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- Screenblend fixes.
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2 changed files with 3 additions and 2 deletions
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@ -564,6 +564,7 @@ ScreenJobRunner *runner;
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void RunScreenJob(JobDesc* jobs, int count, CompletionFunc completion, bool clearbefore, bool blockingui)
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{
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assert(completion != nullptr);
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videoclearFade();
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if (count)
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{
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runner = new ScreenJobRunner(jobs, count, completion, clearbefore);
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@ -257,8 +257,8 @@ void displayrest(double smoothratio)
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if (blend[3])
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{
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// result must be multiplied by 4 and normalised to 255. (4*255 = 1020)
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auto comp = [&](int i) { return clamp(int(blend[i] * 1020), 0, 255); };
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videoFadePalette(comp(0), comp(1), comp(2), comp(3));
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auto comp = [&](int i, int maxv=255) { return clamp(int(blend[i] * 1020), 0, maxv); };
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videoFadePalette(comp(0), comp(1), comp(2), comp(3, 192)); // Never fully saturate the alpha channel
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}
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else
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videoclearFade();
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