mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
- added the rest of GZDoom's music interface.
This still needs to be integrated.
This commit is contained in:
parent
9f9748ede6
commit
5e95ef5322
8 changed files with 2015 additions and 16 deletions
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@ -168,13 +168,6 @@ CUSTOM_CVARD(Int, snd_speech, 5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disabl
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else if (self > 5) self = 5;
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else if (self > 5) self = 5;
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}
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}
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CUSTOM_CVARD(Int, mus_volume, 255, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume")
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{
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if (self < 0) self = 0;
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if (self > 255) self = 255;
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Mus_SetVolume(self/255.f);
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}
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int MusicDevice = ASS_WinMM;
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int MusicDevice = ASS_WinMM;
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CUSTOM_CVARD(Int, mus_device, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "selects music device")
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CUSTOM_CVARD(Int, mus_device, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "selects music device")
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{
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{
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452
source/common/music/i_music.cpp
Normal file
452
source/common/music/i_music.cpp
Normal file
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@ -0,0 +1,452 @@
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/*
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** i_music.cpp
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** Plays music
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2010 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef _WIN32
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#include <sys/types.h>
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#include <sys/wait.h>
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#endif
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#include <zlib.h>
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#include "m_argv.h"
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#include "w_wad.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "stats.h"
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#include "c_cvars.h"
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#include "c_console.h"
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#include "vm.h"
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#include "v_text.h"
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#include "i_sound.h"
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#include "i_soundfont.h"
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#include "s_music.h"
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#include "doomstat.h"
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#include "zmusic/zmusic.h"
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#include "streamsources/streamsource.h"
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#include "filereadermusicinterface.h"
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#include "../libraries/zmusic/midisources/midisource.h"
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void I_InitSoundFonts();
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EXTERN_CVAR (Int, snd_samplerate)
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EXTERN_CVAR (Int, snd_mididevice)
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int nomusic = 0;
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#ifdef _WIN32
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void I_InitMusicWin32();
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#include "musicformats/win32/i_cd.h"
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//==========================================================================
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//
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// CVAR: cd_drive
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//
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// Which drive (letter) to use for CD audio. If not a valid drive letter,
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// let the operating system decide for us.
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//
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//==========================================================================
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EXTERN_CVAR(Bool, cd_enabled);
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CUSTOM_CVAR(String, cd_drive, "", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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{
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if (cd_enabled && !Args->CheckParm("-nocdaudio")) CD_Enable(self);
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}
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//==========================================================================
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//
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// CVAR: cd_enabled
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//
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// Use the CD device? Can be overridden with -nocdaudio on the command line
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//
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//==========================================================================
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CUSTOM_CVAR(Bool, cd_enabled, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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{
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if (self && !Args->CheckParm("-nocdaudio"))
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CD_Enable(cd_drive);
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else
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CD_Enable(nullptr);
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}
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#endif
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//==========================================================================
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//
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// CVAR mus_volume
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//
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// Maximum volume of MOD/stream music.
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//==========================================================================
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CUSTOM_CVARD(Int, mus_volume, 255, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume")
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{
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if (self < 0) self = 0;
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else if (self > 255) self = 255;
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else
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{
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// Set general music volume.
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ChangeMusicSetting(ZMusic::mus_volume, nullptr, self / 255.f);
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if (GSnd != nullptr)
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{
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GSnd->SetMusicVolume(clamp<float>(self * relative_volume * snd_mastervolume, 0, 1));
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}
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// For music not implemented through the digital sound system,
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// let them know about the change.
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if (mus_playing.handle != nullptr)
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{
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ZMusic_VolumeChanged(mus_playing.handle);
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}
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else
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{ // If the music was stopped because volume was 0, start it now.
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S_RestartMusic();
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}
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}
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}
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//==========================================================================
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//
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// Callbacks for the music system.
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//
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//==========================================================================
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static void tim_printfunc(int type, int verbosity_level, const char* fmt, ...)
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{
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if (verbosity_level >= 3/*Timidity::VERB_DEBUG*/) return; // Don't waste time on diagnostics.
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va_list args;
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va_start(args, fmt);
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FString msg;
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msg.VFormat(fmt, args);
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va_end(args);
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switch (type)
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{
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case 2:// Timidity::CMSG_ERROR:
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Printf(TEXTCOLOR_RED "%s\n", msg.GetChars());
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break;
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case 1://Timidity::CMSG_WARNING:
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Printf(TEXTCOLOR_YELLOW "%s\n", msg.GetChars());
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break;
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case 0://Timidity::CMSG_INFO:
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DPrintf(DMSG_SPAMMY, "%s\n", msg.GetChars());
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break;
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}
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}
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static void wm_printfunc(const char* wmfmt, va_list args)
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{
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Printf(TEXTCOLOR_RED);
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VPrintf(PRINT_HIGH, wmfmt, args);
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}
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//==========================================================================
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//
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// other callbacks
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//
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//==========================================================================
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static short* dumb_decode_vorbis_(int outlen, const void* oggstream, int sizebytes)
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{
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// This really should be done internally in zmusic...
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return nullptr;// GSnd->DecodeSample(outlen, oggstream, sizebytes, CODEC_Vorbis);
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}
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static std::string mus_NicePath(const char* str)
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{
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FString strv = NicePath(str);
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return strv.GetChars();
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}
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static const char* mus_pathToSoundFont(const char* sfname, int type)
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{
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auto info = sfmanager.FindSoundFont(sfname, type);
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return info ? info->mFilename.GetChars() : nullptr;
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}
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static MusicIO::SoundFontReaderInterface* mus_openSoundFont(const char* sfname, int type)
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{
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return sfmanager.OpenSoundFont(sfname, type);
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}
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//==========================================================================
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//
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// Pass some basic working data to the music backend
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// We do this once at startup for everything available.
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//
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//==========================================================================
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static void SetupGenMidi()
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{
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// The OPL renderer should not care about where this comes from.
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// Note: No I_Error here - this needs to be consistent with the rest of the music code.
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auto lump = fileSystem.FindFile("demolition/genmidi.txt");
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if (lump < 0)
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{
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Printf("No GENMIDI lump found. OPL playback not available.");
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return;
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}
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auto data = Wads.OpenLumpReader(lump);
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auto genmidi = data.Read();
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if (genmidi.Size() < 8 + 175 * 36 || memcmp(genmidi.Data(), "#OPL_II#", 8)) return;
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ZMusic_SetGenMidi(genmidi.Data()+8);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void I_InitMusic (void)
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{
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I_InitSoundFonts();
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mus_volume.Callback ();
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#ifdef _WIN32
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I_InitMusicWin32 ();
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#endif // _WIN32
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snd_mididevice.Callback();
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Callbacks callbacks;
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callbacks.Fluid_MessageFunc = Printf;
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callbacks.Timidity_Messagefunc = tim_printfunc;
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callbacks.NicePath = mus_NicePath;
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callbacks.PathForSoundfont = mus_pathToSoundFont;
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callbacks.OpenSoundFont = mus_openSoundFont;
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//callbacks.DumbVorbisDecode = dumb_decode_vorbis_;
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ZMusic_SetCallbacks(&callbacks);
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SetupGenMidi();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void I_SetRelativeVolume(float vol)
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{
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relative_volume = (float)vol;
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ChangeMusicSetting(ZMusic::relative_volume, nullptr, (float)vol);
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mus_volume.Callback();
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}
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//==========================================================================
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//
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// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
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//
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//==========================================================================
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void I_SetMusicVolume (double factor)
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{
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factor = clamp(factor, 0., 2.0);
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I_SetRelativeVolume((float)factor);
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}
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//==========================================================================
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//
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// test a relative music volume
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//
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//==========================================================================
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CCMD(testmusicvol)
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{
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if (argv.argc() > 1)
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{
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I_SetRelativeVolume((float)strtod(argv[1], nullptr));
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}
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else
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Printf("Current relative volume is %1.2f\n", relative_volume);
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}
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//==========================================================================
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//
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// STAT music
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//
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//==========================================================================
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ADD_STAT(music)
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{
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if (mus_playing.handle != nullptr)
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{
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return FString(ZMusic_GetStats(mus_playing.handle).c_str());
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}
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return "No song playing";
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}
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//==========================================================================
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//
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// Common loader for the dumpers.
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//
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//==========================================================================
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static MIDISource *GetMIDISource(const char *fn)
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{
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FString src = fn;
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if (src.Compare("*") == 0) src = mus_playing.name;
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auto lump = fileSystem.FindFile(src);
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if (lump < 0)
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{
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Printf("Cannot find MIDI lump %s.\n", src.GetChars());
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return nullptr;
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}
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auto wlump = fileSystem.OpenFile(lump);
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uint32_t id[32 / 4];
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if (wlump.Read(id, 32) != 32 || wlump.Seek(-32, FileReader::SeekCur) != 0)
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{
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Printf("Unable to read lump %s\n", src.GetChars());
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return nullptr;
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}
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auto type = IdentifyMIDIType(id, 32);
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if (type == MIDI_NOTMIDI)
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{
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Printf("%s is not MIDI-based.\n", src.GetChars());
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return nullptr;
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}
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auto data = wlump.Read();
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auto source = CreateMIDISource(data.Data(), data.Size(), type);
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if (source == nullptr)
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{
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Printf("%s is not MIDI-based.\n", src.GetChars());
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return nullptr;
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}
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return source;
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}
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//==========================================================================
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//
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// CCMD writewave
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//
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// If the current song can be represented as a waveform, dump it to
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// the specified file on disk. The sample rate parameter is merely a
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// suggestion, and the dumper is free to ignore it.
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//
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//==========================================================================
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CCMD (writewave)
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{
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if (argv.argc() >= 3 && argv.argc() <= 7)
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{
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auto source = GetMIDISource(argv[1]);
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if (source == nullptr) return;
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EMidiDevice dev = MDEV_DEFAULT;
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if (argv.argc() >= 6)
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{
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if (!stricmp(argv[5], "Timidity") || !stricmp(argv[5], "Timidity++")) dev = MDEV_TIMIDITY;
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else if (!stricmp(argv[5], "FluidSynth")) dev = MDEV_FLUIDSYNTH;
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else if (!stricmp(argv[5], "OPL")) dev = MDEV_OPL;
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else
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{
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Printf("%s: Unknown MIDI device\n", argv[5]);
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return;
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}
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}
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// We must stop the currently playing music to avoid interference between two synths.
|
||||||
|
auto savedsong = mus_playing;
|
||||||
|
S_StopMusic(true);
|
||||||
|
if (dev == MDEV_DEFAULT && snd_mididevice >= 0) dev = MDEV_FLUIDSYNTH; // The Windows system synth cannot dump a wave.
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MIDIDumpWave(source, dev, argv.argc() < 6 ? nullptr : argv[6], argv[2], argv.argc() < 4 ? 0 : (int)strtol(argv[3], nullptr, 10), argv.argc() < 5 ? 0 : (int)strtol(argv[4], nullptr, 10));
|
||||||
|
}
|
||||||
|
catch (const std::runtime_error& err)
|
||||||
|
{
|
||||||
|
Printf("MIDI dump failed: %s\n", err.what());
|
||||||
|
}
|
||||||
|
|
||||||
|
S_ChangeMusic(savedsong.name, savedsong.baseorder, savedsong.loop, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Printf ("Usage: writewave <midi> <filename> [subsong] [sample rate] [synth] [soundfont]\n"
|
||||||
|
" - use '*' as song name to dump the currently playing song\n"
|
||||||
|
" - use 0 for subsong and sample rate to play the default\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// CCMD writemidi
|
||||||
|
//
|
||||||
|
// Writes a given MIDI song to disk. This does not affect playback anymore,
|
||||||
|
// like older versions did.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CCMD(writemidi)
|
||||||
|
{
|
||||||
|
if (argv.argc() != 3)
|
||||||
|
{
|
||||||
|
Printf("Usage: writemidi <midisong> <filename> - use '*' as song name to dump the currently playing song\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto source = GetMIDISource(argv[1]);
|
||||||
|
if (source == nullptr) return;
|
||||||
|
|
||||||
|
std::vector<uint8_t> midi;
|
||||||
|
bool success;
|
||||||
|
|
||||||
|
source->CreateSMF(midi, 1);
|
||||||
|
auto f = FileWriter::Open(argv[2]);
|
||||||
|
if (f == nullptr)
|
||||||
|
{
|
||||||
|
Printf("Could not open %s.\n", argv[2]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
success = (f->Write(&midi[0], midi.size()) == midi.size());
|
||||||
|
delete f;
|
||||||
|
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
Printf("Could not write to music file %s.\n", argv[2]);
|
||||||
|
}
|
||||||
|
}
|
48
source/common/music/i_music.h
Normal file
48
source/common/music/i_music.h
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
/*
|
||||||
|
** i_music.h
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 1998-2006 Randy Heit
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __I_MUSIC_H__
|
||||||
|
#define __I_MUSIC_H__
|
||||||
|
|
||||||
|
class FileReader;
|
||||||
|
|
||||||
|
//
|
||||||
|
// MUSIC I/O
|
||||||
|
//
|
||||||
|
void I_InitMusic ();
|
||||||
|
|
||||||
|
// Volume.
|
||||||
|
void I_SetRelativeVolume(float);
|
||||||
|
void I_SetMusicVolume (double volume);
|
||||||
|
|
||||||
|
#endif //__I_MUSIC_H__
|
545
source/common/music/i_soundfont.cpp
Normal file
545
source/common/music/i_soundfont.cpp
Normal file
|
@ -0,0 +1,545 @@
|
||||||
|
/*
|
||||||
|
** i_soundfont.cpp
|
||||||
|
** The sound font manager for the MIDI synths
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2018 Christoph Oelckers
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <ctype.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include "i_soundfont.h"
|
||||||
|
#include "cmdlib.h"
|
||||||
|
#include "i_system.h"
|
||||||
|
#include "gameconfigfile.h"
|
||||||
|
#include "filereadermusicinterface.h"
|
||||||
|
#include "zmusic/zmusic.h"
|
||||||
|
#include "resourcefile.h"
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FSoundFontManager sfmanager;
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// returns both a file reader and the full name of the looked up file
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
std::pair<FileReader, FString> FSoundFontReader::LookupFile(const char *name)
|
||||||
|
{
|
||||||
|
if (!IsAbsPath(name))
|
||||||
|
{
|
||||||
|
for(int i = mPaths.Size()-1; i>=0; i--)
|
||||||
|
{
|
||||||
|
FString fullname = mPaths[i] + name;
|
||||||
|
auto fr = OpenFile(fullname);
|
||||||
|
if (fr.isOpen()) return std::make_pair(std::move(fr), fullname);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
auto fr = OpenFile(name);
|
||||||
|
if (!fr.isOpen()) name = "";
|
||||||
|
return std::make_pair(std::move(fr), name);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// This adds a directory to the path list
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FSoundFontReader::AddPath(const char *strp)
|
||||||
|
{
|
||||||
|
if (*strp == 0) return;
|
||||||
|
if (!mAllowAbsolutePaths && IsAbsPath(strp)) return; // of no use so we may just discard it right away
|
||||||
|
int i = 0;
|
||||||
|
FString str = strp;
|
||||||
|
str.Substitute("\\", "/");
|
||||||
|
if (str.Back() != '/') str += '/'; // always let it end with a slash.
|
||||||
|
for (auto &s : mPaths)
|
||||||
|
{
|
||||||
|
if (pathcmp(s.GetChars(), str) == 0)
|
||||||
|
{
|
||||||
|
// move string to the back.
|
||||||
|
mPaths.Delete(i);
|
||||||
|
mPaths.Push(str);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
mPaths.Push(str);
|
||||||
|
}
|
||||||
|
|
||||||
|
int FSoundFontReader::pathcmp(const char *p1, const char *p2)
|
||||||
|
{
|
||||||
|
return mCaseSensitivePaths? strcmp(p1, p2) : stricmp(p1, p2);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FileReader FSoundFontReader::Open(const char *name, std::string& filename)
|
||||||
|
{
|
||||||
|
FileReader fr;
|
||||||
|
if (name == nullptr)
|
||||||
|
{
|
||||||
|
fr = OpenMainConfigFile();
|
||||||
|
filename = MainConfigFileName();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto res = LookupFile(name);
|
||||||
|
fr = std::move(res.first);
|
||||||
|
filename = res.second;
|
||||||
|
}
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
MusicIO::FileInterface* FSoundFontReader::open_interface(const char* name)
|
||||||
|
{
|
||||||
|
std::string filename;
|
||||||
|
|
||||||
|
FileReader fr = Open(name, filename);
|
||||||
|
if (!fr.isOpen()) return nullptr;
|
||||||
|
auto fri = new FileReaderMusicInterface(fr);
|
||||||
|
fri->filename = std::move(filename);
|
||||||
|
return fri;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// The file interface for the backend
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
struct MusicIO::FileInterface* FSoundFontReader::open_file(const char* name)
|
||||||
|
{
|
||||||
|
return open_interface(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Note that the file type has already been checked
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FSF2Reader::FSF2Reader(const char *fn)
|
||||||
|
{
|
||||||
|
mMainConfigForSF2.Format("soundfont \"%s\"\n", fn);
|
||||||
|
mFilename = fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FileReader FSF2Reader::OpenMainConfigFile()
|
||||||
|
{
|
||||||
|
FileReader fr;
|
||||||
|
if (mMainConfigForSF2.IsNotEmpty())
|
||||||
|
{
|
||||||
|
fr.OpenMemory(mMainConfigForSF2.GetChars(), mMainConfigForSF2.Len());
|
||||||
|
}
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
FileReader FSF2Reader::OpenFile(const char *name)
|
||||||
|
{
|
||||||
|
FileReader fr;
|
||||||
|
if (mFilename.CompareNoCase(name) == 0)
|
||||||
|
{
|
||||||
|
fr.OpenFile(name);
|
||||||
|
}
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FZipPatReader::FZipPatReader(const char *filename)
|
||||||
|
{
|
||||||
|
resf = FResourceFile::OpenResourceFile(filename, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
FZipPatReader::~FZipPatReader()
|
||||||
|
{
|
||||||
|
if (resf != nullptr) delete resf;
|
||||||
|
}
|
||||||
|
|
||||||
|
FileReader FZipPatReader::OpenMainConfigFile()
|
||||||
|
{
|
||||||
|
return OpenFile("timidity.cfg");
|
||||||
|
}
|
||||||
|
|
||||||
|
FileReader FZipPatReader::OpenFile(const char *name)
|
||||||
|
{
|
||||||
|
FileReader fr;
|
||||||
|
if (resf != nullptr)
|
||||||
|
{
|
||||||
|
auto lump = resf->FindLump(name);
|
||||||
|
if (lump != nullptr)
|
||||||
|
{
|
||||||
|
return lump->NewReader();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FPatchSetReader::FPatchSetReader(const char *filename)
|
||||||
|
{
|
||||||
|
#ifndef _WIN32
|
||||||
|
mCaseSensitivePaths = true;
|
||||||
|
const char *paths[] = {
|
||||||
|
"/usr/local/lib/timidity",
|
||||||
|
"/etc/timidity",
|
||||||
|
"/etc"
|
||||||
|
};
|
||||||
|
#else
|
||||||
|
const char *paths[] = {
|
||||||
|
"C:/TIMIDITY",
|
||||||
|
"/TIMIDITY",
|
||||||
|
progdir
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
mAllowAbsolutePaths = true;
|
||||||
|
FileReader fr;
|
||||||
|
if (fr.OpenFile(filename))
|
||||||
|
{
|
||||||
|
mFullPathToConfig = filename;
|
||||||
|
}
|
||||||
|
else if (!IsAbsPath(filename))
|
||||||
|
{
|
||||||
|
for(auto c : paths)
|
||||||
|
{
|
||||||
|
FStringf fullname("%s/%s", c, filename);
|
||||||
|
if (fr.OpenFile(fullname))
|
||||||
|
{
|
||||||
|
mFullPathToConfig = fullname;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (mFullPathToConfig.Len() > 0)
|
||||||
|
{
|
||||||
|
mFullPathToConfig.Substitute("\\", "/");
|
||||||
|
mBasePath = ExtractFilePath(mFullPathToConfig);
|
||||||
|
if (mBasePath.Len() > 0 && mBasePath.Back() != '/') mBasePath += '/';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FileReader FPatchSetReader::OpenMainConfigFile()
|
||||||
|
{
|
||||||
|
FileReader fr;
|
||||||
|
fr.OpenFile(mFullPathToConfig);
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
FileReader FPatchSetReader::OpenFile(const char *name)
|
||||||
|
{
|
||||||
|
FString path;
|
||||||
|
if (IsAbsPath(name)) path = name;
|
||||||
|
else path = mBasePath + name;
|
||||||
|
FileReader fr;
|
||||||
|
fr.OpenFile(path);
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FLumpPatchSetReader::FLumpPatchSetReader(const char *filename)
|
||||||
|
{
|
||||||
|
mLumpIndex = fileSystem.FindFile(filename);
|
||||||
|
|
||||||
|
mBasePath = filename;
|
||||||
|
mBasePath.Substitute("\\", "/");
|
||||||
|
mBasePath = ExtractFilePath(mBasePath);
|
||||||
|
if (mBasePath.Len() > 0 && mBasePath.Back() != '/') mBasePath += '/';
|
||||||
|
}
|
||||||
|
|
||||||
|
FileReader FLumpPatchSetReader::OpenMainConfigFile()
|
||||||
|
{
|
||||||
|
return Wads.ReopenLumpReader(mLumpIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
FileReader FLumpPatchSetReader::OpenFile(const char *name)
|
||||||
|
{
|
||||||
|
FString path;
|
||||||
|
if (IsAbsPath(name)) return FileReader(); // no absolute paths in the lump directory.
|
||||||
|
path = mBasePath + name;
|
||||||
|
auto index = fileSystem.FindFile(path);
|
||||||
|
if (index < 0) return FileReader();
|
||||||
|
return Wads.ReopenLumpReader(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// collects everything out of the soundfonts directory.
|
||||||
|
// This may either be .sf2 files or zipped GUS patch sets with a
|
||||||
|
// 'timidity.cfg' in the root directory.
|
||||||
|
// Other compression types are not supported, in particular not 7z because
|
||||||
|
// due to the solid nature of its archives would be too slow.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FSoundFontManager::ProcessOneFile(const FString &fn)
|
||||||
|
{
|
||||||
|
auto fb = ExtractFileBase(fn, false);
|
||||||
|
auto fbe = ExtractFileBase(fn, true);
|
||||||
|
for (auto &sfi : soundfonts)
|
||||||
|
{
|
||||||
|
// We already got a soundfont with this name. Do not add again.
|
||||||
|
if (!sfi.mName.CompareNoCase(fb)) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FileReader fr;
|
||||||
|
if (fr.OpenFile(fn))
|
||||||
|
{
|
||||||
|
// Try to identify. We only accept .sf2 and .zip by content. All other archives are intentionally ignored.
|
||||||
|
char head[16] = { 0};
|
||||||
|
fr.Read(head, 16);
|
||||||
|
if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
|
||||||
|
{
|
||||||
|
FSoundFontInfo sft = { fb, fbe, fn, SF_SF2 };
|
||||||
|
soundfonts.Push(sft);
|
||||||
|
}
|
||||||
|
if (!memcmp(head, "WOPL3-BANK\0", 11))
|
||||||
|
{
|
||||||
|
FSoundFontInfo sft = { fb, fbe, fn, SF_WOPL };
|
||||||
|
soundfonts.Push(sft);
|
||||||
|
}
|
||||||
|
if (!memcmp(head, "WOPN2-BANK\0", 11) || !memcmp(head, "WOPN2-B2NK\0", 11))
|
||||||
|
{
|
||||||
|
FSoundFontInfo sft = { fb, fbe, fn, SF_WOPN };
|
||||||
|
soundfonts.Push(sft);
|
||||||
|
}
|
||||||
|
else if (!memcmp(head, "PK", 2))
|
||||||
|
{
|
||||||
|
auto zip = FResourceFile::OpenResourceFile(fn, true);
|
||||||
|
if (zip != nullptr)
|
||||||
|
{
|
||||||
|
if (zip->LumpCount() > 1) // Anything with just one lump cannot possibly be a packed GUS patch set so skip it right away and simplify the lookup code
|
||||||
|
{
|
||||||
|
auto zipl = zip->FindLump("timidity.cfg");
|
||||||
|
if (zipl != nullptr)
|
||||||
|
{
|
||||||
|
// It seems like this is what we are looking for
|
||||||
|
FSoundFontInfo sft = { fb, fbe, fn, SF_GUS };
|
||||||
|
soundfonts.Push(sft);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
delete zip;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FSoundFontManager::CollectSoundfonts()
|
||||||
|
{
|
||||||
|
findstate_t c_file;
|
||||||
|
void *file;
|
||||||
|
|
||||||
|
if (GameConfig != NULL && GameConfig->SetSection ("SoundfontSearch.Directories"))
|
||||||
|
{
|
||||||
|
const char *key;
|
||||||
|
const char *value;
|
||||||
|
|
||||||
|
while (GameConfig->NextInSection (key, value))
|
||||||
|
{
|
||||||
|
if (stricmp (key, "Path") == 0)
|
||||||
|
{
|
||||||
|
FString dir;
|
||||||
|
|
||||||
|
dir = NicePath(value);
|
||||||
|
dir.Substitute("\\", "/");
|
||||||
|
if (dir.IsNotEmpty())
|
||||||
|
{
|
||||||
|
if (dir.Back() != '/') dir += '/';
|
||||||
|
FString mask = dir + '*';
|
||||||
|
if ((file = I_FindFirst(mask, &c_file)) != ((void *)(-1)))
|
||||||
|
{
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (!(I_FindAttr(&c_file) & FA_DIREC))
|
||||||
|
{
|
||||||
|
FStringf name("%s%s", dir.GetChars(), I_FindName(&c_file));
|
||||||
|
ProcessOneFile(name);
|
||||||
|
}
|
||||||
|
} while (I_FindNext(file, &c_file) == 0);
|
||||||
|
I_FindClose(file);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (soundfonts.Size() == 0)
|
||||||
|
{
|
||||||
|
ProcessOneFile(NicePath("$PROGDIR/soundfonts/demolition.sf2"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int allowed) const
|
||||||
|
{
|
||||||
|
for(auto &sfi : soundfonts)
|
||||||
|
{
|
||||||
|
// an empty name will pick the first one in a compatible format.
|
||||||
|
if (allowed & sfi.type && (name == nullptr || *name == 0 || !sfi.mName.CompareNoCase(name) || !sfi.mNameExt.CompareNoCase(name)))
|
||||||
|
{
|
||||||
|
return &sfi;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// We did not find what we were looking for. Let's just return the first valid item that works with the given device.
|
||||||
|
for (auto &sfi : soundfonts)
|
||||||
|
{
|
||||||
|
if (allowed & sfi.type)
|
||||||
|
{
|
||||||
|
return &sfi;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FSoundFontReader *FSoundFontManager::OpenSoundFont(const char *name, int allowed)
|
||||||
|
{
|
||||||
|
|
||||||
|
// First check if the given name is inside the loaded resources.
|
||||||
|
// To avoid clashes this will only be done if the name has the '.cfg' extension.
|
||||||
|
// Sound fonts cannot be loaded this way.
|
||||||
|
if (name != nullptr)
|
||||||
|
{
|
||||||
|
const char *p = name + strlen(name) - 4;
|
||||||
|
if (p > name && !stricmp(p, ".cfg") && fileSystem.FindFile(name) >= 0)
|
||||||
|
{
|
||||||
|
return new FLumpPatchSetReader(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto sfi = FindSoundFont(name, allowed);
|
||||||
|
if (sfi != nullptr)
|
||||||
|
{
|
||||||
|
if (sfi->type == SF_SF2) return new FSF2Reader(sfi->mFilename);
|
||||||
|
else return new FZipPatReader(sfi->mFilename);
|
||||||
|
}
|
||||||
|
// The sound font collection did not yield any good results.
|
||||||
|
// Next check if the file is a .sf file
|
||||||
|
if (allowed & SF_SF2)
|
||||||
|
{
|
||||||
|
FileReader fr;
|
||||||
|
if (fr.OpenFile(name))
|
||||||
|
{
|
||||||
|
char head[16] = { 0};
|
||||||
|
fr.Read(head, 16);
|
||||||
|
fr.Close();
|
||||||
|
if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
|
||||||
|
{
|
||||||
|
return new FSF2Reader(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (allowed & SF_GUS)
|
||||||
|
{
|
||||||
|
FileReader fr;
|
||||||
|
if (fr.OpenFile(name))
|
||||||
|
{
|
||||||
|
char head[16] = { 0 };
|
||||||
|
fr.Read(head, 2);
|
||||||
|
fr.Close();
|
||||||
|
if (!memcmp(head, "PK", 2)) // The only reason for this check is to block non-Zips. The actual validation will be done by FZipFile.
|
||||||
|
{
|
||||||
|
auto r = new FZipPatReader(name);
|
||||||
|
if (r->isOk()) return r;
|
||||||
|
delete r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Config files are only accepted if they are named '.cfg', because they are impossible to validate.
|
||||||
|
const char *p = name + strlen(name) - 4;
|
||||||
|
if (p > name && !stricmp(p, ".cfg") && FileExists(name))
|
||||||
|
{
|
||||||
|
return new FPatchSetReader(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void I_InitSoundFonts()
|
||||||
|
{
|
||||||
|
sfmanager.CollectSoundfonts();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
166
source/common/music/i_soundfont.h
Normal file
166
source/common/music/i_soundfont.h
Normal file
|
@ -0,0 +1,166 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "zstring.h"
|
||||||
|
#include "tarray.h"
|
||||||
|
#include "filesystem.h"
|
||||||
|
#include "files.h"
|
||||||
|
#include "filereadermusicinterface.h"
|
||||||
|
|
||||||
|
struct FSoundFontInfo
|
||||||
|
{
|
||||||
|
FString mName; // This is what the sounfont is identified with. It's the extension-less base file name
|
||||||
|
FString mNameExt; // Same with extension. Used for comparing with input names so they can be done with or without extension.
|
||||||
|
FString mFilename; // Full path to the backing file - this is needed by FluidSynth to load the sound font.
|
||||||
|
int type;
|
||||||
|
};
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class FSoundFontReader : public MusicIO::SoundFontReaderInterface
|
||||||
|
// Yes, it's 3 copies of essentially the same interface, but since we want to keep the 3 renderers as isolated modules we have to pull in their own implementations here.
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
// This is only doable for loose config files that get set as sound fonts. All other cases read from a contained environment where this does not apply.
|
||||||
|
bool mAllowAbsolutePaths = false;
|
||||||
|
// This has only meaning if being run on a platform with a case sensitive file system and loose files.
|
||||||
|
// When reading from an archive it will always be case insensitive, just like the lump manager.
|
||||||
|
bool mCaseSensitivePaths = false;
|
||||||
|
TArray<FString> mPaths;
|
||||||
|
|
||||||
|
|
||||||
|
int pathcmp(const char *p1, const char *p2);
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual ~FSoundFontReader() {}
|
||||||
|
virtual FileReader OpenMainConfigFile() = 0; // this is special because it needs to be synthesized for .sf files and set some restrictions for patch sets
|
||||||
|
virtual FString MainConfigFileName()
|
||||||
|
{
|
||||||
|
return basePath() + "timidity.cfg";
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual FileReader OpenFile(const char *name) = 0;
|
||||||
|
std::pair<FileReader , FString> LookupFile(const char *name);
|
||||||
|
void AddPath(const char *str);
|
||||||
|
virtual FString basePath() const
|
||||||
|
{
|
||||||
|
return ""; // archived patch sets do not use paths
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual FileReader Open(const char* name, std::string &filename);
|
||||||
|
|
||||||
|
// Timidity++ interface
|
||||||
|
struct MusicIO::FileInterface* open_file(const char* name) override;
|
||||||
|
void add_search_path(const char* name) override
|
||||||
|
{
|
||||||
|
return AddPath(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
MusicIO::FileInterface* open_interface(const char* name);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class FSF2Reader : public FSoundFontReader
|
||||||
|
{
|
||||||
|
FString mMainConfigForSF2;
|
||||||
|
FString mFilename;
|
||||||
|
public:
|
||||||
|
FSF2Reader(const char *filename);
|
||||||
|
virtual FileReader OpenMainConfigFile() override;
|
||||||
|
virtual FileReader OpenFile(const char *name) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class FZipPatReader : public FSoundFontReader
|
||||||
|
{
|
||||||
|
FResourceFile *resf;
|
||||||
|
public:
|
||||||
|
FZipPatReader(const char *filename);
|
||||||
|
~FZipPatReader();
|
||||||
|
virtual FileReader OpenMainConfigFile() override;
|
||||||
|
virtual FileReader OpenFile(const char *name) override;
|
||||||
|
bool isOk() { return resf != nullptr; }
|
||||||
|
};
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class FLumpPatchSetReader : public FSoundFontReader
|
||||||
|
{
|
||||||
|
int mLumpIndex;;
|
||||||
|
FString mBasePath;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FLumpPatchSetReader(const char *filename);
|
||||||
|
virtual FileReader OpenMainConfigFile() override;
|
||||||
|
virtual FileReader OpenFile(const char *name) override;
|
||||||
|
virtual FString basePath() const override
|
||||||
|
{
|
||||||
|
return mBasePath;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class FPatchSetReader : public FSoundFontReader
|
||||||
|
{
|
||||||
|
FString mBasePath;
|
||||||
|
FString mFullPathToConfig;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FPatchSetReader(FileReader &reader);
|
||||||
|
FPatchSetReader(const char *filename);
|
||||||
|
virtual FileReader OpenMainConfigFile() override;
|
||||||
|
virtual FileReader OpenFile(const char *name) override;
|
||||||
|
virtual FString basePath() const override
|
||||||
|
{
|
||||||
|
return mBasePath;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class FSoundFontManager
|
||||||
|
{
|
||||||
|
TArray<FSoundFontInfo> soundfonts;
|
||||||
|
|
||||||
|
void ProcessOneFile(const FString & fn);
|
||||||
|
|
||||||
|
public:
|
||||||
|
void CollectSoundfonts();
|
||||||
|
const FSoundFontInfo *FindSoundFont(const char *name, int allowedtypes) const;
|
||||||
|
FSoundFontReader *OpenSoundFont(const char *name, int allowedtypes);
|
||||||
|
const auto &GetList() const { return soundfonts; } // This is for the menu
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
extern FSoundFontManager sfmanager;
|
|
@ -1,3 +1,58 @@
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Copyright 1993-1996 id Software
|
||||||
|
// Copyright 1999-2016 Randy Heit
|
||||||
|
// Copyright 2002-2016 Christoph Oelckers
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// DESCRIPTION: none
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/* For code that originates from ZDoom the following applies:
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
#include "zmusic/zmusic.h"
|
#include "zmusic/zmusic.h"
|
||||||
#include "z_music.h"
|
#include "z_music.h"
|
||||||
#include "zstring.h"
|
#include "zstring.h"
|
||||||
|
@ -15,12 +70,171 @@ MusicAliasMap MusicAliases;
|
||||||
MidiDeviceMap MidiDevices;
|
MidiDeviceMap MidiDevices;
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// starts playing this song
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
static void S_StartMusicPlaying(MusInfo* song, bool loop, float rel_vol, int subsong)
|
||||||
|
{
|
||||||
|
if (rel_vol > 0.f)
|
||||||
|
{
|
||||||
|
float factor = relative_volume / saved_relative_volume;
|
||||||
|
saved_relative_volume = rel_vol;
|
||||||
|
I_SetRelativeVolume(saved_relative_volume * factor);
|
||||||
|
}
|
||||||
|
ZMusic_Stop(song);
|
||||||
|
ZMusic_Start(song, subsong, loop);
|
||||||
|
|
||||||
|
// Notify the sound system of the changed relative volume
|
||||||
|
snd_musicvolume.Callback();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_PauseSound
|
||||||
|
//
|
||||||
|
// Stop music and sound effects, during game PAUSE.
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void S_PauseMusic ()
|
||||||
|
{
|
||||||
|
if (mus_playing.handle && !MusicPaused)
|
||||||
|
{
|
||||||
|
ZMusic_Pause(mus_playing.handle);
|
||||||
|
S_PauseStream(true);
|
||||||
|
MusicPaused = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_ResumeSound
|
||||||
|
//
|
||||||
|
// Resume music and sound effects, after game PAUSE.
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void S_ResumeMusic ()
|
||||||
|
{
|
||||||
|
if (mus_playing.handle && MusicPaused)
|
||||||
|
{
|
||||||
|
ZMusic_Resume(mus_playing.handle);
|
||||||
|
S_PauseStream(false);
|
||||||
|
MusicPaused = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_UpdateSound
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void S_UpdateMusic ()
|
||||||
|
{
|
||||||
|
if (mus_playing.handle != nullptr)
|
||||||
|
{
|
||||||
|
ZMusic_Update(mus_playing.handle);
|
||||||
|
|
||||||
|
// [RH] Update music and/or playlist. IsPlaying() must be called
|
||||||
|
// to attempt to reconnect to broken net streams and to advance the
|
||||||
|
// playlist when the current song finishes.
|
||||||
|
if (!ZMusic_IsPlaying(mus_playing.handle))
|
||||||
|
{
|
||||||
|
if (PlayList.GetNumSongs())
|
||||||
|
{
|
||||||
|
PlayList.Advance();
|
||||||
|
S_ActivatePlayList(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
S_StopMusic(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_Start
|
||||||
|
//
|
||||||
|
// Per level startup code. Kills playing sounds at start of level
|
||||||
|
// and starts new music.
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void S_StartMusic ()
|
||||||
|
{
|
||||||
|
// stop the old music if it has been paused.
|
||||||
|
// This ensures that the new music is started from the beginning
|
||||||
|
// if it's the same as the last one and it has been paused.
|
||||||
|
if (MusicPaused) S_StopMusic(true);
|
||||||
|
|
||||||
|
// start new music for the level
|
||||||
|
MusicPaused = false;
|
||||||
|
|
||||||
|
// Don't start the music if loading a savegame, because the music is stored there.
|
||||||
|
// Don't start the music if revisiting a level in a hub for the same reason.
|
||||||
|
if (!primaryLevel->IsReentering())
|
||||||
|
{
|
||||||
|
primaryLevel->SetMusic();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_ChangeCDMusic
|
||||||
|
//
|
||||||
|
// Starts a CD track as music.
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool S_ChangeCDMusic (int track, unsigned int id, bool looping)
|
||||||
|
{
|
||||||
|
char temp[32];
|
||||||
|
|
||||||
|
if (id != 0)
|
||||||
|
{
|
||||||
|
mysnprintf (temp, countof(temp), ",CD,%d,%x", track, id);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mysnprintf (temp, countof(temp), ",CD,%d", track);
|
||||||
|
}
|
||||||
|
return S_ChangeMusic (temp, 0, looping);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_StartMusic
|
||||||
|
//
|
||||||
|
// Starts some music with the given name.
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool S_StartMusic (const char *m_id)
|
||||||
|
{
|
||||||
|
return S_ChangeMusic (m_id, 0, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_ChangeMusic
|
||||||
|
//
|
||||||
|
// Starts playing a music, possibly looping.
|
||||||
|
//
|
||||||
|
// [RH] If music is a MOD, starts it at position order. If name is of the
|
||||||
|
// format ",CD,<track>,[cd id]" song is a CD track, and if [cd id] is
|
||||||
|
// specified, it will only be played if the specified CD is in a drive.
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
{
|
{
|
||||||
if (musicname == nullptr || musicname[0] == 0)
|
if (musicname == nullptr || musicname[0] == 0)
|
||||||
{
|
{
|
||||||
// Don't choke if the map doesn't have a song attached
|
// Don't choke if the map doesn't have a song attached
|
||||||
//S_StopMusic(true);
|
S_StopMusic (true);
|
||||||
mus_playing.name = "";
|
mus_playing.name = "";
|
||||||
mus_playing.LastSong = "";
|
mus_playing.LastSong = "";
|
||||||
return true;
|
return true;
|
||||||
|
@ -55,7 +269,7 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ZMusic_Start(mus_playing.handle, looping, order);
|
ZMusic_Start(mus_playing.handle, looping, order);
|
||||||
//S_CreateStream();
|
S_CreateStream();
|
||||||
}
|
}
|
||||||
catch (const std::runtime_error & err)
|
catch (const std::runtime_error & err)
|
||||||
{
|
{
|
||||||
|
@ -76,8 +290,8 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
{
|
{
|
||||||
id = strtoul(more + 1, nullptr, 16);
|
id = strtoul(more + 1, nullptr, 16);
|
||||||
}
|
}
|
||||||
//S_StopMusic(true);
|
S_StopMusic (true);
|
||||||
mus_playing.handle = ZMusic_OpenCDSong(track, id);
|
mus_playing.handle = ZMusic_OpenCDSong (track, id);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -119,7 +333,7 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
}
|
}
|
||||||
|
|
||||||
// shutdown old music
|
// shutdown old music
|
||||||
//S_StopMusic(true);
|
S_StopMusic (true);
|
||||||
|
|
||||||
// Just record it if volume is 0
|
// Just record it if volume is 0
|
||||||
if (mus_volume <= 0)
|
if (mus_volume <= 0)
|
||||||
|
@ -159,8 +373,8 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
{ // play it
|
{ // play it
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
//S_StartMusicPlaying(mus_playing.handle, looping, S_GetMusicVolume(musicname), order);
|
S_StartMusicPlaying(mus_playing.handle, looping, S_GetMusicVolume(musicname), order);
|
||||||
//S_CreateStream();
|
S_CreateStream();
|
||||||
mus_playing.baseorder = order;
|
mus_playing.baseorder = order;
|
||||||
}
|
}
|
||||||
catch (const std::runtime_error & err)
|
catch (const std::runtime_error & err)
|
||||||
|
@ -172,11 +386,152 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mus_Play(const char* fn, bool loop)
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_RestartMusic
|
||||||
|
//
|
||||||
|
// Must only be called from snd_reset in i_sound.cpp!
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void S_RestartMusic ()
|
||||||
{
|
{
|
||||||
|
if (!mus_playing.LastSong.IsEmpty())
|
||||||
|
{
|
||||||
|
FString song = mus_playing.LastSong;
|
||||||
|
mus_playing.LastSong = "";
|
||||||
|
S_ChangeMusic (song, mus_playing.baseorder, mus_playing.loop, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_MIDIDeviceChanged
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
|
||||||
|
void S_MIDIDeviceChanged(int newdev)
|
||||||
|
{
|
||||||
|
MusInfo* song = mus_playing.handle;
|
||||||
|
if (song != nullptr && ZMusic_IsMIDI(song) && ZMusic_IsPlaying(song))
|
||||||
|
{
|
||||||
|
// Reload the song to change the device
|
||||||
|
auto mi = mus_playing;
|
||||||
|
S_StopMusic(true);
|
||||||
|
S_ChangeMusic(mi.name, mi.baseorder, mi.loop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_GetMusic
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
int S_GetMusic (const char **name)
|
||||||
|
{
|
||||||
|
int order;
|
||||||
|
|
||||||
|
if (mus_playing.name.IsNotEmpty())
|
||||||
|
{
|
||||||
|
*name = mus_playing.name;
|
||||||
|
order = mus_playing.baseorder;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*name = nullptr;
|
||||||
|
order = 0;
|
||||||
|
}
|
||||||
|
return order;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// S_StopMusic
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void S_StopMusic (bool force)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// [RH] Don't stop if a playlist is active.
|
||||||
|
if ((force || PlayList.GetNumSongs() == 0) && !mus_playing.name.IsEmpty())
|
||||||
|
{
|
||||||
|
if (mus_playing.handle != nullptr)
|
||||||
|
{
|
||||||
|
S_ResumeMusic();
|
||||||
|
S_StopStream();
|
||||||
|
ZMusic_Stop(mus_playing.handle);
|
||||||
|
auto h = mus_playing.handle;
|
||||||
|
mus_playing.handle = nullptr;
|
||||||
|
ZMusic_Close(h);
|
||||||
|
}
|
||||||
|
mus_playing.LastSong = std::move(mus_playing.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (const std::runtime_error& )
|
||||||
|
{
|
||||||
|
//Printf("Unable to stop %s: %s\n", mus_playing.name.GetChars(), err.what());
|
||||||
|
if (mus_playing.handle != nullptr)
|
||||||
|
{
|
||||||
|
auto h = mus_playing.handle;
|
||||||
|
mus_playing.handle = nullptr;
|
||||||
|
ZMusic_Close(h);
|
||||||
|
}
|
||||||
|
mus_playing.name = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
void Mus_Stop()
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// CCMD changemus
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CCMD (changemus)
|
||||||
|
{
|
||||||
|
if (!nomusic)
|
||||||
|
{
|
||||||
|
if (argv.argc() > 1)
|
||||||
|
{
|
||||||
|
PlayList.Clear();
|
||||||
|
S_ChangeMusic (argv[1], argv.argc() > 2 ? atoi (argv[2]) : 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const char *currentmus = mus_playing.name.GetChars();
|
||||||
|
if(currentmus != nullptr && *currentmus != 0)
|
||||||
|
{
|
||||||
|
Printf ("currently playing %s\n", currentmus);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Printf ("no music playing\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Printf("Music is disabled\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// CCMD stopmus
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CCMD (stopmus)
|
||||||
|
{
|
||||||
|
PlayList.Clear();
|
||||||
|
S_StopMusic (false);
|
||||||
|
mus_playing.LastSong = ""; // forget the last played song so that it won't get restarted if some volume changes occur
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
359
source/common/music/music_config.cpp
Normal file
359
source/common/music/music_config.cpp
Normal file
|
@ -0,0 +1,359 @@
|
||||||
|
/*
|
||||||
|
** music_config.cpp
|
||||||
|
** This forwards all CVAR changes to the music system.
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 1999-2016 Randy Heit
|
||||||
|
** Copyright 2005-2019 Christoph Oelckers
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <mutex>
|
||||||
|
#include <string>
|
||||||
|
#include "c_cvars.h"
|
||||||
|
#include "s_music.h"
|
||||||
|
#include "zmusic/zmusic.h"
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
#define FORWARD_CVAR(key) \
|
||||||
|
decltype(*self) newval; \
|
||||||
|
auto ret = ChangeMusicSetting(ZMusic::key, mus_playing.handle, *self, &newval); \
|
||||||
|
self = (decltype(*self))newval; \
|
||||||
|
if (ret) S_MIDIDeviceChanged(-1);
|
||||||
|
|
||||||
|
#define FORWARD_BOOL_CVAR(key) \
|
||||||
|
int newval; \
|
||||||
|
auto ret = ChangeMusicSetting(ZMusic::key, mus_playing.handle,*self, &newval); \
|
||||||
|
self = !!newval; \
|
||||||
|
if (ret) S_MIDIDeviceChanged(-1);
|
||||||
|
|
||||||
|
#define FORWARD_STRING_CVAR(key) \
|
||||||
|
auto ret = ChangeMusicSetting(ZMusic::key, mus_playing.handle,*self); \
|
||||||
|
if (ret) S_MIDIDeviceChanged(-1);
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Fluidsynth MIDI device
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CUSTOM_CVAR(String, fluid_lib, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_STRING_CVAR(fluid_lib);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(String, fluid_patchset, "gzdoom", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_STRING_CVAR(fluid_patchset);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_gain);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, fluid_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(fluid_reverb);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, fluid_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(fluid_chorus);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, fluid_voices, 128, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_voices);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_interp);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_samplerate);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_threads);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, fluid_reverb_roomsize, 0.61f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_reverb_roomsize);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, fluid_reverb_damping, 0.23f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_reverb_damping);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, fluid_reverb_width, 0.76f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_reverb_width);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, fluid_reverb_level, 0.57f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_reverb_level);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, fluid_chorus_voices, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_chorus_voices);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, fluid_chorus_level, 1.2f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_chorus_level);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, fluid_chorus_speed, 0.3f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_chorus_speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
// depth is in ms and actual maximum depends on the sample rate
|
||||||
|
CUSTOM_CVAR(Float, fluid_chorus_depth, 8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_chorus_depth);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, fluid_chorus_type, 0/*FLUID_CHORUS_DEFAULT_TYPE*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(fluid_chorus_type);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// OPL MIDI device
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, opl_numchips, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(opl_numchips);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, opl_core, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(opl_core);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, opl_fullpan, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(opl_fullpan);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Timidity++ device
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_modulation_wheel, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_modulation_wheel);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_portamento, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_portamento);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, timidity_reverb, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(timidity_reverb);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, timidity_reverb_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(timidity_reverb_level);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, timidity_chorus, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(timidity_chorus);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_surround_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_surround_chorus);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_channel_pressure, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_channel_pressure);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, timidity_lpf_def, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(timidity_lpf_def);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_temper_control, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_temper_control);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_modulation_envelope, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_modulation_envelope);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_overlap_voice_allow, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_overlap_voice_allow);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_drum_effect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_drum_effect);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, timidity_pan_delay, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(timidity_pan_delay);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, timidity_drum_power, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) /* coef. of drum amplitude */
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(timidity_drum_power);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, timidity_key_adjust, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(timidity_key_adjust);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, timidity_tempo_adjust, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(timidity_tempo_adjust);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, min_sustain_time, 5000, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(min_sustain_time);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(String, timidity_config, "gzdoom", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_STRING_CVAR(timidity_config);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// This one is for Win32 MMAPI.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, snd_midiprecache, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(snd_midiprecache);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// GME
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, gme_stereodepth, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(gme_stereodepth);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// sndfile
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, snd_streambuffersize, 64, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(snd_streambuffersize);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Dumb
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, mod_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(mod_samplerate);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, mod_volramp, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(mod_volramp);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, mod_interp, 2/*DUMB_LQ_CUBIC*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(mod_interp);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Bool, mod_autochip, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_BOOL_CVAR(mod_autochip);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, mod_autochip_size_force, 100, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(mod_autochip_size_force);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, mod_autochip_size_scan, 500, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(mod_autochip_size_scan);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, mod_autochip_scan_threshold, 12, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(mod_autochip_scan_threshold);
|
||||||
|
}
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Float, mod_dumb_mastervolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||||
|
{
|
||||||
|
FORWARD_CVAR(mod_dumb_mastervolume);
|
||||||
|
}
|
||||||
|
|
81
source/common/music/music_midi_base.cpp
Normal file
81
source/common/music/music_midi_base.cpp
Normal file
|
@ -0,0 +1,81 @@
|
||||||
|
/*
|
||||||
|
** music_midi_base.cpp
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 1998-2010 Randy Heit
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define DEF_MIDIDEV -5
|
||||||
|
|
||||||
|
EXTERN_CVAR(Int, snd_mididevice)
|
||||||
|
static uint32_t nummididevices;
|
||||||
|
|
||||||
|
#define NUM_DEF_DEVICES 7
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmsystem.h>
|
||||||
|
|
||||||
|
void I_InitMusicWin32 ()
|
||||||
|
{
|
||||||
|
nummididevices = midiOutGetNumDevs ();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "c_dispatch.h"
|
||||||
|
|
||||||
|
#include "v_text.h"
|
||||||
|
#include "zmusic/zmusic.h"
|
||||||
|
#include "s_music.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
CUSTOM_CVAR (Int, snd_mididevice, DEF_MIDIDEV, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
||||||
|
{
|
||||||
|
if ((self >= (signed)nummididevices) || (self < -5))
|
||||||
|
{
|
||||||
|
// Don't do repeated message spam if there is no valid device.
|
||||||
|
if (self != 0)
|
||||||
|
{
|
||||||
|
Printf("ID out of range. Using default device.\n");
|
||||||
|
}
|
||||||
|
self = DEF_MIDIDEV;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (self == -1)
|
||||||
|
{
|
||||||
|
self = DEF_MIDIDEV;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
bool change = ChangeMusicSetting(ZMusic::snd_mididevice, nullptr, self);
|
||||||
|
if (change) S_MIDIDeviceChanged(self);
|
||||||
|
}
|
Loading…
Reference in a new issue