diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index d684bdcef..a6e8fd88c 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -552,24 +552,23 @@ void moveplayers(void) //Players void movefx(void) { - short i, j, nexti, p; + int i, j, p; int x, ht; spritetype* s; - i = headspritestat[STAT_FX]; - while (i >= 0) + StatIterator iti(STAT_FX); + while ((i = iti.NextIndex()) >= 0) { - s = &sprite[i]; - - nexti = nextspritestat[i]; + auto s = &sprite[i]; + auto hti = &hittype[i]; switch (s->picnum) { case RESPAWN: - if (sprite[i].extra == 66) + if (s->extra == 66) { - j = fi.spawn(i, sprite[i].hitag); - if (isRRRA()) + j = fi.spawn(i, s->hitag); + if (isRRRA()) { respawn_rrra(i, j); } @@ -578,49 +577,49 @@ void movefx(void) deletesprite(i); } } - else if (sprite[i].extra > (66 - 13)) - sprite[i].extra++; + else if (s->extra > (66 - 13)) + s->extra++; break; case MUSICANDSFX: ht = s->hitag; - if (hittype[i].temp_data[1] != (int)SoundEnabled()) + if (hti->temp_data[1] != (int)SoundEnabled()) { - hittype[i].temp_data[1] = SoundEnabled(); - hittype[i].temp_data[0] = 0; + hti->temp_data[1] = SoundEnabled(); + hti->temp_data[0] = 0; } if (s->lotag >= 1000 && s->lotag < 2000) { x = ldist(&sprite[ps[screenpeek].i], s); - if (x < ht && hittype[i].temp_data[0] == 0) + if (x < ht && hti->temp_data[0] == 0) { FX_SetReverb(s->lotag - 1000); - hittype[i].temp_data[0] = 1; + hti->temp_data[0] = 1; } - if (x >= ht && hittype[i].temp_data[0] == 1) + if (x >= ht && hti->temp_data[0] == 1) { FX_SetReverb(0); FX_SetReverbDelay(0); - hittype[i].temp_data[0] = 0; + hti->temp_data[0] = 0; } } - else if (s->lotag < 999 && (unsigned)sector[s->sectnum].lotag < ST_9_SLIDING_ST_DOOR && snd_ambience && sector[sprite[i].sectnum].floorz != sector[sprite[i].sectnum].ceilingz) + else if (s->lotag < 999 && (unsigned)sector[s->sectnum].lotag < ST_9_SLIDING_ST_DOOR && snd_ambience && sector[s->sectnum].floorz != sector[s->sectnum].ceilingz) { auto flags = S_GetUserFlags(s->lotag); if (flags & SF_MSFX) { int x = dist(&sprite[ps[screenpeek].i], s); - if (x < ht && hittype[i].temp_data[0] == 0) + if (x < ht && hti->temp_data[0] == 0) { // Start playing an ambience sound. S_PlayActorSound(s->lotag, i, CHAN_AUTO, CHANF_LOOP); - hittype[i].temp_data[0] = 1; // AMBIENT_SFX_PLAYING + hti->temp_data[0] = 1; // AMBIENT_SFX_PLAYING } - else if (x >= ht && hittype[i].temp_data[0] == 1) + else if (x >= ht && hti->temp_data[0] == 1) { // Stop playing ambience sound because we're out of its range. S_StopSound(s->lotag, i); @@ -629,18 +628,17 @@ void movefx(void) if ((flags & (SF_GLOBAL | SF_DTAG)) == SF_GLOBAL) { - if (hittype[i].temp_data[4] > 0) hittype[i].temp_data[4]--; + if (hti->temp_data[4] > 0) hti->temp_data[4]--; else for (p = connecthead; p >= 0; p = connectpoint2[p]) if (p == myconnectindex && ps[p].cursectnum == s->sectnum) { S_PlaySound(s->lotag + (unsigned)global_random % (s->hitag + 1)); - hittype[i].temp_data[4] = 26 * 40 + (global_random % (26 * 40)); + hti->temp_data[4] = 26 * 40 + (global_random % (26 * 40)); } } } break; } - i = nexti; } } @@ -881,13 +879,14 @@ void movefountain(int i, int fountain) void moveflammable(int i, int tire, int box, int pool) { auto s = &sprite[i]; + auto ht = &hittype[i]; int j; - if (hittype[i].temp_data[0] == 1) + if (ht->temp_data[0] == 1) { - hittype[i].temp_data[1]++; - if ((hittype[i].temp_data[1] & 3) > 0) return; + ht->temp_data[1]++; + if ((ht->temp_data[1] & 3) > 0) return; - if (!isRR() && s->picnum == tire && hittype[i].temp_data[1] == 32) + if (!isRR() && s->picnum == tire && ht->temp_data[1] == 32) { s->cstat = 0; j = fi.spawn(i, pool); @@ -904,7 +903,7 @@ void moveflammable(int i, int tire, int box, int pool) } j = s->xrepeat - (krand() & 7); - if (j < 10) + if (j < 10) { deletesprite(i); return; @@ -913,7 +912,7 @@ void moveflammable(int i, int tire, int box, int pool) s->xrepeat = j; j = s->yrepeat - (krand() & 7); - if (j < 4) + if (j < 4) { deletesprite(i); return; @@ -923,10 +922,11 @@ void moveflammable(int i, int tire, int box, int pool) if (box >= 0 && s->picnum == box) { makeitfall(i); - hittype[i].ceilingz = sector[s->sectnum].ceilingz; + ht->ceilingz = sector[s->sectnum].ceilingz; } } + //--------------------------------------------------------------------------- // // @@ -936,30 +936,33 @@ void moveflammable(int i, int tire, int box, int pool) void detonate(int i, int explosion) { auto s = &sprite[i]; + auto ht = &hittype[i]; auto t = &hittype[i].temp_data[0]; earthquaketime = 16; - int j = headspritestat[STAT_EFFECTOR]; - while (j >= 0) + int j; + StatIterator itj(STAT_EFFECTOR); + while ((j = itj.NextIndex()) >= 0) { - if (s->hitag == sprite[j].hitag) + auto sj = &sprite[j]; + auto htj = &hittype[j]; + if (s->hitag == sj->hitag) { - if (sprite[j].lotag == SE_13_EXPLOSIVE) + if (sj->lotag == SE_13_EXPLOSIVE) { - if (hittype[j].temp_data[2] == 0) - hittype[j].temp_data[2] = 1; + if (htj->temp_data[2] == 0) + htj->temp_data[2] = 1; } - else if (sprite[j].lotag == SE_8_UP_OPEN_DOOR_LIGHTS) - hittype[j].temp_data[4] = 1; - else if (sprite[j].lotag == SE_18_INCREMENTAL_SECTOR_RISE_FALL) + else if (sj->lotag == SE_8_UP_OPEN_DOOR_LIGHTS) + htj->temp_data[4] = 1; + else if (sj->lotag == SE_18_INCREMENTAL_SECTOR_RISE_FALL) { - if (hittype[j].temp_data[0] == 0) - hittype[j].temp_data[0] = 1; + if (htj->temp_data[0] == 0) + htj->temp_data[0] = 1; } - else if (sprite[j].lotag == SE_21_DROP_FLOOR) - hittype[j].temp_data[0] = 1; + else if (sj->lotag == SE_21_DROP_FLOOR) + htj->temp_data[0] = 1; } - j = nextspritestat[j]; } s->z -= (32 << 8);