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- new renderer: handle light level underflows.
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@ -421,7 +421,7 @@ __forceinline void SetLightAndFog(FRenderState& state, PalEntry fade, int palett
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{
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state.EnableFog(0);
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state.SetFog(0, 0);
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state.SetSoftLightLevel(gl_fogmode != 0 && ShadeDiv >= 1 / 1000.f ? 255 - Scale(shade, 255, numshades) : 255);
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state.SetSoftLightLevel(gl_fogmode != 0 && ShadeDiv >= 1 / 1000.f ? max(0, 255 - Scale(shade, 255, numshades)) : 255);
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state.SetLightParms(visibility, ShadeDiv / (numshades - 2));
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}
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