
} }
break; break;
@ -1838,7 +1839,7 @@ void ProcessInput(PLAYER *pPlayer)
trTriggerSprite(a2, pXSprite, kCmdSpritePush, pPlayer->nSprite); trTriggerSprite(a2, pXSprite, kCmdSpritePush, pPlayer->nSprite);
else if (pPlayer == gMe) else if (pPlayer == gMe)
{ {
viewSetMessage("That requires a key."); viewSetMessage(GStrings("TXTB_KEY"));
sndStartSample(3063, 255, 2, 0); sndStartSample(3063, 255, 2, 0);
} }
break; break;
@ -2157,7 +2158,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
int nSound = gSuicide[nMessage].at4; int nSound = gSuicide[nMessage].at4;
if (pVictim == gMe && gMe->handTime <= 0) if (pVictim == gMe && gMe->handTime <= 0)
{ {
sprintf(buffer, "You killed yourself!"); sprintf(buffer, GStrings("TXTB_KILLSELF"));
if (gGameOptions.nGameType > 0 && nSound >= 0) if (gGameOptions.nGameType > 0 && nSound >= 0)
sndStartSample(nSound, 255, 2, 0); sndStartSample(nSound, 255, 2, 0);
} }
@ -2487,7 +2488,7 @@ void PlayerSurvive(int, int nXSprite)
{ {
PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1]; PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
if (pPlayer == gMe) if (pPlayer == gMe)
viewSetMessage("I LIVE...AGAIN!!"); viewSetMessage(GStrings("TXT_LIVEAGAIM"));
else else
{ {
sprintf(buffer, "%s lives again!", gProfile[pPlayer->nPlayer].name); sprintf(buffer, "%s lives again!", gProfile[pPlayer->nPlayer].name);

View file

@ -62,6 +62,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "weapon.h" #include "weapon.h"
#include "zstring.h" #include "zstring.h"
#include "menu/menu.h" #include "menu/menu.h"
#include "gstrings.h"
CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable displaying the remaining seconds for power-ups") CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable displaying the remaining seconds for power-ups")
@ -1401,7 +1402,7 @@ void viewDrawCtfHudVanilla(ClockTicks arg)
int x = 1, y = 1; int x = 1, y = 1;
if (dword_21EFD0[0] == 0 || ((int)totalclock & 8)) if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
{ {
viewDrawText(0, "BLUE", x, y, -128, 10, 0, 0, 256); viewDrawText(0, GStrings("TXT_COLOR_BLUE"), x, y, -128, 10, 0, 0, 256);
dword_21EFD0[0] = dword_21EFD0[0] - arg; dword_21EFD0[0] = dword_21EFD0[0] - arg;
if (dword_21EFD0[0] < 0) if (dword_21EFD0[0] < 0)
dword_21EFD0[0] = 0; dword_21EFD0[0] = 0;
@ -1411,7 +1412,7 @@ void viewDrawCtfHudVanilla(ClockTicks arg)
x = 319; x = 319;
if (dword_21EFD0[1] == 0 || ((int)totalclock & 8)) if (dword_21EFD0[1] == 0 || ((int)totalclock & 8))
{ {
viewDrawText(0, "RED", x, y, -128, 7, 2, 0, 512); viewDrawText(0, GStrings("TXT_COLOR_RED"), x, y, -128, 7, 2, 0, 512);
dword_21EFD0[1] = dword_21EFD0[1] - arg; dword_21EFD0[1] = dword_21EFD0[1] - arg;
if (dword_21EFD0[1] < 0) if (dword_21EFD0[1] < 0)
dword_21EFD0[1] = 0; dword_21EFD0[1] = 0;
@ -3557,7 +3558,7 @@ RORHACK:
viewDrawAimedPlayerName(); viewDrawAimedPlayerName();
if (gPaused) if (gPaused)
{ {
viewDrawText(1, "PAUSED", 160, 10, 0, 0, 1, 0); viewDrawText(1, GStrings("TXTB_PAUSED"), 160, 10, 0, 0, 1, 0);
} }
else if (gView != gMe) else if (gView != gMe)
{ {
@ -3640,7 +3641,7 @@ void viewLoadingScreenUpdate(const char *pzText4, int nPercent)
if (nPercent != -1) if (nPercent != -1)
TileHGauge(2260, 86, 110, nPercent, 100, 0, 131072); TileHGauge(2260, 86, 110, nPercent, 100, 0, 131072);
viewDrawText(3, "Please Wait", 160, 134, -128, 0, 1, 1); viewDrawText(3, GStrings("TXTB_PLSWAIT"), 160, 134, -128, 0, 1, 1);
} }
void viewLoadingScreen(int nTile, const char *pText, const char *pText2, const char *pText3) void viewLoadingScreen(int nTile, const char *pText, const char *pText2, const char *pText3)

View file

@ -284,9 +284,9 @@ void SetDefaultStrings()
//Set a few quotes which are used for common handling of a few status messages //Set a few quotes which are used for common handling of a few status messages
quoteMgr.InitializeQuote(23, "$MESSAGES: ON"); quoteMgr.InitializeQuote(23, "$MESSAGES: ON");
quoteMgr.InitializeQuote(24, "$MESSAGES:OFF"); quoteMgr.InitializeQuote(24, "$MESSAGES: OFF");
quoteMgr.InitializeQuote(83, "$MAPFOLLOWOFF"); quoteMgr.InitializeQuote(83, "$FOLLOW MODE OFF");
quoteMgr.InitializeQuote(84, "$MAPFOLLOWON"); quoteMgr.InitializeQuote(84, "$FOLLOW MODE ON");
quoteMgr.InitializeQuote(85, "$AUTORUNOFF"); quoteMgr.InitializeQuote(85, "$AUTORUNOFF");
quoteMgr.InitializeQuote(86, "$AUTORUNON"); quoteMgr.InitializeQuote(86, "$AUTORUNON");
#if 0 // todo: print a message #if 0 // todo: print a message