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https://github.com/ZDoom/raze-gles.git
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- handle_se18+19
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5b096ea35e
commit
5d837176de
4 changed files with 65 additions and 83 deletions
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@ -4082,25 +4082,24 @@ void handle_se17(DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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void handle_se18(int i, bool morecheck)
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void handle_se18(DDukeActor *actor, bool morecheck)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto sc = §or[s->sectnum];
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int st = s->lotag;
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int sh = s->hitag;
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int* t = &actor->temp_data[0];
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auto sc = §or[actor->s.sectnum];
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int st = actor->s.lotag;
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int sh = actor->s.hitag;
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if (t[0])
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{
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if (s->pal)
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if (actor->s.pal)
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{
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if (s->ang == 512)
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if (actor->s.ang == 512)
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{
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sc->ceilingz -= sc->extra;
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if (sc->ceilingz <= t[1])
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{
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sc->ceilingz = t[1];
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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}
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@ -4109,38 +4108,35 @@ void handle_se18(int i, bool morecheck)
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sc->floorz += sc->extra;
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if (morecheck)
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{
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SectIterator it(s->sectnum);
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int j;
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while ((j = it.NextIndex()) >= 0)
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DukeSectIterator it(actor->s.sectnum);
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while (auto a2 = it.Next())
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{
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auto sj = &sprite[j];
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if (sj->picnum == TILE_APLAYER && sj->owner >= 0)
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if (ps[sj->yvel].on_ground == 1)
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ps[sj->yvel].posz += sc->extra;
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if (sj->zvel == 0 && sj->statnum != STAT_EFFECTOR && sj->statnum != STAT_PROJECTILE)
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if (a2->s.picnum == TILE_APLAYER && a2->GetOwner())
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if (ps[a2->PlayerIndex()].on_ground == 1) ps[a2->PlayerIndex()].posz += sc->extra;
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if (a2->s.zvel == 0 && a2->s.statnum != STAT_EFFECTOR && a2->s.statnum != STAT_PROJECTILE)
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{
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hittype[j].bposz = sj->z += sc->extra;
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hittype[j].floorz = sc->floorz;
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a2->bposz = a2->s.z += sc->extra;
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a2->floorz = sc->floorz;
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}
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}
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}
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if (sc->floorz >= t[1])
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{
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sc->floorz = t[1];
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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}
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}
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else
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{
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if (s->ang == 512)
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if (actor->s.ang == 512)
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{
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sc->ceilingz += sc->extra;
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if (sc->ceilingz >= s->z)
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if (sc->ceilingz >= actor->s.z)
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{
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sc->ceilingz = s->z;
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deletesprite(i);
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sc->ceilingz = actor->s.z;
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deletesprite(actor);
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return;
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}
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}
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@ -4149,32 +4145,29 @@ void handle_se18(int i, bool morecheck)
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sc->floorz -= sc->extra;
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if (morecheck)
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{
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SectIterator it(s->sectnum);
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int j;
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while ((j = it.NextIndex()) >= 0)
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DukeSectIterator it(actor->s.sectnum);
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while (auto a2 = it.Next())
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{
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auto sj = &sprite[j];
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if (sj->picnum == TILE_APLAYER && sj->owner >= 0)
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if (ps[sj->yvel].on_ground == 1)
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ps[sj->yvel].posz -= sc->extra;
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if (sj->zvel == 0 && sj->statnum != STAT_EFFECTOR && sj->statnum != STAT_PROJECTILE)
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if (a2->s.picnum == TILE_APLAYER && a2->GetOwner())
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if (ps[a2->PlayerIndex()].on_ground == 1) ps[a2->PlayerIndex()].posz -= sc->extra;
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if (a2->s.zvel == 0 && a2->s.statnum != STAT_EFFECTOR && a2->s.statnum != STAT_PROJECTILE)
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{
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hittype[j].bposz = sj->z -= sc->extra;
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hittype[j].floorz = sc->floorz;
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a2->bposz = a2->s.z -= sc->extra;
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a2->floorz = sc->floorz;
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}
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}
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}
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if (sc->floorz <= s->z)
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if (sc->floorz <= actor->s.z)
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{
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sc->floorz = s->z;
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deletesprite(i);
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sc->floorz = actor->s.z;
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deletesprite(actor);
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return;
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}
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}
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}
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t[2]++;
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if (t[2] >= s->hitag)
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if (t[2] >= actor->s.hitag)
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{
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t[2] = 0;
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t[0] = 0;
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@ -4188,13 +4181,12 @@ void handle_se18(int i, bool morecheck)
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//
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//---------------------------------------------------------------------------
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void handle_se19(int i, int BIGFORCE)
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void handle_se19(DDukeActor *actor, int BIGFORCE)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto sc = §or[s->sectnum];
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int st = s->lotag;
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int sh = s->hitag;
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int* t = &actor->temp_data[0];
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auto sc = §or[actor->s.sectnum];
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int st = actor->s.lotag;
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int sh = actor->s.hitag;
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int j, x, q;
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if (t[0])
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@ -4218,56 +4210,46 @@ void handle_se19(int i, int BIGFORCE)
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}
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if (sc->ceilingz < sc->floorz)
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sc->ceilingz += sprite[i].yvel;
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sc->ceilingz += actor->s.yvel;
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else
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{
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sc->ceilingz = sc->floorz;
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StatIterator it(STAT_EFFECTOR);
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int j;
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while ((j = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_EFFECTOR);
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while (auto a2 = it.Next())
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{
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auto sj = &sprite[j];
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if (sj->lotag == 0 && sj->hitag == sh)
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auto a2Owner = a2->GetOwner();
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if (a2->s.lotag == 0 && a2->s.hitag == sh && a2Owner)
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{
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q = sprite[sj->owner].sectnum;
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sector[sj->sectnum].floorpal = sector[sj->sectnum].ceilingpal =
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sector[q].floorpal;
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sector[sj->sectnum].floorshade = sector[sj->sectnum].ceilingshade =
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sector[q].floorshade;
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hittype[sj->owner].temp_data[0] = 2;
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q = a2Owner->s.sectnum;
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sector[a2->s.sectnum].floorpal = sector[a2->s.sectnum].ceilingpal = sector[q].floorpal;
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sector[a2->s.sectnum].floorshade = sector[a2->s.sectnum].ceilingshade = sector[q].floorshade;
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a2Owner->temp_data[0] = 2;
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}
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}
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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}
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else //Not hit yet
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{
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j = fi.ifhitsectors(s->sectnum);
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if (j >= 0)
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auto hitter = fi.ifhitsectors(actor->s.sectnum);
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if (hitter)
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{
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FTA(8, &ps[myconnectindex]);
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StatIterator it(STAT_EFFECTOR);
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int l;
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while ((l = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_EFFECTOR);
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while (auto ac = it.Next())
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{
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auto sl = &sprite[l];
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x = sl->lotag & 0x7fff;
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x = ac->s.lotag & 0x7fff;
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switch (x)
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{
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case 0:
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if (sl->hitag == sh)
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if (ac->s.hitag == sh && ac->GetOwner())
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{
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q = sl->sectnum;
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sector[q].floorshade =
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sector[q].ceilingshade =
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sprite[sl->owner].shade;
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sector[q].floorpal =
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sector[q].ceilingpal =
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sprite[sl->owner].pal;
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q = ac->s.sectnum;
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sector[q].floorshade = sector[q].ceilingshade = ac->GetOwner()->s.shade;
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sector[q].floorpal = sector[q].ceilingpal = ac->GetOwner()->s.pal;
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}
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break;
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@ -4276,11 +4258,11 @@ void handle_se19(int i, int BIGFORCE)
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//case 18:
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case 19:
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if (sh == sl->hitag)
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if (hittype[l].temp_data[0] == 0)
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if (sh == ac->s.hitag)
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if (ac->temp_data[0] == 0)
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{
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hittype[l].temp_data[0] = 1; //Shut them all on
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sl->owner = i;
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ac->temp_data[0] = 1; //Shut them all on
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ac->SetOwner(actor);
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}
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break;
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@ -3652,11 +3652,11 @@ void moveeffectors_d(void) //STATNUM 3
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break;
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case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
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handle_se18(i, true);
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handle_se18(&hittype[i], true);
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break;
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case SE_19_EXPLOSION_LOWERS_CEILING:
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handle_se19(i, BIGFORCE);
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handle_se19(&hittype[i], BIGFORCE);
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break;
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case SE_20_STRETCH_BRIDGE:
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@ -3623,11 +3623,11 @@ void moveeffectors_r(void) //STATNUM 3
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break;
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case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
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handle_se18(i, true);
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handle_se18(&hittype[i], true);
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break;
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case SE_19_EXPLOSION_LOWERS_CEILING:
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handle_se19(i, BIGFORCE);
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handle_se19(&hittype[i], BIGFORCE);
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break;
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case SE_20_STRETCH_BRIDGE:
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@ -79,8 +79,8 @@ void handle_se13(DDukeActor* i);
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void handle_se15(DDukeActor* i);
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void handle_se16(DDukeActor* i, int REACTOR, int REACTOR2);
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void handle_se17(DDukeActor* i);
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void handle_se18(int i, bool morecheck);
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void handle_se19(int i, int BIGFORCE);
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void handle_se18(DDukeActor* i, bool morecheck);
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void handle_se19(DDukeActor* i, int BIGFORCE);
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void handle_se20(int i);
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void handle_se21(int i);
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void handle_se22(int i);
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