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- Duke: Fix occasional flicker in corner of 'Completed' text. Need to do the text after all backdrop changes.
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1 changed files with 3 additions and 2 deletions
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@ -904,8 +904,6 @@ public:
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int currentclock = int(clock * 120 / 1'000'000'000);
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DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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if (lastmapname) BigText(160, 20 - 6, lastmapname);
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BigText(160, 36 - 6, GStrings("Completed"));
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GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(currentclock / 10.) * 8), 0);
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if (currentclock > (60 * 3))
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@ -964,6 +962,9 @@ public:
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}
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}
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if (lastmapname) BigText(160, 20 - 6, lastmapname);
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BigText(160, 36 - 6, GStrings("Completed"));
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if (currentclock > 10240 && currentclock < 10240 + 10240)
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SetTotalClock(1024);
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