mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
- another case of replacing a long list of array accesses with a pointer.
This commit is contained in:
parent
03da2011b6
commit
5cde56de28
1 changed files with 35 additions and 34 deletions
|
@ -730,15 +730,16 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
|||
sy + (sintable[(sa + 348) & 2047] / 448),
|
||||
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4);
|
||||
|
||||
sprite[j].extra += (krand() & 7);
|
||||
auto spj = &sprite[j];
|
||||
spj->extra += (krand() & 7);
|
||||
if (atwith != FREEZEBLAST)
|
||||
sprite[j].yvel = l;
|
||||
spj->yvel = l;
|
||||
else
|
||||
{
|
||||
sprite[j].yvel = numfreezebounces;
|
||||
sprite[j].xrepeat >>= 1;
|
||||
sprite[j].yrepeat >>= 1;
|
||||
sprite[j].zvel -= (2 << 4);
|
||||
spj->yvel = numfreezebounces;
|
||||
spj->xrepeat >>= 1;
|
||||
spj->yrepeat >>= 1;
|
||||
spj->zvel -= (2 << 4);
|
||||
}
|
||||
|
||||
if (p == -1)
|
||||
|
@ -764,12 +765,12 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
|||
aoffs *= siz;
|
||||
}
|
||||
|
||||
sprite[j].x += xoffs;
|
||||
sprite[j].y += yoffs;
|
||||
sprite[j].ang += aoffs;
|
||||
spj->x += xoffs;
|
||||
spj->y += yoffs;
|
||||
spj->ang += aoffs;
|
||||
|
||||
sprite[j].xrepeat = 42;
|
||||
sprite[j].yrepeat = 42;
|
||||
spj->xrepeat = 42;
|
||||
spj->yrepeat = 42;
|
||||
}
|
||||
else if (s->picnum == BOSS2)
|
||||
{
|
||||
|
@ -784,50 +785,50 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
|||
aoffs = Scale(aoffs, siz, 80);
|
||||
}
|
||||
|
||||
sprite[j].x -= xoffs;
|
||||
sprite[j].y -= yoffs;
|
||||
sprite[j].ang -= aoffs;
|
||||
spj->x -= xoffs;
|
||||
spj->y -= yoffs;
|
||||
spj->ang -= aoffs;
|
||||
|
||||
sprite[j].x -= sintable[sa & 2047] / 56;
|
||||
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 56;
|
||||
sprite[j].ang -= 8 + (krand() & 255) - 128;
|
||||
sprite[j].xrepeat = 24;
|
||||
sprite[j].yrepeat = 24;
|
||||
spj->x -= sintable[sa & 2047] / 56;
|
||||
spj->y -= sintable[(sa + 1024 + 512) & 2047] / 56;
|
||||
spj->ang -= 8 + (krand() & 255) - 128;
|
||||
spj->xrepeat = 24;
|
||||
spj->yrepeat = 24;
|
||||
|
||||
|
||||
}
|
||||
else if (atwith != FREEZEBLAST)
|
||||
{
|
||||
sprite[j].xrepeat = 30;
|
||||
sprite[j].yrepeat = 30;
|
||||
sprite[j].extra >>= 2;
|
||||
spj->xrepeat = 30;
|
||||
spj->yrepeat = 30;
|
||||
spj->extra >>= 2;
|
||||
}
|
||||
}
|
||||
else if ((isWW2GI() && aplWeaponWorksLike[ps[p].curr_weapon][p] == DEVISTATOR_WEAPON) || (!isWW2GI() && ps[p].curr_weapon == DEVISTATOR_WEAPON))
|
||||
{
|
||||
sprite[j].extra >>= 2;
|
||||
sprite[j].ang += 16 - (krand() & 31);
|
||||
sprite[j].zvel += 256 - (krand() & 511);
|
||||
spj->extra >>= 2;
|
||||
spj->ang += 16 - (krand() & 31);
|
||||
spj->zvel += 256 - (krand() & 511);
|
||||
|
||||
if (ps[p].hbomb_hold_delay)
|
||||
{
|
||||
sprite[j].x -= sintable[sa & 2047] / 644;
|
||||
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644;
|
||||
spj->x -= sintable[sa & 2047] / 644;
|
||||
spj->y -= sintable[(sa + 1024 + 512) & 2047] / 644;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite[j].x += sintable[sa & 2047] >> 8;
|
||||
sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8;
|
||||
spj->x += sintable[sa & 2047] >> 8;
|
||||
spj->y += sintable[(sa + 1024 + 512) & 2047] >> 8;
|
||||
}
|
||||
sprite[j].xrepeat >>= 1;
|
||||
sprite[j].yrepeat >>= 1;
|
||||
spj->xrepeat >>= 1;
|
||||
spj->yrepeat >>= 1;
|
||||
}
|
||||
|
||||
sprite[j].cstat = 128;
|
||||
spj->cstat = 128;
|
||||
if (atwith == RPG)
|
||||
sprite[j].clipdist = 4;
|
||||
spj->clipdist = 4;
|
||||
else
|
||||
sprite[j].clipdist = 40;
|
||||
spj->clipdist = 40;
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue