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engine.c: on non-touch devices, roughly double maximum voxel drawing distance.
By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum that's possible with the integer scaling convention of the voxel drawing code. BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@4881 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 3 deletions
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@ -137,14 +137,18 @@ int32_t editorgridextent = 131072;
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#define MAXYSIZ 256
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#define MAXZSIZ 255
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#define MAXVOXMIPS 5
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#define DISTRECIPSIZ (65536+256)
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#ifdef EDUKE32_TOUCH_DEVICES
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# define DISTRECIPSIZ (65536+256)
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#else
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# define DISTRECIPSIZ 131072
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#endif
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intptr_t voxoff[MAXVOXELS][MAXVOXMIPS]; // used in KenBuild
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static char voxlock[MAXVOXELS][MAXVOXMIPS];
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int32_t voxscale[MAXVOXELS];
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static int32_t ggxinc[MAXXSIZ+1], ggyinc[MAXXSIZ+1];
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static int32_t lowrecip[1024], nytooclose;
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static const int32_t nytoofar = 65536*16384-1048576;
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static const int32_t nytoofar = DISTRECIPSIZ*16384ull - 1048576;
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static uint32_t *distrecip;
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static int32_t *lookups = NULL;
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@ -8107,7 +8111,7 @@ static void dosetaspect(void)
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for (i=1; i<DISTRECIPSIZ; i++)
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distrecip[i] = (xdimen < 1<<11) ?
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tabledivide32(xdimen<<20, i) :
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tabledivide64((uint64_t)xdimen<<20, i);
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tabledivide64((uint64_t)xdimen<<20, i); // XXX
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nytooclose = xdimen*2100;
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}
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