mirror of https://github.com/ZDoom/raze-gles.git
- SW: Tune `DrawHUD2()` text positioning and image scaling.
Not sure how or when these came to be off. Perhaps additional chars have effected the overall font size?
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372f0db28a
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5973391a51
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@ -787,7 +787,7 @@ private:
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FString format;
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FGameTexture* img;
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double imgScale;
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double baseScale = numberFont.mFont->GetHeight() * 0.9375;
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double baseScale = numberFont.mFont->GetHeight() * 0.83125;
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//
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// Health
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@ -804,7 +804,7 @@ private:
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int intens = clamp(255 - 4 * s, 0, 255);
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auto pe = PalEntry(255, intens, intens, intens);
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format.Format("%d", u->Health);
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SBar_DrawString(this, &numberFont, format, 24.25, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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SBar_DrawString(this, &numberFont, format, 24.25, -numberFont.mFont->GetHeight() + 2, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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//
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@ -815,7 +815,7 @@ private:
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DrawGraphic(img, 80.75, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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format.Format("%d", pp->Armor);
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SBar_DrawString(this, &numberFont, format, 108.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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SBar_DrawString(this, &numberFont, format, 108.5, -numberFont.mFont->GetHeight() + 2, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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//
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// Weapon
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@ -860,7 +860,7 @@ private:
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if ((!althud_flashing || PlayClock & 32 || ammo > (DamageData[weapon].max_ammo / 10)))
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{
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SBar_DrawString(this, &numberFont, format, -1.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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SBar_DrawString(this, &numberFont, format, -1.5, -numberFont.mFont->GetHeight() + 2, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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DrawGraphic(img, -imgX, -1, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale);
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