mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
- disconnected Blood's menu.
This is due for replacement next.
This commit is contained in:
parent
55ba1116ec
commit
5d0d37df25
22 changed files with 218 additions and 709 deletions
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@ -102,6 +102,7 @@ set( PCH_SOURCES
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src/view.cpp
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src/warp.cpp
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src/weapon.cpp
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src/d_menu.cpp
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)
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@ -71,6 +71,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gamecontrol.h"
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#include "m_argv.h"
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#include "statistics.h"
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#include "menu/menu.h"
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#ifdef _WIN32
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# include <shellapi.h>
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@ -713,8 +714,8 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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gCacheMiss = 0;
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gFrame = 0;
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gChokeCounter = 0;
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if (!gDemo.at1)
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gGameMenuMgr.Deactivate();
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if (!gDemo.at1)
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M_ClearMenus();
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levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel);
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// viewSetMessage("");
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viewSetErrorMessage("");
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@ -819,67 +820,21 @@ void LocalKeys(void)
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buttonMap.ClearButton(gamefunc_See_Chase_View);
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return;
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}
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#if 0
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switch (key)
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{
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case sc_kpad_Period:
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case sc_Delete:
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if (ctrl && alt)
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{
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gQuitGame = 1;
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gQuitGame = 1; // uh, what?
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return;
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}
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break;
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case sc_Escape:
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inputState.keyFlushScans();
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if (gGameStarted && gPlayer[myconnectindex].pXSprite->health != 0)
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{
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if (!gGameMenuMgr.m_bActive)
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gGameMenuMgr.Push(&menuMainWithSave,-1);
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}
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else
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{
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if (!gGameMenuMgr.m_bActive)
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gGameMenuMgr.Push(&menuMain,-1);
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}
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return;
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case sc_F1:
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inputState.keyFlushScans();
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if (gGameOptions.nGameType == 0)
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gGameMenuMgr.Push(&menuOrder,-1);
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break;
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case sc_F2:
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inputState.keyFlushScans();
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if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
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gGameMenuMgr.Push(&menuSaveGame,-1);
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break;
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case sc_F3:
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inputState.keyFlushScans();
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if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
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gGameMenuMgr.Push(&menuLoadGame,-1);
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break;
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case sc_F4:
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inputState.keyFlushScans();
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if (!gGameMenuMgr.m_bActive)
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gGameMenuMgr.Push(&menuOptionsSound,-1);
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return;
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case sc_F5:
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inputState.keyFlushScans();
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if (!gGameMenuMgr.m_bActive)
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gGameMenuMgr.Push(&menuOptions,-1);
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return;
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case sc_F8:
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inputState.keyFlushScans();
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if (!gGameMenuMgr.m_bActive)
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gGameMenuMgr.Push(&menuOptionsDisplayMode, -1);
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return;
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case sc_F10:
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inputState.keyFlushScans();
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if (!gGameMenuMgr.m_bActive)
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gGameMenuMgr.Push(&menuQuit,-1);
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break;
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case sc_F11:
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case default:
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break;
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}
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#endif
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}
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}
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@ -943,7 +898,7 @@ void ProcessFrame(void)
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viewClearInterpolations();
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if (!gDemo.at1)
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{
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if (gPaused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && gGameMenuMgr.m_bActive))
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if (gPaused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && M_Active()))
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return;
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if (gDemo.at0)
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gDemo.Write(gFifoInput[(gNetFifoTail-1)&255]);
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@ -1000,8 +955,9 @@ void ProcessFrame(void)
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{
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if (gGameOptions.uGameFlags&8)
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levelPlayEndScene(gGameOptions.nEpisode);
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gGameMenuMgr.Deactivate();
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gGameMenuMgr.Push(&menuCredits,-1);
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M_StartControlPanel(false);
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M_SetMenu(NAME_CreditsMenu);
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}
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gGameOptions.uGameFlags &= ~3;
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gRestartGame = 1;
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@ -1249,7 +1205,6 @@ int GameInterface::app_main()
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levelAddUserMap(gUserMapFilename);
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gStartNewGame = 1;
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}
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SetupMenus();
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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if (!bQuickStart)
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credLogosDos();
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@ -1285,9 +1240,12 @@ RESTART:
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else if (gDemo.at1 && !bAddUserMap && !bNoDemo)
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gDemo.Playback();
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if (gDemo.at59ef > 0)
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gGameMenuMgr.Deactivate();
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if (!bAddUserMap && !gGameStarted)
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gGameMenuMgr.Push(&menuMain, -1);
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M_ClearMenus();
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if (!bAddUserMap && !gGameStarted)
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{
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M_StartControlPanel(false);
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M_SetMenu(NAME_MainMenu);
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}
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ready2send = 1;
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while (!gQuitGame)
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{
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@ -1297,10 +1255,6 @@ RESTART:
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inputState.SetBindsEnabled(gInputMode == kInputGame);
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switch (gInputMode)
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{
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case kInputMenu:
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if (gGameMenuMgr.m_bActive)
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gGameMenuMgr.Process();
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break;
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case kInputGame:
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LocalKeys();
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break;
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@ -1377,10 +1331,6 @@ RESTART:
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{
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switch (gInputMode)
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{
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case kInputMenu:
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if (gGameMenuMgr.m_bActive)
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gGameMenuMgr.Draw();
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break;
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case kInputMessage:
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gPlayerMsg.ProcessKeys();
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gPlayerMsg.Draw();
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@ -1424,6 +1374,8 @@ RESTART:
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gRestartGame = 0;
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gGameStarted = 0;
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levelSetupOptions(0,0);
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#if 0
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// What's this loop for? Needs checking
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while (gGameMenuMgr.m_bActive)
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{
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gGameMenuMgr.Process();
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@ -1435,6 +1387,7 @@ RESTART:
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videoNextPage();
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}
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}
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#endif
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if (gGameOptions.nGameType != 0)
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{
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if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)
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@ -46,7 +46,6 @@ extern INICHAIN *pINIChain;
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enum INPUT_MODE {
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kInputGame = 0,
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kInputMenu,
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kInputMessage,
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kInputEndGame,
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};
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@ -174,7 +174,7 @@ void ctrlGetInput(void)
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if (gQuitRequest)
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gInput.keyFlags.quit = 1;
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if (gGameStarted && gInputMode != kInputMessage && gInputMode != kInputMenu
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if (gGameStarted && gInputMode != kInputMessage
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&& buttonMap.ButtonDown(gamefunc_SendMessage))
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{
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buttonMap.ClearButton(gamefunc_SendMessage);
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152
source/blood/src/d_menu.cpp
Normal file
152
source/blood/src/d_menu.cpp
Normal file
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@ -0,0 +1,152 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "compat.h"
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#include "mouse.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "inifile.h"
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#include "levels.h"
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#include "menu.h"
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#include "qav.h"
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#include "resource.h"
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#include "view.h"
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#include "demo.h"
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#include "network.h"
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#include "c_bind.h"
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bool ShowOptionMenu();
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BEGIN_BLD_NS
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CMenuTextMgr gMenuTextMgr;
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CMenuTextMgr::CMenuTextMgr()
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{
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at0 = -1;
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}
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void CMenuTextMgr::DrawText(const char* pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow)
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{
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viewDrawText(nFont, pString, x, y, nShade, nPalette, 0, shadow);
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}
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void CMenuTextMgr::GetFontInfo(int nFont, const char* pString, int* pXSize, int* pYSize)
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{
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if (nFont < 0 || nFont >= 5)
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return;
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viewGetFontInfo(nFont, pString, pXSize, pYSize);
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}
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const char* zNetGameTypes[] =
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{
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"Cooperative",
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"Bloodbath",
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"Teams",
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};
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void drawLoadingScreen(void)
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{
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char buffer[80];
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if (gGameOptions.nGameType == 0)
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{
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if (gDemo.at1)
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sprintf(buffer, "Loading Demo");
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else
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sprintf(buffer, "Loading Level");
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}
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else
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sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType - 1]);
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viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
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}
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void UpdateNetworkMenus(void)
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{
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// Kept as a reminder to reimplement later.
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#if 0
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if (gGameOptions.nGameType > 0)
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{
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itemMain1.at24 = &menuNetStart;
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itemMain1.at28 = 2;
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}
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else
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{
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itemMain1.at24 = &menuEpisode;
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itemMain1.at28 = -1;
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}
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if (gGameOptions.nGameType > 0)
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{
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itemMainSave1.at24 = &menuNetStart;
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itemMainSave1.at28 = 2;
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}
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else
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{
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itemMainSave1.at24 = &menuEpisode;
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itemMainSave1.at28 = -1;
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}
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#endif
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}
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void MenuSetupEpisodeInfo(void)
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{
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#if 0
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memset(zEpisodeNames, 0, sizeof(zEpisodeNames));
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memset(zLevelNames, 0, sizeof(zLevelNames));
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for (int i = 0; i < 6; i++)
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{
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if (i < gEpisodeCount)
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{
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EPISODEINFO* pEpisode = &gEpisodeInfo[i];
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zEpisodeNames[i] = pEpisode->at0;
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for (int j = 0; j < 16; j++)
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{
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if (j < pEpisode->nLevels)
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{
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zLevelNames[i][j] = pEpisode->at28[j].at90;
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}
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}
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}
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}
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#endif
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}
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bool GameInterface::mouseInactiveConditional(bool condition)
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{
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return condition;
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}
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_BLD, MINSAVEVER_BLD, SAVEVER_BLD };
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}
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END_BLD_NS
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@ -281,9 +281,6 @@ void CDemo::ProcessKeys(void)
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{
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switch (gInputMode)
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{
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case kInputMenu:
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gGameMenuMgr.Process();
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break;
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case kInputMessage:
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gPlayerMsg.ProcessKeys();
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break;
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@ -40,6 +40,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "view.h"
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#include "messages.h"
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#include "statistics.h"
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#include "gamemenu.h"
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BEGIN_BLD_NS
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@ -43,6 +43,8 @@ bool ShowOptionMenu();
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BEGIN_BLD_NS
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#if 0
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CMenuTextMgr gMenuTextMgr;
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CGameMenuMgr gGameMenuMgr;
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@ -2985,9 +2987,6 @@ bool CGameMenuItemPassword::Event(CGameMenuEvent &event)
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return CGameMenuItem::Event(event);
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}
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bool GameInterface::mouseInactiveConditional(bool condition)
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{
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return MOUSEINACTIVECONDITIONAL(condition);
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}
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#endif
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END_BLD_NS
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|
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@ -31,6 +31,23 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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class CMenuTextMgr
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{
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public:
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int at0;
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CMenuTextMgr();
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void DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow );
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void GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize);
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};
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extern CMenuTextMgr gMenuTextMgr;
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void drawLoadingScreen(void);
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void UpdateNetworkMenus(void);
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#if 0
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#define M_MOUSETIMEOUT 210
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#define kMaxGameMenuItems 128
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@ -85,15 +102,6 @@ struct CGameMenuEvent {
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#undef DrawText
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#endif
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class CMenuTextMgr
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{
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public:
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int at0;
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CMenuTextMgr();
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void DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow );
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void GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize);
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};
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class CGameMenu;
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class CGameMenuItem {
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@ -488,7 +496,7 @@ public:
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bool MouseOutsideBounds(vec2_t const * const pos, const int32_t x, const int32_t y, const int32_t width, const int32_t height);
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};
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extern CMenuTextMgr gMenuTextMgr;
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extern CGameMenuMgr gGameMenuMgr;
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#endif
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END_BLD_NS
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|
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@ -463,7 +463,6 @@ void LoadSavedInfo(void)
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}
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if ((uint32_t)hFile.Read(&gSaveGameOptions[nCount], sizeof(gSaveGameOptions[0])) != sizeof(gSaveGameOptions[0]))
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ThrowError("Error reading save file.");
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strcpy(strRestoreGameStrings[gSaveGameOptions[nCount].nSaveGameSlot], gSaveGameOptions[nCount].szUserGameName);
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nCount++;
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}
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FinishSavegameRead();
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@ -471,7 +470,6 @@ void LoadSavedInfo(void)
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void UpdateSavedInfo(int nSlot)
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{
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strcpy(strRestoreGameStrings[gSaveGameOptions[nSlot].nSaveGameSlot], gSaveGameOptions[nSlot].szUserGameName);
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}
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static MyLoadSave *myLoadSave;
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|
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@ -49,6 +49,8 @@ EXTERN_CVAR(Bool, hud_powerupduration)
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BEGIN_BLD_NS
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#if 0
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|
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void SaveGame(CGameMenuItemZEditBitmap *, CGameMenuEvent *);
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void SaveGameProcess(CGameMenuItemChain *);
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@ -105,13 +107,6 @@ char strRestoreGameStrings[][16] =
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"<Empty>",
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};
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|
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const char *zNetGameTypes[] =
|
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{
|
||||
"Cooperative",
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"Bloodbath",
|
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"Teams",
|
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};
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||||
|
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const char *zMonsterStrings[] =
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{
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"None",
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|
@ -1354,30 +1349,6 @@ void SetupMenus(void)
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SetupNetworkMenu();
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}
|
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|
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void UpdateNetworkMenus(void)
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{
|
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if (gGameOptions.nGameType > 0)
|
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{
|
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itemMain1.at24 = &menuNetStart;
|
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itemMain1.at28 = 2;
|
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}
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else
|
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{
|
||||
itemMain1.at24 = &menuEpisode;
|
||||
itemMain1.at28 = -1;
|
||||
}
|
||||
if (gGameOptions.nGameType > 0)
|
||||
{
|
||||
itemMainSave1.at24 = &menuNetStart;
|
||||
itemMainSave1.at28 = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemMainSave1.at24 = &menuEpisode;
|
||||
itemMainSave1.at28 = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDoppler(CGameMenuItemZBool *pItem)
|
||||
{
|
||||
snd_doppler = pItem->at20;
|
||||
|
@ -2183,45 +2154,6 @@ void SetParentalLock(CGameMenuItemZBool *pItem)
|
|||
// NUKE-TODO: CONFIG_WriteAdultMode();
|
||||
}
|
||||
|
||||
void MenuSetupEpisodeInfo(void)
|
||||
{
|
||||
memset(zEpisodeNames, 0, sizeof(zEpisodeNames));
|
||||
memset(zLevelNames, 0, sizeof(zLevelNames));
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (i < gEpisodeCount)
|
||||
{
|
||||
EPISODEINFO *pEpisode = &gEpisodeInfo[i];
|
||||
zEpisodeNames[i] = pEpisode->at0;
|
||||
for (int j = 0; j < 16; j++)
|
||||
{
|
||||
if (j < pEpisode->nLevels)
|
||||
{
|
||||
zLevelNames[i][j] = pEpisode->at28[j].at90;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void drawLoadingScreen(void)
|
||||
{
|
||||
char buffer[80];
|
||||
if (gGameOptions.nGameType == 0)
|
||||
{
|
||||
if (gDemo.at1)
|
||||
sprintf(buffer, "Loading Demo");
|
||||
else
|
||||
sprintf(buffer, "Loading Level");
|
||||
}
|
||||
else
|
||||
sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType-1]);
|
||||
viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
|
||||
}
|
||||
|
||||
FSavegameInfo GameInterface::GetSaveSig()
|
||||
{
|
||||
return { SAVESIG_BLD, MINSAVEVER_BLD, SAVEVER_BLD };
|
||||
}
|
||||
#endif
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -25,6 +25,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
#if 0
|
||||
|
||||
extern CGameMenu menuMain;
|
||||
extern CGameMenu menuMainWithSave;
|
||||
extern CGameMenu menuNetMain;
|
||||
|
@ -54,6 +56,7 @@ extern CGameMenu menuOptionsDisplayMode;
|
|||
extern char strRestoreGameStrings[][16];
|
||||
void drawLoadingScreen(void);
|
||||
void SetupMenus(void);
|
||||
void UpdateNetworkMenus(void);
|
||||
|
||||
#endif
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -1,535 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef menus_h_
|
||||
#define menus_h_
|
||||
|
||||
#include "compat.h"
|
||||
#include "cache1d.h"
|
||||
#include "pragmas.h"
|
||||
#include "common.h"
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
#if defined EDUKE32_TOUCH_DEVICES
|
||||
# define EDUKE32_SIMPLE_MENU
|
||||
# define EDUKE32_ANDROID_MENU
|
||||
#endif
|
||||
|
||||
// #define EDUKE32_SIMPLE_MENU
|
||||
|
||||
enum MenuIndex_t {
|
||||
MENU_NULL = INT32_MIN, // sentinel for "do nothing"
|
||||
MENU_CLOSE = -2, // sentinel for "close the menu"/"no menu"
|
||||
MENU_PREVIOUS = -1, // sentinel for "go to previous menu"
|
||||
MENU_MAIN = 0,
|
||||
MENU_MAIN_INGAME = 50,
|
||||
MENU_EPISODE = 100,
|
||||
MENU_USERMAP = 101,
|
||||
MENU_NEWGAMECUSTOM = 102,
|
||||
MENU_NEWGAMECUSTOMSUB = 103,
|
||||
MENU_SKILL = 110,
|
||||
MENU_GAMESETUP = 200,
|
||||
MENU_OPTIONS = 202,
|
||||
MENU_VIDEOSETUP = 203,
|
||||
MENU_KEYBOARDSETUP = 204,
|
||||
MENU_MOUSESETUP = 205,
|
||||
MENU_JOYSTICKSETUP = 206,
|
||||
MENU_JOYSTICKBTNS = 207,
|
||||
MENU_JOYSTICKAXES = 208,
|
||||
MENU_KEYBOARDKEYS = 209,
|
||||
MENU_MOUSEBTNS = 210,
|
||||
MENU_MOUSEADVANCED = 212,
|
||||
MENU_JOYSTICKAXIS = 213,
|
||||
MENU_TOUCHSETUP = 214,
|
||||
MENU_TOUCHSENS = 215,
|
||||
MENU_TOUCHBUTTONS = 216,
|
||||
MENU_CONTROLS = 220,
|
||||
MENU_POLYMOST = 230,
|
||||
MENU_COLCORR = 231,
|
||||
MENU_COLCORR_INGAME = 232,
|
||||
MENU_SCREENSETUP = 233,
|
||||
MENU_DISPLAYSETUP = 234,
|
||||
MENU_POLYMER = 240,
|
||||
MENU_LOAD = 300,
|
||||
MENU_SAVE = 350,
|
||||
MENU_STORY = 400,
|
||||
MENU_F1HELP = 401,
|
||||
MENU_QUIT = 500,
|
||||
MENU_QUITTOTITLE = 501,
|
||||
MENU_QUIT_INGAME = 502,
|
||||
MENU_NETSETUP = 600,
|
||||
MENU_NETWAITMASTER = 601,
|
||||
MENU_NETWAITVOTES = 603,
|
||||
MENU_SOUND = 700,
|
||||
MENU_SOUND_INGAME = 701,
|
||||
MENU_ADVSOUND = 702,
|
||||
MENU_SAVESETUP = 750,
|
||||
MENU_SAVECLEANVERIFY = 751,
|
||||
MENU_RESETSTATSVERIFY = 752,
|
||||
MENU_CHEATS = 800,
|
||||
MENU_CHEATENTRY = 801,
|
||||
MENU_CHEAT_WARP = 802,
|
||||
MENU_CHEAT_SKILL = 803,
|
||||
MENU_CREDITS = 990,
|
||||
MENU_CREDITS2 = 991,
|
||||
MENU_CREDITS3 = 992,
|
||||
MENU_CREDITS4 = 993,
|
||||
MENU_CREDITS5 = 994,
|
||||
MENU_LOADVERIFY = 1000,
|
||||
MENU_LOADDELVERIFY = 1100,
|
||||
MENU_NEWVERIFY = 1500,
|
||||
MENU_SAVEVERIFY = 2000,
|
||||
MENU_SAVEDELVERIFY = 2100,
|
||||
MENU_COLCORRRESETVERIFY = 2200,
|
||||
MENU_KEYSRESETVERIFY = 2201,
|
||||
MENU_KEYSCLASSICVERIFY = 2202,
|
||||
MENU_JOYSTANDARDVERIFY = 2203,
|
||||
MENU_JOYPROVERIFY = 2204,
|
||||
MENU_JOYCLEARVERIFY = 2205,
|
||||
MENU_ADULTPASSWORD = 10001,
|
||||
MENU_RESETPLAYER = 15000,
|
||||
MENU_BUYDUKE = 20000,
|
||||
MENU_NETWORK = 20001,
|
||||
MENU_PLAYER = 20002,
|
||||
MENU_MACROS = 20004,
|
||||
MENU_NETHOST = 20010,
|
||||
MENU_NETOPTIONS = 20011,
|
||||
MENU_NETUSERMAP = 20012,
|
||||
MENU_NETJOIN = 20020,
|
||||
};
|
||||
|
||||
|
||||
|
||||
typedef int32_t MenuID_t;
|
||||
|
||||
|
||||
typedef enum MenuAnimationType_t
|
||||
{ // Note: This enum is for logical categories, not visual types.
|
||||
MA_None,
|
||||
MA_Return,
|
||||
MA_Advance,
|
||||
} MenuAnimationType_t;
|
||||
|
||||
// a subset of screentext parameters, restricted because menus require accessibility
|
||||
typedef struct MenuFont_t
|
||||
{
|
||||
// int32_t xspace, yline;
|
||||
vec2_t emptychar, between;
|
||||
int32_t zoom;
|
||||
int32_t cursorLeftPosition, cursorCenterPosition, cursorScale;
|
||||
int32_t textflags;
|
||||
int16_t tilenum;
|
||||
// selected shade glows, deselected shade is used by Blood, disabled shade is used by SW
|
||||
int8_t shade_deselected, shade_disabled;
|
||||
uint8_t pal;
|
||||
uint8_t pal_selected, pal_deselected, pal_disabled;
|
||||
uint8_t pal_selected_right, pal_deselected_right, pal_disabled_right;
|
||||
|
||||
int32_t get_yline() const { return mulscale16(emptychar.y, zoom); }
|
||||
} MenuFont_t;
|
||||
|
||||
|
||||
|
||||
typedef enum MenuEntryType_t
|
||||
{
|
||||
Dummy,
|
||||
Link,
|
||||
Option,
|
||||
Custom2Col,
|
||||
RangeInt32,
|
||||
RangeFloat,
|
||||
#ifdef MENU_ENABLE_RANGEDOUBLE
|
||||
RangeDouble,
|
||||
#endif
|
||||
String,
|
||||
Spacer,
|
||||
} MenuEntryType_t;
|
||||
|
||||
typedef struct MenuEntryFormat_t
|
||||
{
|
||||
int32_t marginBottom;
|
||||
int32_t indent;
|
||||
int32_t width; // 0: center, >0: width of the label column (left-aligned options), <0: -width of everything (right-aligned)
|
||||
} MenuEntryFormat_t;
|
||||
|
||||
|
||||
typedef struct MenuMenuFormat_t
|
||||
{
|
||||
vec2_t pos;
|
||||
int32_t bottomcutoff; // >0: the bottom edge of the menu before automatic scrolling kicks in, <0: -total height for vertical justification
|
||||
} MenuMenuFormat_t;
|
||||
|
||||
typedef struct MenuLink_t
|
||||
{
|
||||
// traits
|
||||
MenuID_t linkID;
|
||||
MenuAnimationType_t animation;
|
||||
} MenuLink_t;
|
||||
typedef struct MenuOptionSet_t
|
||||
{
|
||||
// traits
|
||||
char const **optionNames;
|
||||
int32_t *optionValues; // If NULL, the identity of currentOption is assumed.
|
||||
|
||||
// pop-up list appearance
|
||||
MenuMenuFormat_t *menuFormat;
|
||||
MenuEntryFormat_t *entryFormat;
|
||||
MenuFont_t *font;
|
||||
|
||||
// traits
|
||||
int32_t numOptions;
|
||||
|
||||
// pop-up list state
|
||||
int32_t currentEntry;
|
||||
int32_t scrollPos;
|
||||
|
||||
// appearance
|
||||
uint8_t features; // bit 1 = disable left/right arrows, bit 2 = disable list
|
||||
|
||||
int32_t getMarginBottom() const { return mulscale16(entryFormat->marginBottom, font->zoom); }
|
||||
int32_t getIndent() const { return mulscale16(entryFormat->indent, font->zoom); }
|
||||
} MenuOptionSet_t;
|
||||
typedef struct MenuOption_t
|
||||
{
|
||||
// appearance
|
||||
MenuFont_t *font;
|
||||
|
||||
// traits
|
||||
MenuOptionSet_t *options; // so that common sets such as Yes/No, On/Off can be reused
|
||||
|
||||
// effect
|
||||
int32_t *data;
|
||||
|
||||
// state
|
||||
int32_t currentOption;
|
||||
} MenuOption_t;
|
||||
typedef struct MenuCustom2Col_t
|
||||
{
|
||||
// effect
|
||||
uint8_t *column[2];
|
||||
char const **key;
|
||||
|
||||
// appearance
|
||||
MenuFont_t *font;
|
||||
|
||||
// effect
|
||||
size_t numvalid;
|
||||
|
||||
// appearance
|
||||
int32_t columnWidth;
|
||||
|
||||
// state
|
||||
int8_t screenOpen;
|
||||
} MenuCustom2Col_t;
|
||||
|
||||
enum MenuRangeFlags_t
|
||||
{
|
||||
DisplayTypeInteger = 1,
|
||||
DisplayTypePercent = 2,
|
||||
DisplayTypeNormalizedDecimal = 3,
|
||||
DisplayTypeMask = (1<<0)|(1<<1),
|
||||
|
||||
EnforceIntervals = 1<<7,
|
||||
};
|
||||
typedef struct MenuRangeInt32_t
|
||||
{
|
||||
// effect
|
||||
int32_t *variable;
|
||||
|
||||
// appearance
|
||||
MenuFont_t *font;
|
||||
|
||||
// traits
|
||||
int32_t min;
|
||||
int32_t max;
|
||||
int32_t onehundredpercent; // 0 implies max
|
||||
int32_t steps;
|
||||
|
||||
uint8_t flags;
|
||||
} MenuRangeInt32_t;
|
||||
typedef struct MenuRangeFloat_t
|
||||
{
|
||||
// effect
|
||||
float *variable;
|
||||
|
||||
// appearance
|
||||
MenuFont_t *font;
|
||||
|
||||
// traits
|
||||
float min;
|
||||
float max;
|
||||
float onehundredpercent; // 0 implies 1.0
|
||||
int32_t steps;
|
||||
|
||||
uint8_t flags;
|
||||
} MenuRangeFloat_t;
|
||||
#ifdef MENU_ENABLE_RANGEDOUBLE
|
||||
typedef struct MenuRangeDouble_t
|
||||
{
|
||||
// effect
|
||||
double *variable;
|
||||
|
||||
// appearance
|
||||
MenuFont_t *font;
|
||||
|
||||
// traits
|
||||
double min;
|
||||
double max;
|
||||
double onehundredpercent; // 0 implies 1.0
|
||||
int32_t steps;
|
||||
|
||||
uint8_t flags;
|
||||
} MenuRangeDouble_t;
|
||||
#endif
|
||||
typedef struct MenuString_t
|
||||
{
|
||||
// state
|
||||
char* editfield;
|
||||
|
||||
// effect
|
||||
char* variable;
|
||||
|
||||
// appearance
|
||||
MenuFont_t *font;
|
||||
|
||||
// effect
|
||||
int32_t bufsize;
|
||||
int32_t flags;
|
||||
} MenuString_t;
|
||||
typedef struct MenuSpacer_t
|
||||
{
|
||||
int32_t height;
|
||||
} MenuSpacer_t;
|
||||
|
||||
// For internal use only.
|
||||
enum MenuEntryFlags_t
|
||||
{
|
||||
MEF_Disabled = 1<<0,
|
||||
MEF_LookDisabled = 1<<1,
|
||||
MEF_Hidden = 1<<2,
|
||||
};
|
||||
|
||||
typedef struct MenuEntry_t
|
||||
{
|
||||
// traits
|
||||
const char *name;
|
||||
|
||||
// appearance
|
||||
MenuFont_t *font;
|
||||
MenuEntryFormat_t *format;
|
||||
|
||||
void *entry;
|
||||
MenuEntryType_t type;
|
||||
|
||||
// state
|
||||
int32_t flags;
|
||||
int32_t ytop, ybottom;
|
||||
|
||||
int32_t getMarginBottom() const { return mulscale16(format->marginBottom, font->zoom); }
|
||||
int32_t getIndent() const { return mulscale16(format->indent, font->zoom); }
|
||||
int32_t getHeight() const
|
||||
{
|
||||
return type == Spacer ? mulscale16(((MenuSpacer_t *)entry)->height, font->zoom) : font->get_yline();
|
||||
}
|
||||
} MenuEntry_t;
|
||||
|
||||
|
||||
typedef enum MenuType_t
|
||||
{
|
||||
Menu,
|
||||
Panel,
|
||||
Verify,
|
||||
Message,
|
||||
TextForm,
|
||||
FileSelect,
|
||||
} MenuType_t;
|
||||
|
||||
typedef struct MenuMenu_t
|
||||
{
|
||||
const char *title;
|
||||
|
||||
MenuMenuFormat_t *format;
|
||||
|
||||
MenuEntry_t **entrylist;
|
||||
int32_t numEntries;
|
||||
|
||||
// state
|
||||
int32_t currentEntry, currentColumn;
|
||||
int32_t scrollPos;
|
||||
} MenuMenu_t;
|
||||
typedef struct MenuPanel_t
|
||||
{
|
||||
const char *title;
|
||||
|
||||
MenuID_t previousID;
|
||||
MenuAnimationType_t previousAnimation;
|
||||
MenuID_t nextID;
|
||||
MenuAnimationType_t nextAnimation;
|
||||
} MenuPanel_t;
|
||||
typedef struct MenuVerify_t
|
||||
{
|
||||
vec2_t cursorpos;
|
||||
|
||||
MenuID_t linkID;
|
||||
MenuAnimationType_t animation;
|
||||
} MenuVerify_t;
|
||||
typedef struct MenuMessage_t
|
||||
{
|
||||
vec2_t cursorpos;
|
||||
|
||||
MenuID_t linkID;
|
||||
MenuAnimationType_t animation;
|
||||
} MenuMessage_t;
|
||||
enum MenuTextFormFlags_t
|
||||
{
|
||||
MTF_Password = 1<<0,
|
||||
};
|
||||
typedef struct MenuTextForm_t
|
||||
{
|
||||
// state
|
||||
char *input;
|
||||
|
||||
// traits
|
||||
const char *instructions;
|
||||
int32_t bufsize;
|
||||
uint8_t flags;
|
||||
} MenuTextForm_t;
|
||||
typedef struct MenuFileSelect_t
|
||||
{
|
||||
const char *title;
|
||||
|
||||
// appearance
|
||||
MenuMenuFormat_t *format[2];
|
||||
MenuFont_t *font[2];
|
||||
|
||||
// traits
|
||||
const char * startdir;
|
||||
const char *pattern;
|
||||
char *destination;
|
||||
|
||||
// state
|
||||
//CACHE1D_FIND_REC *findhigh[2];
|
||||
int32_t scrollPos[2];
|
||||
|
||||
// appearance
|
||||
int32_t marginBottom[2];
|
||||
|
||||
// state
|
||||
//fnlist_t fnlist;
|
||||
int32_t currentList;
|
||||
|
||||
int32_t getMarginBottom(size_t index) const { return mulscale16(marginBottom[index], font[index]->zoom); }
|
||||
} MenuFileSelect_t;
|
||||
|
||||
typedef struct Menu_t
|
||||
{
|
||||
void *object;
|
||||
MenuID_t menuID;
|
||||
MenuID_t parentID;
|
||||
MenuAnimationType_t parentAnimation;
|
||||
MenuType_t type;
|
||||
} Menu_t;
|
||||
|
||||
typedef struct MenuAnimation_t
|
||||
{
|
||||
int32_t(*out)(struct MenuAnimation_t *);
|
||||
int32_t(*in)(struct MenuAnimation_t *);
|
||||
|
||||
Menu_t *previous;
|
||||
Menu_t *current;
|
||||
|
||||
int32_t start;
|
||||
int32_t length;
|
||||
} MenuAnimation_t;
|
||||
|
||||
extern MenuAnimation_t m_animation;
|
||||
|
||||
extern MenuID_t g_currentMenu;
|
||||
extern Menu_t *m_currentMenu;
|
||||
|
||||
extern int32_t g_quitDeadline;
|
||||
extern int32_t voting;
|
||||
int Menu_Change(MenuID_t cm);
|
||||
void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype);
|
||||
int32_t Menu_IsTextInput(Menu_t *cm);
|
||||
int G_CheckPlayerColor(int color);
|
||||
void Menu_Init(void);
|
||||
void M_DisplayMenus(void);
|
||||
|
||||
extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont;
|
||||
|
||||
#define M_MOUSETIMEOUT 210
|
||||
extern int32_t m_mouselastactivity;
|
||||
|
||||
#if defined EDUKE32_TOUCH_DEVICES
|
||||
# define MOUSEALPHA 0
|
||||
# define CURSORALPHA (255/3)
|
||||
# define MOUSEACTIVECONDITIONAL(condition) (condition)
|
||||
# define MOUSEWATCHPOINTCONDITIONAL(condition) (condition)
|
||||
#else
|
||||
extern int32_t m_mousewake_watchpoint, m_menuchange_watchpoint;
|
||||
// alpha increments of 3 --> 255 / 3 = 85 --> round up to power of 2 --> 128 --> divide by 2 --> 64 alphatabs required
|
||||
// use 16 anyway :P
|
||||
#if 0
|
||||
# define MOUSEUSEALPHA (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15)
|
||||
# define MOUSEALPHA (MOUSEUSEALPHA ? clamp(((int32_t) totalclock - m_mouselastactivity - 90)*3, 0, 255) : 0)
|
||||
# define CURSORALPHA (MOUSEUSEALPHA ? clamp(((int32_t) totalclock - m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
|
||||
# define MOUSEACTIVECONDITION (totalclock - m_mouselastactivity < M_MOUSETIMEOUT)
|
||||
# define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition))
|
||||
# define MOUSEINACTIVECONDITIONAL(condition) ((gInputMode != kInputMenu || !MOUSEACTIVECONDITION) && (condition))
|
||||
# define MOUSEWATCHPOINTCONDITIONAL(condition) ((condition) || m_mousewake_watchpoint || m_menuchange_watchpoint == 3)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define MAXMENUGAMEPLAYENTRIES 7
|
||||
|
||||
enum MenuGameplayEntryFlags
|
||||
{
|
||||
MGE_Locked = 1u<<0u,
|
||||
MGE_Hidden = 1u<<1u,
|
||||
MGE_UserContent = 1u<<2u,
|
||||
};
|
||||
|
||||
typedef struct MenuGameplayEntry
|
||||
{
|
||||
char name[64];
|
||||
uint8_t flags;
|
||||
|
||||
bool isValid() const { return name[0] != '\0'; }
|
||||
} MenuGameplayEntry;
|
||||
|
||||
typedef struct MenuGameplayStemEntry
|
||||
{
|
||||
MenuGameplayEntry entry;
|
||||
MenuGameplayEntry subentries[MAXMENUGAMEPLAYENTRIES];
|
||||
} MenuGameplayStemEntry;
|
||||
|
||||
extern MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
|
||||
|
||||
extern MenuEntry_t ME_NEWGAMECUSTOMENTRIES[MAXMENUGAMEPLAYENTRIES];
|
||||
extern MenuEntry_t ME_NEWGAMECUSTOMSUBENTRIES[MAXMENUGAMEPLAYENTRIES][MAXMENUGAMEPLAYENTRIES];
|
||||
|
||||
END_BLD_NS
|
||||
|
||||
#endif
|
|
@ -36,7 +36,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "loadsave.h"
|
||||
#include "menu.h"
|
||||
#include "gamemenu.h"
|
||||
#include "messages.h"
|
||||
#include "network.h"
|
||||
#include "player.h"
|
||||
|
|
|
@ -83,13 +83,11 @@ static int osdcmd_changelevel(osdcmdptr_t parm)
|
|||
gPacketStartGame.levelId = level;
|
||||
netBroadcastNewGame();
|
||||
gStartNewGame = 1;
|
||||
gGameMenuMgr.Deactivate();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
levelSetupOptions(volume, level);
|
||||
StartLevel(&gGameOptions);
|
||||
viewResizeView(gViewSize);
|
||||
gGameMenuMgr.Deactivate();
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
@ -118,13 +116,11 @@ static int osdcmd_map(osdcmdptr_t parm)
|
|||
gPacketStartGame.levelId = gGameOptions.nLevel;
|
||||
netBroadcastNewGame();
|
||||
gStartNewGame = 1;
|
||||
gGameMenuMgr.Deactivate();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
|
||||
StartLevel(&gGameOptions);
|
||||
viewResizeView(gViewSize);
|
||||
gGameMenuMgr.Deactivate();
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
|
|
@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "blood.h"
|
||||
#include "common_game.h"
|
||||
#include "screentext.h"
|
||||
#include "menus.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -22,8 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "menus.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
#define USERQUOTE_LEFTOFFSET 5
|
||||
|
|
|
@ -47,7 +47,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "loadsave.h"
|
||||
#include "map2d.h"
|
||||
#include "messages.h"
|
||||
#include "menu.h"
|
||||
#include "gamemenu.h"
|
||||
#include "mirrors.h"
|
||||
#include "network.h"
|
||||
#include "player.h"
|
||||
|
@ -61,6 +61,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "warp.h"
|
||||
#include "weapon.h"
|
||||
#include "zstring.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable displaying the remaining seconds for power-ups")
|
||||
|
||||
|
@ -1270,7 +1271,7 @@ void viewDrawPowerUps(PLAYER* pPlayer)
|
|||
|
||||
void viewDrawMapTitle(void)
|
||||
{
|
||||
if (!hud_showmapname || gGameMenuMgr.m_bActive)
|
||||
if (!hud_showmapname || M_Active())
|
||||
return;
|
||||
|
||||
int const fadeStartTic = int((videoGetRenderMode() == REND_CLASSIC ? 1.25f : 1.f)*kTicsPerSec);
|
||||
|
@ -3056,7 +3057,7 @@ void viewDrawScreen(void)
|
|||
if (delta < 0)
|
||||
delta = 0;
|
||||
lastUpdate = totalclock;
|
||||
if (!gPaused && (!CGameMenuMgr::m_bActive || gGameOptions.nGameType != 0))
|
||||
if (!gPaused && (!M_Active() || gGameOptions.nGameType != 0))
|
||||
{
|
||||
gInterpolate = ((totalclock-gNetFifoClock)+4).toScale16()/4;
|
||||
}
|
||||
|
|
|
@ -747,7 +747,7 @@ bool M_Responder (event_t *ev)
|
|||
if (ev->type == EV_KeyDown)
|
||||
{
|
||||
// Pop-up menu?
|
||||
if (ev->data1 == KEY_ESCAPE)
|
||||
if (ev->data1 == KEY_ESCAPE) // Should we let the games handle Escape for special actions, like backing out of cameras?
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
M_SetMenu(NAME_IngameMenu, -1);
|
||||
|
@ -870,6 +870,12 @@ void Menu_Close(int playerid)
|
|||
{
|
||||
M_ClearMenus();
|
||||
}
|
||||
|
||||
bool M_Active()
|
||||
{
|
||||
return DMenu::CurrentMenu != nullptr;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -744,6 +744,7 @@ void M_StartMessage(const char *message, int messagemode, int scriptId, FName ac
|
|||
void M_UnhideCustomMenu(int menu, int itemmask);
|
||||
void M_MenuSound(EMenuSounds snd);
|
||||
void M_Autosave();
|
||||
bool M_Active();
|
||||
|
||||
|
||||
void I_SetMouseCapture();
|
||||
|
|
|
@ -984,7 +984,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
|
||||
G_PrintGameQuotes(screenpeek);
|
||||
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && !M_Active())
|
||||
{
|
||||
int32_t o = 10|16;
|
||||
|
||||
|
|
|
@ -1015,7 +1015,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
|
||||
G_PrintGameQuotes(screenpeek);
|
||||
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && !M_Active())
|
||||
{
|
||||
int32_t o = 10|16;
|
||||
|
||||
|
|
Loading…
Reference in a new issue