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- new renderer: fixed bad positioning when a y-flipped wall sprite had to be clipped to floor or ceiling.
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1 changed files with 9 additions and 2 deletions
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@ -1088,10 +1088,17 @@ void HWWall::ProcessWallSprite(HWDrawInfo* di, spritetype* spr, sectortype* sect
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zbottom[0] = zbottom[1] = (sprz) * (1 / -256.);
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ztop[0] = ztop[1] = (sprz - ((height * spr->yrepeat) << 2)) * (1 / -256.);
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if (zbottom[0] > ztop[0])
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{
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// reorder coordinates to make the clipping code below behave.
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auto zz = zbottom[0];
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zbottom[0] = zbottom[1] = ztop[0];
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ztop[0] = ztop[1] = zz;
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}
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// Clip sprites to ceilings/floors
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float origz = ztop[0];
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float polyh = (zbottom[0] - origz);
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float origz = zbottom[0];
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float polyh = (ztop[0] - origz);
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if (!(sector->ceilingstat & CSTAT_SECTOR_SKY))
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{
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float ceilingz = sector->ceilingz * (1 / -256.f);
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