- disconnected Blood's menu.

This is due for replacement next.
This commit is contained in:
Christoph Oelckers 2019-12-01 10:18:38 +01:00
parent 55ba1116ec
commit 5d0d37df25
22 changed files with 218 additions and 709 deletions

View file

@ -102,6 +102,7 @@ set( PCH_SOURCES
src/view.cpp
src/warp.cpp
src/weapon.cpp
src/d_menu.cpp
)

View file

@ -71,6 +71,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "gamecontrol.h"
#include "m_argv.h"
#include "statistics.h"
#include "menu/menu.h"
#ifdef _WIN32
# include <shellapi.h>
@ -713,8 +714,8 @@ void StartLevel(GAMEOPTIONS *gameOptions)
gCacheMiss = 0;
gFrame = 0;
gChokeCounter = 0;
if (!gDemo.at1)
gGameMenuMgr.Deactivate();
if (!gDemo.at1)
M_ClearMenus();
levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel);
// viewSetMessage("");
viewSetErrorMessage("");
@ -819,67 +820,21 @@ void LocalKeys(void)
buttonMap.ClearButton(gamefunc_See_Chase_View);
return;
}
#if 0
switch (key)
{
case sc_kpad_Period:
case sc_Delete:
if (ctrl && alt)
{
gQuitGame = 1;
gQuitGame = 1; // uh, what?
return;
}
break;
case sc_Escape:
inputState.keyFlushScans();
if (gGameStarted && gPlayer[myconnectindex].pXSprite->health != 0)
{
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuMainWithSave,-1);
}
else
{
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuMain,-1);
}
return;
case sc_F1:
inputState.keyFlushScans();
if (gGameOptions.nGameType == 0)
gGameMenuMgr.Push(&menuOrder,-1);
break;
case sc_F2:
inputState.keyFlushScans();
if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
gGameMenuMgr.Push(&menuSaveGame,-1);
break;
case sc_F3:
inputState.keyFlushScans();
if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
gGameMenuMgr.Push(&menuLoadGame,-1);
break;
case sc_F4:
inputState.keyFlushScans();
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuOptionsSound,-1);
return;
case sc_F5:
inputState.keyFlushScans();
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuOptions,-1);
return;
case sc_F8:
inputState.keyFlushScans();
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuOptionsDisplayMode, -1);
return;
case sc_F10:
inputState.keyFlushScans();
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuQuit,-1);
break;
case sc_F11:
case default:
break;
}
#endif
}
}
@ -943,7 +898,7 @@ void ProcessFrame(void)
viewClearInterpolations();
if (!gDemo.at1)
{
if (gPaused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && gGameMenuMgr.m_bActive))
if (gPaused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && M_Active()))
return;
if (gDemo.at0)
gDemo.Write(gFifoInput[(gNetFifoTail-1)&255]);
@ -1000,8 +955,9 @@ void ProcessFrame(void)
{
if (gGameOptions.uGameFlags&8)
levelPlayEndScene(gGameOptions.nEpisode);
gGameMenuMgr.Deactivate();
gGameMenuMgr.Push(&menuCredits,-1);
M_StartControlPanel(false);
M_SetMenu(NAME_CreditsMenu);
}
gGameOptions.uGameFlags &= ~3;
gRestartGame = 1;
@ -1249,7 +1205,6 @@ int GameInterface::app_main()
levelAddUserMap(gUserMapFilename);
gStartNewGame = 1;
}
SetupMenus();
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
if (!bQuickStart)
credLogosDos();
@ -1285,9 +1240,12 @@ RESTART:
else if (gDemo.at1 && !bAddUserMap && !bNoDemo)
gDemo.Playback();
if (gDemo.at59ef > 0)
gGameMenuMgr.Deactivate();
if (!bAddUserMap && !gGameStarted)
gGameMenuMgr.Push(&menuMain, -1);
M_ClearMenus();
if (!bAddUserMap && !gGameStarted)
{
M_StartControlPanel(false);
M_SetMenu(NAME_MainMenu);
}
ready2send = 1;
while (!gQuitGame)
{
@ -1297,10 +1255,6 @@ RESTART:
inputState.SetBindsEnabled(gInputMode == kInputGame);
switch (gInputMode)
{
case kInputMenu:
if (gGameMenuMgr.m_bActive)
gGameMenuMgr.Process();
break;
case kInputGame:
LocalKeys();
break;
@ -1377,10 +1331,6 @@ RESTART:
{
switch (gInputMode)
{
case kInputMenu:
if (gGameMenuMgr.m_bActive)
gGameMenuMgr.Draw();
break;
case kInputMessage:
gPlayerMsg.ProcessKeys();
gPlayerMsg.Draw();
@ -1424,6 +1374,8 @@ RESTART:
gRestartGame = 0;
gGameStarted = 0;
levelSetupOptions(0,0);
#if 0
// What's this loop for? Needs checking
while (gGameMenuMgr.m_bActive)
{
gGameMenuMgr.Process();
@ -1435,6 +1387,7 @@ RESTART:
videoNextPage();
}
}
#endif
if (gGameOptions.nGameType != 0)
{
if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)

View file

@ -46,7 +46,6 @@ extern INICHAIN *pINIChain;
enum INPUT_MODE {
kInputGame = 0,
kInputMenu,
kInputMessage,
kInputEndGame,
};

View file

@ -174,7 +174,7 @@ void ctrlGetInput(void)
if (gQuitRequest)
gInput.keyFlags.quit = 1;
if (gGameStarted && gInputMode != kInputMessage && gInputMode != kInputMenu
if (gGameStarted && gInputMode != kInputMessage
&& buttonMap.ButtonDown(gamefunc_SendMessage))
{
buttonMap.ClearButton(gamefunc_SendMessage);

152
source/blood/src/d_menu.cpp Normal file
View file

@ -0,0 +1,152 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "compat.h"
#include "mouse.h"
#include "common_game.h"
#include "blood.h"
#include "config.h"
#include "gamemenu.h"
#include "globals.h"
#include "inifile.h"
#include "levels.h"
#include "menu.h"
#include "qav.h"
#include "resource.h"
#include "view.h"
#include "demo.h"
#include "network.h"
#include "c_bind.h"
bool ShowOptionMenu();
BEGIN_BLD_NS
CMenuTextMgr gMenuTextMgr;
CMenuTextMgr::CMenuTextMgr()
{
at0 = -1;
}
void CMenuTextMgr::DrawText(const char* pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow)
{
viewDrawText(nFont, pString, x, y, nShade, nPalette, 0, shadow);
}
void CMenuTextMgr::GetFontInfo(int nFont, const char* pString, int* pXSize, int* pYSize)
{
if (nFont < 0 || nFont >= 5)
return;
viewGetFontInfo(nFont, pString, pXSize, pYSize);
}
const char* zNetGameTypes[] =
{
"Cooperative",
"Bloodbath",
"Teams",
};
void drawLoadingScreen(void)
{
char buffer[80];
if (gGameOptions.nGameType == 0)
{
if (gDemo.at1)
sprintf(buffer, "Loading Demo");
else
sprintf(buffer, "Loading Level");
}
else
sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType - 1]);
viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
}
void UpdateNetworkMenus(void)
{
// Kept as a reminder to reimplement later.
#if 0
if (gGameOptions.nGameType > 0)
{
itemMain1.at24 = &menuNetStart;
itemMain1.at28 = 2;
}
else
{
itemMain1.at24 = &menuEpisode;
itemMain1.at28 = -1;
}
if (gGameOptions.nGameType > 0)
{
itemMainSave1.at24 = &menuNetStart;
itemMainSave1.at28 = 2;
}
else
{
itemMainSave1.at24 = &menuEpisode;
itemMainSave1.at28 = -1;
}
#endif
}
void MenuSetupEpisodeInfo(void)
{
#if 0
memset(zEpisodeNames, 0, sizeof(zEpisodeNames));
memset(zLevelNames, 0, sizeof(zLevelNames));
for (int i = 0; i < 6; i++)
{
if (i < gEpisodeCount)
{
EPISODEINFO* pEpisode = &gEpisodeInfo[i];
zEpisodeNames[i] = pEpisode->at0;
for (int j = 0; j < 16; j++)
{
if (j < pEpisode->nLevels)
{
zLevelNames[i][j] = pEpisode->at28[j].at90;
}
}
}
}
#endif
}
bool GameInterface::mouseInactiveConditional(bool condition)
{
return condition;
}
FSavegameInfo GameInterface::GetSaveSig()
{
return { SAVESIG_BLD, MINSAVEVER_BLD, SAVEVER_BLD };
}
END_BLD_NS

View file

@ -281,9 +281,6 @@ void CDemo::ProcessKeys(void)
{
switch (gInputMode)
{
case kInputMenu:
gGameMenuMgr.Process();
break;
case kInputMessage:
gPlayerMsg.ProcessKeys();
break;

View file

@ -40,6 +40,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "view.h"
#include "messages.h"
#include "statistics.h"
#include "gamemenu.h"
BEGIN_BLD_NS

View file

@ -43,6 +43,8 @@ bool ShowOptionMenu();
BEGIN_BLD_NS
#if 0
CMenuTextMgr gMenuTextMgr;
CGameMenuMgr gGameMenuMgr;
@ -2985,9 +2987,6 @@ bool CGameMenuItemPassword::Event(CGameMenuEvent &event)
return CGameMenuItem::Event(event);
}
bool GameInterface::mouseInactiveConditional(bool condition)
{
return MOUSEINACTIVECONDITIONAL(condition);
}
#endif
END_BLD_NS

View file

@ -31,6 +31,23 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_BLD_NS
class CMenuTextMgr
{
public:
int at0;
CMenuTextMgr();
void DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow );
void GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize);
};
extern CMenuTextMgr gMenuTextMgr;
void drawLoadingScreen(void);
void UpdateNetworkMenus(void);
#if 0
#define M_MOUSETIMEOUT 210
#define kMaxGameMenuItems 128
@ -85,15 +102,6 @@ struct CGameMenuEvent {
#undef DrawText
#endif
class CMenuTextMgr
{
public:
int at0;
CMenuTextMgr();
void DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow );
void GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize);
};
class CGameMenu;
class CGameMenuItem {
@ -488,7 +496,7 @@ public:
bool MouseOutsideBounds(vec2_t const * const pos, const int32_t x, const int32_t y, const int32_t width, const int32_t height);
};
extern CMenuTextMgr gMenuTextMgr;
extern CGameMenuMgr gGameMenuMgr;
#endif
END_BLD_NS

View file

@ -463,7 +463,6 @@ void LoadSavedInfo(void)
}
if ((uint32_t)hFile.Read(&gSaveGameOptions[nCount], sizeof(gSaveGameOptions[0])) != sizeof(gSaveGameOptions[0]))
ThrowError("Error reading save file.");
strcpy(strRestoreGameStrings[gSaveGameOptions[nCount].nSaveGameSlot], gSaveGameOptions[nCount].szUserGameName);
nCount++;
}
FinishSavegameRead();
@ -471,7 +470,6 @@ void LoadSavedInfo(void)
void UpdateSavedInfo(int nSlot)
{
strcpy(strRestoreGameStrings[gSaveGameOptions[nSlot].nSaveGameSlot], gSaveGameOptions[nSlot].szUserGameName);
}
static MyLoadSave *myLoadSave;

View file

@ -49,6 +49,8 @@ EXTERN_CVAR(Bool, hud_powerupduration)
BEGIN_BLD_NS
#if 0
void SaveGame(CGameMenuItemZEditBitmap *, CGameMenuEvent *);
void SaveGameProcess(CGameMenuItemChain *);
@ -105,13 +107,6 @@ char strRestoreGameStrings[][16] =
"<Empty>",
};
const char *zNetGameTypes[] =
{
"Cooperative",
"Bloodbath",
"Teams",
};
const char *zMonsterStrings[] =
{
"None",
@ -1354,30 +1349,6 @@ void SetupMenus(void)
SetupNetworkMenu();
}
void UpdateNetworkMenus(void)
{
if (gGameOptions.nGameType > 0)
{
itemMain1.at24 = &menuNetStart;
itemMain1.at28 = 2;
}
else
{
itemMain1.at24 = &menuEpisode;
itemMain1.at28 = -1;
}
if (gGameOptions.nGameType > 0)
{
itemMainSave1.at24 = &menuNetStart;
itemMainSave1.at28 = 2;
}
else
{
itemMainSave1.at24 = &menuEpisode;
itemMainSave1.at28 = -1;
}
}
void SetDoppler(CGameMenuItemZBool *pItem)
{
snd_doppler = pItem->at20;
@ -2183,45 +2154,6 @@ void SetParentalLock(CGameMenuItemZBool *pItem)
// NUKE-TODO: CONFIG_WriteAdultMode();
}
void MenuSetupEpisodeInfo(void)
{
memset(zEpisodeNames, 0, sizeof(zEpisodeNames));
memset(zLevelNames, 0, sizeof(zLevelNames));
for (int i = 0; i < 6; i++)
{
if (i < gEpisodeCount)
{
EPISODEINFO *pEpisode = &gEpisodeInfo[i];
zEpisodeNames[i] = pEpisode->at0;
for (int j = 0; j < 16; j++)
{
if (j < pEpisode->nLevels)
{
zLevelNames[i][j] = pEpisode->at28[j].at90;
}
}
}
}
}
void drawLoadingScreen(void)
{
char buffer[80];
if (gGameOptions.nGameType == 0)
{
if (gDemo.at1)
sprintf(buffer, "Loading Demo");
else
sprintf(buffer, "Loading Level");
}
else
sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType-1]);
viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
}
FSavegameInfo GameInterface::GetSaveSig()
{
return { SAVESIG_BLD, MINSAVEVER_BLD, SAVEVER_BLD };
}
#endif
END_BLD_NS

View file

@ -25,6 +25,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_BLD_NS
#if 0
extern CGameMenu menuMain;
extern CGameMenu menuMainWithSave;
extern CGameMenu menuNetMain;
@ -54,6 +56,7 @@ extern CGameMenu menuOptionsDisplayMode;
extern char strRestoreGameStrings[][16];
void drawLoadingScreen(void);
void SetupMenus(void);
void UpdateNetworkMenus(void);
#endif
END_BLD_NS

View file

@ -1,535 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef menus_h_
#define menus_h_
#include "compat.h"
#include "cache1d.h"
#include "pragmas.h"
#include "common.h"
#include "blood.h"
BEGIN_BLD_NS
#if defined EDUKE32_TOUCH_DEVICES
# define EDUKE32_SIMPLE_MENU
# define EDUKE32_ANDROID_MENU
#endif
// #define EDUKE32_SIMPLE_MENU
enum MenuIndex_t {
MENU_NULL = INT32_MIN, // sentinel for "do nothing"
MENU_CLOSE = -2, // sentinel for "close the menu"/"no menu"
MENU_PREVIOUS = -1, // sentinel for "go to previous menu"
MENU_MAIN = 0,
MENU_MAIN_INGAME = 50,
MENU_EPISODE = 100,
MENU_USERMAP = 101,
MENU_NEWGAMECUSTOM = 102,
MENU_NEWGAMECUSTOMSUB = 103,
MENU_SKILL = 110,
MENU_GAMESETUP = 200,
MENU_OPTIONS = 202,
MENU_VIDEOSETUP = 203,
MENU_KEYBOARDSETUP = 204,
MENU_MOUSESETUP = 205,
MENU_JOYSTICKSETUP = 206,
MENU_JOYSTICKBTNS = 207,
MENU_JOYSTICKAXES = 208,
MENU_KEYBOARDKEYS = 209,
MENU_MOUSEBTNS = 210,
MENU_MOUSEADVANCED = 212,
MENU_JOYSTICKAXIS = 213,
MENU_TOUCHSETUP = 214,
MENU_TOUCHSENS = 215,
MENU_TOUCHBUTTONS = 216,
MENU_CONTROLS = 220,
MENU_POLYMOST = 230,
MENU_COLCORR = 231,
MENU_COLCORR_INGAME = 232,
MENU_SCREENSETUP = 233,
MENU_DISPLAYSETUP = 234,
MENU_POLYMER = 240,
MENU_LOAD = 300,
MENU_SAVE = 350,
MENU_STORY = 400,
MENU_F1HELP = 401,
MENU_QUIT = 500,
MENU_QUITTOTITLE = 501,
MENU_QUIT_INGAME = 502,
MENU_NETSETUP = 600,
MENU_NETWAITMASTER = 601,
MENU_NETWAITVOTES = 603,
MENU_SOUND = 700,
MENU_SOUND_INGAME = 701,
MENU_ADVSOUND = 702,
MENU_SAVESETUP = 750,
MENU_SAVECLEANVERIFY = 751,
MENU_RESETSTATSVERIFY = 752,
MENU_CHEATS = 800,
MENU_CHEATENTRY = 801,
MENU_CHEAT_WARP = 802,
MENU_CHEAT_SKILL = 803,
MENU_CREDITS = 990,
MENU_CREDITS2 = 991,
MENU_CREDITS3 = 992,
MENU_CREDITS4 = 993,
MENU_CREDITS5 = 994,
MENU_LOADVERIFY = 1000,
MENU_LOADDELVERIFY = 1100,
MENU_NEWVERIFY = 1500,
MENU_SAVEVERIFY = 2000,
MENU_SAVEDELVERIFY = 2100,
MENU_COLCORRRESETVERIFY = 2200,
MENU_KEYSRESETVERIFY = 2201,
MENU_KEYSCLASSICVERIFY = 2202,
MENU_JOYSTANDARDVERIFY = 2203,
MENU_JOYPROVERIFY = 2204,
MENU_JOYCLEARVERIFY = 2205,
MENU_ADULTPASSWORD = 10001,
MENU_RESETPLAYER = 15000,
MENU_BUYDUKE = 20000,
MENU_NETWORK = 20001,
MENU_PLAYER = 20002,
MENU_MACROS = 20004,
MENU_NETHOST = 20010,
MENU_NETOPTIONS = 20011,
MENU_NETUSERMAP = 20012,
MENU_NETJOIN = 20020,
};
typedef int32_t MenuID_t;
typedef enum MenuAnimationType_t
{ // Note: This enum is for logical categories, not visual types.
MA_None,
MA_Return,
MA_Advance,
} MenuAnimationType_t;
// a subset of screentext parameters, restricted because menus require accessibility
typedef struct MenuFont_t
{
// int32_t xspace, yline;
vec2_t emptychar, between;
int32_t zoom;
int32_t cursorLeftPosition, cursorCenterPosition, cursorScale;
int32_t textflags;
int16_t tilenum;
// selected shade glows, deselected shade is used by Blood, disabled shade is used by SW
int8_t shade_deselected, shade_disabled;
uint8_t pal;
uint8_t pal_selected, pal_deselected, pal_disabled;
uint8_t pal_selected_right, pal_deselected_right, pal_disabled_right;
int32_t get_yline() const { return mulscale16(emptychar.y, zoom); }
} MenuFont_t;
typedef enum MenuEntryType_t
{
Dummy,
Link,
Option,
Custom2Col,
RangeInt32,
RangeFloat,
#ifdef MENU_ENABLE_RANGEDOUBLE
RangeDouble,
#endif
String,
Spacer,
} MenuEntryType_t;
typedef struct MenuEntryFormat_t
{
int32_t marginBottom;
int32_t indent;
int32_t width; // 0: center, >0: width of the label column (left-aligned options), <0: -width of everything (right-aligned)
} MenuEntryFormat_t;
typedef struct MenuMenuFormat_t
{
vec2_t pos;
int32_t bottomcutoff; // >0: the bottom edge of the menu before automatic scrolling kicks in, <0: -total height for vertical justification
} MenuMenuFormat_t;
typedef struct MenuLink_t
{
// traits
MenuID_t linkID;
MenuAnimationType_t animation;
} MenuLink_t;
typedef struct MenuOptionSet_t
{
// traits
char const **optionNames;
int32_t *optionValues; // If NULL, the identity of currentOption is assumed.
// pop-up list appearance
MenuMenuFormat_t *menuFormat;
MenuEntryFormat_t *entryFormat;
MenuFont_t *font;
// traits
int32_t numOptions;
// pop-up list state
int32_t currentEntry;
int32_t scrollPos;
// appearance
uint8_t features; // bit 1 = disable left/right arrows, bit 2 = disable list
int32_t getMarginBottom() const { return mulscale16(entryFormat->marginBottom, font->zoom); }
int32_t getIndent() const { return mulscale16(entryFormat->indent, font->zoom); }
} MenuOptionSet_t;
typedef struct MenuOption_t
{
// appearance
MenuFont_t *font;
// traits
MenuOptionSet_t *options; // so that common sets such as Yes/No, On/Off can be reused
// effect
int32_t *data;
// state
int32_t currentOption;
} MenuOption_t;
typedef struct MenuCustom2Col_t
{
// effect
uint8_t *column[2];
char const **key;
// appearance
MenuFont_t *font;
// effect
size_t numvalid;
// appearance
int32_t columnWidth;
// state
int8_t screenOpen;
} MenuCustom2Col_t;
enum MenuRangeFlags_t
{
DisplayTypeInteger = 1,
DisplayTypePercent = 2,
DisplayTypeNormalizedDecimal = 3,
DisplayTypeMask = (1<<0)|(1<<1),
EnforceIntervals = 1<<7,
};
typedef struct MenuRangeInt32_t
{
// effect
int32_t *variable;
// appearance
MenuFont_t *font;
// traits
int32_t min;
int32_t max;
int32_t onehundredpercent; // 0 implies max
int32_t steps;
uint8_t flags;
} MenuRangeInt32_t;
typedef struct MenuRangeFloat_t
{
// effect
float *variable;
// appearance
MenuFont_t *font;
// traits
float min;
float max;
float onehundredpercent; // 0 implies 1.0
int32_t steps;
uint8_t flags;
} MenuRangeFloat_t;
#ifdef MENU_ENABLE_RANGEDOUBLE
typedef struct MenuRangeDouble_t
{
// effect
double *variable;
// appearance
MenuFont_t *font;
// traits
double min;
double max;
double onehundredpercent; // 0 implies 1.0
int32_t steps;
uint8_t flags;
} MenuRangeDouble_t;
#endif
typedef struct MenuString_t
{
// state
char* editfield;
// effect
char* variable;
// appearance
MenuFont_t *font;
// effect
int32_t bufsize;
int32_t flags;
} MenuString_t;
typedef struct MenuSpacer_t
{
int32_t height;
} MenuSpacer_t;
// For internal use only.
enum MenuEntryFlags_t
{
MEF_Disabled = 1<<0,
MEF_LookDisabled = 1<<1,
MEF_Hidden = 1<<2,
};
typedef struct MenuEntry_t
{
// traits
const char *name;
// appearance
MenuFont_t *font;
MenuEntryFormat_t *format;
void *entry;
MenuEntryType_t type;
// state
int32_t flags;
int32_t ytop, ybottom;
int32_t getMarginBottom() const { return mulscale16(format->marginBottom, font->zoom); }
int32_t getIndent() const { return mulscale16(format->indent, font->zoom); }
int32_t getHeight() const
{
return type == Spacer ? mulscale16(((MenuSpacer_t *)entry)->height, font->zoom) : font->get_yline();
}
} MenuEntry_t;
typedef enum MenuType_t
{
Menu,
Panel,
Verify,
Message,
TextForm,
FileSelect,
} MenuType_t;
typedef struct MenuMenu_t
{
const char *title;
MenuMenuFormat_t *format;
MenuEntry_t **entrylist;
int32_t numEntries;
// state
int32_t currentEntry, currentColumn;
int32_t scrollPos;
} MenuMenu_t;
typedef struct MenuPanel_t
{
const char *title;
MenuID_t previousID;
MenuAnimationType_t previousAnimation;
MenuID_t nextID;
MenuAnimationType_t nextAnimation;
} MenuPanel_t;
typedef struct MenuVerify_t
{
vec2_t cursorpos;
MenuID_t linkID;
MenuAnimationType_t animation;
} MenuVerify_t;
typedef struct MenuMessage_t
{
vec2_t cursorpos;
MenuID_t linkID;
MenuAnimationType_t animation;
} MenuMessage_t;
enum MenuTextFormFlags_t
{
MTF_Password = 1<<0,
};
typedef struct MenuTextForm_t
{
// state
char *input;
// traits
const char *instructions;
int32_t bufsize;
uint8_t flags;
} MenuTextForm_t;
typedef struct MenuFileSelect_t
{
const char *title;
// appearance
MenuMenuFormat_t *format[2];
MenuFont_t *font[2];
// traits
const char * startdir;
const char *pattern;
char *destination;
// state
//CACHE1D_FIND_REC *findhigh[2];
int32_t scrollPos[2];
// appearance
int32_t marginBottom[2];
// state
//fnlist_t fnlist;
int32_t currentList;
int32_t getMarginBottom(size_t index) const { return mulscale16(marginBottom[index], font[index]->zoom); }
} MenuFileSelect_t;
typedef struct Menu_t
{
void *object;
MenuID_t menuID;
MenuID_t parentID;
MenuAnimationType_t parentAnimation;
MenuType_t type;
} Menu_t;
typedef struct MenuAnimation_t
{
int32_t(*out)(struct MenuAnimation_t *);
int32_t(*in)(struct MenuAnimation_t *);
Menu_t *previous;
Menu_t *current;
int32_t start;
int32_t length;
} MenuAnimation_t;
extern MenuAnimation_t m_animation;
extern MenuID_t g_currentMenu;
extern Menu_t *m_currentMenu;
extern int32_t g_quitDeadline;
extern int32_t voting;
int Menu_Change(MenuID_t cm);
void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype);
int32_t Menu_IsTextInput(Menu_t *cm);
int G_CheckPlayerColor(int color);
void Menu_Init(void);
void M_DisplayMenus(void);
extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont;
#define M_MOUSETIMEOUT 210
extern int32_t m_mouselastactivity;
#if defined EDUKE32_TOUCH_DEVICES
# define MOUSEALPHA 0
# define CURSORALPHA (255/3)
# define MOUSEACTIVECONDITIONAL(condition) (condition)
# define MOUSEWATCHPOINTCONDITIONAL(condition) (condition)
#else
extern int32_t m_mousewake_watchpoint, m_menuchange_watchpoint;
// alpha increments of 3 --> 255 / 3 = 85 --> round up to power of 2 --> 128 --> divide by 2 --> 64 alphatabs required
// use 16 anyway :P
#if 0
# define MOUSEUSEALPHA (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15)
# define MOUSEALPHA (MOUSEUSEALPHA ? clamp(((int32_t) totalclock - m_mouselastactivity - 90)*3, 0, 255) : 0)
# define CURSORALPHA (MOUSEUSEALPHA ? clamp(((int32_t) totalclock - m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
# define MOUSEACTIVECONDITION (totalclock - m_mouselastactivity < M_MOUSETIMEOUT)
# define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition))
# define MOUSEINACTIVECONDITIONAL(condition) ((gInputMode != kInputMenu || !MOUSEACTIVECONDITION) && (condition))
# define MOUSEWATCHPOINTCONDITIONAL(condition) ((condition) || m_mousewake_watchpoint || m_menuchange_watchpoint == 3)
#endif
#endif
#define MAXMENUGAMEPLAYENTRIES 7
enum MenuGameplayEntryFlags
{
MGE_Locked = 1u<<0u,
MGE_Hidden = 1u<<1u,
MGE_UserContent = 1u<<2u,
};
typedef struct MenuGameplayEntry
{
char name[64];
uint8_t flags;
bool isValid() const { return name[0] != '\0'; }
} MenuGameplayEntry;
typedef struct MenuGameplayStemEntry
{
MenuGameplayEntry entry;
MenuGameplayEntry subentries[MAXMENUGAMEPLAYENTRIES];
} MenuGameplayStemEntry;
extern MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
extern MenuEntry_t ME_NEWGAMECUSTOMENTRIES[MAXMENUGAMEPLAYENTRIES];
extern MenuEntry_t ME_NEWGAMECUSTOMSUBENTRIES[MAXMENUGAMEPLAYENTRIES][MAXMENUGAMEPLAYENTRIES];
END_BLD_NS
#endif

View file

@ -36,7 +36,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "globals.h"
#include "levels.h"
#include "loadsave.h"
#include "menu.h"
#include "gamemenu.h"
#include "messages.h"
#include "network.h"
#include "player.h"

View file

@ -83,13 +83,11 @@ static int osdcmd_changelevel(osdcmdptr_t parm)
gPacketStartGame.levelId = level;
netBroadcastNewGame();
gStartNewGame = 1;
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}
levelSetupOptions(volume, level);
StartLevel(&gGameOptions);
viewResizeView(gViewSize);
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}
@ -118,13 +116,11 @@ static int osdcmd_map(osdcmdptr_t parm)
gPacketStartGame.levelId = gGameOptions.nLevel;
netBroadcastNewGame();
gStartNewGame = 1;
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
StartLevel(&gGameOptions);
viewResizeView(gViewSize);
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}

View file

@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "blood.h"
#include "common_game.h"
#include "screentext.h"
#include "menus.h"
BEGIN_BLD_NS

View file

@ -22,8 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#pragma once
#include "menus.h"
BEGIN_BLD_NS
#define USERQUOTE_LEFTOFFSET 5

View file

@ -47,7 +47,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "loadsave.h"
#include "map2d.h"
#include "messages.h"
#include "menu.h"
#include "gamemenu.h"
#include "mirrors.h"
#include "network.h"
#include "player.h"
@ -61,6 +61,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "warp.h"
#include "weapon.h"
#include "zstring.h"
#include "menu/menu.h"
CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable displaying the remaining seconds for power-ups")
@ -1270,7 +1271,7 @@ void viewDrawPowerUps(PLAYER* pPlayer)
void viewDrawMapTitle(void)
{
if (!hud_showmapname || gGameMenuMgr.m_bActive)
if (!hud_showmapname || M_Active())
return;
int const fadeStartTic = int((videoGetRenderMode() == REND_CLASSIC ? 1.25f : 1.f)*kTicsPerSec);
@ -3056,7 +3057,7 @@ void viewDrawScreen(void)
if (delta < 0)
delta = 0;
lastUpdate = totalclock;
if (!gPaused && (!CGameMenuMgr::m_bActive || gGameOptions.nGameType != 0))
if (!gPaused && (!M_Active() || gGameOptions.nGameType != 0))
{
gInterpolate = ((totalclock-gNetFifoClock)+4).toScale16()/4;
}

View file

@ -747,7 +747,7 @@ bool M_Responder (event_t *ev)
if (ev->type == EV_KeyDown)
{
// Pop-up menu?
if (ev->data1 == KEY_ESCAPE)
if (ev->data1 == KEY_ESCAPE) // Should we let the games handle Escape for special actions, like backing out of cameras?
{
M_StartControlPanel(true);
M_SetMenu(NAME_IngameMenu, -1);
@ -870,6 +870,12 @@ void Menu_Close(int playerid)
{
M_ClearMenus();
}
bool M_Active()
{
return DMenu::CurrentMenu != nullptr;
}
//=============================================================================
//
//

View file

@ -744,6 +744,7 @@ void M_StartMessage(const char *message, int messagemode, int scriptId, FName ac
void M_UnhideCustomMenu(int menu, int itemmask);
void M_MenuSound(EMenuSounds snd);
void M_Autosave();
bool M_Active();
void I_SetMouseCapture();

View file

@ -984,7 +984,7 @@ void G_DisplayRest(int32_t smoothratio)
G_PrintGameQuotes(screenpeek);
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && !M_Active())
{
int32_t o = 10|16;

View file

@ -1015,7 +1015,7 @@ void G_DisplayRest(int32_t smoothratio)
G_PrintGameQuotes(screenpeek);
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && !M_Active())
{
int32_t o = 10|16;