mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
This commit is contained in:
parent
9cc318da93
commit
5d76cbcbdb
7 changed files with 47 additions and 33 deletions
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@ -659,3 +659,4 @@ DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
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DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
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DEFINE_GLOBAL(Bindings)
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DEFINE_GLOBAL(Bindings)
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DEFINE_GLOBAL(AutomapBindings)
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@ -1011,6 +1011,7 @@ CCMD(undocolorpic)
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DEFINE_GLOBAL(menuactive)
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DEFINE_GLOBAL(menuactive)
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DEFINE_GLOBAL(BackbuttonTime)
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DEFINE_GLOBAL(BackbuttonTime)
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DEFINE_GLOBAL(BackbuttonAlpha)
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DEFINE_GLOBAL(BackbuttonAlpha)
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DEFINE_GLOBAL(GameTicRate)
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DEFINE_FIELD(DMenu, mParentMenu)
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DEFINE_FIELD(DMenu, mParentMenu)
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DEFINE_FIELD(DMenu, mMouseCapture);
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DEFINE_FIELD(DMenu, mMouseCapture);
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@ -73,9 +73,9 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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//
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//
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//=============================================================================
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//=============================================================================
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#if 0
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DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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{
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{
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#if 0
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PARAM_PROLOGUE;
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PARAM_PROLOGUE;
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PARAM_STRING(s);
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PARAM_STRING(s);
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const char *pp = s;
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const char *pp = s;
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@ -95,7 +95,6 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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command << '"';
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command << '"';
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C_DoCommand(command);
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C_DoCommand(command);
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}
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}
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#endif
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return 0;
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return 0;
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}
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}
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@ -104,7 +103,6 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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//
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//
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//
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//
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//=============================================================================
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//=============================================================================
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#if 0
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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{
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{
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PARAM_PROLOGUE;
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PARAM_PROLOGUE;
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@ -201,6 +199,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
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//
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//
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//=============================================================================
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//=============================================================================
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#if 0
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DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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{
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{
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PARAM_PROLOGUE;
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PARAM_PROLOGUE;
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@ -218,6 +217,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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}
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}
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return 0;
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return 0;
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}
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}
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#endif
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//=============================================================================
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//=============================================================================
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//
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//
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@ -24,6 +24,13 @@ struct _ native // These are the global variables, the struct is only here to av
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native readonly int CleanWidth_1;
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native readonly int CleanWidth_1;
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native readonly int CleanHeight_1;
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native readonly int CleanHeight_1;
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native readonly @MusPlayingInfo musplaying;
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native readonly @MusPlayingInfo musplaying;
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native ui int BackbuttonTime;
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native ui float BackbuttonAlpha;
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native readonly int GameTicRate;
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native readonly @FOptionMenuSettings OptionMenuSettings;
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native int menuactive;
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native @KeyBindings Bindings;
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native @KeyBindings AutomapBindings;
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}
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}
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@ -86,6 +93,30 @@ struct TexMan
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native static bool OkForLocalization(TextureID patch, String textSubstitute);
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native static bool OkForLocalization(TextureID patch, String textSubstitute);
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}
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}
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enum EScaleMode
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{
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FSMode_None = 0,
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FSMode_ScaleToFit = 1,
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FSMode_ScaleToFill = 2,
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FSMode_ScaleToFit43 = 3,
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FSMode_ScaleToScreen = 4,
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FSMode_ScaleToFit43Top = 5,
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FSMode_ScaleToFit43Bottom = 6,
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FSMode_ScaleToHeight = 7,
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FSMode_Max,
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// These all use ScaleToFit43, their purpose is to cut down on verbosity because they imply the virtual screen size.
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FSMode_Predefined = 1000,
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FSMode_Fit320x200 = 1000,
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FSMode_Fit320x240,
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FSMode_Fit640x400,
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FSMode_Fit640x480,
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FSMode_Fit320x200Top,
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FSMode_Predefined_Max,
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};
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enum DrawTextureTags
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enum DrawTextureTags
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{
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{
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TAG_USER = (1<<30),
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TAG_USER = (1<<30),
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@ -167,6 +167,11 @@ class LoadSaveMenu : ListMenu
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//
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//
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//=============================================================================
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//=============================================================================
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virtual void DrawFrame(int left, int top, int width, int height)
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{
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// Todo: Define this in subclasses
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}
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override void Drawer ()
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override void Drawer ()
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{
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{
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Super.Drawer();
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Super.Drawer();
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@ -177,12 +182,14 @@ class LoadSaveMenu : ListMenu
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bool didSeeSelected = false;
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bool didSeeSelected = false;
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// Draw picture area
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// Draw picture area
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/* (todo: move to subclass)
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if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
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if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
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{
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{
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return;
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return;
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}
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}
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*/
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Screen.DrawFrame (savepicLeft, savepicTop, savepicWidth, savepicHeight);
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DrawFrame (savepicLeft, savepicTop, savepicWidth, savepicHeight);
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if (!manager.DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight))
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if (!manager.DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight))
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{
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{
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screen.Clear (savepicLeft, savepicTop, savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0);
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screen.Clear (savepicLeft, savepicTop, savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0);
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@ -198,7 +205,7 @@ class LoadSaveMenu : ListMenu
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}
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}
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// Draw comment area
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// Draw comment area
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Screen.DrawFrame (commentLeft, commentTop, commentWidth, commentHeight);
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DrawFrame (commentLeft, commentTop, commentWidth, commentHeight);
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screen.Clear (commentLeft, commentTop, commentRight, commentBottom, 0, 0);
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screen.Clear (commentLeft, commentTop, commentRight, commentBottom, 0, 0);
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int numlinestoprint = min(commentRows, BrokenSaveComment? BrokenSaveComment.Count() : 0);
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int numlinestoprint = min(commentRows, BrokenSaveComment? BrokenSaveComment.Count() : 0);
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@ -210,7 +217,7 @@ class LoadSaveMenu : ListMenu
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// Draw file area
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// Draw file area
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Screen.DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
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DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
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screen.Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
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screen.Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
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if (manager.SavegameCount() == 0)
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if (manager.SavegameCount() == 0)
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@ -191,7 +191,7 @@ class Menu : Object native ui version("2.4")
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}
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}
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else if (ev.type == UIEvent.Type_MouseMove)
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else if (ev.type == UIEvent.Type_MouseMove)
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{
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{
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BackbuttonTime = 4*Thinker.TICRATE;
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BackbuttonTime = 4*GameTicRate;
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if (mMouseCapture || m_use_mouse == 1)
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if (mMouseCapture || m_use_mouse == 1)
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{
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{
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res = MouseEventBack(MOUSE_Move, ev.MouseX, y);
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res = MouseEventBack(MOUSE_Move, ev.MouseX, y);
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@ -518,32 +518,6 @@ class OptionMenu : Menu
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}
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}
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class GameplayMenu : OptionMenu
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{
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override void Drawer ()
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{
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Super.Drawer();
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String s = String.Format("dmflags = %d dmflags2 = %d", dmflags, dmflags2);
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screen.DrawText (OptionFont(), OptionMenuSettings.mFontColorValue,
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(screen.GetWidth() - OptionWidth (s) * CleanXfac_1) / 2, 35 * CleanXfac_1, s,
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DTA_CleanNoMove_1, true);
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}
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}
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class CompatibilityMenu : OptionMenu
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{
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override void Drawer ()
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{
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Super.Drawer();
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String s = String.Format("compatflags = %d compatflags2 = %d", compatflags, compatflags2);
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screen.DrawText (OptionFont(), OptionMenuSettings.mFontColorValue,
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(screen.GetWidth() - OptionWidth (s) * CleanXfac_1) / 2, 35 * CleanXfac_1, s,
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DTA_CleanNoMove_1, true);
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}
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}
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class GLTextureGLOptions : OptionMenu
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class GLTextureGLOptions : OptionMenu
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{
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{
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private int mWarningIndex;
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private int mWarningIndex;
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