- removed the demo code.

This commit is contained in:
Christoph Oelckers 2020-08-15 22:31:44 +02:00
parent deb9b74ce2
commit 5cf54033ed
13 changed files with 23 additions and 931 deletions

View file

@ -12,7 +12,6 @@ set( PCH_SOURCES
src/coolg.cpp
src/coolie.cpp
src/copysect.cpp
src/demo.cpp
src/draw.cpp
src/eel.cpp
src/game.cpp

View file

@ -36,7 +36,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "misc.h"
#include "network.h"
#include "pal.h"
#include "demo.h"
BEGIN_SW_NS
@ -609,7 +608,7 @@ public:
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(TITLE_PIC), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
MNU_DrawString(160, 170, DemoMode ? GStrings("TXT_LBDEMO") : GStrings("TXT_ENTERING"), 1, 16, 0);
MNU_DrawString(160, 170, /*DemoMode ? GStrings("TXT_LBDEMO") :*/ GStrings("TXT_ENTERING"), 1, 16, 0);
MNU_DrawString(160, 180, currentLevel->DisplayName(), 1, 16, 0);
// Initiate the level load once the page has been faded in completely.

View file

@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "jsector.h"
#include "menus.h"
#include "pal.h"
#include "demo.h"
#include "keydef.h"
#include "gamecontrol.h"
@ -180,12 +179,11 @@ void GameInterface::MenuClosed()
}
extern SWBOOL InMenuLevel;
extern SWBOOL DemoMode;
extern SWBOOL ExitLevel, NewGame;
bool GameInterface::CanSave()
{
return (!CommEnabled && numplayers ==1 && !DemoMode && !InMenuLevel && !TEST(Player[myconnectindex].Flags, PF_DEAD));
return (!CommEnabled && numplayers ==1 && /*!DemoMode &&*/ !InMenuLevel && !TEST(Player[myconnectindex].Flags, PF_DEAD));
}
void GameInterface::StartGame(FNewGameStartup& gs)
@ -203,10 +201,8 @@ void GameInterface::StartGame(FNewGameStartup& gs)
else
Level = 1;
DemoPlaying = FALSE;
ExitLevel = TRUE;
NewGame = TRUE;
DemoMode = FALSE;
CameraTestMode = FALSE;
Skill = gs.Skill;
StopFX();

View file

@ -1,561 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
//#define MAIN
//#define QUIET
#include "build.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "network.h"
#include "mytypes.h"
#include "gamecontrol.h"
#include "demo.h"
#include "player.h"
#include "menus.h"
BEGIN_SW_NS
DFILE DemoFileIn;
FILE *DemoFileOut;
SWBOOL DemoPlaying = FALSE;
SWBOOL DemoRecording = FALSE;
SWBOOL DemoEdit = FALSE;
SWBOOL DemoMode = FALSE;
SWBOOL DemoModeMenuState = FALSE;
char DemoFileName[16] = "demo.dmo";
char DemoLevelName[16] = "";
extern SWBOOL NewGame;
// Demo sync stuff
FILE *DemoSyncFile;
SWBOOL DemoSyncTest = FALSE, DemoSyncRecord = FALSE;
char DemoTmpName[16] = "";
SW_PACKET DemoBuffer[DEMO_BUFFER_MAX];
int DemoRecCnt = 0; // Can only record 1-player game
SWBOOL DemoDone;
void DemoWriteHeader(void);
void DemoReadHeader(void);
void DemoReadBuffer(void);
//
// DemoDebug Vars
//
// DemoDebugMode will close the file after every write
SWBOOL DemoDebugMode = FALSE;
//SWBOOL DemoDebugMode = TRUE;
SWBOOL DemoInitOnce = FALSE;
short DemoDebugBufferMax = 1;
extern char LevelName[];
extern uint8_t FakeMultiNumPlayers;
extern SWBOOL QuitFlag;
///////////////////////////////////////////
//
// Demo File Manipulation
//
///////////////////////////////////////////
char *DemoSyncFileName(void)
{
static char file_name[32];
char *ptr;
strcpy(file_name, DemoFileName);
if ((ptr = strchr(file_name, '.')) == 0)
strcat(file_name, ".dms");
else
{
*ptr = '\0';
strcat(file_name, ".dms");
}
return file_name;
}
void
DemoSetup(void)
{
if (DemoRecording)
{
if (DemoSyncRecord)
DemoSyncFile = fopen(DemoSyncFileName(),"wb");
DemoWriteHeader();
memset(&DemoBuffer, -1, sizeof(DemoBuffer));
}
if (DemoPlaying)
{
if (DemoSyncRecord)
DemoSyncFile = fopen(DemoSyncFileName(),"wb");
if (DemoSyncTest)
DemoSyncFile = fopen(DemoSyncFileName(),"rb");
DemoReadHeader();
memset(&DemoBuffer, -1, sizeof(DemoBuffer));
DemoReadBuffer();
}
}
void
DemoRecordSetup(void)
{
if (DemoRecording)
{
if (DemoSyncRecord)
DemoSyncFile = fopen(DemoSyncFileName(),"wb");
DemoWriteHeader();
memset(&DemoBuffer, -1, sizeof(DemoBuffer));
}
}
void
DemoPlaySetup(void)
{
if (DemoPlaying)
{
if (DemoSyncRecord)
DemoSyncFile = fopen(DemoSyncFileName(),"wb");
if (DemoSyncTest)
DemoSyncFile = fopen(DemoSyncFileName(),"rb");
DemoReadHeader();
memset(&DemoBuffer, -1, sizeof(DemoBuffer));
DemoReadBuffer();
}
}
void
DemoWriteHeader(void)
{
DEMO_HEADER dh;
DEMO_START_POS dsp;
PLAYERp pp;
DemoFileOut = fopen(DemoFileName, "wb");
if (!DemoFileOut)
return;
strcpy(dh.map_name, LevelName);
strcpy(dh.LevelSong, "");
dh.Level = Level;
if (FakeMultiNumPlayers)
dh.numplayers = FakeMultiNumPlayers;
else
dh.numplayers = numplayers;
fwrite(&dh, sizeof(dh), 1, DemoFileOut);
for (pp = Player; pp < Player + dh.numplayers; pp++)
{
dsp.x = pp->posx;
dsp.y = pp->posy;
dsp.z = pp->posz;
fwrite(&dsp, sizeof(dsp), 1, DemoFileOut);
fwrite(&pp->Flags, sizeof(pp->Flags), 1, DemoFileOut);
int16_t ang = fix16_to_int(pp->q16ang);
fwrite(&ang, sizeof(ang), 1, DemoFileOut);
}
fwrite(&Skill, sizeof(Skill), 1, DemoFileOut);
fwrite(&gNet, sizeof(gNet), 1, DemoFileOut);
if (DemoDebugMode)
{
DemoDebugBufferMax = numplayers;
fclose(DemoFileOut);
}
}
void
DemoReadHeader(void)
{
DEMO_HEADER dh;
DEMO_START_POS dsp;
PLAYERp pp;
#if DEMO_FILE_TYPE != DEMO_FILE_GROUP
if (DemoEdit)
{
DemoFileIn = fopen(DemoFileName, "rb+");
}
else
#endif
{
//DemoFileIn = fopen(DemoFileName, "rb");
DemoFileIn = DOPEN_READ(DemoFileName);
}
if (DF_ERR(DemoFileIn))
{
I_Error("File %s is not a valid demo file.",DemoFileName);
}
DREAD(&dh, sizeof(dh), 1, DemoFileIn);
strcpy(DemoLevelName, dh.map_name);
Level = dh.Level;
if (dh.numplayers > 1)
{
FakeMultiNumPlayers = dh.numplayers;
}
else
numplayers = dh.numplayers;
for (pp = Player; pp < Player + dh.numplayers; pp++)
{
DREAD(&dsp, sizeof(dsp), 1, DemoFileIn);
pp->posx = dsp.x;
pp->posy = dsp.y;
pp->posz = dsp.z;
COVERupdatesector(pp->posx, pp->posy, &pp->cursectnum);
//pp->cursectnum = 0;
//updatesectorz(pp->posx, pp->posy, pp->posz, &pp->cursectnum);
DREAD(&pp->Flags, sizeof(pp->Flags), 1, DemoFileIn);
int16_t ang;
DREAD(&ang, sizeof(ang), 1, DemoFileIn);
pp->q16ang = fix16_from_int(ang);
}
DREAD(&Skill, sizeof(Skill), 1, DemoFileIn);
DREAD(&gNet, sizeof(gNet), 1, DemoFileIn);
}
// TODO: Write all data at once
static void
DemoWritePackets(const SW_PACKET *buffer, int32_t count, FILE *f)
{
OLD_SW_PACKET packet;
for (; count > 0; ++buffer, --count)
{
packet.vel = B_LITTLE16(buffer->vel);
packet.svel = B_LITTLE16(buffer->svel);
packet.angvel = fix16_to_int(buffer->q16angvel);
packet.aimvel = fix16_to_int(buffer->q16aimvel);
packet.bits = B_LITTLE32(buffer->bits);
fwrite(&packet, sizeof(packet), 1, f);
}
}
// TODO: Read all data at once
static void
DemoReadPackets(SW_PACKET *buffer, int32_t count, DFILE f)
{
OLD_SW_PACKET packet;
for (; count > 0; ++buffer, --count)
{
DREAD(&packet, sizeof(packet), 1, f);
buffer->vel = B_LITTLE16(packet.vel);
buffer->svel = B_LITTLE16(packet.svel);
buffer->q16angvel = fix16_from_int(packet.angvel);
buffer->q16aimvel = fix16_from_int(packet.aimvel);
buffer->bits = B_LITTLE32(packet.bits);
}
}
void
DemoDebugWrite(void)
{
DemoFileOut = fopen(DemoFileName, "ab");
ASSERT(DemoFileOut);
DemoWritePackets(DemoBuffer, DemoDebugBufferMax, DemoFileOut);
memset(DemoBuffer, -1, sizeof(SW_PACKET) * DemoDebugBufferMax);
fclose(DemoFileOut);
}
void
DemoWriteBuffer(void)
{
DemoWritePackets(DemoBuffer, sizeof(DemoBuffer)/sizeof(*DemoBuffer), DemoFileOut);
memset(&DemoBuffer, -1, sizeof(DemoBuffer));
}
void
DemoReadBuffer(void)
{
memset(&DemoBuffer, -1, sizeof(DemoBuffer));
//DemoReadPackets(DemoBuffer, sizeof(DemoBuffer)/sizeof(*DemoBuffer), DemoFileIn);
}
void
DemoBackupBuffer(void)
{
#if DEMO_FILE_TYPE != DEMO_FILE_GROUP
FILE *NewDemoFile;
FILE *OldDemoFile = DemoFileIn;
int pos,i;
char copy_buffer;
char NewDemoFileName[16] = "!";
// seek backwards to beginning of last buffer
fseek(OldDemoFile, -sizeof(DemoBuffer)/sizeof(*DemoBuffer)*sizeof(OLD_SW_PACKET), SEEK_CUR);
pos = ftell(OldDemoFile);
// open a new edit file
strcat(NewDemoFileName, DemoFileName);
NewDemoFile = fopen(NewDemoFileName, "wb");
rewind(OldDemoFile);
// copy old demo to new demo
for (i = 0; i < pos; i++)
{
fread(&copy_buffer, sizeof(copy_buffer), 1, OldDemoFile);
fwrite(&copy_buffer,sizeof(copy_buffer), 1, NewDemoFile);
}
DemoFileOut = NewDemoFile;
fclose(OldDemoFile);
#endif
}
void
DemoTerm(void)
{
if (DemoRecording)
{
// if already closed
if (DemoFileOut == NULL)
return;
if (DemoDebugMode)
{
DemoFileOut = fopen(DemoFileName, "ab");
ASSERT(DemoFileOut);
}
else
{
// paste on a -1 record to the current buffer
if (DemoRecCnt < DEMO_BUFFER_MAX)
memset(&DemoBuffer[DemoRecCnt], -1, sizeof(DemoBuffer[DemoRecCnt]));
DemoWriteBuffer();
}
// write at least 1 record at the end filled with -1
// just for good measure
memset(&DemoBuffer[0], -1, sizeof(DemoBuffer[0]));
DemoWritePackets(DemoBuffer, 1, DemoFileOut);
fclose(DemoFileOut);
DemoFileOut = NULL;
}
if (DemoPlaying)
{
if (DF_ERR(DemoFileIn))
return;
DCLOSE(DemoFileIn);
}
if (DemoSyncTest||DemoSyncRecord)
{
if (DemoSyncFile == NULL)
return;
fclose(DemoSyncFile);
DemoSyncFile = NULL;
}
}
///////////////////////////////////////////
//
// Demo Play Back
//
///////////////////////////////////////////
void
DemoPlayBack(void)
{
int pnum, cnt;
static int buf_ndx;
PLAYERp pp;
ControlInfo info;
// Initialize Game part of network code (When ready2send != 0)
InitNetVars();
// IMPORTANT - MUST be right before game loop
InitTimingVars();
// THIS STUFF DEPENDS ON MYCONNECTINDEX BEING SET RIGHT
pp = Player + myconnectindex;
if (!DemoInitOnce)
buf_ndx = 0;
// everything has been inited at least once for PLAYBACK
DemoInitOnce = TRUE;
cnt = 0;
ready2send = 0;
DemoDone = FALSE;
while (TRUE)
{
timerUpdateClock();
// makes code run at the same rate
while (totalclock > totalsynctics)
{
handleevents();
C_RunDelayedCommands();
TRAVERSE_CONNECT(pnum)
{
pp = Player + pnum;
pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ-1)] = DemoBuffer[buf_ndx];
pp->movefifoend++;
buf_ndx++;
if (pp->inputfifo[(pp->movefifoend - 1) & (MOVEFIFOSIZ-1)].bits == -1)
{
DemoDone = TRUE;
break;
}
if (buf_ndx > DEMO_BUFFER_MAX - 1)
{
DemoReadBuffer();
buf_ndx = 0;
}
}
if (DemoDone)
break;
cnt++;
CONTROL_GetInput(&info);
domovethings();
if (buttonMap.ButtonDown(gamefunc_See_Coop_View))
{
buttonMap.ClearButton(gamefunc_See_Coop_View);
screenpeek = connectpoint2[screenpeek];
if (screenpeek < 0)
screenpeek = connecthead;
}
if (DemoSyncRecord)
demosync_record();
if (DemoSyncTest)
demosync_test(cnt);
}
// Put this back in later when keyboard stuff is stable
if (DemoEdit)
{
//CONTROL_GetButtonInput();
CONTROL_GetInput(&info);
// if a key is pressed, start recording from the point the key
// was pressed
if (buttonMap.ButtonDown(gamefunc_Move_Forward) ||
buttonMap.ButtonDown(gamefunc_Move_Backward) ||
buttonMap.ButtonDown(gamefunc_Turn_Left) ||
buttonMap.ButtonDown(gamefunc_Turn_Right) ||
buttonMap.ButtonDown(gamefunc_Fire) ||
buttonMap.ButtonDown(gamefunc_Open) ||
buttonMap.ButtonDown(gamefunc_Jump) ||
buttonMap.ButtonDown(gamefunc_Crouch) ||
buttonMap.ButtonDown(gamefunc_Look_Up) ||
buttonMap.ButtonDown(gamefunc_Look_Down))
{
DemoBackupBuffer();
DemoRecCnt = buf_ndx;
DemoPlaying = FALSE;
DemoRecording = TRUE;
return;
}
}
if (buttonMap.ButtonDown(gamefunc_See_Coop_View))
{
screenpeek += 1;
if (screenpeek > numplayers-1)
screenpeek = 0;
}
// demo is over
if (DemoDone)
break;
if (QuitFlag)
{
DemoMode = FALSE;
break;
}
if (ExitLevel)
{
// Quiting Demo
ExitLevel = FALSE;
if (DemoMode)
{
DemoPlaying = FALSE;
DemoMode = FALSE;
}
break;
}
drawscreen(Player + screenpeek);
}
// only exit if conditions are write
if (DemoDone && !DemoMode && !NewGame)
{
TerminateLevel();
TerminateGame();
}
}
END_SW_NS

View file

@ -1,76 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
BEGIN_SW_NS
extern FILE *DemoFile;
extern SWBOOL DemoPlaying;
extern SWBOOL DemoRecording;
extern SWBOOL DemoEdit;
extern SWBOOL DemoMode;
extern char DemoFileName[16];
extern char DemoLevelName[16];
extern FILE *DemoSyncFile;
extern SWBOOL DemoSyncTest;
extern SWBOOL DemoSyncRecord;
extern char DemoTmpName[16];
extern SWBOOL DemoDebugMode;
extern SWBOOL DemoInitOnce;
extern short DemoDebugBufferMax;
#define DEMO_BUFFER_MAX 2048
extern SW_PACKET DemoBuffer[DEMO_BUFFER_MAX];
extern int DemoRecCnt; // Can only record 1-player game
#define DEMO_FILE_GROUP 0
#define DEMO_FILE_STD 1
#define DEMO_FILE_TYPE DEMO_FILE_GROUP
// Demo File - reading from group
#if DEMO_FILE_TYPE == DEMO_FILE_GROUP
typedef FileReader DFILE;
#define DREAD(ptr, size, num, handle) (handle).Read((ptr),(size)*(num))
#define DOPEN_READ(name) fileSystem.OpenFileReader(name)
#define DCLOSE(handle) ((handle).Close())
#define DF_ERR(f) (!(f).isOpen())
#else
typedef FILE *DFILE;
#define DREAD(ptr, size, num,handle) fread((ptr),(size),(num),(handle))
#define DWRITE(ptr, size, num,handle) fwrite((ptr),(size),(num),(handle))
#define DOPEN_WRITE(name) fopen(name,"wb")
#define DOPEN_READ(name) fopen(name,"rb")
#define DCLOSE(handle) fclose(handle)
#define DF_ERR(f) ((f) == NULL)
#endif
void DemoTerm(void);
void DemoPlaySetup(void);
void DemoPlayBack(void);
void DemoRecordSetup(void);
void DemoDebugWrite(void);
void DemoWriteBuffer(void);
END_SW_NS

View file

@ -1441,9 +1441,9 @@ void DrawCheckKeys(PLAYERp pp)
void DrawCrosshair(PLAYERp pp)
{
extern SWBOOL DemoMode,CameraTestMode;
extern SWBOOL CameraTestMode;
if (cl_crosshair && !(DemoMode || CameraTestMode) && !TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE) && dimensionmode != 6)
if (cl_crosshair && !(CameraTestMode) && !TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE) && dimensionmode != 6)
{
int32_t a = 2326;
@ -1809,7 +1809,7 @@ void MoveScrollMode2D(PLAYERp pp);
void
drawscreen(PLAYERp pp)
{
extern SWBOOL DemoMode,CameraTestMode;
extern SWBOOL CameraTestMode;
int tx, ty, tz;
fix16_t tq16horiz, tq16ang;
short tsectnum;
@ -1951,7 +1951,7 @@ drawscreen(PLAYERp pp)
{
bob_amt = camerapp->bob_amt;
if (DemoMode || CameraTestMode)
if (CameraTestMode)
{
CameraView(camerapp, &tx, &ty, &tz, &tsectnum, &tq16ang, &tq16horiz);
}

View file

@ -55,9 +55,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "gamecontrol.h"
#include "gamedefs.h"
#include "demo.h"
#include "misc.h"
//#include "exports.h"
#include "misc.h"
#include "break.h"
@ -133,7 +131,6 @@ SWBOOL GraphicsMode = FALSE;
char CacheLastLevel[32] = "";
char PlayerNameArg[32] = "";
SWBOOL CleanExit = FALSE;
SWBOOL DemoModeMenuInit = FALSE;
SWBOOL FinishAnim = 0;
SWBOOL ShortGameMode = FALSE;
SWBOOL ReloadPrompt = FALSE;
@ -319,8 +316,6 @@ Distance(int x1, int y1, int x2, int y2)
void TerminateGame(void)
{
DemoTerm();
ErrorCorrectionQuit();
// uninitmultiplayers();
@ -484,7 +479,6 @@ bool InitGame()
videoInit();
DemoModeMenuInit = TRUE;
// precache as much stuff as you can
if (UserMapName[0] == '\0')
{
@ -581,7 +575,7 @@ void InitLevelGlobals(void)
zillawasseen = FALSE;
memset(BossSpriteNum,-1,sizeof(BossSpriteNum));
PedanticMode = (DemoPlaying || DemoRecording || DemoEdit || DemoMode);
PedanticMode = false;
}
void InitLevelGlobals2(void)
@ -611,39 +605,9 @@ InitLevel(void)
// A few IMPORTANT GLOBAL RESETS
InitLevelGlobals();
if (!DemoMode)
Mus_Stop();
InitLevelGlobals2();
if (DemoMode)
{
Level = 0;
NewGame = TRUE;
DemoInitOnce = FALSE;
strcpy(DemoFileName, DemoName[DemoNumber]);
DemoNumber++;
if (!DemoName[DemoNumber][0])
DemoNumber = 0;
// read header and such
DemoPlaySetup();
strcpy(LevelName, DemoLevelName);
FindLevelInfo(LevelName, &Level);
if (Level > 0)
{
strcpy(LevelName, mapList[Level].fileName);
UserMapName[0] = '\0';
}
else
{
strcpy(UserMapName, DemoLevelName);
Level = 0;
}
}
else
{
if (Level < 0)
Level = 0;
@ -651,16 +615,6 @@ InitLevel(void)
if (Level > MAX_LEVELS)
Level = 1;
// extra code in case something is resetting these values
if (NewGame)
{
//Level = 1;
//DemoPlaying = FALSE;
DemoMode = FALSE;
//DemoRecording = FALSE;
//DemoEdit = FALSE;
}
if (UserMapName[0])
{
strcpy(LevelName, UserMapName);
@ -684,10 +638,6 @@ InitLevel(void)
if (NewGame)
InitNewGame();
//LoadingLevelScreen();
if (!DemoMode && !DemoInitOnce)
DemoPlaySetup();
if (!LoadLevel(LevelName))
{
NewGame = false;
@ -758,10 +708,6 @@ TerminateLevel(void)
int i, nexti, stat, pnum, ndx;
SECT_USERp *sectu;
//HEAP_CHECK();
DemoTerm();
// Free any track points
for (ndx = 0; ndx < MAX_TRACKS; ndx++)
{
@ -853,30 +799,6 @@ TerminateLevel(void)
}
void NewLevel(void)
{
if (DemoPlaying)
{
InitLevel();
InitRunLevel();
DemoInitOnce = FALSE;
if (DemoMode)
{
if (DemoModeMenuInit)
{
DemoModeMenuInit = FALSE;
inputState.ClearKeyStatus(sc_Escape);
}
}
DemoPlayBack();
if (DemoRecording && DemoEdit)
{
RunLevel();
}
}
else
{
do
{
@ -894,7 +816,6 @@ void NewLevel(void)
}
StatScreen(&Player[myconnectindex]);
}
if (LoadGameFromDemo)
LoadGameFromDemo = FALSE;
@ -948,20 +869,6 @@ void MenuLevel(void)
M_StartControlPanel(false);
M_SetMenu(NAME_Mainmenu);
// do demos only if not playing multi play
if (!CommEnabled && numplayers <= 1 && !FinishAnim && !NoDemoStartup)
{
// demos exist - do demo instead
if (DemoName[0][0] != '\0')
{
DemoMode = TRUE;
DemoPlaying = TRUE;
return;
}
}
DemoMode = FALSE;
DemoPlaying = FALSE;
twod->ClearScreen();
videoNextPage();
@ -1141,7 +1048,7 @@ void StatScreen(PLAYERp mpp)
void GameIntro(void)
{
if (DemoPlaying || (!CommEnabled && UserMapName[0]))
if ((!CommEnabled && UserMapName[0]))
return;
Level = 1;
@ -1236,11 +1143,6 @@ void InitPlayerGameSettings(void)
{
int pnum;
// don't jack with auto aim settings if DemoMode is going
// what the hell did I do this for?????????
//if (DemoMode)
// return;
if (CommEnabled)
{
// everyone gets the same Auto Aim
@ -1264,9 +1166,6 @@ void InitPlayerGameSettings(void)
void InitRunLevel(void)
{
if (DemoEdit)
return;
if (LoadGameOutsideMoveLoop)
{
int SavePlayClock;
@ -1321,12 +1220,6 @@ void InitRunLevel(void)
InitPrediction(&Player[myconnectindex]);
if (!DemoInitOnce)
DemoRecordSetup();
// everything has been inited at least once for RECORD
DemoInitOnce = TRUE;
waitforeverybody();
CheckVersion(GameVersion);

View file

@ -2293,8 +2293,6 @@ void DebugWriteString(char *string); // game.c
void ManualPlayerInsert(PLAYERp pp); // game.c
void initsynccrc(void); // sync.c
void demosync_record(void); // sync.c
void demosync_test(int cnt); // sync.c
void getsyncstat(void); // sync.c
void SyncStatMessage(void); // sync.c

View file

@ -38,7 +38,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "jsector.h"
#include "menus.h"
#include "pal.h"
#include "demo.h"
#include "keydef.h"
@ -64,7 +63,7 @@ short TimeLimitTable[9] = {0,3,5,10,15,20,30,45,60};
SWBOOL
MNU_StartNetGame(void)
{
extern SWBOOL ExitLevel, ShortGameMode, DemoInitOnce, FirstTimeIntoGame;
extern SWBOOL ExitLevel, ShortGameMode, FirstTimeIntoGame;
extern short Level, Skill;
// CTW REMOVED
//extern int gTenActivated;
@ -77,11 +76,9 @@ MNU_StartNetGame(void)
// Skill can go negative here
Skill = gs.NetMonsters - 1;
Level = gs.NetLevel + 1;
DemoPlaying = FALSE;
ExitLevel = TRUE;
NewGame = TRUE;
// restart demo for multi-play mode
DemoInitOnce = FALSE;
// TENSW: return if a joiner
if (/* CTW REMOVED gTenActivated && */ !AutoNet && FirstTimeIntoGame)

View file

@ -36,7 +36,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "names2.h"
#include "network.h"
#include "pal.h"
#include "demo.h"
#include "weapon.h"
#include "menus.h"
@ -389,9 +388,6 @@ ResumeGame(void)
if (paused)
return;
if (DemoPlaying || DemoRecording)
return;
if (numplayers < 2)
paused = 0;
}
@ -1341,7 +1337,7 @@ getpackets(void)
case PACKET_TYPE_NEW_GAME:
{
extern SWBOOL NewGame, ShortGameMode, DemoInitOnce;
extern SWBOOL NewGame, ShortGameMode;
PACKET_NEW_GAMEp p;
extern short TimeLimitTable[];
@ -1389,21 +1385,10 @@ getpackets(void)
ExitLevel = TRUE;
NewGame = TRUE;
// restart demo for multi-play mode
DemoInitOnce = FALSE;
// send a dummy packet to see when it arrives
//tempbuf[0] = PACKET_TYPE_DUMMY;
//sendpacket(otherconnectindex, tempbuf, 1);
////DSPRINTF(ds,"Level %d, Skill %d, AutoAim %d",Level, Skill, cl_autoaim);
//MONO_PRINT(ds);
break;
}
case PACKET_TYPE_DUMMY:
////DSPRINTF(ds,"Got Dummy Packet!!!");
//MONO_PRINT(ds);
break;
case PACKET_TYPE_VERSION:

View file

@ -42,7 +42,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "printf.h"
#include "misc.h"
#include "demo.h" // g_firstDemoFile[]
#include "menus.h"
#include "mapinfo.h"
#include "jsector.h"

View file

@ -42,7 +42,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "menus.h"
#include "network.h"
#include "pal.h"
#include "demo.h"
#include "mclip.h"
#include "sprite.h"
@ -6662,7 +6661,6 @@ void DoPlayerDeathCheckKeys(PLAYERp pp)
{
SPRITEp sp = pp->SpriteP;
USERp u = User[pp->PlayerSprite];
extern SWBOOL DemoMode,DemoDone;
//if (TEST_SYNC_KEY(pp, SK_OPERATE))
if (TEST_SYNC_KEY(pp, SK_SPACE_BAR))
@ -6734,10 +6732,6 @@ void DoPlayerDeathCheckKeys(PLAYERp pp)
}
else
{
// restart the level in single play
if (DemoMode)
DemoDone = TRUE;
else
ExitLevel = TRUE;
}
@ -7678,38 +7672,6 @@ domovethings(void)
// for things like sync testing
MoveThingsCount++;
//RTS_Keys();
// recording is done here
if (DemoRecording)
{
TRAVERSE_CONNECT(i)
{
pp = Player + i;
DemoBuffer[DemoRecCnt] = pp->input;
if (DemoDebugMode)
{
DemoRecCnt++;
if (DemoRecCnt > DemoDebugBufferMax-1)
{
DemoDebugWrite();
DemoRecCnt = 0;
}
}
else
{
DemoRecCnt++;
if (DemoRecCnt > DEMO_BUFFER_MAX-1)
{
DemoWriteBuffer();
DemoRecCnt = 0;
}
}
}
}
totalsynctics += synctics;
updateinterpolations(); // Stick at beginning of domovethings
@ -7825,10 +7787,6 @@ domovethings(void)
FinishedLevel = TRUE;
}
}
//if (DemoSyncRecord && !DemoPlaying)
// demosync_record();
}

View file

@ -137,33 +137,6 @@ EnemySync(void)
updatecrc(crc, (spr->ang) & 255);
}
#if 0
extern char DemoTmpName[];
//DSPRINTF(ds, "Demo Tmp Name %s", DemoTmpName);
MONO_PRINT(ds);
{
if (Once < 1 && DemoTmpName[0] != '\0')
{
FILE *fout;
Once++;
fout = fopen(DemoTmpName, "wb");
//DSPRINTF(ds, "Demo Tmp Name %s", DemoTmpName);
MONO_PRINT(ds);
TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], j, nextj)
{
spr = &sprite[j];
fprintf(fout, "num %d, spr->x %d, spr->y %d, spr->z %d, spr->ang %d, spr->picnum %d\n", j, spr->x, spr->y, spr->z, spr->ang, spr->picnum);
}
fclose(fout);
}
}
#endif
return (uint8_t) crc & 255;
}
@ -481,74 +454,6 @@ GetSyncInfoFromPacket(uint8_t *packbuf, int packbufleng, int *j, int otherconnec
}
////////////////////////////////////////////////////////////////////////
//
// Demo Sync recording and testing
//
////////////////////////////////////////////////////////////////////////
extern FILE *DemoSyncFile;
void
demosync_record(void)
{
int i;
uint8_t sync_val;
for (i = 0; SyncFunc[i]; i++)
{
sync_val = (*SyncFunc[i])();
fwrite(&sync_val, sizeof(sync_val), 1, DemoSyncFile);
}
}
void
demosync_test(int cnt)
{
int i;
uint8_t sync_val;
for (i = 0; SyncFunc[i]; i++)
{
fread(&sync_val, sizeof(sync_val), 1, DemoSyncFile);
if (sync_val != (*SyncFunc[i])())
{
TerminateLevel();
I_Error("Demo out of sync - Sync Byte Number %d - Iteration %d.", i, cnt);
}
}
}
/*
getsyncbyte()
{
int i, j;
char ch;
SPRITEp spr;
PLAYERp pp;
USERp u;
ch = (char) (randomseed & 255);
for (i = connecthead; i >= 0; i = connectpoint2[i])
{
pp = Player + i;
u = User[pp->SpriteP - sprite];
ch ^= (pp->posx ^ pp->posy ^ pp->posz ^ fix16_to_int(pp->q16ang) ^ fix16_to_int(pp->q16horiz) ^ u->Health);
}
for (j = headspritestat[STAT_ENEMY]; j >= 0; j = nextspritestat[j])
{
spr = &sprite[j];
ch ^= spr->x ^ spr->y ^ spr->z ^ spr->ang;
}
return (ch);
}
*/
#endif
END_SW_NS