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Xobjects editor wip
# Conflicts: # source/blood/src/mapedit.cpp
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2 changed files with 12 additions and 12 deletions
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@ -177,18 +177,6 @@ extern int gDudeDrag;
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extern short gAffectedSectors[kMaxSectors];
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extern short gAffectedSectors[kMaxSectors];
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extern short gAffectedXWalls[kMaxXWalls];
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extern short gAffectedXWalls[kMaxXWalls];
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inline void GetSpriteExtents(spritetype *pSprite, int *top, int *bottom)
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{
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*top = *bottom = pSprite->z;
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if ((pSprite->cstat & 0x30) != 0x20)
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{
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int height = tilesiz[pSprite->picnum].y;
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int center = height / 2 + picanm[pSprite->picnum].yofs;
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*top -= (pSprite->yrepeat << 2)*center;
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*bottom += (pSprite->yrepeat << 2)*(height - center);
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}
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}
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inline bool IsPlayerSprite(spritetype *pSprite)
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inline bool IsPlayerSprite(spritetype *pSprite)
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{
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{
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@ -293,6 +293,18 @@ static inline int GetWallType(int nWall)
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return wall[nWall].lotag;
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return wall[nWall].lotag;
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}
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}
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inline void GetSpriteExtents(spritetype *pSprite, int *top, int *bottom)
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{
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*top = *bottom = pSprite->z;
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if ((pSprite->cstat & 0x30) != 0x20)
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{
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int height = tilesiz[pSprite->picnum].y;
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int center = height / 2 + picanm[pSprite->picnum].yofs;
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*top -= (pSprite->yrepeat << 2)*center;
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*bottom += (pSprite->yrepeat << 2)*(height - center);
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}
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}
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void InsertSpriteSect(int nSprite, int nSector);
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void InsertSpriteSect(int nSprite, int nSector);
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void RemoveSpriteSect(int nSprite);
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void RemoveSpriteSect(int nSprite);
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void InsertSpriteStat(int nSprite, int nStat);
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void InsertSpriteStat(int nSprite, int nStat);
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