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- ensure that all HWSprites are oriented with z1 > z2.
This is required by the sorting code to work as intended.
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@ -437,6 +437,12 @@ void HWSprite::Process(HWDrawInfo* di, spritetype* spr, sectortype* sector, int
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z1 = z + yoff;
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z1 = z + yoff;
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z2 = z + height + yoff;
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z2 = z + height + yoff;
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if (z1 < z2)
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{
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// Make sure that z1 is the higher one. Some utilities expect it to be oriented this way.
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std::swap(z1, z2);
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std::swap(vt, vb);
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}
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}
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}
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else
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else
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{
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{
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