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https://github.com/ZDoom/raze-gles.git
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- another case of replacing a long list of array accesses with a pointer.
This commit is contained in:
parent
03da2011b6
commit
5cde56de28
1 changed files with 35 additions and 34 deletions
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@ -730,15 +730,16 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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sy + (sintable[(sa + 348) & 2047] / 448),
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sy + (sintable[(sa + 348) & 2047] / 448),
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sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4);
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sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4);
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sprite[j].extra += (krand() & 7);
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auto spj = &sprite[j];
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spj->extra += (krand() & 7);
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if (atwith != FREEZEBLAST)
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if (atwith != FREEZEBLAST)
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sprite[j].yvel = l;
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spj->yvel = l;
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else
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else
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{
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{
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sprite[j].yvel = numfreezebounces;
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spj->yvel = numfreezebounces;
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sprite[j].xrepeat >>= 1;
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spj->xrepeat >>= 1;
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sprite[j].yrepeat >>= 1;
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spj->yrepeat >>= 1;
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sprite[j].zvel -= (2 << 4);
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spj->zvel -= (2 << 4);
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}
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}
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if (p == -1)
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if (p == -1)
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@ -764,12 +765,12 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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aoffs *= siz;
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aoffs *= siz;
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}
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}
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sprite[j].x += xoffs;
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spj->x += xoffs;
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sprite[j].y += yoffs;
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spj->y += yoffs;
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sprite[j].ang += aoffs;
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spj->ang += aoffs;
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sprite[j].xrepeat = 42;
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spj->xrepeat = 42;
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sprite[j].yrepeat = 42;
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spj->yrepeat = 42;
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}
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}
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else if (s->picnum == BOSS2)
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else if (s->picnum == BOSS2)
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{
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{
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@ -784,50 +785,50 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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aoffs = Scale(aoffs, siz, 80);
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aoffs = Scale(aoffs, siz, 80);
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}
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}
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sprite[j].x -= xoffs;
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spj->x -= xoffs;
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sprite[j].y -= yoffs;
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spj->y -= yoffs;
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sprite[j].ang -= aoffs;
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spj->ang -= aoffs;
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sprite[j].x -= sintable[sa & 2047] / 56;
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spj->x -= sintable[sa & 2047] / 56;
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sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 56;
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spj->y -= sintable[(sa + 1024 + 512) & 2047] / 56;
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sprite[j].ang -= 8 + (krand() & 255) - 128;
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spj->ang -= 8 + (krand() & 255) - 128;
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sprite[j].xrepeat = 24;
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spj->xrepeat = 24;
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sprite[j].yrepeat = 24;
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spj->yrepeat = 24;
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}
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}
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else if (atwith != FREEZEBLAST)
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else if (atwith != FREEZEBLAST)
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{
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{
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sprite[j].xrepeat = 30;
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spj->xrepeat = 30;
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sprite[j].yrepeat = 30;
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spj->yrepeat = 30;
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sprite[j].extra >>= 2;
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spj->extra >>= 2;
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}
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}
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}
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}
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else if ((isWW2GI() && aplWeaponWorksLike[ps[p].curr_weapon][p] == DEVISTATOR_WEAPON) || (!isWW2GI() && ps[p].curr_weapon == DEVISTATOR_WEAPON))
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else if ((isWW2GI() && aplWeaponWorksLike[ps[p].curr_weapon][p] == DEVISTATOR_WEAPON) || (!isWW2GI() && ps[p].curr_weapon == DEVISTATOR_WEAPON))
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{
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{
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sprite[j].extra >>= 2;
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spj->extra >>= 2;
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sprite[j].ang += 16 - (krand() & 31);
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spj->ang += 16 - (krand() & 31);
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sprite[j].zvel += 256 - (krand() & 511);
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spj->zvel += 256 - (krand() & 511);
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if (ps[p].hbomb_hold_delay)
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if (ps[p].hbomb_hold_delay)
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{
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{
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sprite[j].x -= sintable[sa & 2047] / 644;
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spj->x -= sintable[sa & 2047] / 644;
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sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644;
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spj->y -= sintable[(sa + 1024 + 512) & 2047] / 644;
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}
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}
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else
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else
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{
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{
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sprite[j].x += sintable[sa & 2047] >> 8;
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spj->x += sintable[sa & 2047] >> 8;
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sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8;
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spj->y += sintable[(sa + 1024 + 512) & 2047] >> 8;
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}
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}
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sprite[j].xrepeat >>= 1;
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spj->xrepeat >>= 1;
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sprite[j].yrepeat >>= 1;
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spj->yrepeat >>= 1;
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}
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}
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sprite[j].cstat = 128;
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spj->cstat = 128;
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if (atwith == RPG)
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if (atwith == RPG)
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sprite[j].clipdist = 4;
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spj->clipdist = 4;
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else
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else
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sprite[j].clipdist = 40;
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spj->clipdist = 40;
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}
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}
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