mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- added missing shader #define.
This commit is contained in:
parent
c96e04e6c9
commit
5ad1d74f62
1 changed files with 2 additions and 0 deletions
|
@ -19,6 +19,7 @@ vec4 ProcessTexel()
|
|||
// z is the depth in view space, positive going into the screen
|
||||
float z = abs(pixelpos.w);
|
||||
|
||||
#ifdef NPOT_EMULATION
|
||||
// Coordinate adjustment for NPOT textures. It is somehow fitting that Build games exploited this texture wrapping quirk of the software rendering engine...
|
||||
if (uNpotEmulation.y != 0.0)
|
||||
{
|
||||
|
@ -26,6 +27,7 @@ vec4 ProcessTexel()
|
|||
coordX += uNpotEmulation.x * floor(mod(coordY, uNpotEmulation.y));
|
||||
coordY = period + mod(coordY, uNpotEmulation.y);
|
||||
}
|
||||
#endif
|
||||
newCoord = vec2(coordX, coordY);
|
||||
|
||||
color = texture(tex, newCoord);
|
||||
|
|
Loading…
Reference in a new issue